The Hundred Line -Last Defense Academy- on Steam - User reviews, Price & Information

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Kazutaka Kodaka and Kotaro Uchikoshi join forces for the first time to deliver the ULTIMATE adventure game! 15 students are tasked with defending a school from grotesque monsters for 100 days. Can they make it to the end? And will they survive long enough to uncover the truth?

The Hundred Line -Last Defense Academy- is a multiple endings, story rich and adventure game developed by Too Kyo Games and Media.Vision Inc. and published by Aniplex Inc..
Released on April 23rd 2025 is available only on Windows in 5 languages: English, Japanese, Simplified Chinese, Traditional Chinese and Korean.

It has received 5,331 reviews of which 4,752 were positive and 579 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 59.99€ on Steam.


The Steam community has classified The Hundred Line -Last Defense Academy- into these genres:

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System requirements

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Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows10/11
  • Processor: Intel Core i3-7100 / AMD A10-7850K
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 660 / AMD Radeon RX 560
  • DirectX: Version 11
  • Storage: 32 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

202 hours played
April 2026
It’s a 200 hours game, I have a lot to say about it, but I know people looking in Steam reviews mostly just want a short yes or no. Yes , I do recommend Hundred Line. However, I think most people will not enjoy or want to experience it fully, to say the “100 endings” that the game advertises . That’s simply because most of those endings do not have the same amount of investment as the clearly two more well developed routes: Route 0 and 2nd Scenario. Route 0 is the “Prologue” or “1st Scenario”, the first 100 days that you have to play before starting making choices and getting your own endings. 2nd Scenario is a specific route that shows the main themes that the director and writer, Kazutaka Kodaka, had in mind with this work. If you play through those two routes, you will be playing for around 40~60 hours, and I think you will leave very satisfied with the game. I’m not saying those two routes are the “best” or my favorites, just the ones were the secrets and themes of the narrative make the most sense and have the biggest impact, while also having a higher “budget” overall in the sense of having new soundtracks, cutscenes and fights. So yeah, go play it. A bit expensive game I would say, so maybe wait for a sale. You can easily find a spoiler free guide on how to get the 2nd Scenario on Google. … If you did go through those two routes, is there anything else the game can offer? Yes, it has, but how much is up to you. Down bellow there is a bit of spoilers in the form of the name of the other routes, but I will not talk in depth about them, just a short comment on their contents and to who I would recommend it. The game has 20 other routes: Reset, Goodbye Eito, Rebellion, Eva, Multiple Eito’s, Serial Battles, Conspiracy, Casual, Box of Blessings, Box of Calamity, Cult of Takumi, V’ehxness, Coming of Age, Retsnom, S.F., Romance, Slasher, Comedy, Killing Game and Mystery. If you want a short read that ventures in content not fully explored in Route 0 and 2nd Scenario, but still connected to it, I would recommend reading Goodbye Eito and V’ehxness. Goodbye Eito is a short “what if” where we see the narrative at the end of the 2nd Scenario by Eito point of view. Great to read regardless if you like him or not. V’ehxness route shows a bit more of the Commander’s side, including V’ehxness herself. Isn’t as much as I would have liked, but it is good to see other sides of those characters that we see through the game so many times, giving them a bit more of characterization. If you want more “meaty” routes, somewhat like 2nd Scenario, Killing Game and S.F. would be the other two options. Killing Game is the closest of something like 2nd Scenario in the sense of a story that we see more sides of the characters and go a bit deeper in their personalities, while also having a more developed story line that makes you attached to it. S.F. is the “dessert” of the game, meant to be played after you played the other routes, to give the player some sense of conclusion to the whole thing, while also giving a lot of focus in the character of Hiruko Shizuhara. There are other routes who focus on character development, but they end giving up in making an interesting story line that connects the dots to just focusing on the character in the spotlight. Those would be Eva, Multiple’s Eito’s, Retsnom and Romance. Eva honestly isn’t exactly a route that I would recommend even if you liked her character; I think you can get more out of her on the Killing Game route, but it is more content of her. Multiple’s Eito’s is interesting if you want more of that hate and antagonism that we see at the end of Route 0, but like Eva, I think the character has other routes where he is better (2nd Scenario, Goodbye Eito, Coming of Age). Retsnom is a bit of a sad tragic story, but it gives a lot to Darumi Amamiya as a character; even if you disliked her, I would recommend this route. Romance focus on three characters: Kurara Oosuzuki, Kiyoshika Magadori and Tsubasa Kawana. There is also quite a bit of Moko Mojiro. It’s like three shorts routes connected one to another, allowing for a pleasant read that gives you a better insight on those four. Even if you aren’t particularly found in any of them, I think you will at the end of the route enjoy them more. If you want more “fanservice” routes, I believe that would enlist Coming of Age and Cult of Takumi. Coming of Age is fanservice in the sense of “what if the story was happier and simpler, like a shounen manga”. It has setbacks and it does develop some characters more, but it isn’t as meaty as the Killing Game route and it does ends having somewhat easy solutions to problems and conflicts. Cult of Takumi is fanservice as you would expect out of reading the term: it has a lot of fanservice CG’s while also having a power fantasy narrative. Finally, if you want “thriller” routes, there is the already mentioned Killing Game, but also Slasher, Mystery and Box of Calamity. I honestly don’t have much to say about each of those, they are good and check that box of “I want things to be more tense”, even if it isn’t quite to the level of other Kodaka or Uchikoshi past works. Slasher is all around nice for that niche, one of the scariest endings for me is here. Mystery is frustrating to get early on because it sets some expectations that will be left unfulfilled by the game. Box of Calamity is ok, but the narrative drags a bit too much. And