Unhack on Steam - User reviews, Price & Information

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The 5K Worm is on a rampage across cyberspace. As the top unhacker in Smash Security, it is your mission to bring an end to this virus. Join forces with AI companion Weedy and become an unstoppable duo!

Unhack is a indie, anime and puzzle game developed and published by InvertMouse.
Released on January 09th 2015 is available in English on Windows, MacOS and Linux.

It has received 305 reviews of which 262 were positive and 43 were negative resulting in a rating of 8.0 out of 10. 😊

The game is currently priced at 1.99€ on Steam with a 50% discount, but you can find it for less on Eneba.


The Steam community has classified Unhack into these genres:

Media & Screenshots

Get an in-depth look at Unhack through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: XP or above
  • Processor: 1.2 GHz Pentium 4
  • Memory: 2 GB RAM
  • Graphics: 1280 x 960
  • DirectX: Version 10
  • Storage: 200 MB available space
MacOS
  • OS: OS X 10.6
  • Processor: Any 64 bit processor
  • Memory: 2 GB RAM
  • Graphics: 1280 x 960
  • Storage: 200 MB available space
Linux
  • OS: 1.2 GHz Pentium 4
  • Memory: 2 GB RAM
  • Storage: 200 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
There's merit in the worst of it. i damn near lost my mind doing the mazes. Why would you tie the dialogue, you know, where you're telling the story. to specific moves? You destroy the rhythm of precision. Because it's not about step by step it's about solving the problem and if you can see the timing, the level is a river to sweep through, not puddle stomp. The solve was of course to have the ability to see past dialogue. Not grant infinite lives because if you happened to miss a key point, you're still left to piece it together. Which was fine enough for a story like this. Sweet, cute, but simple and predictable. BUT IT'S ABOUT THE PRINCIPLE NOT HOW WELL IT WAS EXECUTED. That aside, the concepts for the maze were very solid. If you want hard, they aren't but they are thoughtful aside from the dialogue fuck up. I also could be talking out of my ass right now because I immediately stopped playing the standard mode at the first sign of said dialogue fuck up. XD Also you can beat it in an hour. The 2 hours total is card mining. Honestly, I am gonna give this game a thumb's up because it's better than just scrolling on your phone, which I have done for an hour, or 2. Or 10. DON'T JUDGE ME. :p
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Nov. 2025
Unhack, developed and published by InvertMouse, is a creative fusion of visual novel storytelling and light puzzle gameplay that blends science fiction themes with a distinctive anime-inspired style. The game places players in the role of an “Unhacker,” a digital security expert tasked with combating a destructive virus known as the 5K Worm. Set in a futuristic cyberspace where artificial intelligence and human ingenuity coexist, Unhack tells a story that explores the ethics of technology, corporate greed, and the human relationship with digital consciousness. At its heart, it’s a compact but thoughtful experience that aims to deliver both emotional storytelling and gameplay engagement within a short runtime. From the first moments, Unhack establishes an energetic rhythm that sets it apart from typical visual novels. It intersperses dialogue-driven scenes with interactive puzzle segments that simulate the process of “unhacking” a corrupted system. These puzzles take the form of grid-based mazes, where players must guide a digital avatar through pathways filled with hazards, timing movements to avoid viruses, lasers, or other obstacles. The mechanics are simple and intuitive, relying on observation and timing rather than reflex-heavy gameplay. This structure creates a balance between passive reading and active engagement, preventing the narrative from becoming too static. Each completed level unlocks more story segments, making progress feel tangible while maintaining an approachable difficulty curve. The game’s visual presentation is minimalistic but expressive. Character designs are stylized in a clean, anime-inspired fashion, with sharp lines and vivid colors that contrast nicely against the darker digital backdrops. Although the environments are not highly detailed, the art direction succeeds in establishing a futuristic mood. Each scene feels like a glimpse into a glowing virtual world where data flows like rivers of light. The simplicity of the visuals also helps maintain clarity during the puzzle sections, ensuring the player’s focus remains on navigation and timing. The overall aesthetic feels cohesive, leaning into its indie roots while embracing the charm of an interactive anime episode. A major strength of Unhack lies in its voice acting and music. Every primary character is voiced, bringing personality and nuance to the dialogue. The protagonist’s AI companion, Weedy, is particularly memorable—her lively and sometimes naïve demeanor contrasts nicely with the colder, more pragmatic tone of other artificial intelligences encountered throughout the story. The performances lend weight to moments that might otherwise have felt flat on the page, adding warmth and tension to exchanges that reveal the story’s underlying moral questions. The soundtrack complements this dynamic well, alternating between calm electronic ambience and more urgent, fast-paced tracks that heighten tension during puzzle sequences. The