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Umineko: Golden Fantasia on Steam

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The tag-team fighting game based on the original "Umineko When They Cry" series, finally released on Steam, in English and with improved rollback netplay!

Umineko: Golden Fantasia is a action, fighting and 2d fighter game developed by 07th Expansion and published by MangaGamer.
Released on December 08th 2017 is available on Windows, Steam Deck and Steam Machine in 2 languages: English and Japanese.

It has received 472 reviews of which 430 were positive and 42 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 13.79€ on Steam with a 40% discount.


The Steam community has classified Umineko: Golden Fantasia into these genres:


Here is the detailed breakdown of supported languages for Umineko: Golden Fantasia:

UI Subtitle Audio
English
Japanese

Media & Screenshots

Get an in-depth look at Umineko: Golden Fantasia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP or newer
  • Processor: Intel Core 2/Core 2 Quad/Core i3/i5/i7 GPU
  • Memory: 3 GB RAM
  • Graphics: NVIDIA GeForce 7600GT/8500GT/9400GT/GT220 Or Better
  • DirectX: Version 9.0c
  • Storage: 2500 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

3 hours played
Oct. 2026
Unblemished splurging. Hearing UsHiRoMiYaAaAaaaa BATORAAAAAAAAAAAAAAAA in my head 24-7 (again) playing this masterpiece fighting game based on peak fiction. An overwhelmingly faithful Umineko fighter is the wildest ♥♥♥♥ to think of existing but holy hell is it like ketamine to an autistic VN ♥♥♥♥♥. It's all there: the banger music, the iconic voices, the detailed recreations of the settings in all their glory, not to mention the gorgeous spritework and animations to boot. I don't particularly enjoy tag-team fighters. I usually feel like the actual system of switching characters doesn't work when there's no real incentive to engage with it. It always comes down to a lack of design direction to me. Why deliberate over good combos of characters in a fight when you can smash the ♥♥♥♥ out of your opponent just fine with one? But with Golden Fantasia, the way the special meters are built up on the character that you AREN'T currently using on the field makes it make sense. It actually encourages you to switch strategically back-and-forth between the character combo you pick which results in genuinely fun and dynamic gameplay, and its super effective. I feel like Umineko especially lends itself to that approach directly because of the themes of its story, how its only possible to create a universe with more than one person. In short, without love, it cannot be seen. All that jazz. It's a great way of mechanically mirroring that sentiment in the purest sense possible, and more than that, it's just plain ♥♥♥♥♥♥♥ FUNNN. The only issue I kinda have is the controls are a little weird to get used to. You'll definitely need to spend time in the training mode to get the hang of it, but once you do it'll shortly click, and its really not that big of a deal. Don't be afraid either to look for help online with setting up your controller in a way that feels good for you. I got my PS4 controller to work well after only a few minutes of dedication. This is my layout: A = Butt3 B = Butt1 C = Butt2 D = Butt4 Taunt = Butt7 Start = Butt8 Now I'm off to beg to the weeb gods in my heart for an equally awesome Higurashi fighter someday ughhhhh. Have a nice day, see you again~
10 hours played
Sept. 2026
I love the game, recently got back into it and the muscle memory is already returning. Only thing is, I don't have a friend to play it with. (My skills are wasting away without someone to use them on.) Overall, its a GREAT game and not balanced so don't expect something well polished. Took me a long while getting the controller inputs correct to my standards.
10 hours played
Aug. 2026
Played this before from random sketchy CDs on my old PC. I like the Metaworld mechanic very much. Not much to say, it's an old game.
1 hours played
May 2026
+ Beato + You can beat Rosa + You can beat George + Banger OST + Meta World + Good netcode - No Magical Chef Gohda - My friend is dumb so he plays George, Shannon team...
605 hours played
May 2026
Spoiler-less Umineko: Golden Fantasia Review As condensed as I could get this while getting as much as I want to describe FIRST OFF : This game's Community Edition (under the game's Properties > Betas) fixes certain bugs (i.e uncapped framerate causing uncapped game speed, soundtrack resetting whenever you "Restart" in Training Mode) and adds the ability to set controls in the menu. There's some nice things to have, such as the ability to turn off Screen Shatters (if you don't want those), and hitbox display in Training. It also adds some stability to the netplay. I strongly recommend playing on that version to get a better experience. Umineko: Golden Fantasia is a 2v2 fighting game based on the Umineko: When They Cry visual novels. It features a cast of characters directly from said games, along with a ton of references to character actions, events, and even specific descriptions to said characters in events (i.e Rosa SP2). CONTENT The content is pretty standard for a fighting game: Arcade Mode, Versus (Offline + Online), and Training Mode. There is a Gallery Mode that contains all the Arcade Mode CGs, character paintings (which are really nice to look at), as well as a ton of fanart that was sent to 07th Expansion back when this game was first released. If you are a big fan of the visual novels, there are a ton of references in the game to appreciate. This game is "very Umineko"; it's not simply a "fighting game with Umineko characters", it carries the soul of the source material very well, even within the central mechanic (Meta World; it's like the arguments you'd see in the VN). The characters that you love (or not lol) will be here almost seamlessly like they're from the visual novel itself. GAMEPLAY It's a fighting game, so there's naturally a lot of focus on gameplay; easy to understand with complexity underneath (I'll try to keep things simple, there's a lot more stuff): - Pick one Point Character (starts in the front) and one Reserve character (starts in the back). Each character has a passive ability that can be activated via Touch (the "tag" of this game); only activates via Neutral Touch, Assault Touch, or Meta Declare. Your character choices can determine your win condition. - Combo system is pretty universal (keep in mind character-specific move hitboxes and opponent hurtboxes): A > B > C; one standing and one crouching in each button permitted per combo. Certain characters get very long combos (i.e Erika, Jessica, Willard, Virgilia), so there's plenty of combo depth as there is plenty of nuance based on position (from corner, spacing, etc.) and opponent. - Meta World is this game's signature mechanic; upon "Declaring Meta" (done by pressing ABC when you have 1 Bar of meter and an active Meta Gauge), you initiate an argument with your opponent. The opponent is able to "refute" any one of your arguments with 2 Bars, which likewise you can refute with your with an additional 2 Bars. The argument can go back and forth until either player runs out of meter; it's possible to initiate an argument that the opponent cannot argue on (not enough meter). If you win the argument, you establish your Meta World; this activates both of your characters' abilities at the same time for a set duration and gives you access to "Meta Supers" (universal super moves that cost no meter and give a lot of value). What separates this game from other tag games (and why it's so special to me) is how it incentivizes switching characters regularly: - You only generate meter for your partner (not your current character) - You can restore the Guard Break meter (by a percentage) by switching characters - The passive ability combinations lead to some satisfying synergies (some moreso than others) The game rewards synergy and juggling between two characters, but each character is generally easy to pick up (save for a few like Beatrice, Virgilia, Erika) that it isn't overwhelming. Plenty of nuance to learn about each character kit too. NETPLAY The netcode is rollback, but it is an earlier implementation of it. There are certain issues such as desyncs (usually only with Beatrice and Lambda's moves that have RNG; Meta Towers and EX Blackhole) and crashes after a longer netplay session. A recent patch in April 2026 has greatly increased the stability quite a bit, but I will warn that crashes will likely happen from time to time. It does not have the stability of something like GGPO. But rest assured, it is still actively being improved and developed. There is a Discord server (called "Golden Fantasia (Ougon)") that you can check out to find games, ask questions, or otherwise interact with about Umineko. This game is still active :) CONCLUSION If you are a fighting game fan, this game is absolutely worth checking out. It has a unique tag system and plenty of depth in how you interact with your opponent with the Meta World. The team synergies, side-swap setups, combos to find and grind (especially on characters like Erika and Willard) really add a lot of value to this game if you're willing to spend the time with it. Additionally, if you are also an Umineko fan, this game is something special. As a fighting game that comes directly out of 07th Expansion themselves, you'll certainly appreciate how many little details from the visual novels were fit into it. As a fighting game for your time and money, your mileage may vary since this isn't Street Fighter, Tekken, or Guilty Gear. The game is certainly old, and has some archaic and sometimes strange design choices like messed up offense with Guard Break (+ a very strong defensive option) and 0f throws (though there is a whiff animation). However, there are many hilarious interactions and jank to be found in this one. I can guarantee a good time if you play with friends, especially if you play it offline (perhaps at a local or major tournament BYOC).