then there is the other routes: Reset, Rebellion, Serial Battles, Conspiracy, Casual, Box of Blessings and Comedy. Reset isn’t really a full route, just a alternative ending to 2nd Scenario, taking at best 5 minutes of your time. Casual is a somewhat short what if scenario that is conceptually interesting and fresh to read, not on top of route recommendation but good to do so after you played the game a bit. Rebellion has some great ideas but doesn’t go much deeper on them unfortunately. Conspiracy is on the same spectrum, but ends up being worst since it’s a lot of even shorter rushed endings that go nowhere. Serial Battles is a route that seems like it wants to focus on the gameplay aspect of the game, but since the battles are so very similar and repetitive it doesn’t really achieve much of it, with the narrative being just “let’s fight” from start to finish. Box of Blessings has nothing to write home about and suffers from the same banes as Box of Calamity: the day by day drags a lot. Comedy is just Hundred Line cast in silly situations. That’s it for a short resume and recommendation about the routes. There is a bit to everyone while also a bit to no one at times, so take your poison.
358 hours played
Dec. 2025
Oh, Hundred Line... Where do I even begin? After 6 months, 357 hours of (admittedly inflated due to time spent AFK, the game probably won't take you quite this long) play time, and countless nights spent gaping at my screen in complete and utter disbelief, I have finally completed Hundred Line. 100% completion, all 100 endings. I'm writing this coming right off of my 100th ending to process my emotions, and I feel like I'm giving a eulogy for my dead wife. I don't know what I'm going to do with myself now that this experience is over. To put it bluntly: this game ♥♥♥♥♥♥ and sucked me in ways that I had not thought possible. Kodaka and Uchikoshi have done it again. Hundred Line is the easiest 10/10 I have ever given in my life, but not because it's flawless. In fact, it is incredibly flawed, both as a game and a story. Every route splitting decision feels like playing Russian roulette as to whether you're about to experience some of the greatest writing known to man or complete and utter abysmal ♥♥♥♥♥♥♥. So many characters are underutilized, the constant consistency errors will have you tearing your hair out, a decent portion of endings are filler that can be chalked up to "everybody dead on day 33 because of Knife Man," and some of the routes are just straight up fetid ass. Yet in spite of all this, Hundred Line is a glowing masterpiece in my eyes because the good outshines all the bad to the point that I don't even care. For every flaw, there's an emotional peak, a compelling character, an insane plot twist, a gutwrenching ending that just shines so much brighter. This game is perfect in its imperfection, and I don't regret a single second of time that I spent with it (even while languishing in the Box of Blessings trenches). At its core, Hundred Line is a story about war. But sometimes it’s a story about mental illness. Sometimes it’s a cute coming of age romp that doubles as a critique of covert ableism in fiction. Sometimes it’s a parody of anime fanservice that veers so hard into sexual horror it will genuinely leave your jaw on the floor. Sometimes it’s an absurdly convoluted murder mystery that bends over backwards and jumps through 15 different hoops solely to keep the player guessing. Sometimes it’s about how ♥♥♥♥♥♥ up it would be if people just started turning into fish for no reason. And sometimes, very frequently actually, it is a story about evil tapeworms. The evil tapeworms are SHOCKINGLY relevant. No matter how much you think you already know about this game going in, no matter how much you think has already been spoiled, I GAURANTEE there's still something that will make you ♥♥♥♥ your pants. There will always be a ludicrous plot beat, a shocking line of dialogue, an Eito Aotsuki Gay Moment™ that makes you audibly say "I cannot ♥♥♥♥♥♥♥ believe he just said that" at your screen. Hundred Line is an unending barrage of absolutely ♥♥♥♥♥♥♥ plot points and it is written like it is intended to break you. I mean this as a compliment. If you're a fan of the over the top absurdity that's signature of Kodaka and Uchikoshi's previous works, and if you're anything like me, this game will change your life. I'm rambling now, but I truly think Hundred Line is something special. It's strange, it's ridiculous, it's experimental, and it is so deeply authentic, memorable, and human in its insanity. It has a lot to say even if not all of it is well written, but the parts that ARE make it all so worth it. You don't have to play all 100 endings (though I do recommend it), and you can always use a guide to avoid the worst of what the game has to offer. This game managed to connect with me so deeply and I hope it manages to do the same for you. It's also the reason I wrote 40k words of gay fanfiction this year. Pls buy it, we need your money to fund the Eitaku elopement route DLC. TLDR; play if you love ♥♥♥♥♥♥♥♥.
137 hours played
Sept. 2025
Hundred Line is a behemoth of a game that advertises 100 endings, which as you can see took me about 137 hours when reading very quickly. Realistically, many of the endings are very short and quite a few are "you picked the wrong choice and then you died", but it does have 22 distinct routes, which is as much a strength as it is a weakness given that they are written by a suite of different writers. On average, almost all routes are at least entertaining, even if hints to the main plot may or may not be present (it's theoretically possible to find out Kodaka's 75% of said answers as your first run, because it's all in a single route...) but occasionally there will be a route that flagrantly wastes its potential (Rebellion, Eva) or actually feels like it's pulling teeth to play (Box of Blessings, Conspiracy, and Serial Battles). Meanwhile there are routes like KG and Retsnom that are genuinely extremely well-written, compelling stories. Uchikoshi's remaining 25% is fun, although I wish it was more in-depth rather than mostly retreading old ground, especially given its heavy reliance on a route that has severe and frustrating ups and downs in writing quality (Slasher). Gameplay-wise, the battles are genuinely very fun tactical fights. However, completing all 100 endings means that the very poor level variety and formulaic style gets grating. My overall score of the game is 8/10, in which it lost one point for this point and lost another point to the routes that truly sucked. It is a unique and fun game with strong themes about war, dehumanization, and colonialism, particularly in criticizing Japanese imperialism alongside its antics. And it is deeply Kodaka's work first and foremost, for those who know him as the Danganronpa guy. Also, the game has significant amounts of what I call "anime ♥♥♥♥♥♥♥♥", although almost all of it is strangely front-loaded and characters mellow out as you play. Another note is that the English dub's cast doesn't have a lot of experience and it does, unfortunately, show for quite a few characters. The voice barks in English (the hmms and huhs) are also FAR too long, making conversations sound like a breathing contest. However, that's not to say English doesn't have serious standout performances that I like as much or, in fact, even more than the Japanese voiceover.