synergy between sound and dialogue helps give the game an emotional core that transcends its technical simplicity. Narratively, Unhack delivers a concise but engaging tale about human ambition and the consequences of technological overreach. As the player digs deeper into the cyber warfare between Smash Security and the 5K Worm, the story introduces philosophical questions about identity and self-awareness in artificial intelligence. It explores the fine line between creation and control, as well as the moral cost of exploiting digital life for corporate gain. The writing isn’t overly complex, but it maintains enough intrigue and pacing to keep players invested from start to finish. What stands out most is its sincerity—the story feels written from a place of genuine curiosity and empathy rather than cynicism, making its themes more approachable than abstract. The gameplay, while engaging, remains limited in scope. The maze-based hacking sequences evolve only slightly over the course of the story, introducing minor variations but not enough to significantly alter the experience. They serve more as narrative devices than as standalone challenges, breaking up the flow of dialogue while reinforcing the theme of “repairing” digital corruption. For players accustomed to deep puzzle mechanics or long campaigns, the simplicity may feel underwhelming. Yet this restraint also works in the game’s favor, keeping the focus on character interaction and atmosphere rather than mechanical difficulty. It’s clear that the game’s primary ambition is emotional connection rather than technical mastery. Despite its brief length—lasting only a few hours—Unhack manages to create a satisfying arc. It doesn’t overstay its welcome, and its pacing ensures that each scene feels purposeful. The story’s emotional peaks come from moments of reflection rather than spectacle, particularly in the evolving bond between the protagonist and his AI companions. There’s a surprising amount of heart in the writing, and by the time the credits roll, the player is left with a sense of quiet contemplation rather than exhaustion. It’s an experience designed to linger in thought, not through complexity, but through its simple, human approach to science fiction storytelling. From a technical perspective, the game runs smoothly and is accessible to nearly any system. It loads quickly, saves reliably, and features a user interface that is clean and easy to navigate. While the visual novel framework is basic, it accomplishes its goals without distraction. The minimalist menus and clear visual feedback make it approachable even for those unfamiliar with the genre. This accessibility, combined with its short runtime and affordable price, makes Unhack an easy recommendation for players looking for a compact, narrative-driven experience that doesn’t demand heavy investment. Ultimately, Unhack succeeds by knowing exactly what it wants to be. It doesn’t aspire to be a sprawling epic or a deeply intricate puzzle game; instead, it delivers a focused, heartfelt experience that merges narrative and interactivity with elegance. Its charm lies in its sincerity—the way it invites players into a futuristic world not to overwhelm them, but to make them think about the relationship between human creators and their digital counterparts. Though its mechanics are simple and its runtime short, the story’s emotional resonance and presentation make it memorable long after completion. Unhack is a reminder that even small-scale games can explore big ideas, offering both warmth and reflection in a sleek, digital shell. Rating: 8/10
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May 2025
A short game with basic but decent voiceover for the AI. Of course, there's no voice over for the protagonist and I am not complaining either. You can probably sense the story from the get-go, so don't expect any surprises if you're a veteran player. Ideally, I'd recommend this game for kids as it's safe (in all ways). The gameplay is smooth and there's a challenge mode as well. An added time limit would have been a nice touch.
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Frequently Asked Questions

Unhack is currently priced at 1.99€ on Steam.

Unhack is currently available at a 50% discount. You can purchase it for 1.99€ on Steam.

Unhack received 262 positive votes out of a total of 305 achieving a rating of 7.95.
😊

Unhack was developed and published by InvertMouse.

Unhack is playable and fully supported on Windows.

Unhack is playable and fully supported on MacOS.

Unhack is playable and fully supported on Linux.

Unhack is a single-player game.

There are 3 DLCs available for Unhack. Explore additional content available for Unhack on Steam.

Unhack does not support mods via Steam Workshop.

Unhack does not support Steam Remote Play.

Unhack is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Unhack.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 January 2026 22:25
SteamSpy data 28 January 2026 02:01
Steam price 29 January 2026 04:48
Steam reviews 28 January 2026 03:51

If you'd like to dive deeper into the details about Unhack, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Unhack
  • SteamCharts - Analysis of Unhack concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Unhack compatibility
Unhack
Rating
8.0
262
43
Game modes
Features
Online players
0
Developer
InvertMouse
Publisher
InvertMouse
Release 09 Jan 2015
Platforms
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