UFO 50 on Steam - User reviews, Price & Information

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UFO 50 is a collection of 50 single and multiplayer games that span a variety of genres, from platformers and shoot 'em ups to puzzle games, roguelites, and RPGs. Our goal is to combine a familiar 8-bit aesthetic with new ideas and modern game design.

UFO 50 is a indie, pixel graphics and action game developed and published by Mossmouth.
Released on September 18th 2024 is available only on Windows in 6 languages: English, French, Italian, German, Spanish - Spain and Portuguese - Brazil.

It has received 6,249 reviews of which 5,982 were positive and 267 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 24.50€ on Steam.


The Steam community has classified UFO 50 into these genres:

Media & Screenshots

Get an in-depth look at UFO 50 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i3-3220 CPU @ 3.30GHz
  • Memory: 8 GB RAM
  • Graphics: Intel HD Graphics
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Made with GameMaker

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2024
Right as I cozied up to UFO 50 for the first time, "dusting off" carts and feeling a sense of wonder with each new game, my brother passed away. It sucked. And it continues to be the worst. But this game truly felt like it was by my side in the months since. It's a game meant to be played in pajamas, with real or imagined friends looking over your shoulder—like my brother once did—rooting you on into the late hours of the night. It's that surprisingly great NES game you rented on a whim in the ’80s, except it’s fifty of those cartridges at your fingertips at once. Not that it's some sort of magical fix for crushing grief, but it’s an incredibly warm, nostalgic, and wonderfully crafted experience. It’s "Nintendo Hard" at times, but never in a way that feels like the game hates you. It truly understands the magic of the best classic 8-bit games while seamlessly weaving in fun, modern mechanics. For the completionists: I can’t think of another game I’ve ever played that felt this satisfying to 100%. At the same time, I can’t think of one that so perfectly hands you a controller and says, “Here. Pop in, play what sounds good. And jump into something else if you want.” Just an incredible video game feast. I absolutely adore this thing.
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Dec. 2024
I don't normally review games. I don't play a ton of games lately either, and I'm especially not familiar with the indie game scene. Picked this up on a friend's recommendation and this the best game I've spent money on in years. These are not 50 micro-games, they are 50 games with years of thought and effort put into them, with most being challenging and compelling to master with near immediate hooks/twists. Even the stinkers feel charming due to how cohesive and well thought out the styling is. I'm at over a hundred hours of game time now and I haven't even played Grimstone yet (a FULL LENGTH JRPG that will take most people 50+ hours to beat) so it's obvious to me that I'll keep popping back into UFO50 for the foreseeable future-- especially considering how many of these I can pick up and put down quickly when I'm only looking to kill an hour of free time. Such an easy recommend.
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Nov. 2024
I want shorter games with worse graphics made by people who were paid more to work less and im not joking.
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Nov. 2024
UFO 50 is a game that sounds too good to be true- but after playing 115 hours of it I can definitely say it's completely won me over. I didn't buy into the hype initially as the pitch of "50 games made by established indie devs bundled for 30 dollars with years of frothing demand behind it's release" sounds exactly like the kind of thing I'd end up not liking as much as I'd hope. I wrote it off as a collection that probably had a pretty decent spread of solid games, but generally safe or uninspired retro throwbacks rather than something interestingly designed. However, it wasn't hundreds of hours of focused gameplay that changed my mind- I ended up being immediately sold after beating the very first game, "Barbuta". To give a bit of context of how UFO 50 works, the collection chronicles the development of a fake console/personal computer from the 80's called the "LX", specifically following a company called "UFOSOFT" which made games for it from 1982-1989. The developer names are fake, the history tab for each game has cute bits of fiction, and the games get more technologically advanced as you progress further into the collection. Going back to Barbuta, as it's the first game in UFO 50, it has no scrolling, no title screen or explanation, and most interestingly- barely any sound. You move painfully slow and the only consistent "music" in the whole game is a low, quiet, second long hum when you change screens. At first I was initially repulsed both by how sluggish it felt and a series of incredibly unfortunate coincidences causing me to make incorrect assumptions about the gameplay... but something about the oddly oppressive atmosphere kept dragging me in. I was solving riddles, talking to creepy bean dudes, evading a particularly terrifying enemy, and most importantly- was somehow incredibly immersed. Before long I had beaten the game, and after talking to my friend about it, they responded "wait, how is it possible for you to have won without getting ?". It was then we both discovered that there are three different ways to beat Barbuta. At that moment, I realized what made me instantly sucked into UFO 50. While many games these days are doing the retro aesthetic, either with NES/SNES or PSX/N64 graphics and sound, UFO 50 is maybe one of the only titles i've played that actually captures the feeling of playing those old games. Sure, there's a lot of modern design anachronisms present in UFO 50, but there's also a near inescapable vibe that permeates the collection, almost "seeping into" the game design. You're not given any info to go on for any of the games other than the disk art and the title... and the variety of games feels deliciously oddball compared to the homogeneous nature of modern game selections. Discovering what to do and how each game works almost feels like part of a riddle you have to solve. Once you've figured it out however, the games are still very solid- it would be a lie to say that all of them are good (I count 14 that I think are below average) but that honestly adds to the unpredictable nature of things. There's also a completionist aspect to each game with every game having a "Gold" and "Cherry" condition: gold is usually beating the game or seeing most of the content, while cherry can be anything more difficult than gold such as hi-score chasing, 100% completion, or finding weird secrets. I really appreciated this not only as somebody who likes trophy hunting... but also because it let me give games a solid chance before deciding how I felt about them. There are a lot of games that I initially really didn't like, but only after golding or cherrying them did I really grow to appreciate them. (Ninpek, Paint Chase, Rakshasa immediately come to mind) To further review UFO 50 would be to go into every single game individually and spend hours typing this out before eventually hitting the steam review character limit. To sum it up: I absolutely love this game, it's my game of the year by a wide margin, and it holds a special energy that I don't think we'll see recaptured for a while. I genuinely believe that this has reignited my passion for game design somewhat. However, I think if you go into this game with a value mindset or "all my friends love this game so it must be amazing" thoughts, you could leave disappointed. Instead transport yourself back to being 8 or 9 just before your bedtime. You're in the computer room by yourself, and your dad just got a spindle of CDs burned from your uncle. They're on blank discs, so the only thing you have to go off of is a sharpied title on each one. You pop each in one by one... some are good, some are bad, some are the weirdest things you'll ever play and never be able to remember the name of. One or two might give you nightmares. I don't love UFO 50 because I think every game is a slam dunk and worth your undivided attention. I love UFO 50 because it brought me back to being a kid exploring through games on my computer. It's nostalgic not because the graphics are pixels or the music is chiptune, but because it lets you have a feeling of the unknown, uncertainty, discovery. It also has Mooncat. PS: There is a terminal function in the pause menu. It shows the game's memory (curious if that's real) but also lets you enter in 8 letter codes. Keep an eye out for things with the format XXXX-XXXX, there's a lot of secrets. One can be found in the descriptions/history of one of the fifty games , and it might lead you down a long, dark path...
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Nov. 2024
This game (really 50 games) is arguably the best value you're going to find on steam. At 50 cents a game, it's a no brainer. Unless retro style graphics make you physically ill, there's no reason not to buy this. This is what games from the 80s would have been like if they had the benefit of 40 years of reflection on what makes game design good. Just buy it.
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Frequently Asked Questions

