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Umineko When They Cry - Answer Arcs on Steam

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This is the 2nd half of the Umineko When They Cry sound novel series, featuring episodes 5 through 8. This steam version features multi-language options, swap-able renewed character sprites, as well as the original BGMs and un-cut content.

Umineko When They Cry - Answer Arcs is a great soundtrack, visual novel and mystery game developed by 07th Expansion and published by MangaGamer.
Released on November 17th 2017 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 2 languages: English and Japanese.

It has received 1,481 reviews of which 1,407 were positive and 74 were negative resulting in an impressive rating of 9 out of 10. 😍

The game is currently priced at 16.79€ on Steam with a 40% discount.


The Steam community has classified Umineko When They Cry - Answer Arcs into these genres:


Here is the detailed breakdown of supported languages for Umineko When They Cry - Answer Arcs:

UI Subtitle Audio
English
Japanese

Media & Screenshots

Get an in-depth look at Umineko When They Cry - Answer Arcs through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP and up
  • Processor: Pentium III 800 MHz
  • Memory: 1 GB RAM
  • Graphics: 1280 x 960
  • Storage: 4 GB available space
MacOS
  • OS: Mac OS X 10.10 (Yosemite)
  • Processor: 1 Ghz or faster processor
  • Memory: 1 GB RAM
  • Graphics: 1280 x 960
  • Storage: 3 GB available space
Linux
  • OS: Ubuntu 16.04 or equivalent
  • Processor: 1 Ghz or faster processor
  • Memory: 1 GB RAM
  • Storage: 3 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

