UNDYING - "KINGDOM" on Steam - User reviews, Price & Information

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As Anling’s zombie infection sets in, her days are numbered. The struggle to survive is made ever more paramount as she must ensure her son Cody stays alive. She must teach him how to survive in this new world at any cost…

UNDYING - "KINGDOM" is a story rich, multiple endings and action rpg game developed by Vanimals and published by Vanimals and Skystone Games.
Released on December 07th 2023 is available on Windows and MacOS in 12 languages: English, Simplified Chinese, Japanese, French, German, Korean, Russian, Traditional Chinese, Spanish - Spain, Portuguese - Brazil, Italian and Turkish.

It has received 1,783 reviews of which 1,421 were positive and 362 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 16.79€ on Steam.


The Steam community has classified UNDYING - "KINGDOM" into these genres:

Media & Screenshots

Get an in-depth look at UNDYING - "KINGDOM" through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 SP1, Windows 8.1 or Windows 10
  • Processor: Intel® i3-3220, AMD FX 6300 equivalent or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce® GTX 650 equivalent or better
  • Storage: 1500 MB available space
MacOS
  • OS: Mojave 10.4 or later
  • Processor: Apple M1 or Intel i5 or better
  • Memory: 4 GB RAM
  • Graphics: OpenGL 3.2+
  • Storage: 1500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2025
I saw a let's player begin this game and was instantly intrigued by it, so I got it and played when I had a few days off work. The things I enjoyed: -The crafting and bartering systems are fantastic. It encourages exploration (especially through the unsafe zones once you've explored the story locations). I liked that some locations have specific machinery to use fewer resources to make certain things, for the trade off of some time and gas. It does sometimes feel like some of the late game items are hard/impossible to find, while you could have stack upon stack of useless early game leftovers, so barter appropriately. -Choosing your own symptoms is a fun way to get some perks, and if you use med items, they are fairly manageable. I like how this allows for some player strategy. -The characters, even minor ones, are interesting, with very few "mustache twirling villains" and mostly believable actions/reactions to the world around them. A huge reason why I kept playing even when I got a bit frustrated with the game was that I wanted to know what was going to happen, even if many of the characters are fairly stereotypical of the zombie apocalypse genre. -The relationship between the protagonist and her son is endearing, even during the times where I got frustrated at Cody (like, I get that you're 8 years old, but come on, buddy, get a grip!). It is a very nice story about the sacrifices of parenthood, made all the more noticeable by the apocalyptic scenario of a zombie outbreak. -The art style is lovely. I like that you can tell exactly what they're feeling, even if they technically don't have faces. It manages to convey a lot of emotion with not a lot of detail, which is nice (especially if you're running the game on an older computer). -Having a time limit really amps up the tension, especially as the game gets more complex and you have to choose whether or not you can really afford the 2 hours it takes to get to the farm for some food. I'm a huge fan of "doomed by the narrative" stories, and this one feels like a great tragedy of normal folks just trying their best in a doomed world. The things I think need improvement: -(Disclaimer: The developers are Chinese and I have only played the English version so far). The translation needed another pass from a proofreader, as there are many moments where the inconsistencies (example: one character being referred to as "Willie", "Willy", and "Wily") and weird grammar took me out of an otherwise enjoyable story. It also took me a moment to get a few of the untranslated cultural nuances, such as a neighbor character calling the protagonist "Aunt" (it's meant in a "respect towards your elders" way, but not really well conveyed in the translation, so for a second I really thought they were related). -The difficulty curve is steep, even at the lowest "tranquil" setting, which is supposed to be a level at which you can "enjoy as if you're reading a book" but can definitely be too much, especially for a new player. It took me three tries to get to one ending, because my save file got soft locked the first time (the mom kept dying due to a symptom before I could get to my storage locker where I had medicine), and I ran out of time the second time, even if, in my opinion, I was playing efficiently. You also need to play at least four times to get all the endings, and it is a fairly long game at about 20-25 hours per pass, depending on how fast you play. If you intended your game to be a rogue-like, it would also be useful to have an option to skip the initial cinematic and tutorials at the house. -Some elements of the story are not as fully fleshed out as others. The main story line I followed is obvious from the beginning of the game itself (survive until the evacuation day), but as other avenues come up in the game, there were times where I didn't quite know what I was supposed to do or what thread I was supposed to follow. -The game will tell you that you have 60 days to evacuate, but you must make a choice around Day 40 that can really cut your game very, very short. I haven't found a way to avoid this yet, and the game doesn't offer the option to save before big decisions, so you could accidentally ruin hours upon hours on a save file because of a single click.
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Dec. 2024
This is a "Yes, But..." review. [h3 ]Positives: - It is a great survival game. The progression and RPG elements being on your son instead of yourself is quite a cool mechanic. - The travel and exploration is great. - Lots of great little discovory mechanics that I don't want to spoil. Negatives: - The game's autosave feature overrides previous saves. I just lost 6x hours of gameplay because the game autosaved while my son was dying and there was no way for me to save him. This game desperately needs at least 3 autosave slots. In the mean time, use the Manual Save feature reasonably regularly. - If you're playing in English, there are some translation issues with the story and tutorial. I do recommend watching a tutorial on youtube to make sure you don't miss all the mechanics.
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Nov. 2024
Yet another zombie killing ,leveling, crafting, exploring game. A little harsh with the passing of time in-game but a good play(I installed a mod that let me stop the time so I can actually enjoy what was happening because it's a game after all not IRL)
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Nov. 2024
