Sync your Steam wishlist to track the lowest game prices instantly. No login required, just paste your Steam profile URL! ⚡ Try Wishlist Radar!
Sync your Steam wishlist to track the lowest game prices instantly. No login required! ⚡ Try Wishlist Radar! Close

Underspace on Steam - User reviews, Price & Information

Quick menu

The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with mod support and PvP/co-op multiplayer. You're going to need a bigger ship.

Underspace is a early access, 3d and flight game developed by Pastaspace Interactive and published by Camlann Games.
Released on April 10th 2024 is available in English only on Windows.

It has received 348 reviews of which 281 were positive and 67 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Underspace into these genres:

Media & Screenshots

Get an in-depth look at Underspace through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2Ghz
  • Memory: 8 GB RAM
  • Graphics: GPU that supports DirectX 11.0 or higher, 2GB VRAM.
  • DirectX: Version 11
  • Storage: 14 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Aug. 2026
Fun, interesting quests, cool visual style, space mixed with magic and eldritch horrors. Only two issues: - No search for sold items / station database - Slow cruise speed, fixable with mods.
1 hours played
July 2026
Ok, I know my playtime is short in this but Ive also messed with the demo a few times previously and the same problem from back then is still very much apparent and is edging me towards reluctantly refunding - the audio. This is a weird one, I cant thumbs down for an issue not all people will perceive as bad as I do but I'm also not sure if ill keep the game as I don't know if I can actually cope with it. Before I get into that let me say some good stuff. I'm an old Freelancer fanboy and spent way too many hours in the campaign and on the old Jolt multiplayer servers back in the day, this game manages to keep the vibe of the original while adding some more stuff to the mix. I personally didnt think I'd be into the Eldritch elements but what I did see was truly impressive and nails the visual atmosphere so damn well with horror elements that just ooze class. It had me on the edge of the seat the first time I went into the storm! The planetside first person sections are a welcome sight for any old FL head too, its such an experience to walk around! The visuals genuinely get me chubbed up so far. UI is very similar to FL, even the hotkeys for things match FL which was nice, muscle memory kicks in straight away. Some issues here or there with the UI but nothing worth much mention. Controls seem a bit sluggish compared to the OG FL and the mode where you have to click on screen first to turn seems to only engage the turning when the mouse is near the edges of the screen which is a weird change from the OG control scheme. I really want to play more of this and see everything it has to offer but from the minute I started playing I'm repeatedly smashed in the head by the audio. I'm going to state something here which is going to sound harsh (no pun intended) - the audio in this game is among the WORST I've heard in recent times. I'm struggling to think of anything else and I'm not saying that to be mean. Anyway, rather than just make that statement I'll go into detail: The balance is all over the place - the music doesnt sit well in the mix (part of this could be the music choices, a simpler scifi ambient style would literally sit better in a busy audio mix than pirates of the caribean in space stuff), the individual SFX have wildly different volumes and everything just doesnt sound like it's in the game space at all. It all sounds completely disconnected from the experience. Its an absolute experience killer for me. The SFX are dry, uninspired and some are outright questionable choices especially considering the strange volume issues compounding the issue. The ship engine either sounds ear splittingly loud or is whispering quiet depending on flight mode - there is a weird audio pan on the engine sound when you move your ship side to side and it just sounds