Underspace on Steam - User reviews, Price & Information

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The spiritual successor to Freelancer with a Lovecraftian, sandbox RPG twist. Explore a vast handmade universe with Day 1 mod support and a planned PvP/co-op multiplayer on the Early Access roadmap. You're going to need a bigger ship.

Underspace is a early access, 3d and flight game developed by Pastaspace Interactive and published by Camlann Games.
Released on April 10th 2024 is available in English only on Windows.

It has received 348 reviews of which 281 were positive and 67 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified Underspace into these genres:

Media & Screenshots

Get an in-depth look at Underspace through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: 2Ghz
  • Memory: 8 GB RAM
  • Graphics: GPU that supports DirectX 11.0 or higher, 2GB VRAM.
  • DirectX: Version 11
  • Storage: 14 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Feb. 2026
Want Freelancer 2? this is Freelancer 2. As you can see on my review, only 77 minutes, but as soon as i started to dip my toes in this i realized two things. 1. Its the Freelancer sequel ive been waiting for. 2. its not finished. So, what I am gonna do, is i'm gonna wait until its finished, so that i dont get tired of the game before its full release. Will come back to this review at a later date.
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Sept. 2025
I never got the opportunity to play Freelancer growing up but I did play Privateer 2 quite a bit as a kid and this brings back a lot of fond memories of it. The core gameplay is similar. When you're not playing through the main quest line, you're traveling from system to system taking on odd jobs that cover a wide arrange of objectives including stopping runaway space trains, smuggling, and taking on enemy ships and stations. You can also engage in trades of various goods, buying cargo low and selling high. The real source of your more powerful equipment and bulk of your income however, comes from taking on storms and searching the outer edges of systems for space anomalies. This is probably the element that I find the strongest. Taking on storms is, to put it simply, pants ♥♥♥♥♥♥♥♥♥♥ terrifying. Once you're in the storm, your range of vision drops significantly. The only time you're going to get an glimpse of distant objects is during brief flashes of lightning when you might catch a glimpse of what horror you're facing in the distance as well as some unfathomably huge tentacled leviathan that accompanies the storms. It does an incredible job of building up the tension when you first enter the storm, especially when you're new to the game and aren't familiar with all the horrors that lurk in these storms as guardians or hazards. I've put in 30 hours so far and even still, I'm hit by a wave of tension every time I enter a storm. Again, there's no telling what kind of horrors and hazards you'll be facing when you enter the storm and there's a LOT of variety to be had and they're not all equal in terms of threat. It could be hazards which could range from mild nuisances like picking up ghost signals on your targeting systems. It could be something more dangerous, explosive space anomalies that you need to bob and weave around that'll inflict heavy damage if you're hit by them. It could be a guardian like a cosmic horror using an entire space station as a shell like a hermit crab, a ghost battleship, or even a doppleganger using the same ship and same weapons as you. It could be "♥♥♥♥ you" train... things that zip by and kill you instantly if they hit you. You just don't know until you take on the storm and retreat is no longer an option. Again, it goes a long way in making storm chasing an intense and exciting experience, even if you're just going around from system to system clearing up massive outbreaks of storms. Even when you're not trying to take out storms, exploration is unsettling. Being a space merchant and doing odd jobs and all is good and all but exploration is where the real reward lies. You can collect huge payouts by scanning anomalies and obtain powerful weapons by taking out bosses. Some anomalies are benign but others can be quite deadly. Case in point in one system I found a wreck of a giant ship that was periodically warping. I made the mistake of being too close to it as it was in the process of doing so and as it warped it instantly killed me. Another time I found a huge block of ice or something with a ship partially wedged in it (I didn't stick around long enough to get a good look at it). The text "come closer..." kept appearing over the block of ice. I didn't come closer, I got just barely in scanning range, scanned it, and then noped the ♥♥♥♥ back to civilized space as fast as my hyper drives and abyss drives could take me. The game doesn't warn you if anomalies are dangerous or not, and it's not always readily apparent just by looking at them. Something that looks harmless or beautiful could turn out to be deadly. Something that looks ominous and threatening might turn out to be harmless. Usually when you do find out, it's the hard way. It's very much a gameplay aspect that aspiring devs should take note of. The thrill of potential danger and the promise of big rewards means you never feel like you're just mindlessly doing a routine run around a system checking off anomalies and wrecks as you scan them. It's always exciting to approach some ominous object floating in space and there's a strong sense of relief that follows once you're back in civilized space amid the busy lane lines, the bustling ship traffic, and the stations. One point of criticism I do have, which is subject to change since it is early access (and a lot of it hasn't even been done yet), would be the voice acting. I feel like it'd be worth going back and recording some of the lines, especially for pilots getting shot down. Some of them just sound kind of goofy or lack any sense of urgency. There's one that straight up sounds kind of like Peter Griffin doing the bit where he clutches his knee after falling and going "SSSS... Ahhhhhhh..." Some of the animations for when you take down storm guardians could use some work as well. It's kind of weird for an underspace snake to die in a series of explosions like it's just an ordinary ship. Again though, early access so that's (hopefully) subject to change. All in all, I strongly recommend this game. I'd also suggest any developers aspiring to make games centered around exploration, especially space exploration, to not only get it, but take notes as they play. There's so many elements to exploration that this game just does right that many developers just do wrong. Kill the storm and have a nice day.
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Aug. 2025
TL;DR: If you liked freelancer back in the day, you will LOVE this. This game is effectively freelancer with a sprinkle of eldritch horror flavour. Gameplay wise it it 1:1 freelancer in all regards. Trading, dog fighting, missions, ship customisations. But it also adds on top of the freelancer formular, by giving you A LOT of interesting quests, interesting places to explore (i litterally spend hours in every single system just to explore). Oh and a lot of boss fights and interesting loot as well. So yeah, if you liked freelancer this is the game for you. There is only one bigger complaint that i have: The AI is horrible at dogfighting. It tends to be really good at doging (sometimes to an annoying degree), but as good as it is at doging, as bad is it at actually hitting you. Meaning you follow the enemy for ages trying to hit them, while at the same time all the allies of said team mate are no real threat to you. I would like if at least in the more dangerous areas the AI would actually be dangerous. The way the game works currently, i just equipped an auto turret and the turret did most of the work. Oh, and the AI does not use cruise flight interupptors, meaning you can just run away from any enemy with ease. (Note: This does not apply to bosses! Some bosses are quite difficult, and some need special gear to beat)
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July 2025
As someone who grew up playing Freelancer, and spending thousands of hours in different mods and their communities, this game fills a hole in my heart that I cannot fully explain. I've played dozens of various space flight simulation/exploration/combat games and while many are fantastic in their own right this game captures the pure nostalgia and charm of Freelancer, while adding in a captivating story line and fascinating eldritch horror element. I would like to deeply extend my gratitude to the developer and extend any support I can give as a backend/infrastructure developer myself.
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June 2025
soo, as many of you checking this game I had an itch to play Freelancer again and while searching for guides to re-install it for the Nillionth time I ran into a mention for this game. downloaded the demo, went a bit around and purchased the full version and what followed was my first night of late playing in so many years hehe. there's so much stuff to do and I'm having so much fun. do you like exploring and finding secret things that need even secreter things to unlock? ancient stuff so ancient that not even the Ancients remember who put them there and how to access them? check. do you like trading? making money in your freighter, outfitting it with goodies to give the pirates a black eye from time to time? check. frankly, if this doesn't scratch your Freelancer itch, nothing will. this still needs a lot more polish to get to the Freelancer level of shiny but still, the game is here, and it's fun, give it a shot. oh, and do yourself a favor, go to the community posts, avoid all the guides because, eh? and check out the Freelancer music post, while the game's music is not bad (except for the fighting music, don't like that), the freelancer OST is god tier imo and that small download and a copy/paste will make the game far more atmospheric. have fun :-)
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Frequently Asked Questions

Underspace is currently priced at 16.79€ on Steam.

Underspace is currently not on sale. You can purchase it for 16.79€ on Steam.

Underspace received 281 positive votes out of a total of 348 achieving a rating of 7.55.
😊

Underspace was developed by Pastaspace Interactive and published by Camlann Games.

Underspace is playable and fully supported on Windows.

Underspace is not playable on MacOS.

Underspace is not playable on Linux.

Underspace is a single-player game.

Underspace does not currently offer any DLC.

Underspace is fully integrated with Steam Workshop. Visit Steam Workshop.

Underspace does not support Steam Remote Play.

Underspace is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Underspace.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2026 03:23
SteamSpy data 28 April 2026 11:08
Steam price 29 April 2026 04:49
Steam reviews 27 April 2026 19:57

If you'd like to dive deeper into the details about Underspace, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Underspace
  • SteamCharts - Analysis of Underspace concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Underspace compatibility
Underspace
Rating
7.6
281
67
Game modes
Features
Online players
2
Developer
Pastaspace Interactive
Publisher
Camlann Games
Release 10 Apr 2024
Platforms