UFO 50 is currently priced at 24.50€ on Steam.

UFO 50 is currently not on sale. You can purchase it for 24.50€ on Steam.

UFO 50 received 5,982 positive votes out of a total of 6,249 achieving an impressive rating of 9.24.
😍

UFO 50 was developed and published by Mossmouth.

UFO 50 is playable and fully supported on Windows.

UFO 50 is not playable on MacOS.

UFO 50 is not playable on Linux.

UFO 50 offers both single-player and multi-player modes.

UFO 50 offers both Co-op and PvP modes.

There is a DLC available for UFO 50. Explore additional content available for UFO 50 on Steam.

UFO 50 does not support mods via Steam Workshop.

UFO 50 supports Remote Play Together. Discover more about Steam Remote Play.

UFO 50 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UFO 50.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 18 October 2025 22:35
SteamSpy data 26 October 2025 21:45
Steam price 29 October 2025 04:27
Steam reviews 29 October 2025 05:49

If you'd like to dive deeper into the details about UFO 50, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about UFO 50
  • SteamCharts - Analysis of UFO 50 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck UFO 50 compatibility
UFO 50
Rating
9.2
5,982
267
Game modes
Multiplayer
Features
Online players
182
Developer
Mossmouth
Publisher
Mossmouth
Release 18 Sep 2024
Platforms
Remote Play