I picked this game up because NOVA DRIFT released a steam announcement down the line and was like "Oh yeah there's this game that I like called UTOPIA MUST FALL you should check it out or something idk" (not the exact words), and yeah. I was hooked. Immediately. I feel like this game was made for me. It's a kind of game I *like* and I can't explain why. Anyway, it's not a long game, nor do you make progress between runs. it is a Roguelike. Most runs don't last long, and I'm enjoying it as a timewaster. Sometimes it's nice to just have a game I boot up and play for a bit when I don't know what to do. It's a pretty neat looking game. Surprisingly, everything feels rather clear. I kinda know what everything is going to do at a glance, once I've seen an enemy before. There's like, three "Playstyles"? Three major upgrade routes, two of those are secret. You'll figure it out, I'm sure (check the challenge guide if you want it spelt out), I don't think there's an upgrade that feels useless either? It's all pretty good, there's just things you need NOW and things you can have LATER. Keep in mind, there's no winning as far as I must know. My longest run so far is about day 36, sitting at around 861,641 score. I ran down to my final 9 tactical missiles, and then that bastard Purple Nullifier Rift That I Hate appeared and single handedly handicapped me so hard it killed the run. I nod, knowing it was a good run. This part of the 'review' is the nerd shit I like to do. It's not a needed read, since all you really need to know is "Short, fun, it wasn't designed for you to win. Utopia Must Fall. Nice sound design, nice music that's fitting. Nice aesthetics. Do you like a good time waster and wanna kill some time now and then? You can do a lot worse. That being said, there's a few things that could do with some tweaking. Some enemy squadrons immediately kill runs based on build or RNG, those little spinny projectiles that cna't be destroyed with coilgun rounds? Hate those things, though I understand their purpose, without nuclear missiles you're locked with some randomness whether or not you can deal with them. Most of my runs die because of those things. Still a good game though." But! if you do like nerd shit, and enjoy people thinking waaaay too deep about games, I hope you enjoy! My FAVOURITE thing about this game? It's the tone. I was expecting some arcady music, something high octane or something. What I got was... Actually a very quiet soundtrack, and a game that, in my opinion, does a fantastic job at conveying scale and desperation with so little. It starts, showing you a landmark you'll recognise, and the name of a city. Then it zooms out, you see vehicles flying around in the sky, floating past said landmark, then you see the structures in the background. Structures that dwarf the landmarks we know so well. ANd then structures that dwarf *those* structures. And then you see the cannon. The cannon looks, small, compared to the city. I wonder how big it must be compared to your average person. Or, hell, the landmark in the city. It makes a constant, distant echo as it fires. You land a few coil-rounds in a hostile ship passing by, a faint explosion. Currently, the gun is only firing about 600 RPM. The first waves aren't too bad, just a few asteroid chunks here and there. Some formation fighters. A centipede or two. You survive the first day, "APOCALYPSE AVERTED!" the game informs you. You get your first upgrade, buying EMERGENCY STOCKPILE - three nuclear warheads from an international arms market. The screen zooms out a little. More invaders show up. The days keep passing. You get multiple upgrades from performing well. Your coilgun fires an extra 300, 600, more rounds. Maybe your shield fires off extremely dangerous electric arcs at nearby enemies or hostile projectiles. Perhaps your city is producing one nuke every 2 days. Or one every day, maybe two. Maybe you have a watch tower or two sitting outside the city, providing covering fire to keep the city safe. The first week passes. The screen has zoomed out a lot by now. You go to buy a stockpile, you can't. The option is greyed out. "Unavailable. The International Arms Markets have been destroyed." That's when my favourite track plays, "Re-Evaluate Your Priorities." How many cities are still standing, I wonder? Is this the only one thats left? I mentioned the distant, echoing sounds of the coil-cannon. Your second week, by now it's probably firing 1,200 RPM from multiple barrels. maybe it's firing over 2000, modified to fire Cobalt projectiles. Did you ever wonder how loud it must be, down there? To hear that thing firing, for minutes on end? Days? Weeks? Months? You've lost a few runs by now, you're better. You're in your third week. The music shifts again. "APOCALYPSE ADVERTED" Displays a different message. Was it meant to be like this? It's going to be okay. By now, the enemy waves are relentless. Tough. You'll barely be scraping by - even with your management of nuclear warheads. if you have them at all. You accepted a long time ago that Quantity is far better to Quality, your nuclear warheads were downsized some time ago - a trade off you had to accept. You're making two per day, and it doesn't feel like enough. Four weeks in, or more. I was making four per day, downsized to the (relatively) small explosion size of most enemy projectiles. At this point, it's a glorified "Desperate Attempt to Parry enemy projectiles to set off a chain reaction." Four upgraded watch towers sit around my city, lighting up the skies above with laser fire and nuclear explosions from destroyed enemy munitions. An explosion grazes the top of the city. I lose a few million from the already dwindled population, I sit at about 16,000,000 from the original 70,000,000. Just a few days ago, a rift absorbed enough nuclear energy to spawn a bunch of space-anenome that ate tens of millions of citizens within seconds. It took me about 10 missiles back to back to clear that group in a panic. But the day is cleared. I see the upgrade screen, nothing left. Just citizens proposals. I write them off, as always. I laugh, seeing the last upgrade presented to me. I just want to tell you good luck, we're all counting on you. The music changed again. The game and I have an understanding. It was a long, arduous struggle. But Utopia Must Fall.
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