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The Hundred Line -Last Defense Academy- on Steam

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Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?

The Hundred Line -Last Defense Academy- is a multiple endings, story rich and adventure game developed by Too Kyo Games and Media.Vision Inc. and published by Aniplex Inc..
Released on April 23rd 2025 is available only on Windows.

It has received 5,331 reviews of which 4,752 were positive and 579 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified The Hundred Line -Last Defense Academy- into these genres:

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10/11
  • Processor: Intel Core i3-7100 / AMD A10-7850K
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon RX 560
  • DirectX: Version 11
  • Storage: 32 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

239 hours played
Sept. 2026
Wow. So after 240 hours and over a year of playing this game, I've finally completed every last ending it has to offer. This was single-handedly the most unique game I've ever played, and I doubt there will ever exist another game like this. They truly swung for the fences, and I think they absolutely knocked it out of the park. Does this game have flaws? Absolutely. Are some routes better than others? Definitely. Is this game for everyone? Almost certainly not. You have to be a very specific type of person to enjoy all of what this game has to offer, and that's okay. You can play Route 0 and 2nd Scenario ONLY and leave with a satisfying experience, so if you don't want to spend months of your life chipping away at a hundred different endings, you really don't have to. However, in my opinion, a lot of what makes this game special comes from what those hundred endings bring to the table. This game is the culmination of Kodaka's career up to this point, and the ambition and passion put into creating it definitely reflects that. This game's writing has all the insanity, humor, and cringe that you'd expect from him, so if you're not a fan of Danganronpa you should probably stay away, or at least temper your expectations. For me--a huge Kodaka fan who enjoys his wacky, over-the-top style--I loved being thrown back into it. He has become even bolder with his stories and it comes through in this game. This has some of the darkest stuff Kodaka has ever written, and it reflect in the themes--anti-war commentary, the dark effects of propaganda and the powerful sway of authority, and nuanced explorations of the gray areas of war and morality in general. There are sooooooo many war crimes in this game, and none of them feel entirely black or white at all. I would even call that ambiguity one of the big themes of the game. Next are the characters. By nature, this entire cast is Kodaka's best work in character writing. Even the most underdeveloped characters in this game still have greater depth and nuance than those of Danganronpa games. It helps that this game is so massive that there is ample time to explore many different characters in tons of different situations. Now, that does also bring us to one of the unfortunate criticisms I have with this game: for having 100 routes, some characters STILL get neglected and do not get as much character development. The biggest offenders of this would have to be Moko, Kako, Ima, and Takemaru. In comparison to the others, while these guys still have nuance and play large roles in some routes, none of them have a route in which they are the true focus. On the flip side, the characters that are repeatedly strongly focused on by the narrative are leaps and bounds ahead of any other characters Kodaka has created. Eito alone is the best, most well-developed character Kodaka has ever written, full stop, and thanks to Uchikoshi's influence, Hiruko takes second place. Takumi is also by far the best Kodaka protagonist. I could genuinely go on for hours about Eito alone and how deeply complex and nuanced his character is, and how well-written he is across nearly all routes. Speaking of the routes, how are they? Well, as I said earlier, some are better than others... The good ones are really, REALLY good, but the bad ones can also be pretty bad. However, I would say the majority of the routes clock in at minimum average/alright to very, very good. For a comprehensive list, I'll put it here, from best to worst, Routes that are peak: Route 0, 2nd Scenario, Goodbye Eito, Multiple Eitos, SF . Routes that are great: Vexhness, Coming of Age, Casual, Mystery, Cult of Takumi . Routes that are good: Retsnom, Slasher . Routes that are middling: Eva, Rebellion, Reset . Routes that are kiiiinda tough to go through: Killing Game, Serial Battles, Box of Calamity, Romance . Routes that actively need to be rewritten/elaborated on: Conspiracy, Box of Blessings . And lastly, the worst route: Comedy (solely because of the "Fish" side. The "Meat" side is pretty enjoyable . The reasons for this variance in quality tends to be the oscillating writing quality and padding levels. Some routes are far, FAR too long and others don't get enough time at all. I do believe it's worth playing all routes (except maybe Comedy ) because of the way they weave the overall narrative together, but as a consequence of having 100 endings not all of them will be bangers. One of the most interesting things about these routes is the carefully interlocking nature of them. I can't say much for fear of spoilers, but what at first seems like a lot of random scenarios will slowly reveal an elaborate overall storyline. And yet, even despite all these endings, it still feels like I haven't gotten enough of this game. There are many unanswered questions that I'm burning for more information on, and I think Kodaka fully intends to explore these through more DLC. I for one have had an amazing time with Hundred Line and will happily gobble up DLC for this chaotic, insane, massive, one-of-a-kind work of art. (Also, I realized I should probably talk about the tactics gameplay. In short, it's fine. Route 0 is well-balanced and engaging while never being too difficult, while routes other than that become extremely trivially easy, which I never really minded. I began to view everything as more of a puzzle game than a turn-based one, as I started trying to win battles all without letting the enemy have a turn if possible. Really, I would say the battles were repetitive but never actively irritating, and this is coming from someone who basically never skipped battles or exploration missions. If you really dislike them you can just skip them anyway, though sometimes you miss out on new content without knowing.) I guess all I can really say is: man...you should play Hundred Line.
216 hours played
Aug. 2026
Amazing game. I'd highly recommend playing some other Kodaka (Danganronpa) and Uchikoshi (Zero Escape) games first, but this is a legendary game that will probably never be made again. Absolutely insane scope, especially in today's gaming landscape, and is a true labor of love for handmade, non-AI works of art. Produced by master craftsman at the top of their game, and well worth seeing through to the very very end if you are up to the challenge.
170 hours played
July 2026
Ultimately, one of the few games worth $60. You might love it. You might hate it. A monument to the creators' ambition. Art in both the sense of the game itself and what playing the game constitutes - If you get all 100 endings, you emerge a changed person. Potentially a worse one. I don't know. I'm not you. I'm not your mother. Buy it. Play it. Burn a candle at the shrine.
118 hours played
June 2026
Before I moan about this game, it is good. I recommend it. I spent 120 hours (although honestly as much as maybe 20 were some form of AFK) 100%'ing it. It's probably my 2nd favorite Kodaka after Danganronpa 2. It's also an incredibly bizarrely designed game, from the ground up. Yeah spoilers or whatever I guess but they marketed the game this way, there are (basically) 100 endings. Except, there aren't really, but I'll get into that later. For now, I would like to address one of the ways they advertised and hyped this game up. You may have heard them say something along the lines of, "Every ending is canon," or perhaps, "There is no true ending." Let me clear. That is fundamentally false. I won't fully get into it because it's hard to without fundamentally spoiling everything about the game, but there is a very clear "good ending," and a very clear "true ending." The game itself all but treats them these ways. Furthermore, as I alluded to earlier, there aren't really 100 endings. Instead, it's more like 20 or so clusters of endings, wherein most of the endings in said cluster are hardly different from one another at all. Again, this is fine, but it's disingenuous to market the game having 100 endings so heavily. Like, I guess it's technically true, but ehhh.... You may also look at my playtime and go, "Wow, there's a lot of content here!" And you'd be right. The amount of varied content, narratively speaking, is staggering. For all its flaws, this game is a true achievement of the medium. It is unbelievably ambitious and does manage to make good on those ambitions, relatively speaking. However, the game is not 120 hours long. Again, maybe 20 or so were AFK, which, 100 is still pretty insane, right? Well, not really, because I can't even begin to estimate how much of that time was spent skipping through or outright replaying the same battles route to route. It's probably in the 15-20 hour range. It is an insane amount of "doing the same stuff over and over again." Surprisingly the narrative rarely repeats itself too much between routes, although some amount is to be expected, but jeez, clicking through the day cycles, and the battles, over and over and over again... at least 20-25% of the game. At least a day of my life, cumulatively, was wasted clicking "skip battle" and seeing the exact same textboxes for them literally hundreds of times. I dunno. It's a goofy game. There's been news of a DLC, which is extremely surprising to me. I have negative desire to play any more of this game, despite having an overall very positive opinion of it. If you like Kodaka, you'll like this.
484 hours played
June 2026
Honestly after finishing the game I can 100% say this is my favorite game of all time. I love all the characters, all the music, 99% of the routes (serial battle routes...), and everything about it. I love this game with all my heart. And I love the special defense unit...