123 hours played
Aug. 2025
The Hundred Line: Last Defense Academy should not work. It's an absolutely absurd mountain of a game to climb, it's completely overstuffed in a bunch of ways, it's got this oddly contrary mix of "Oh, this segment is going to be largely a repeat of that other one" while having some absolutely disjointed and bananas twists thrown in too. It's a fun and interesting strategy RPG/tower defense game (which is largely an Into The Breach style action efficiency puzzle) where the later you get into it, the more battles you can and probably will choose to skip just to get back to reading. It's a visual novel covering a span of 100 days, only there's 22 total routes, some of which only cover a handful of days and others go all the way back to day 100. It's got a longer on-rails 'prologue' segment than FF13. There's copious time skips scattered about (whether because the game just fast forwards through segments you don't need to play, or because the protagonist is the clumsiest bastard in all of gaming and is constantly getting knocked out/incapacitated/killed and can lose weeks of time), and once you know what you're doing you can make the story-light days go very quickly, but it's still a huge pile of days and routine to go through. There's 100 endings, and while some of them are just quick and dirty "Well you made a real dumb decision and now you're going to get a bad ending", there's still a fairly reasonable amount of variance within outcomes even in the same route. Much has been made of this being the first collaboration between Kodaka (the mind behind Danganronpa) and Uchikoshi (Zero Escape, AI: The Somnium Files) that really seems to work. You've got your crew of DR-coded weirdos, but you've also got Uchikoshi's love of story flowcharts and (limited in this case) plot event locks. They actually balance out really well here. The initial run of the game plays up the DR-style "I'm a character with one or two character beats and I will remind you of them constantly" thing, but unlike those games, you actually get more than enough time across the routes to learn and love (most) of these idiots; there's not that problem of "X character I want to hang out with was the first murderer/victim and now they're gone from the story" that Danganronpa has. Across all the different routes, the cast is going to shift, there'll be routes focused on specific characters, and others might be flat out dead or sidelined for most of that route's playtime. When you break into the story-and-consequence portion of the game, you've got that massive Uchikoshi flowchart, but the developers don't treat The Hundred Line as a game with a true canon ending, just a big pile of potential routes and stories involving this playground and these people, so you're not sitting there pulling at threads until you can Finally Solve The True Mystery. These routes are definitely not equal and there's some real duds in there, but there's also this freedom from not having any sense what themes or content will happen as a result of choices you make - you might choose to kill someone, but is that going to put you on the Killing Game route that Darumi so desperately wants, or did you just branch out into Comedy? You don't know until you get there. Choosing sushi or barbeque for dinner one night is a route split. There's been talk about adding more stories and routes via DLC, and you know what? Hell yeah, let's do it. I'll spend more time with these weirdos, even if that means more screen-time for Gaku. Maybe he'll actually redeem himself one of those days. There's a bit of a recurring joke from fans of the game I've seen about how The Hundred Line is a 7/10 GOTY. If you're the right kind of sicko, yeah, that's pretty much it. I can't recommend it highly enough if you like Kodaka or Uchikoshi's games/writing, even if actually getting all the way to the end is a marathon quite unlike anything else I've put myself through in gaming and a lot of people will very reasonably tap out along the way.
145 hours played
June 2025
Talk about tripping right at the finish line and breaking your neck. I love Last Defense Academy, adore it, it was - for a brief time - my favorite Visual Novel. It's poetry is excellent, it's battle system functional and engaging - if not exactly XCOM in terms of strategy - and there are few enough games where having an encyclopedic knowledge of Eroges is critical to understanding the plot. It was made for me, and for 144 hours, I had never loved another piece of digital fiction the way I loved Last Defense Academy . How could I not? And then it just stops. For a game with 100 endings, it's incredible how there's a tangible and notable lack of closure. While I respect the 'choose which one you like' approach (Killing Game, for the record), there's never the less a feeling that we're left missing something. For a game so meticulously crafted, there's a lot of extremely important questions and unresolved emotional beats that are all aching for a 'Final Route' to cohesively tie the whole thing together. A big final battle, a big kiss, a twist to end all twists, and a Climax that clearly denotes itself from the other 100 climaxes. Not an ending, but a conclusion , a closing statement. Instead, the train just peters out right in the middle of no where. One hundred endings, more questions than answers, and you being asked to make of it what you will. Any lesser game than this and I'd have turned against it so hard I'd be leaking venom through my keystrokes, but despite the sensation of having your favorite romance cut short before it's final season - call it getting 'Spice & Wolf'd' - I am left with more good memories than bad. The game's achingly sincere moments still sing to me, and likely will for a while. I somehow doubt we're getting a sequel in our lifetimes, but who knows. If A.I: The Somnium Files can somehow get a continuation, maybe we'll get a Two Hundred Line , a final season, a closing arc. A big, stupid, bombastic finale to actually match the buildup. Weirder things have happened. I know; it's a bad habit to put anything on the future, but what can I say? I'm going to be holding out hope on that one.

