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Touhou Luna Nights on Steam - User reviews, Price & Information

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Touhou Luna Nights is a Metroidvania title with a heavy emphasis on exploration and action.  Developed by Team Ladybug, creators of multiple fantastic action games thus far.

Touhou Luna Nights is a metroidvania, difficult and side scroller game developed by Team Ladybug and WSS playground and published by WSS playground and Alliance Arts.
Released on February 25th 2019 is available only on Windows in 6 languages: English, Simplified Chinese, Japanese, Korean, French and German.

It has received 14,007 reviews of which 13,668 were positive and 339 were negative resulting in an impressive rating of 9.5 out of 10. 😍

The game is currently priced at 14.99€ on Steam.


The Steam community has classified Touhou Luna Nights into these genres:

Media & Screenshots

Get an in-depth look at Touhou Luna Nights through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 2000 / XP / Vista / 7 / 8 / 10
  • Processor: Intel Core2 Duo or higher
  • Memory: 2 GB RAM
  • Graphics: Open GL compliant video card
  • Storage: 50 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

34 hours played
June 2026
wonderful game, the gameplay feels so rewarding, the soundtrack should be put in a museum and you don't even need any previous knowledge of touhou to enjoy this game. googles "patchouli knowledge fat boobies"
13 hours played
June 2026
I know absolutely nothing about Touhou, and even after playing I still don't know anything other than I know that I want to give Flan a hug. People had been recommending me this game for ages, and I can see why, it is genuinely a very good Metroidvania. For most of the game I thought its weakest point was the travel system, in particular where the portal gates were located, they felt incredibly odd, but once you reach the final area and have all your abilities unlocked, the placement begins to make sense. They make backtracking for collectibles easier, while making the first run through an area challenging. The game is very short, you can finish it under 4 hours. Which is imo a very good thing considering the difficulty the game poses. It has very engaging combat, particularly if you use the myriad special abilities you encounter throughout the game. The use of timestop in both combat and puzzle solving is also really well thought out, I found myself constantly using it throughout the entire game, it can really balance some of the enemies when you aren't fully accustomed to their attack patterns. Similarly, the game doesn't allow you to abuse the time stop too much, there are limits to how much you can move within it, as well as how many times you can attack. There are even certain attacks that can punish you for using time stop, and the game does a very good job color coding them. The music is fantastic, I could recognize quite a few tracks as remixes from Touhou, where from? I'm not sure, but I knew they were connected to the series, and they sure as hell banged. Story wise... Uh... Torturing cute maid I guess? I'm sure this story makes a lot more sense to someone who is actually versed into the lore of the series. For me it was just two sisters having a misunderstanding and the maid gets caught inbetween. (You are the maid.) Shoutout to the Reimu fight. It had me sweating my controller lmao After I beat her I went to check out videos of how other people beat her... I was lv14, the people in the videos were lv40+ They were doing over triple my damage, so I suggest you don't just spend hours farming if you want the fight to be a challenge. For an optional final boss, I'd rather her be that difficult than a boss that dies in 2 damn minutes like in those videos.
13 hours played
April 2026
I really loved it when Saguya stopped time and said "It's Luna Nighting time" and touhoud all over the place. 10/10 game
4 hours played
Feb. 2026
Scientists believe that they may be able to explain what Touhou is to the general public by 2036. Until then, rest assured that even if you, like me, have no clue who all these anime girls are and what they're doing, this is still a great little Metroidvania with a strong core mechanic.
5 hours played
Oct. 2025
This is a fast-food metroidvania. It has almost all the bones that make up the basic skeleton of a design in this type of game, but instead of the emphasis on atmosphere, methodical exploration, and immersion usually associated with the genre, what you get is a fast-paced comedic festival of particles and numbers. Everything you touch explodes. Colorful gems and neon orbs fly everywhere. Resources are dumped without the slightest restraint and almost supernaturally regained at the same speed, while a synthesized voice from beyond announces interface-related events. Even the music (very good, by the way) is properly energetic to match the game’s uninterrupted action. A quick look at Wikipedia reveals that this project is derived from a series of bullet hell shoot’em ups (Touhou Project) , which explains why the game feels more like a run-and-gun (or run-and-knife) that borrowed a few ideas from elsewhere—and why it’s as subtle as a New Year’s fireworks show. It’s a bit difficult to identify what’s happening on the screen and what the endless enemies you dispatch with a puff are doing amid the frantic chaos of combat. That’s probably why the whole thing revolves around a time-manipulation mechanic, letting you slow down or pause the action to dodge attacks, prepare combos, and solve a lot of navigation puzzles. It's to even the odds. To round this out elegantly, the main way you recover HP and MP (the latter used to perform all your attacks) comes through a risk-and-reward dynamic the game calls “grazing,” which consists of getting very close to enemies or their projectiles without being hit in order to regain your resources. Throw in a handful of elements containing specific rules, like platforms or projectiles that can't be stopped but can be slowed down (or objects that only move when time is stopped), and you have combat and platforming challenges that basically squeeze just about the most you could hope for from these mechanics. A high point of the experience is the bosses, extremely fun to fight and balanced in such a way as to allow a modest margin of error while still being punishing enough to encourage the player to develop a deeper understanding and appreciation of the tools at hand—without demanding unreasonable levels of proficiency. The map, in turn, is an almost incomprehensible amalgam of small, cramped, barely distinct rooms stacked on top of one another, seemingly designed with no planning except to funnel you into traversal challenges and combat sequences every second. You never quite feel overwhelmed, but neither do you really take in what you’re looking at. There’s a certain lack of visual storytelling, and the game clearly has no intention of making you stop to think about where you’re going. But, in this case, is a positive. It would be terrible to get lost in a game like this, which is always pushing you to keep moving forward. You’ve got all the progression elements, from granular increases to your resource stock, utility items, to new abilities that serve both combat and navigation purposes—and thanks to the game’s short length and fast pace, they’re delivered appropriately in very short intervals, preventing the journey from falling into monotony. You go from basic to complex in just a few hours. And the challenge rises accordingly. Backtracking, shortcuts, portals, secret passages, and that sense of a interconnected environment do exist, but they aren’t emphasized as much, making the experience feel more segmented, as if you were playing a level-based game—just without the interruptions of loading screens. Usually each place has its own sense of challenge, and you can clearly feel a sharp separation between them due to the rather abrupt transitions. Still, expect to encounter the occasional annoying dead end due to poorly planned progression. Acquiring a new skill and immediately trying to return to a previously inaccessible area (except for those planned by the developers) often results in finding out you need ANOTHER upgrade to advance through that area. This is especially exacerbated by the fact that you always have to repeat slow traversal challenges that were previously solved. They didn't think to simply connect the areas with enough shortcuts to avoid this kind of time-wasting. Being curious, digging for secrets, and trying to fill the map (which fortunately is almost never necessary) can sometimes result in more frustration than reward. Finally, put this all together with competent, charming pixel art, great animations, a lighthearted, youthful, humorous concept, and flawless controls, and you have a solid package that can be finished in under 7 hours—ideal for short sessions. All in all, despite the minor flaws and even though it isn’t a conventional metroidvania and doesn’t exactly cater to the sensibilities of genre purists, I can say with confidence that this is a excellent game, executed competently and with a strong original identity. It's fast, chaotic, explosive and a lot of fun. And doesn't drag on any longer than necessary. Buy one for yourself and one for your dog. P.S: I definitely recommend checking out the rest of the studio's catalog. They have several little gems like this.