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Frequently Asked Questions

Umineko: Golden Fantasia is currently priced at 13.79€ on Steam.

Yes, Umineko: Golden Fantasia is currently available at a 40% discount. You can purchase it for 13.79€ on Steam.

Yes, Umineko: Golden Fantasia received 430 positive votes out of a total of 472 achieving a rating of 8.47.
😎

Umineko: Golden Fantasia was developed by 07th Expansion and published by MangaGamer.

Yes, Umineko: Golden Fantasia is playable and fully supported on Windows.

No, Umineko: Golden Fantasia is not playable on MacOS.

No, Umineko: Golden Fantasia is not playable on Linux.

Yes, Umineko: Golden Fantasia is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Umineko: Golden Fantasia is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Umineko: Golden Fantasia does not support VR.

Umineko: Golden Fantasia offers both single-player and multi-player modes.

Umineko: Golden Fantasia offers both Co-op and PvP modes.

No, Umineko: Golden Fantasia does not currently offer any DLC.

No, Umineko: Golden Fantasia does not support mods via Steam Workshop.

Yes, Umineko: Golden Fantasia supports Remote Play Together. Discover more about Steam Remote Play.

Yes, Umineko: Golden Fantasia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Umineko: Golden Fantasia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 September 2026 13:23 UTC
SteamSpy data 23 October 2026 11:08 UTC
Steam price 27 October 2026 14:59 UTC
Steam reviews 20 October 2026 16:00 UTC

If you'd like to dive deeper into the details about Umineko: Golden Fantasia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Umineko: Golden Fantasia
  • SteamCharts - Analysis of Umineko: Golden Fantasia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Umineko: Golden Fantasia compatibility
Umineko: Golden Fantasia
Rating
8.5
430
42
Game modes
Multiplayer
Features
Online players
4
Developer
07th Expansion
Publisher
MangaGamer
Release 08 Dec 2017
Platforms
Remote Play