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Valkyria Chronicles™ on Steam

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The critically acclaimed Valkyria Chronicles is now available on PC in 1080p True HD, including all previously released DLC!

Valkyria Chronicles™ is a anime, strategy and turn-based game developed and published by SEGA.
Released on November 11th 2014 is available on Windows, Steam Deck and Steam Machine in 2 languages: English.

It has received 10,842 reviews of which 9,649 were positive and 1,193 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 19.99€ on Steam, but you can find it for 4.70€ on Eneba.


The Steam community has classified Valkyria Chronicles™ into these genres:


Here is the detailed breakdown of supported languages for Valkyria Chronicles™:

UI Subtitle Audio
English
Japanese

Media & Screenshots

Get an in-depth look at Valkyria Chronicles™ through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista/Windows 7
  • Processor: Intel Core2 Duo @ 2.0GHz (or equivalent)
  • Memory: 2 GB RAM
  • Graphics: NVIDIA GeForce GTS 240 (or equivalent)
  • Storage: 25 GB available space
  • Additional Notes: Microsoft no longer supports Windows 10 or older versions

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

44 hours played
Sept. 2026
If you told me even a couple years ago that I'd fall in love with an anime-ified spin on a WW2 tactics game, I'd ask what the hell you're smoking and then ask for a hit of it after. It sounds quite ludicrous when worded like that. And yet, here I am writing a review for Valkyria Chronicles. My god, this game is incredible. I was already a sucker for tactics games, but Valkyria implements plenty of unique designs and changes to the tactics formula that help it stand out as a crown jewel among its peers. It's easily worth the $22 CAD asking price, and then some. I haven't finished playing the game yet (doing chapter 10 right now), but I needed to get out all my thoughts on this masterpiece Where other tactic games keep you held up high in the air as an omniscient commander guiding your units' every move, VC opts to introduce a new element: letting the player take direct control of the character. Instead of watching a unit move to a spot of your choosing, you gotta guide them yourself! Dodging everything manually, free from the limitations of a grid-based movement system. Of course, that also allows VC to incorporate real time hazards into the mix. Suddenly, staying out of range of units isn't enough. Trying to run by an enemy, god forbid a tank of some kind, will get you shot a LOT. Potentially fatally if you're not crouched behind cover. And watch your feet for trip mines or other hazards. And if a character falls in combat, and you can't rescue them, they're gone forever. The game has a master list of recruits to choose from so you're not left struggling for your life with the few "mandatory" units at your disposal, but the new recruits may not always be good as the previous soldiers you were used to... You can abuse the real-time systems against the enemies as well, but they can really ♥♥♥♥ you up if you play carelessly. You can mitigate bad decisions or empower good ones with orders as well, such as damage increases, immediate healing, or sniper fire, to really integrate the player into the combat space as a commander. It just feels... right. The developers had a vision, and they capitalized on that vision masterfully. You don't just feel like an observer, you feel like a true combatant in the war. Presentation is really stand-out and one of the main attractions to the game. It isn't entirely unfair to call the visual design of Valkyria Chronicles a work of art. The main menu where you can engage with each scene and battle scenario is formatted like a war journal or something in that vein, and a lot of the game is presented with a very scratchy, water-colored aesthetic to it (which is quite fitting with Welkin as a main character due to his artistic skill). The whole game is framed as this retelling of the war, only captured through photos, sketches and old battle maps. Although, there are moments where the presentation can falter randomly. Janky animations that take you out of the scene when a character does an action and then snaps back to an idle position. But instances like that are few and far between, and they do little to really harm the overall visual masterclass that is VC. The story and setting is where this game rocks the most. Despite the game's occasional light tone and jovial moments, it does not shy away from exposing the true horrors of a mass scale war. Senseless killing, destruction, subterfuge, uprooting the lives of many ordinary people who just wanted to be in peace. Soldiers come together out of pure necessity, not out of any true passion to fight for their country. That ragtag feeling is one of Valkyria Chronicles' greatest strengths, as the characters are immensely relatable for just being average people. There are elements of crazy super-soldiers or legendary heroes or whatever in the story, but you will notice the severe lack of OP firepower as the game processes. Your team is just a group of regular people forced to fight a war heavily skewed against them. Even with some characters boasting accolades and parental fame behind them, they are barely a step above the regular riff-raff. The way this story meshes with the gameplay is why I love VC so much The audio mixing is one of the weaker aspects of the game, as sad as it is to say. One such part that I have issue with is the voice acting, which is rather hit or miss. In some cases, you have people like Laura Bailey voice acting Isara, and that's pretty good. But then some characters like many of the recruit units have some pretty awkward and unnatural dialogue. It was as if the dubbers were told to spit everything out as quick as possible, with no natural flow into new lines. Either that, or the dubbers weren't directed on what emotion to inject into a scene, leaving characters talking way too calmly given the circumstances. Another issue that is totally just a nitpick is the sound effects for the weapons of war being rather weak and flimsy. The audio (and especially the music) can be really good at times, but its something I've noted as a bit of a