odd. The mission chime is both obnoxiously loud in the mix and almost designed to annoy a player - a super tinny high pitched transient blended into a chime sound. The explosions in the intro have no weight, the gun sounds seem totally meh and the hit sounds seem even meh-er. This is all present in the first few minutes of the game, and I find it impossible to ignore. The start sequence of the user playing the game after the intro is like a checklist of how to show off your bad audio design - loud elevator sounds with no background musical ambience, super loud low end drones while on landing pads (non looping, enjoy that sample ending and repeating over and over again if you stand there longer than a short while), followed by a HUGE difference in volume level when you go to the office (almost silent besides the sounds of the trains passing outside) and then while in the silent office that obnoxious mission chime kicks in giving your ears a jumpscare mixed with nails on a chalkboard. Then you embark and get slammed with a hodgepodge mix of audio once you leave the planet rings...at which point i assume most players just turn the speakers volume right down - if they hadnt already from the mission chime lol. I mean this from a good place - please for the love of Gaben do an extra audio pass! I understand that its essentially a solo dev's passion project and as a Freelancer fan I almost, almost LOVE this game, damn, I WANT to love this game. But if it takes someone with better ears to help out then I would really suggest you get someone involved to help. It would make a huge difference to the players experience - at bare minimum they should not have to ride the volume to play a game without getting ear-raped.
33 hours played
March 2026
In shorts: good game, feels like freelancer 2, but not better nor worse. In longs: Cons: — Storms. Ill start from worst part of this game. Storm is a core mechanic in the game. They're spawns here and there, lightnings rages, tentacles raises and that's all. Storm, to be honest, doing nothing. You can completely ignore them. The only one and one reason to deal with them - stormeyes, a currency to buy high-tier ships and weapons/modules. How to deal with storm? Just fly to its core, ignoring everything on your path, and shoot in it 2-3 times. And... its gone. Good job, you dealt with storm! And you need to do it many, many times to grind eyes: for one t3 ship you need 10 eyes. Would like to see completely overhaul of storm. For now i'll avoid them as much, as possible. — Ships. There's no difference in stats between ships in one category and tier. For example, all heavy fighters in tier 3 have ~20000 hp, ~27000 shield, same number of hardpoints, energy and etc. The only one difference in one substat: less thruster drain, more money for quests and etc. Why bothering in farm reputation with some rare faction to buy their ship, if it has totally no difference with common ships? And to make it worse: all ships for one race has same one model. Heavy fighter? Light fighter? Same look, same model. — Economy. Why bothering in trade, which takes big amount of time and effort, when you can befriend with Washers, do their mission and grind 10kk+ credits just in 10 mins. You even wouldn't shoot some one: fly there, stay for 5 second and return here. Repeat. Easy money for nothing. — World feels empty. No interaction between NPC's with them, with you, with environment. Yes, you will find some ship flying from point A to point B. Sometimes they will scan you. Sometimes pirates will show up and try to kill you. But thats all. Systems inside are big, yes, but to reach from one jumpgate to another jumpgate can take like 10 minutes of flying in tradelines. And you wont find something interesting during this time. Just total emptyness. Maybe reduce size between POIs, maybe increase flying speed, maybe add something to look at while im trying to reach system on another corner of the galaxy. And would like to have more systems, to be honest. — Combat. Combat is janky. Why bothering in toe-to-toe fight, dodging, maneuvering, if u can press "R", deploy