Underspace on Steam - User reviews, Price & Information

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The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.

Underspace is a early access, 3d and flight game developed by Pastaspace Interactive and published by Camlann Games.
Released on April 10th 2024 is available in English only on Windows.

It has received 348 reviews of which 281 were positive and 67 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Underspace into these genres:

Media & Screenshots

Get an in-depth look at Underspace through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2Ghz
  • Memory: 4 GB RAM
  • Graphics: GPU that supports DirectX 10.0 or higher.
  • DirectX: Version 10
  • Storage: 12 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
soo, as many of you checking this game I had an itch to play Freelancer again and while searching for guides to re-install it for the Nillionth time I ran into a mention for this game. downloaded the demo, went a bit around and purchased the full version and what followed was my first night of late playing in so many years hehe. there's so much stuff to do and I'm having so much fun. do you like exploring and finding secret things that need even secreter things to unlock? ancient stuff so ancient that not even the Ancients remember who put them there and how to access them? check. do you like trading? making money in your freighter, outfitting it with goodies to give the pirates a black eye from time to time? check. frankly, if this doesn't scratch your Freelancer itch, nothing will. this still needs a lot more polish to get to the Freelancer level of shiny but still, the game is here, and it's fun, give it a shot. oh, and do yourself a favor, go to the community posts, avoid all the guides because, eh? and check out the Freelancer music post, while the game's music is not bad (except for the fighting music, don't like that), the freelancer OST is god tier imo and that small download and a copy/paste will make the game far more atmospheric. have fun :-)
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April 2025
Thank. You. Dev. Underspace is everything I’ve ever wanted in an epic space game. A more polished, more "Science-Fantasy" take on the "open space sandbox RPG" style. The space sandbox genre is littered with titles that overpromise and underdeliver, to the point where new announcements make me feel more depressed and pessimistic than excited. I’ve played all the big-boys and even a few of the indie games in this "genre", and while each game has its strengths, they all have dealbreaking weaknesses that have me dropping them like a hot potato. Star Citizen has a... "passionate" community and a grand vision, but it still feels like a beautiful lie. I've been watching Chris Roberts milk money from people for over a decade, all in service of "This game might be so cool someday!" Every time I've tried to play it, I come away feeling dirty- like I just played some Eastern-European NFT game that may-or-may-not have given me a boatload of malware. Elite Dangerous captures the universe’s scale really well, but delivers a soulless grind. The entire game feels like it was created with "watching something on my 2nd monitor" in mind. X4 Foundations masquerades as a big space sandbox, But after the first few hours, it starts feeling more like an RTS spreadsheet-manager. Starfield tries to do everything but masters nothing, It yoinks pieces of every other space-game, and does all of them substantially worse. Everspace 2 has some flashy arcade-style action, but it traps you in this rigid, RPG-lite story with no room to roleplay beyond its scripted protag. No Man’s Sky nails endless exploration (some of the most fun I've had with proc-gen in a game), but at the end of the day it's a shallow "mile wide / inch deep" glob of fluorescent slop designed to appeal to the most broad and casual audience possible. No hate, it nails what it's trying to do- it's just not the "space sandbox" I'm looking for. SpaceBourne 2 impressed me with its ambition for a solo dev project, but it’s clear the creator bit off more than they could chew. People really like to root for the underdog, but at some point we gotta be honest with ourselves; Bro is not going to make a Star Citizen competitor as a solo-dev, not with the scale / fidelity that he's trying to achieve. Avorion? Simply not my cup of tea. Minecrafty ship-builder with (I've been told?) an economy similar to Eve Online's. Underspace cherry-picks all of the elements that I enjoy from the aforementioned games, trims-off all of the fat, and provides exactly what I've been looking for since I played Freelancer back when I was a teenager. The controls are simple, but the gameplay still maintains the depth that I want. The ship combat is serviceable, but there are always other things to do outside of combat- which is great news for me, as space-truckin' is nearly always my go-to for my first playthrough in these types of games. There's a big variety of ships in the game, for all the different types of playstyles that you would expect here. Being able to visually customize your