87 hours played
Sept. 2026
ep ranking for answer arcs: 7>8>6>5 overall ranking 7>3>8>4>6>5>1>2 (i loved all of them + this will probably change) i finally finished umineko after 3 years and i will never forget this indescribable experience. i spent the last 4 hours of the vn sobbing, knowing i was getting closer to the truth and ending. episodes 7 and 8 were truly the highlights of the answer arcs. ep7's revelations changed how i viewed the mystery in umineko. finding and understanding the answer makes you WANT to believe in the magic side of umineko after you just spent 100 hours trying to DISPROVE that fantasy "nonsense". the obscurity of the truth is only a fraction of what umineko is. the importance of love and acknowledging your human heart matters more than the harsh reality. what you do with your truth and how you plan on continuing in life is what matters. while i do believe ange and us readers always deserved to know what happened on rokkenjima, the ambiguity, aka beatrice's catbox, of umineko is what makes it shine. it becomes a true mystery that isn't solved until YOU solve it (or if you go read the ep8 manga lol). i love knowing i can come back and find new things to interpret to solve this massive puzzle. i love this story and these characters beyond words and i do plan on coming back for a reread in the near future. ryukishi is a master storyteller and while his craft did have it's many flaws, that's what makes umineko so human and worthy of love. i haven't felt this way since i finished the house in fata morgana and i know i'll be thinking of this family and their story for a long, long time. "without love, the truth cannot be seen."
11 hours played
Aug. 2026
Hello, witches~ Most of the time, Fiction is weaving lies and shaping them into truth, then making readers regard them as reality. The word “fiction” itself already illustrates this. However, there is also a vast gap between fictions. A good script merely creates lies by studying structure and text, exploring writing tricks that reveal lies or wordplay to readers. This is precisely the basic duty of a writer, being conventional and understandable. A bad script is an imitation and piling of existing writing tricks, without bringing new structural genre creative contributions or new literary aesthetic experiences. It is assembly-line industrial waste, which is full of arrogance and crudeness. An excellent script reveals the truth of reality through fabricated lies, a magical flash of love and inspiration, showcasing the coincidental common logic between different things, encouraging readers to think independently about the connection between fiction and reality. I can feel full of passion and subtlety. Fortunately, Umineko is a good script with masterful tricks. The entire story showcases its masterful skills and extraordinary creativity in puzzle reasoning, prosecution and defense, and, of course, propaganda (in the fairy tale and anti-fairy tale in ep6-7). Even more fortunately, Umineko is an excellent script. Cutting open this three-dimensional cheese, I can see that the reality Umineko links to is a reflection on mystery fiction, fiction genres, the tool of narrative, and even and truth versus reality. It does not impose numerous prerequisites for the sake of reasoning or provide standard answers, but instead guides me to observe, feel, and reflect: the credibility of testimony and the validity of evidence, the rules of investigation and trial, the positions of authors and readers, and the brutality of homogeneous revenge, the arrogance of 'superman' in judging criminals, and the laziness of appealing to love. In fact, Umineko actually made a "criminal statement" right from the start: "This story is very obviously fictional and fantastic in nature" , declaring the nature of the work and hinting at the "correct" perspective for solving puzzles and reading. In some ways, Umineko can be seen as an interesting literature review of detective fiction, a script reconstructed from deconstruction, much like Don Quixote to chivalric novels. Then, the topic of Umineko, I think it’s about decision. North wind or sun, technological theory or magical theory, presumption of guilt or innocence, claimed truth or infinite possibilities, magic or “glue”, trick or treat. A thousand readers from different backgrounds have a thousand prepositions which leads to a thousand truths they choose to see. Faced with the final question of EP8, should I make decisions from the outside of the stage, or from the inside? Should I choose to have a faith in love and seek for unknowable infinity, or uncover the scheme through reasoning and interrogation based on known evidence? Should I choose golden land, or reality? When I personally add the Whydunit, the unknow focus point of the case, to the story, the possibilities in the catbox would collapse into the only truth Ange believes in, and also, I believes in. Without love, it cannot be seen. All right, these are the truth I have observed and arrived yet. Now I should let the aftertaste of the story continue to flow in my mind. Bravo! Umineko is Ve↑ry↓ GooD! Thanks for Ryukishi07's treat!
80 hours played
Aug. 2026
Everyone knows the saying; Without love, it cannot be seen But they easily forget ... Without SMALL BOMBS, it cannot be HEARD
121 hours played
Aug. 2026
umineko player pipline: murder mystery vn with a gyatt witch ↓ magic is real wtf are these closed room murders ↓ magic isn’t real it’s just an illusion <----------- you are here after questions arc ↓ i'm the detective and I destroyed the illusion of the witch ↓ magic is real holy ♥♥♥♥
100 hours played
July 2026
(This review will cover both Question and Answer arcs) When I first started Umineko, I expected a murder mystery. What I got instead was a story that completely changed the way I think about mysteries, storytelling, and even the idea of truth itself. The first thing most people will warn you about is the pacing, and let’s face it, they're not wrong. The opening is slow. There were definitely moments where I felt certain scenes could have been shorter. But by the time I reached the first morning, I realized exactly what Ryukishi07 was doing. The story spends hours letting you settle in, learning everyone's personalities, their relationships, their petty arguments, their dreams, and most importantly their flaws. It almost lulls you into thinking you've figured out the rhythm of the game. You become comfortable. Then the first morning arrives. And you're hit with one of the most shocking reveals I've experienced in any video game. That moment completely recontextualized the pacing for me. It’s true, Umineko does spend an enormous amount of time building its cast, and because of that, every emotional payoff feels earned. When tragedy strikes, it isn't shocking because someone died. It's devastating because you understand who they were. I've never had a game make me feel such a wide range of emotions. It made me laugh, it frustrated me, it made me theorize for hours, and by the end it had me reflecting on everything I'd experienced long after the credits rolled. I cared deeply about these characters. And looking back, that's exactly why Umineko spends so much time building them before asking you to suffer alongside them. Another point that I thoroughly enjoyed is how much faith the game and its writing have in its audience. Most mystery stories are content with letting you watch a brilliant detective piece everything together. Umineko does the opposite. It constantly invites you to stand beside Battler, questioning every statement, every contradiction, every "truth" that's presented. I never felt like I was simply reading a mystery, I felt like I was genuinely trying to solve it alongside him. The game respects the reader enough to let them think, and that confidence makes every breakthrough incredibly satisfying. Then Episode 5 comes around and completely pulls the rug out from under me. Instead of giving me another round of impossible murders, it challenged the very way I had been approaching the story. It made me uncomfortable, questioned my assumptions, and forced me to ask whether I had been looking at Umineko the wrong way from the very beginning. Rather than escalating the mystery in a conventional way, it transforms the experience into something much more interesting. Because by the end I finally understood that Umineko isn't really just about locked rooms. It's about stories. Why people create them. Why people cling to them. Why understanding someone's perspective can reveal truths that facts alone never could, and most importantly how understanding a person's heart can matter just as much as understanding the mechanics of a murder. The answers aren't found solely by asking how something happened, they're found by asking why. That's also one of the reasons why the relationship between Battler and Beatrice became one of my favorite dynamics in fiction. Trying to label them as hero and villain feels almost insulting to how layered they are. Their relationship constantly evolves, shifting between confrontation, admiration, hatred, understanding, affection, and countless emotions in between. Every time I thought I understood where they stood, the story revealed another layer. Watching them clash wasn't just entertaining, it became the emotional core of the entire novel. And throughout all of this, the writing never stopped delivering. The reason those moments hit so hard is simple: you genuinely come to love these characters. Looking back, all that time spent with them in the beginning wasn't padding, it was an investment. Every conversation, every family dinner, every silly interaction quietly builds the foundation for emotional moments that wouldn't have landed nearly as hard otherwise. By the end, I found myself not just trying to solve a mystery anymore. I was trying to understand people. I know this game isn't for everyone. It's enormous, unapologetically slow at times, and demands your attention. But if you're willing to trust it and engage with it instead of passively consuming it, the payoff is unlike anything else I've experienced. There are stories that entertain you. There are stories that make you cry. And then there are stories that fundamentally change the way you look at storytelling itself. Umineko is one of those stories.