failing. Still, considering that this is maybe the biggest detractor from Valkyria Chronicles, speaks volumes about how quality this game is. One other issue that I think needs mention enough for its own little section. There is this... bug? I've only encountered it after tabbing out and tabbing back in, but the game animations seem to slow down. Like, everything is clearly playing at a slower speed than intended, while the audio plays back at normal speed. In a menu or dialogue, its not that serious. In gameplay, it slows everything down to a crawl. It becomes way harder to play the game. I don't know if this is a me problem or what, but its something to keep in mind. No alt-tabbing if you want to avoid this. I always fear that I'm too positive in a lot of my reviews. Maybe it's because I can see the intent or good aspects of bad systems, or I'm not as hung up on smaller failings or whatever. I'm not really sure. But man, Valkyria Chronicles is a game that I have nothing but praise to shower it in. It can have an occasional hiccup or two, but this game is otherwise one of the best tactics game's I've ever played. I know this is just a remaster of the original PS3 title, and maybe its a worse product compared to that original version. But as someone who is completely uninitiated, I feel like this is a great entry point
148 hours played
June 2026
A true classic that is showing its age. The turn-based/real-time combo is unique and fun. A lot of QoL issues keep this from being a masterpiece. Weird terrain hitboxes, the inability to speed up the enemy's turn, lack of difficulty scaling, awful rating system, little replay value, to name a few. The rating system in particular detracts from the overall experience of the game. It's sole criteria is the number of turns it takes to finish the mission, meaning that to achieve the highest rank you must rush through every mission as fast as possible. Much of the joy of strategizing solutions is lost when only scout rushing is viable. You'll get more enjoyment from the game if you ignore the rating system entirely. The game requires two full completions to 100% and the campaign gets a little tiresome the 2nd time around. The optional skirmishes you unlock are simply identical or slightly easier versions of their campaign counterparts, when initially unlocked. They are the meat and potatoes of New Game+ in my opinion, as you then unlock the hard and expert difficulties. These are a lot of fun and are new twists with greatly increased difficulty that is sure to put your endgame arsenal to work. Sadly, the campaign missions are identical to the first go around and are total bore fests, compounded by the fact that you can't speed the enemies turn in any way. Don't let my criticisms put you off from this game, it really is fantastic and there is a lot of fun here. I again suggest anyone playing this for the first time to ignore the rating system entirely, it's a poor design choice that robs the game of a lot of its enjoyment. Having completed it, I doubt I'll ever revisit it other than to remember it fondly and check out the other installments of the series.
40 hours played
June 2026
A damn masterpiece for as long as it's the only game you can play. If it was the only title I had on a PS3 back in 2008 I'd love it, I'd replay the hell out of it, I'd think about it at school and strategize the hell out of it. Unfortunately, back in 2008 I was obsessive about Tibia, not this, and I can only imagine how much more fun I could be having rn. If you take your time and experiment instead of searching for a cheese solution for every level - bravo. Me on the other hand - I tried that, got bored, returned 2 years later and maxxed Alicia to steamroll the rest of the game. PS. I wish the story was a bit darker at times, like Muv-Luv. I liked the ending but the war itself wasn't tragic enough. Also, Japanese > English dub.
33 hours played
June 2026
This game was the main reason I held onto my PS3 for so long. I played it through twice on the PS3 and am going through my third now on the PC. I love the art and tactical combat. The story is nice, but by no means a selling point. Unit progression feels good as you go through the campaign, and it's fun to replay the skirmishes to see how efficiently you can beat them. The characters have enough personality to make it sting if you let them die permanently in battle.
39 hours played
April 2026
A great mix of visual novel and turn-based strategy game with a twist, topped off with a unique and charming art style. The game does a great job of portraying a war, your actions and consequences in it, all while integrating your own squads’ development alongside the bigger picture. Your soldiers, other than the main cast, get their own codex-like entries as you play and can die permanently if you aren’t careful, adding to the weight of your combat decisions. Each soldier is unique with their own personality that affects their own abilities as well as when working with other soldiers. This, packaged with a 3rd person perspective, adds a nice change to the turn-based genre. Pros Great story, art, soundtracks, voice acting, a likeable cast, a unique twist on turn-based combat, real options with customisation and upgrading, great missions and opportunities to use unconventional tactics. Marina has yet to miss a headshot! Cons Can be a bit fuzzy on higher resolutions but you get used to it, UI is clunky, tank movement is clunky, some audio bugs if you play too long, auto mantle can get you killed (better to be aware around climbable objects), some inconsistent difficulty in later missions which end up being more of a puzzle to solve rather than being tactical, ranking system is terrible so ignore it and play the way you want, you can always grind experience if you feel under levelled. Overall, a unique game in the genre that is worth playing through for the story and solid gameplay. DLCs are included in the bundle and offer more content and weapons to add to the experience. Some tips would be to check guides if you get stuck on certain missions, be aware of sandbags, they are your greatest enemy, keep deploying your main cast for extra CP, and be aware that objectives can change mid-mission. Cheese the enemy spawn system for difficult missions. I hope that SEGA ports the remaining games for PC.