ships is a nice touch. There's no infinite proc-gen universe to explore, but the game still feels large- and the atmosphere in the different systems really makes the game stand out. One of the most colorful games I've played set in space, but it still maintains some semblance of seriousness and style. There's a good variety of missions- main storyline, plus repeatable generated stuff. Everything in the game just feels like it meshes together seamlessly. It's amazing what a developer can accomplish when they know their limits and play to their strengths. And I don't even look at this game as "Omg it's so impressive for a solo-dev project, omg", the game is fantastic on its own merits, even when I'm comparing it to games that have entire studios behind them. This game represents exactly what Early-Access should be. A game that already "feels" complete, with all of the core features that you'd expect from a game in this genre. Realistically, the game is currently an 8/10. For me personally, it's a 9/10. If the developer keeps adding content as polished and fun as they have been, the game will absolutely be a 10/10 for me when it hits 1.0. Try the demo, give it a whirl, even if you have no idea what this "Freelancer" game is that everybody is talking about. Lol
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April 2025
After finishing the tutorial mission and given the option to go to navy base or smuggler base (I commend you developer for giving players two choices here!). I saw an unstable wormhole. I jumped in. And with an iron man mode mindset, i was not going to reload a save even if i ended up somewhere that would one shot me. I ended up on the complete opposite end of the galaxy map in a blue colored nebula area (I really enjoy how the HUD color changes based on the color of the nebula/space you're in). After navigating myself with the starting ship to what appears to be a friendly base, I come upon a murder investigation quest. After some head scratching and some back and forth, get rewarded with a new ship by the police there. Get power leveled up to the 30's on the spot with some millions of credits to boot. Spend the next 10 hours just exploring and finding side quests with new ship. Eventually i make the long trek back by jump gating my way back to the starting area to continue main quest which then becomes a breeze more or less up to the end of the main story quest which made for a continuous enjoyment of being able to go from one main quest to the other without pause. 10/10 would go into an unstable wormhole again with no reloading save and just dealing with wherever i end up again.
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Dec. 2024
Underspace doesn't really hide its roots. Every Freelancer player will instantly recognize similar things between both games. Whole game feels like Freelancer spin-off and it's not a bad thing. I'm glad that this game finally managed to scratch that itch for a space voyager game that has arcade-like flying, but also big expansive universe with myriad of questlines and secrets. I've beaten the game in the first weeks of Early Access and while it was very rough in some places, it's gradually coming into a polished end product with frequent updates. Devs are very active on forums, but especially in their discord. I'm hoping that by the time it comes out of EA it will be a great successor to Freelancer without needing any crutches.
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Nov. 2024
Did you play Freelancer? This is Freelancer 2.0+ It has obvious Freelancer elements with highly improved graphics. A larger map and multiple ships and factions. The best thing about it is you can have multiple ships as there are 'garages' where you can park ships. There's a demo.... which is the first area and some missions
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Frequently Asked Questions

Underspace is currently priced at 16.79€ on Steam.

Underspace is currently not on sale. You can purchase it for 16.79€ on Steam.

Underspace received 281 positive votes out of a total of 348 achieving a rating of 7.55.
😊

Underspace was developed by Pastaspace Interactive and published by Camlann Games.

Underspace is playable and fully supported on Windows.

Underspace is not playable on MacOS.

Underspace is not playable on Linux.

Underspace is a single-player game.

Underspace does not currently offer any DLC.

Underspace does not support mods via Steam Workshop.

Underspace does not support Steam Remote Play.

Underspace is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Underspace.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 July 2025 00:32
SteamSpy data 28 July 2025 05:55
Steam price 30 July 2025 20:49
Steam reviews 30 July 2025 05:53

If you'd like to dive deeper into the details about Underspace, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Underspace
  • SteamCharts - Analysis of Underspace concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Underspace compatibility
Underspace
7.6
281
67
Game modes
Features
Online players
9
Developer
Pastaspace Interactive
Publisher
Camlann Games
Release 10 Apr 2024
Platforms