Undying : By Triple F "Undying" by Vanimals is a heart-wrenching survival game that combines resource management and emotional storytelling, set against the backdrop of a zombie apocalypse. Rather than focusing on typical survival mechanics alone, "Undying" takes a unique approach by centering its story around Anling, a mother who has been infected with the zombie virus, and her young son, Cody. As Anling slowly succumbs to her infection, the game’s primary goal shifts from mere survival to teaching Cody the skills he’ll need to survive on his own. This combination of time-sensitive gameplay and deeply personal stakes makes "Undying" a powerful and memorable experience. The narrative of "Undying" is what truly sets it apart from other survival games. Anling’s infection is irreversible, and players are faced with the knowledge that her time is limited. This looming inevitability brings an emotional intensity to the game, where every day counts, and each task must be chosen with care. As Anling’s condition deteriorates, her focus shifts to preparing Cody for life after her, making the gameplay inherently bittersweet. The dialogue and interactions between Anling and Cody are genuine and touching, portraying the bond between a mother and son in a way that feels realistic and deeply moving. In terms of gameplay, "Undying" offers a mix of resource gathering, crafting, and skill teaching. Players must balance their time between scavenging for food, water, and medical supplies, while also teaching Cody essential survival skills like cooking, crafting, and even combat. Each day presents new challenges, as supplies dwindle and Anling’s infection progresses, impacting her strength and stamina. This sense of urgency forces players to prioritize tasks and make tough choices about where to spend their limited resources and energy. The game’s mechanics are straightforward yet effective, adding depth without overwhelming the player with overly complex systems. The world of "Undying" is bleak yet detailed, capturing the desolation of a post-apocalyptic world. Environments range from abandoned towns to overgrown parks and makeshift shelters, each telling its own story of survival and loss. The muted color palette reflects the gravity of the setting, while small touches like scattered toys, overturned furniture, and half-empty shelves reinforce the desperation of this world. The visual design does an excellent job of creating a world that feels both oppressive and somber, immersing players in a setting that mirrors the gravity of Anling’s journey. The game’s sound design and music further enhance its emotional atmosphere. The soundtrack is subtle, with melancholic piano and strings that underscore the tension and sadness of Anling and Cody’s situation. Ambient sounds like distant zombie groans, creaking wood, and the wind add to the sense of isolation and impending danger. Anling and Cody’s voice acting is well-done, with tones that reflect their fear, exhaustion, and moments of tenderness. The sound design overall works in harmony with the visual elements, creating an immersive experience that captures the dread and poignancy of the game’s premise. One of the unique aspects of "Undying" is the gradual shift in gameplay as Anling’s infection progresses. Over time, her abilities weaken, and players must rely more on Cody as he learns the skills necessary to survive. This progression is both heartbreaking and satisfying, as players witness Cody’s growth while feeling the weight of Anling’s deteriorating health. It’s a clever narrative mechanic that reinforces the story’s theme, as Anling becomes less capable of protecting Cody, emphasizing the urgency of her mission to prepare him. This shift keeps the gameplay engaging while deepening the emotional impact of the story. Ultimately, "Undying" offers a deeply affecting take on the survival genre, combining resource management with a touching narrative about love, sacrifice, and resilience. The game’s focus on the relationship between mother and son, combined with its unique mechanics, makes it stand out in a genre that often lacks emotional weight. For players seeking a survival game with genuine narrative depth and emotional stakes, "Undying" is an unforgettable experience that explores the human side of survival in a world where time is running out.
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Aug. 2024
This War of Mine but 3D and zombies. I'm enjoying this one a lot so far! It reminds me a lot of the crafting and exploration from This War of Mine. The mood also feels similar, but still unique. I played the demo first, and maaaaan, the full version is so much smoother. Some problems: - It's unclear when Cody can start to do something on his own, and it takes extremely long for him to learn. - You have to choose one of 3 debuffs daily, which is a cool system but it's not explained properly. - It seems there's some activities you can do with Cody in the living room for fun that can also teach him stuff, but this isn't explained. I think you can also leave him home, but it's also not explained. - It's annoying that you have to hold F to do something, especially since 1) you have to press space to teach Cody, and 2) if you craft something, you don't have to do that. It's inconsistent and it's preventing me from getting used to holding F when I sometimes don't have to. EDIT - Cody gets scared super often, and it's tedious to comfort him every time especially with the animation taking so long. EDIT - Devs should make the option to comfort Cody priority over telling him to do something. I find myself pressing E for him to pick something up only for him to be scared, then I can't press E to comfort because the game thinks I'm pressing E for him to do something. This means I have to lead him away where there is nothing to interact with just so I can comfort him then go back and try to tell him to do it - along with this happening often and the animation being so long, this is super annoying. EDIT - sometimes when there's a cutscene/event and there's a lot of talking, the dialogue gets quite a lot and the text size gets small. This is super uncomfortable to read - it makes me skip dialogue more often because I don't want to read a wall of text. I recommend rather making more pages of dialogue rather than making it so a lot of text is forced into one box. It's the same amount of reading but it's a lot easier to digest (yay for psychology) Good things: EDIT - The symptoms make more sense when you progress a little more, and is making the game a lot more interesting (still not explained properly though!) EDIT - It took me a long time to encounter because I'm playing on tranquil mode, but I love that Cody can get sick! It makes the game super interesting and forces you to change the way you think about how you spend the day. EDIT - You can either let Cody learn things by watching and helping, or you can unlock them with skill points! Cool way to handle this - sometimes I don't get enough opportunity to let him learn through watching/helping, and the skill point cuts out the frustration for even finding the opportunity to let him learn. Bugs: - Small mistake when you meet the cat: in the demo it was called "Hiiro", and in the full version they changed it to "Pink", but they call him "Hiro" in one of the dialogue boxes. - I didn't try to replicate it but at one point when I rushed to Cody, I couldn't attack anymore except in a rush attack unless I changed my weapon. Overall I like this game despite its flaws. I haven't played very much yet but I fully intend to. EDIT: As I play more, the game does become more tedious - BUT I still enjoy it a lot and I still recommend it.
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Frequently Asked Questions