AI turret and it will clear everything for you. T7 AI turret has such huge dps, that it just oneshot everyone! Neutrals: — Campaign. Or it was my bad, or game have luck of guidance, but somehow i managed to skip main quest entirely. Started new game, looked at cinematic, talked with our "brother", got first mission "find the job" and i had lost. Launched in space, headed to first station on my sight, got mission in the bar, then flied to next jumpgate and found myself after 15 hours of game in t3 Washers ship with bunch of credits, best weapons and modules. And only then i remembered that this game has a plot. But i cannot found where i must go now to do it. Its not con, because game provided me totally freedom even from first minute. — Humans. There's no humans in classic meaning. Im sorry, but multi-gender-Apache-attack-helicopter aka Vauldwins are not human. There are sapient rocks, energy crystals, insects, robots, even fungi, but no humans. Kinda sad. — No difference in weapons. Nothing special in them, no passive bonuses, no different stats. Its a weapons. Just plug something in slot and you will be ok. Pros: — Game feels like freelancer. It have same~ UI, same~ visuals, same~ style. To Freelancer big fun its huge. Yes, it is Freelancer 2 that i waited for twengty years. — Gameplay. It is main pro for me. It is simple, easy and understandable. You'll understand how to do this, how to achieve those and etc. — Exploring. Because i've lost main plot, first thing i did is just flying from here to there and trying to find something. And this game can catch your attention for some time. There is hidden wormholes that lead to hidden systems, occasionally bosses, creepy stories and more. You'll spend many time exploring galaxy and sometimes finding something interesting. — Side quests. They are okay. Game has some sides, they are +- interesting, sometimes rewarding. Its nice to have something to do when you dont know what you want for now: do sides. — Us. Join Us. Fly with Us. Be. The. Us. Would i recommend this game for now? Ye, totally. For its cost (less then 5 bucks in RU) it is amazing game. 8\10 for me. And because it is only early access and dev seems to continues his work on the game - someday it will become much, much better. Ill trust in his vision and his cats.
1 hours played
Feb. 2026
Want Freelancer 2? this is Freelancer 2. As you can see on my review, only 77 minutes, but as soon as i started to dip my toes in this i realized two things. 1. Its the Freelancer sequel ive been waiting for. 2. its not finished. So, what I am gonna do, is i'm gonna wait until its finished, so that i dont get tired of the game before its full release. Will come back to this review at a later date.
20 hours played
Sept. 2025
It really replicates the freelancer vibe and playstyle. It scratches just the right place if you itch for a game like it but not the same thing you played over and over in the past. It is, however, unfinished and it shows. The UI, transitions and most of the non-play still need some work and it shows. Nothing major, just an overall feel of unfinishedness. The campaign seems finished though and the game has a lot to offer if that doesn't bother you or you work through that. Overall I trust the developer to keep up the good work and I'll visit the game again in a year or two. I suggest getting it now though, so you test if it's your thing and to support the good work, ensure it keeps going and support the genre too. ---- The Good - Freelancer look and feel Freelancer-like progression Freelancer-like gameplay (these 3 are rare enough) Less bugs than current AAA launches despite early access Good worldbuilding, lots of lore Docking, you dock yourself, makes you feel like "yeah, piloting, man!" The Bad It's not really bad, but it's too deep into the shoes of freelancer, aside the theme/campaign I could say it's the same game. Even if it were I'd buy it though Getting into stations to teleport around feels like I don't want to walk at all The game is too orange, orange everywhere *feels* kinda debug-mode, 100% sure it will be fixed in time though

