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Vector on Steam - User reviews, Price & Information

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Vector is an exciting, arcade-style game featuring you as the exceptional free runner who won’t be held down by the system. In this totalitarian world freedom and individually is nothing more than a distant dream. But the heart of a freerunner is strong, and so you break free.

Vector is a parkour, action and indie game developed by and published by Nekki Limited.
Released on December 03rd 2013 is available only on Windows in 23 languages: English, French, Italian, German, Spanish - Spain, Portuguese - Portugal, Turkish, Russian, Arabic, Czech, Danish, Dutch, Finnish, Greek, Japanese, Korean, Norwegian, Polish, Portuguese - Brazil, Simplified Chinese, Swedish, Thai and Traditional Chinese.

It has received 1,213 reviews of which 1,077 were positive and 136 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 5.99€ on Steam.


The Steam community has classified Vector into these genres:

Media & Screenshots

Get an in-depth look at Vector through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista, 7, 8
  • Processor: 1.6 GHz
  • Memory: 1000 MB RAM
  • Storage: 300 MB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Aug. 2026
Vector is a side-scrolling action game built around the speed, precision, and visual spectacle of parkour. Developed by Nekki and published by Nekki GmbH, it takes a relatively simple runner concept and gives it a distinctive personality through fluid character animation, an oppressive dystopian setting, and stages designed around maintaining momentum. Instead of concentrating on conventional fighting or complicated exploration, the game makes movement itself the primary challenge. Running across rooftops, jumping between structures, sliding beneath hazards, and vaulting over obstacles become the foundation of an experience where a few seconds of hesitation can separate an elegant escape from failure. The story establishes a fitting reason for the constant forward movement. The protagonist exists in a bleak totalitarian society where individuality has been suppressed and citizens are expected to conform. After deciding to break away from this controlled existence, he becomes a fugitive pursued by an authority figure determined to bring him back under control. The narrative is intentionally uncomplicated, but its themes complement the mechanics effectively. Every stage represents another attempt to remain free, so the player's continuous movement feels connected to the protagonist's struggle rather than being an arbitrary excuse for another obstacle course. Vector distinguishes itself most clearly through its parkour animation. The characters are represented largely as silhouettes, yet their physical movements contain an impressive amount of personality. Running has a convincing rhythm, jumps carry an appropriate feeling of momentum, and vaults, slides, rolls, and acrobatic maneuvers transition naturally when performed correctly. This visual fluidity makes successful sequences enjoyable to watch as well as play. A perfectly executed stretch of obstacles can resemble a choreographed parkour performance, rewarding the player with the satisfaction of seeing multiple actions connect without an obvious interruption. Controls are deliberately accessible, but performing actions at the correct moment requires practice. The challenge does not come from memorizing a large number of complicated commands. Instead, players must recognize upcoming obstacles and decide when to jump, slide, accelerate, or execute an appropriate parkour technique. Performing an action too early or too late can break momentum and give the pursuing hunter valuable time to close the gap. This creates a useful distinction between understanding how the game works and actually becoming skilled at it. The stages are consequently more interesting than ordinary endless-running environments. They function as carefully constructed movement courses with specific opportunities for different parkour techniques. Initial attempts may involve mistakes as players discover the correct route and timing, while repeated attempts gradually reveal a smoother sequence. Once a course becomes familiar, the experience changes from uncertain reaction into practiced execution. This progression is one of Vector's strongest qualities because improvement is immediately visible through the protagonist's increasingly uninterrupted movement. Being chased adds urgency to this level design. The pursuer is not merely a decorative part of the background but a constant reminder that losing momentum has consequences. A poorly timed maneuver can reduce the distance between the characters, while a clean series of actions helps preserve the protagonist's lead. The mechanic works especially well with the dystopian premise because the player is never supposed to feel completely comfortable. Freedom is always slightly ahead, while the authority trying to reclaim the fugitive remains dangerously close behind. Hunter Mode provides additional variety by reversing the familiar relationship. Rather than playing exclusively as the escaping runner, players can experience the chase from the opposite perspective and pursue targets themselves. Catching opponents and using a taser changes the objective from creating distance to eliminating it. Although this mode still relies on the same fundamental movement