Urbek City Builder on Steam - User reviews, Price & Information

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Urbek is a city building game where you can build your own neighbourhoods: from nightlife district to industrial district. Don't exhaust your natural resources before you have an educated population to build more efficient structures.

Urbek City Builder is a city builder, building and management game developed by Fridus and published by RockGame S.A..
Released on July 13th 2022 is available only on Windows in 11 languages: English, French, Spanish - Spain, German, Polish, Simplified Chinese, Russian, Portuguese - Portugal, Japanese, Korean and Italian.

It has received 1,573 reviews of which 1,427 were positive and 146 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 17.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Urbek City Builder into these genres:

Media & Screenshots

Get an in-depth look at Urbek City Builder through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64 Bit / Windows 8 64 Bit / Windows 10 64 Bit
  • Processor: Intel Core i5-2500k or equivalent
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 770 2GB or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Jan. 2026
Reading other reviews of this game makes me want to completely dismiss the entire city-builder genre and its community. There is something truly new and innovative in this game both in terms of how the dev views and understands what a city is and how they implement the various mechanics to express such views and ideas. A lot of people complain about the restrictions of this game, but I believe there is a serious misconception in those complaints. The various restrictions the game imposes on you are one of the most direct expressions of how the game understands what a city is, and crucially, all mechanics are restrictions, even if they are advertised to provide freedom. Cities: Skylines might seem to have great freedom in its gameplay, but it's still bound by how it inherently views and understands cities. For example, cities in C:S always start with a highway exit in a middle of nowhere, and you can never build a truly transit oriented city, or a mixed use city, or really anything that doesn't look like the United States in that game. No matter what you do, you will build a city with traffic jams and clearly separated zoning, and the end game is always about managing the nightmare traffic. It's an illusion of choice, and in my opinion, that is worse than just implementing said restrictions in a clear and upfront way. So, how does Urbek understand what cities are? A very good early-game example would be miner's houses you unlock alongside the mines. In Urbek, at least until you reach the endgame, the mines themselves do not produce much stuff they are supposed to be mining. Instead, in order to produce any meaningful amount of coal or iron, you have to basically flood the area around the mine with miner's houses. Those houses are terrible for the people living in them, which is made clear by their extremely low happiness score. But you have no choice. If you want a prosperous downtown, you need coal for power and iron for construction. Urbek correctly points out that the mine operations are very labor-intensive, and therefore you need an massive underclass to work in them for your city. Another, a little more humorous example would be the *parking lots*. In this game, the city, not you, decides what gets built where according to its own internal logic. And around the midgame part of its logic starts to include auto spawning parking lots. Basically, as you grow your city your residential area will go through a suburb phase, and in that phase, if you do not provide enough "connectivity" in the area, homes can randomly turn into parking lots to fill in that lack of connectivity. This phenomenon severely limits the density of your city, so if you want to move past the suburb phase and grow the neighborhood into a downtown, in which the game frequently requires certain density to be reached around the building for said building to upgrade, you *need* to get rid of those parking lots by either providing bus service or metro service to the area. Further underscoring the point of this mechanic is the existence of malls. You can build malls in this game, but the malls bring huge negative connectivity in the region, so you either spam like three metro stations around it or you give up and have the entire block next to the mall turned into a huge complex of parking lots. I can go on and on. The police vs anarchists dynamic and the religious neighborhood feature both indicates very interesting angles the dev takes for certain social issues. And all those ideas are surprisingly naturally expressed in the unique game mechanic of Urbek. Almost every restriction is local, while your resource management is implemented globally, so there is always a balancing act going on between the two, the tension, which mirrors the real social tensions present in our real cities between the city-wide planning and the local needs and identities. Urbek understands cities in ways no other city-builder does. No other big names can, in fact. Its UI can be awkward to use at times, and sure it's not the most polished game, but its radical critique of cities and an obvious love for the cities at the same time is something a big studio can never replicate, and that's why we celebrate indie games.
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Oct. 2025
While I DO recommend the game, take a note that it is mostly a puzzle, than a city builder per se. In order to win the map you have 3 paths, which you choose by starting to follow one of them early. For each path for each map there is an achievement ingame. Each map provides unique features, such as in desert you need to water your houses and irrigate desert in order to plant, while on archipelago there is almost no land space, but you get houses that can be build on water and ferries(no bridges!) plus empowered fishing, and so on. Given that houses(and certain other buildings) do upgrade when they have specified needs satisfied in range(square by the way not even circle approx, but a normal square) and that happens instantaneously. Citizens are not present - cars are just for visuals, so you don't need to solve traffic or accessibility problems. Which means you just need to find out proper dispostion of game pieces on a map to "solve" it. Hence why I call it more of a puzzle than a city builder.
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Sept. 2025
This isn't a typical city-builder. Construction is free, demolition is without consequence. Traffic isn't part of the gameplay at all. Instead you place a few base-level building types, and depending on their surroundings, they upgrade on their own. Get enough density and commercial infrastructure around a suburb and it becomes a downtown district. Iron isn't produced by mines, but instead the houses built around them that automatically become homes to miners. If you want a sandbox city builder with ultimate control over your city and its citizens, this isn't the game for you. If you instead want a more puzzle focused game where space quickly becomes a premium and the difficulty level stays consistent, this is the game for you. Urbek doesn't tick all of the boxes for city builder lovers. It's best as a supplement to an existing catalog of games. Where almost all others fail to maintain a level of difficulty as you get sufficiently large enough, Urbek succeeds and thrives. Getting all the buildings unlocked on smaller maps is properly difficult. If that's the challenge you find missing from other games, this is the one for you.
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July 2025
Well I put a positive review because the game is fine, but for me it's not really a city builder. I asked a refund because it's not for me. I see this as a little puzzle game where you have to place buildings to create synergy to develop differents biomes. Construction is intantaneous, and destroy existing buildings cost nothing, there is no transport or traffic to manage.
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April 2025
I don't often write reviews but I thought this one was worthy of one. This is less of a city builder, like cities skylines and more of a puzzle wrapped up in a city builder. Its incredibly enjoyable, there is a difficult algorithm to balance the different resources. There are additional twists on the mechanics based on what map you play which massively mixes up the game play and keeps it fresh. (e.g. food is harder in desert, everything costs wood in the rain forest and you start to run out of trees - so its a race) The art style is cute and enjoyable but if your looking for aesthetic and good city layouts you might be looking at the wrong game. The amount of time i have played it makes it worth the normal price
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Frequently Asked Questions

