It’s a 200 hours game, I have a lot to say about it, but I know people looking in Steam reviews mostly just want a short yes or no. Yes , I do recommend Hundred Line. However, I think most people will not enjoy or want to experience it fully, to say the “100 endings” that the game advertises . That’s simply because most of those endings do not have the same amount of investment as the clearly two more well developed routes: Route 0 and 2nd Scenario. Route 0 is the “Prologue” or “1st Scenario”, the first 100 days that you have to play before starting making choices and getting your own endings. 2nd Scenario is a specific route that shows the main themes that the director and writer, Kazutaka Kodaka, had in mind with this work. If you play through those two routes, you will be playing for around 40~60 hours, and I think you will leave very satisfied with the game. I’m not saying those two routes are the “best” or my favorites, just the ones were the secrets and themes of the narrative make the most sense and have the biggest impact, while also having a higher “budget” overall in the sense of having new soundtracks, cutscenes and fights. So yeah, go play it. A bit expensive game I would say, so maybe wait for a sale. You can easily find a spoiler free guide on how to get the 2nd Scenario on Google. … If you did go through those two routes, is there anything else the game can offer? Yes, it has, but how much is up to you. Down bellow there is a bit of spoilers in the form of the name of the other routes, but I will not talk in depth about them, just a short comment on their contents and to who I would recommend it. The game has 20 other routes: Reset, Goodbye Eito, Rebellion, Eva, Multiple Eito’s, Serial Battles, Conspiracy, Casual, Box of Blessings, Box of Calamity, Cult of Takumi, V’ehxness, Coming of Age, Retsnom, S.F., Romance, Slasher, Comedy, Killing Game and Mystery. If you want a short read that ventures in content not fully explored in Route 0 and 2nd Scenario, but still connected to it, I would recommend reading Goodbye Eito and V’ehxness. Goodbye Eito is a short “what if” where we see the narrative at the end of the 2nd Scenario by Eito point of view. Great to read regardless if you like him or not. V’ehxness route shows a bit more of the Commander’s side, including V’ehxness herself. Isn’t as much as I would have liked, but it is good to see other sides of those characters that we see through the game so many times, giving them a bit more of characterization. If you want more “meaty” routes, somewhat like 2nd Scenario, Killing Game and S.F. would be the other two options. Killing Game is the closest of something like 2nd Scenario in the sense of a story that we see more sides of the characters and go a bit deeper in their personalities, while also having a more developed story line that makes you attached to it. S.F. is the “dessert” of the game, meant to be played after you played the other routes, to give the player some sense of conclusion to the whole thing, while also giving a lot of focus in the character of Hiruko Shizuhara. There are other routes who focus on character development, but they end giving up in making an interesting story line that connects the dots to just focusing on the character in the spotlight. Those would be Eva, Multiple’s Eito’s, Retsnom and Romance. Eva honestly isn’t exactly a route that I would recommend even if you liked her character; I think you can get more out of her on the Killing Game route, but it is more content of her. Multiple’s Eito’s is interesting if you want more of that hate and antagonism that we see at the end of Route 0, but like Eva, I think the character has other routes where he is better (2nd Scenario, Goodbye Eito, Coming of Age). Retsnom is a bit of a sad tragic story, but it gives a lot to Darumi Amamiya as a character; even if you disliked her, I would recommend this route. Romance focus on three characters: Kurara Oosuzuki, Kiyoshika Magadori and Tsubasa Kawana. There is also quite a bit of Moko Mojiro. It’s like three shorts routes connected one to another, allowing for a pleasant read that gives you a better insight on those four. Even if you aren’t particularly found in any of them, I think you will at the end of the route enjoy them more. If you want more “fanservice” routes, I believe that would enlist Coming of Age and Cult of Takumi. Coming of Age is fanservice in the sense of “what if the story was happier and simpler, like a shounen manga”. It has setbacks and it does develop some characters more, but it isn’t as meaty as the Killing Game route and it does ends having somewhat easy solutions to problems and conflicts. Cult of Takumi is fanservice as you would expect out of reading the term: it has a lot of fanservice CG’s while also having a power fantasy narrative. Finally, if you want “thriller” routes, there is the already mentioned Killing Game, but also Slasher, Mystery and Box of Calamity. I honestly don’t have much to say about each of those, they are good and check that box of “I want things to be more tense”, even if it isn’t quite to the level of other Kodaka or Uchikoshi past works. Slasher is all around nice for that niche, one of the scariest endings for me is here. Mystery is frustrating to get early on because it sets some expectations that will be left unfulfilled by the game. Box of Calamity is ok, but the narrative drags a bit too much. And then there is the other routes: Reset, Rebellion, Serial Battles, Conspiracy, Casual, Box of Blessings and Comedy. Reset isn’t really a full route, just a alternative ending to 2nd Scenario, taking at best 5 minutes of your time. Casual is a somewhat short what if scenario that is conceptually interesting and fresh to read, not on top of route recommendation but good to do so after you played the game a bit. Rebellion has some great ideas but doesn’t go much deeper on them unfortunately. Conspiracy is on the same spectrum, but ends up being worst since it’s a lot of even shorter rushed endings that go nowhere. Serial Battles is a route that seems like it wants to focus on the gameplay aspect of the game, but since the battles are so very similar and repetitive it doesn’t really achieve much of it, with the narrative being just “let’s fight” from start to finish. Box of Blessings has nothing to write home about and suffers from the same banes as Box of Calamity: the day by day drags a lot. Comedy is just Hundred Line cast in silly situations. That’s it for a short resume and recommendation about the routes. There is a bit to everyone while also a bit to no one at times, so take your poison.