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Underspace on Steam

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The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with mod support and PvP/co-op multiplayer. You're going to need a bigger ship.

Underspace is a early access, 3d and flight game developed by Pastaspace Interactive and published by Camlann Games.
Released on April 10th 2024 is available on Windows and Steam Deck.

It has received 348 reviews of which 281 were positive and 67 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 8.39€ on Steam with a 50% discount.


The Steam community has classified Underspace into these genres:

Media & Screenshots

Get an in-depth look at Underspace through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2Ghz
  • Memory: 8 GB RAM
  • Graphics: GPU that supports DirectX 11.0 or higher, 2GB VRAM.
  • DirectX: Version 11
  • Storage: 14 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
Aug. 2026
Fun, interesting quests, cool visual style, space mixed with magic and eldritch horrors. Only two issues: - No search for sold items / station database - Slow cruise speed, fixable with mods.
286 hours played
Aug. 2026
I have long been looking for a game like freelancer and was surprised to see how close this game was to the same thing. I did a lot of research and the other similar games just didn't seem to interest me. Either they were too much of a pay to play style, didn't have a multiplayer option, or just didn't seem close enough to Freelancer. It has been so many years since I played but relearning everything was easy. I played through the campaign and while I did enjoy it, it seemed to be on the shorter side. Traveling around space can be an unpredictable adventure. At one time something happen to the jump gate when I went through bringing me to this really strange galaxy. I don't know how to describe this frightening thing or being but it was a thrill trying to escape it's beams of light as I was no where yet near it's match. I have so much more exploring to do along with trying multiplayer. Upon reading about this game, it's still being developed and has always had very limited resources. Considering that, they have done a hell of a great job so far.
1 hours played
July 2026
Ok, I know my playtime is short in this but Ive also messed with the demo a few times previously and the same problem from back then is still very much apparent and is edging me towards reluctantly refunding - the audio. This is a weird one, I cant thumbs down for an issue not all people will perceive as bad as I do but I'm also not sure if ill keep the game as I don't know if I can actually cope with it. Before I get into that let me say some good stuff. I'm an old Freelancer fanboy and spent way too many hours in the campaign and on the old Jolt multiplayer servers back in the day, this game manages to keep the vibe of the original while adding some more stuff to the mix. I personally didnt think I'd be into the Eldritch elements but what I did see was truly impressive and nails the visual atmosphere so damn well with horror elements that just ooze class. It had me on the edge of the seat the first time I went into the storm! The planetside first person sections are a welcome sight for any old FL head too, its such an experience to walk around! The visuals genuinely get me chubbed up so far. UI is very similar to FL, even the hotkeys for things match FL which was nice, muscle memory kicks in straight away. Some issues here or there with the UI but nothing worth much mention. Controls seem a bit sluggish compared to the OG FL and the mode where you have to click on screen first to turn seems to only engage the turning when the mouse is near the edges of the screen which is a weird change from the OG control scheme. I really want to play more of this and see everything it has to offer but from the minute I started playing I'm repeatedly smashed in the head by the audio. I'm going to state something here which is going to sound harsh (no pun intended) - the audio in this game is among the WORST I've heard in recent times. I'm struggling to think of anything else and I'm not saying that to be mean. Anyway, rather than just make that statement I'll go into detail: The balance is all over the place - the music doesnt sit well in the mix (part of this could be the music choices, a simpler scifi ambient style would literally sit better in a busy audio mix than pirates of the caribean in space stuff), the individual SFX have wildly different volumes and everything just doesnt sound like it's in the game space at all. It all sounds completely disconnected from the experience. Its an absolute experience killer for me. The SFX are dry, uninspired and some are outright questionable choices especially considering the strange volume issues compounding the issue. The ship engine either sounds ear splittingly loud or is whispering quiet depending on flight mode - there is a weird audio pan on the engine sound when you move your ship side to side and it just sounds odd. The mission chime is both obnoxiously loud in the mix and almost designed to annoy a player - a super tinny high pitched transient blended into a chime sound. The explosions in the intro have no weight, the gun sounds seem totally meh and the hit sounds seem even meh-er. This is all present in the first few minutes of the game, and I find it impossible to ignore. The start sequence of the user playing the game after the intro is like a checklist of how to show off your bad audio design - loud elevator sounds with no background musical ambience, super loud low end drones while on landing pads (non looping, enjoy that sample ending and repeating over and over again if you stand there longer than a short while), followed by a HUGE difference in volume level when you go to the office (almost silent besides the sounds of the trains passing outside) and then while in the silent office that obnoxious mission chime kicks in giving your ears a jumpscare mixed with nails on a chalkboard. Then you embark and get slammed with a hodgepodge mix of audio once you leave the planet rings...at which point i assume most players just turn the speakers volume right down - if they hadnt already from the mission chime lol. I mean this from a good place - please for the love of Gaben do an extra audio pass! I understand that its essentially a solo dev's passion project and as a Freelancer fan I almost, almost LOVE this game, damn, I WANT to love this game. But if it takes someone with better ears to help out then I would really suggest you get someone involved to help. It would make a huge difference to the players experience - at bare minimum they should not have to ride the volume to play a game without getting ear-raped.
26 hours played
July 2026
"im gonna make a game with over 100 star systems and theyre all going to have interesting handcrafted content" except he actually did it. incredible work wiz. a truly ensouled gaming experience
1 hours played
April 2026
This review may sound biased as I am a freelancer fanboy, and still play that game. The start is very much like freelancer, specially the part where you get interupted during hyper ring travel by bandits. Combat and UI are very much like freelancer, which I really adore. The nostalgia is very real. I really love this and look forward to playing the game, however there are Issues. I understand this is still in early access, but the audio is scuffed. Also, even while having special effects off, this game is a VRAM hog, maxing out my 6GB 4050 Mobile. The FPS in space is good, 120+, but on planets for some reason its arround 20. I fear I am hitting the VRAM cap. I have all settings in graphics as "off" or low. Running this on cachyOS with cachyOS proton 408.

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Frequently Asked Questions

Underspace is currently priced at 8.39€ on Steam.

Yes, Underspace is currently available at a 50% discount. You can purchase it for 8.39€ on Steam.

Yes, Underspace received 281 positive votes out of a total of 348 achieving a rating of 7.55.
😊

Underspace was developed by Pastaspace Interactive and published by Camlann Games.

Yes, Underspace is playable and fully supported on Windows.

No, Underspace is not playable on MacOS.

No, Underspace is not playable on Linux.

Yes, Underspace is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

This information about Underspace is not available yet.

No, Underspace does not support VR.

Underspace offers both single-player and multi-player modes.

Underspace offers both Co-op and PvP modes.

No, Underspace does not currently offer any DLC.

Yes, Underspace is fully integrated with Steam Workshop. Visit Steam Workshop.

No, Underspace does not support Steam Remote Play.

Yes, Underspace is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Underspace.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 12:14 UTC
SteamSpy data 21 October 2026 11:38 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 19 October 2026 07:54 UTC

If you'd like to dive deeper into the details about Underspace, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Underspace
  • SteamCharts - Analysis of Underspace concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Underspace compatibility
Underspace
Rating
7.6
281
67
Game modes
Multiplayer
Features
Online players
6
Developer
Pastaspace Interactive
Publisher
Camlann Games
Release 10 Apr 2024
Platforms