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Frequently Asked Questions

The Hundred Line -Last Defense Academy- is currently priced at 59.99€ on Steam.

No, The Hundred Line -Last Defense Academy- is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, The Hundred Line -Last Defense Academy- received 4,752 positive votes out of a total of 5,331 achieving a rating of 8.62.
😎

The Hundred Line -Last Defense Academy- was developed by Too Kyo Games and Media.Vision Inc. and published by Aniplex Inc..

Yes, The Hundred Line -Last Defense Academy- is playable and fully supported on Windows.

No, The Hundred Line -Last Defense Academy- is not playable on MacOS.

No, The Hundred Line -Last Defense Academy- is not playable on Linux.

The Hundred Line -Last Defense Academy- is a single-player game.

Yes, there are 2 DLCs available for The Hundred Line -Last Defense Academy-. Explore additional content available for The Hundred Line -Last Defense Academy- on Steam.

No, The Hundred Line -Last Defense Academy- does not support mods via Steam Workshop.

No, The Hundred Line -Last Defense Academy- does not support Steam Remote Play.

Yes, The Hundred Line -Last Defense Academy- is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for The Hundred Line -Last Defense Academy-.

Data sources

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Last Updates
Steam data 05 June 2026 06:22
SteamSpy data 09 June 2026 10:37
Steam price 13 June 2026 12:54
Steam reviews 13 June 2026 07:48

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The Hundred Line -Last Defense Academy-
Rating
8.6
4,752
579
Game modes
Features
Online players
225
Developer
Too Kyo Games, Media.Vision Inc.
Publisher
Aniplex Inc.
Release 23 Apr 2025
Platforms