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Frequently Asked Questions

Umineko When They Cry - Answer Arcs is currently priced at 16.79€ on Steam.

Yes, Umineko When They Cry - Answer Arcs is currently available at a 40% discount. You can purchase it for 16.79€ on Steam.

Yes, Umineko When They Cry - Answer Arcs received 1,407 positive votes out of a total of 1,481 achieving an impressive rating of 9.00.
😍

Umineko When They Cry - Answer Arcs was developed by 07th Expansion and published by MangaGamer.

Yes, Umineko When They Cry - Answer Arcs is playable and fully supported on Windows.

Yes, Umineko When They Cry - Answer Arcs is playable and fully supported on MacOS.

Yes, Umineko When They Cry - Answer Arcs is playable and fully supported on Linux.

Yes, Umineko When They Cry - Answer Arcs is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Umineko When They Cry - Answer Arcs is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Umineko When They Cry - Answer Arcs does not support VR.

Umineko When They Cry - Answer Arcs is a single-player game.

No, Umineko When They Cry - Answer Arcs does not currently offer any DLC.

No, Umineko When They Cry - Answer Arcs does not support mods via Steam Workshop.

Yes, Umineko When They Cry - Answer Arcs supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yes, Umineko When They Cry - Answer Arcs is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Umineko When They Cry - Answer Arcs.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 20:25 UTC
SteamSpy data 25 October 2026 12:44 UTC
Steam price 26 October 2026 20:00 UTC
Steam reviews 20 October 2026 17:45 UTC

If you'd like to dive deeper into the details about Umineko When They Cry - Answer Arcs, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Umineko When They Cry - Answer Arcs
  • SteamCharts - Analysis of Umineko When They Cry - Answer Arcs concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Umineko When They Cry - Answer Arcs compatibility
Umineko When They Cry - Answer Arcs
Rating
9
1,407
74
Game modes
Features
Online players
25
Developer
07th Expansion
Publisher
MangaGamer
Release 17 Nov 2017
Platforms
Remote Play