Urbek City Builder is currently priced at 17.99€ on Steam.

Urbek City Builder is currently not on sale. You can purchase it for 17.99€ on Steam.

Urbek City Builder received 1,427 positive votes out of a total of 1,573 achieving a rating of 8.63.
😎

Urbek City Builder was developed by Fridus and published by RockGame S.A..

Urbek City Builder is playable and fully supported on Windows.

Urbek City Builder is not playable on MacOS.

Urbek City Builder is not playable on Linux.

Urbek City Builder is a single-player game.

There are 2 DLCs available for Urbek City Builder. Explore additional content available for Urbek City Builder on Steam.

Urbek City Builder does not support mods via Steam Workshop.

Urbek City Builder does not support Steam Remote Play.

Urbek City Builder is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Urbek City Builder.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 03:20
SteamSpy data 24 January 2026 07:22
Steam price 28 January 2026 20:50
Steam reviews 28 January 2026 11:46

If you'd like to dive deeper into the details about Urbek City Builder, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Urbek City Builder
  • SteamCharts - Analysis of Urbek City Builder concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Urbek City Builder compatibility
Urbek City Builder
Rating
8.6
1,427
146
Game modes
Features
Online players
29
Developer
Fridus
Publisher
RockGame S.A.
Release 13 Jul 2022
Platforms
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