Similar games

View all
SpaceBourne 2 Embark on a journey to greatness. Get ready for adrenaline-fueled battles and a chance to claim your place in the galaxy. Grab the controls of your ship, gear up for the fight, and unleash your ambition to conquer and build a new empire in the vastness of space.
Similarity 66%
Price 19.50€
Rating 7.7
Release 18 Nov 2025
Due Process A PVP tactical FPS about PLANNING & EXECUTION. Sound strategy and good teamwork are essential for victory because new PROCEDURALLY-GENERATED MAPS are delivered every week. You'll face a new tactical challenge every round.
Similarity 59%
Price -95% 0.49€
Rating 8.0
Release 03 Nov 2020
Sky Knights Prove your skills as a pilot in this action-packed multiplayer dogfighting game. Take part in 4 vs 4 battles and outmaneuver opponents, master a variety of jets and weapons, support allied ground troops, and land on the runway. Only a well-orchestrated team of pilots can bring down the enemy bases.
Similarity 57%
Price 9.99€
Rating 8.7
Release 27 Jul 2017
QANGA QANGA: 750 years after humanity's fall, you must survive in a shattered world where Earth itself demands vengeance. Tear through the fabric of space to face the Voss, awaken the ancient civilisation, and dare to challenge the Sanglines, born from the bowels of a world that condemned you.
Similarity 56%
Price 19.50€
Rating 7.3
Release 02 Sep 2024
Hyper Light Breaker A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Similarity 56%
Price -83% 4.99€
Rating 6.4
Release 14 Jan 2025
Aero GPX Aero GPX is an anti-gravity racer focused on high velocity, flight, machine-to-machine combat, and responsive controls that are easy to pick up but difficult to master. Fight for the best position possible with high speeds, risky maneuvers, and visceral attacks!
Similarity 55%
Price 19.50€
Rating 9.2
Release 06 Aug 2024
Ertugrul of Ulukayin Fight your way through a war-torn medieval frontier. Explore the wild landscapes of Anatolia and protect your people. When night falls, ancient Turkish mythology comes to life in your dreams, revealing secrets that may change everything.
Similarity 55%
Price 19.50€
Rating 7.8
Release 12 Jun 2025
Gunjitsu Gunjitsu is a fast-paced platform shooter with grappling hooks, rocket launchers, guns and grenades! Kill your opponents or race them for the fastest time. Inspirations from old platform shooters gives Gunjitsu a classic feel while modern tech takes it to a new level of frantic action!
Similarity 52%
Price 3.99€
Rating 7.7
Release 31 Jul 2015
Warcube Become the WARCUBE. Crush your enemies, siege castles, and bring glory to your six-sided self! These cubes were made for battle, not building.
Similarity 52%
Price 9.99€
Rating 7.8
Release 27 Jan 2017
Nuclear Option Fly near-future aircraft with immersive physics across dynamic battlefields, facing land, air, and sea threats. Wage war against AI or rival pilots using an array of advanced weaponry, including tactical and strategic nuclear weapons capable of annihilating anything in your path.
Similarity 51%
Price 20.49€
Rating 9.1
Release 15 Oct 2023
Reentry - A Space Flight Simulator Do you have what it takes to become an astronaut? Reentry is a realistic space flight simulator inspired by the early NASA space programs, from orbiting Earth in Mercury and Gemini, to the moon landing in project Apollo. Learn the procedures. Operate the spacecraft. Complete the mission.
Similarity 51%
Price 33.99€
Rating 9.1
Release 07 Nov 2025
Spirit X Strike An Action Adventure Game that lets you craft unique COMBOs and explore endless ways to style on your enemies with a high-speed combat system. Test your skills in fun chaotic one-vs-group battles, intense, strategic duels, and exhilarating post-apocalyptic adventure that will set your blood boiling.
Similarity 51%
Price -31% 8.95€
Rating 7.9
Release 19 Jun 2025

Frequently Asked Questions

Underspace is currently priced at 16.79€ on Steam.

No, Underspace is currently not on sale. You can purchase it for 16.79€ on Steam.

Yes, Underspace received 281 positive votes out of a total of 348 achieving a rating of 7.55.
😊

Underspace was developed by Pastaspace Interactive and published by Camlann Games.

Yes, Underspace is playable and fully supported on Windows.

No, Underspace is not playable on MacOS.

No, Underspace is not playable on Linux.

This information about Underspace is not available yet.

This information about Underspace is not available yet.

No, Underspace does not support VR.

Underspace offers both single-player and multi-player modes.

Underspace offers both Co-op and PvP modes.

No, Underspace does not currently offer any DLC.

Yes, Underspace is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Underspace does not support Steam Remote Play.

Yes, Underspace is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Underspace.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 September 2026 22:40 UTC
SteamSpy data 11 September 2026 20:39 UTC
Steam price 11 September 2026 18:49 UTC
Steam reviews 09 September 2026 17:59 UTC

If you'd like to dive deeper into the details about Underspace, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Underspace
  • SteamCharts - Analysis of Underspace concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Underspace compatibility
Underspace
Rating
7.6
281
67
Game modes
Multiplayer
Features
Online players
3
Developer
Pastaspace Interactive
Publisher
Camlann Games
Release 10 Apr 2024
Platforms