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Frequently Asked Questions

Valkyria Chronicles™ is currently priced at 19.99€ on Steam.

No, Valkyria Chronicles™ is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, Valkyria Chronicles™ received 9,649 positive votes out of a total of 10,842 achieving a rating of 8.66.
😎

Valkyria Chronicles™ was developed and published by SEGA.

Yes, Valkyria Chronicles™ is playable and fully supported on Windows.

No, Valkyria Chronicles™ is not playable on MacOS.

No, Valkyria Chronicles™ is not playable on Linux.

Yes, Valkyria Chronicles™ is playable and fully supported on Steam Deck.

Yes, Valkyria Chronicles™ is playable and fully supported on Steam Machine.

No, Valkyria Chronicles™ does not support VR.

Valkyria Chronicles™ is a single-player game.

No, Valkyria Chronicles™ does not currently offer any DLC.

No, Valkyria Chronicles™ does not support mods via Steam Workshop.

No, Valkyria Chronicles™ does not support Steam Remote Play.

Yes, Valkyria Chronicles™ is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Valkyria Chronicles™.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 October 2026 06:57 UTC
SteamSpy data 26 October 2026 06:07 UTC
Steam price 27 October 2026 04:01 UTC
Steam reviews 20 October 2026 21:53 UTC

If you'd like to dive deeper into the details about Valkyria Chronicles™, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Valkyria Chronicles™
  • SteamCharts - Analysis of Valkyria Chronicles™ concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Valkyria Chronicles™ compatibility
Valkyria Chronicles™ PEGI 16
Rating
8.7
9,649
1,193
Game modes
Features
Online players
38
Developer
SEGA
Publisher
SEGA
Release 11 Nov 2014
Platforms
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