UNDYING - "KINGDOM" is currently priced at 16.79€ on Steam.

UNDYING - "KINGDOM" is currently not on sale. You can purchase it for 16.79€ on Steam.

UNDYING - "KINGDOM" received 1,421 positive votes out of a total of 1,783 achieving a rating of 7.66.
😊

UNDYING - "KINGDOM" was developed by Vanimals and published by Vanimals and Skystone Games.

UNDYING - "KINGDOM" is playable and fully supported on Windows.

UNDYING - "KINGDOM" is playable and fully supported on MacOS.

UNDYING - "KINGDOM" is not playable on Linux.

UNDYING - "KINGDOM" is a single-player game.

There are 2 DLCs available for UNDYING - "KINGDOM". Explore additional content available for UNDYING - "KINGDOM" on Steam.

UNDYING - "KINGDOM" does not support mods via Steam Workshop.

UNDYING - "KINGDOM" does not support Steam Remote Play.

UNDYING - "KINGDOM" is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for UNDYING - "KINGDOM".

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Last Updates
Steam data 10 June 2025 06:16
SteamSpy data 12 June 2025 09:24
Steam price 15 June 2025 12:47
Steam reviews 13 June 2025 22:08

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UNDYING - "KINGDOM"
7.7
1,421
362
Game modes
Features
Online players
10
Developer
Vanimals
Publisher
Vanimals, Skystone Games
Release 07 Dec 2023
Platforms