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Frequently Asked Questions

The Hundred Line -Last Defense Academy- is currently priced at 59.99€ on Steam.

No, The Hundred Line -Last Defense Academy- is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, The Hundred Line -Last Defense Academy- received 4,752 positive votes out of a total of 5,331 achieving a rating of 8.62.
😎

The Hundred Line -Last Defense Academy- was developed by Too Kyo Games and Media.Vision Inc. and published by Aniplex Inc..

Yes, The Hundred Line -Last Defense Academy- is playable and fully supported on Windows.

No, The Hundred Line -Last Defense Academy- is not playable on MacOS.

No, The Hundred Line -Last Defense Academy- is not playable on Linux.

This information about The Hundred Line -Last Defense Academy- is not available yet.

This information about The Hundred Line -Last Defense Academy- is not available yet.

No, The Hundred Line -Last Defense Academy- does not support VR.

The Hundred Line -Last Defense Academy- is a single-player game.

Yes, there are 2 DLCs available for The Hundred Line -Last Defense Academy-. Explore additional content available for The Hundred Line -Last Defense Academy- on Steam.

No, The Hundred Line -Last Defense Academy- does not support mods via Steam Workshop.

No, The Hundred Line -Last Defense Academy- does not support Steam Remote Play.

Yes, The Hundred Line -Last Defense Academy- is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Hundred Line -Last Defense Academy-.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 16 September 2026 22:22 UTC
SteamSpy data 22 October 2026 07:25 UTC
Steam price 26 October 2026 20:15 UTC
Steam reviews 18 October 2026 22:10 UTC

If you'd like to dive deeper into the details about The Hundred Line -Last Defense Academy-, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about The Hundred Line -Last Defense Academy-
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck The Hundred Line -Last Defense Academy- compatibility
The Hundred Line -Last Defense Academy-
Rating
8.6
4,752
579
Game modes
Features
Online players
1,518
Developer
Too Kyo Games, Media.Vision Inc.
Publisher
Aniplex Inc.
Release 23 Apr 2025
Platforms