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Frequently Asked Questions

Touhou Luna Nights is currently priced at 14.99€ on Steam.

No, Touhou Luna Nights is currently not on sale. You can purchase it for 14.99€ on Steam.

Yes, Touhou Luna Nights received 13,668 positive votes out of a total of 14,007 achieving an impressive rating of 9.49.
😍

Touhou Luna Nights was developed by Team Ladybug and WSS playground and published by WSS playground and Alliance Arts.

Yes, Touhou Luna Nights is playable and fully supported on Windows.

No, Touhou Luna Nights is not playable on MacOS.

No, Touhou Luna Nights is not playable on Linux.

Touhou Luna Nights is a single-player game.

Yes, there is a DLC available for Touhou Luna Nights. Explore additional content available for Touhou Luna Nights on Steam.

No, Touhou Luna Nights does not support mods via Steam Workshop.

Yes, Touhou Luna Nights supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Touhou Luna Nights is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Touhou Luna Nights.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 July 2026 00:10 UTC
SteamSpy data 21 July 2026 16:12 UTC
Steam price 28 July 2026 18:20 UTC
Steam reviews 26 July 2026 16:07 UTC

If you'd like to dive deeper into the details about Touhou Luna Nights, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Touhou Luna Nights
  • SteamCharts - Analysis of Touhou Luna Nights concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Touhou Luna Nights compatibility
Touhou Luna Nights
Rating
9.5
13,668
339
Game modes
Features
Online players
11
Developer
Team Ladybug, WSS playground
Publisher
WSS playground, Alliance Arts
Release 25 Feb 2019
Platforms
Remote Play