system, the reversal gives the familiar mechanics a different purpose and helps prevent the overall package from feeling entirely one-dimensional. The visual presentation remains one of Vector's most recognizable elements. Dark silhouettes are contrasted against urban backgrounds, creating a clean appearance that keeps attention focused on movement. The lack of detailed facial features is rarely a disadvantage because the protagonist expresses himself primarily through physical action. The art direction also helps obstacles remain readable while the player is moving quickly. Instead of overwhelming the screen with unnecessary visual information, the environments generally provide enough architectural detail to establish an urban atmosphere while leaving the important routes and hazards understandable. Vector also encourages replaying stages rather than treating completion as the only objective. A successful run can still contain mistakes, inefficient movements, or missed opportunities, giving players reasons to return and perform better. Steam Achievements further support this completion-oriented approach. The PC version also offers controller support, which is particularly suitable for a movement-driven action game. Its modest hardware and storage requirements make it accessible even on relatively limited systems, while support for numerous interface languages broadens its accessibility. The game's focused design also produces its most obvious limitations. Players who dislike repeating stages or improving previously completed runs may find the structure repetitive after extended sessions. The story establishes an interesting world but remains more of an atmospheric framework than a deeply developed narrative. Anyone expecting extensive dialogue, complex characters, or detailed explanations of the dystopian society may therefore be disappointed. Vector is fundamentally concerned with the feeling of escaping that society rather than extensively explaining it. There can also be frustration when a small timing error interrupts an otherwise excellent run. Because smoothness is such an important part of the appeal, mistakes can feel particularly noticeable. Nevertheless, this demanding timing is also responsible for much of the satisfaction that comes from eventually mastering difficult sections. The game works best for players willing to accept repetition as part of the learning process. Overall, Vector remains an engaging example of how a straightforward concept can become memorable through strong execution. Its parkour animations give ordinary platforming actions unusual elegance, while the chase structure supplies urgency and the dystopian premise gives the constant running thematic purpose. Hunter Mode, achievements, controller support, and replay-focused stages add worthwhile substance around the central movement system. It is not a particularly deep narrative experience, nor does it constantly reinvent its mechanics, but it understands the pleasure of maintaining momentum and performing a complicated route cleanly. Players who appreciate parkour, reaction-based platforming, repeated mastery, and visually satisfying movement should find plenty to enjoy. Rating: 8/10
14 hours played
July 2026
8/10 Good game. Thanks, Nekki, for releasing this game for PC. I played this game on my phone (the free version) 11 years ago and beat it nine times. The gameplay is okay (sometimes the controls don’t respond quite as quickly), the soundtrack is good (well, there are only two songs in total across all levels, plus the main menu theme), and the graphics have a simple, nostalgic feel. I played this game on Linux using Proton Experimental (that’s the only Proton version where the sound works), and please set the launch option to “Launch in Window.” Otherwise, the screen will flicker and you won’t be able to return to the desktop (unless you hold down ALT+F4 or force the PC to shut down). Total and a message to Nekki: Anyway, thanks for re-releasing it on PC, Nekki. It’s great to play a mobile classic with cloud save support (the mobile version doesn’t have that, if I remember correctly). But I have two questions (and I don’t know where to ask them): Could you please release “Shadow Fight 2 Special Edition” (or a “Complete Edition”) for PC? And could you please also release your older games on GOG? I’d really love to play your games on that platform as well.
17 hours played
April 2026
What a blast to replay a childhood favorite on PC. This Steam version is essentially the same as the original mobile game, but with one major improvement: you can unlock and buy every parkour move without the frustrating mobile grind. Speaking of parkour and its gameplay, the movement has a great sense of collision and momentum. You truly feel the impact when you hit a wall. Thanks to the realistic animations and the brief movement timeout, a mistake actually feels heavy by disrupting your flow. And because of that, mastering the levels and getting all three stars feel rewarding rather than grindy. The presentation remains a highlight. The silhouette art style against the detailed backgrounds still looks great, and the "Downtown" theme is as catchy as ever. However, keep in mind that since this was originally a mobile title, the gameplay is very straightforward. Don’t expect deep mechanics like a skill tree, complex items, or an intricate story. It’s a pure, simple experience. Most people will probably pick this up for the nostalgia like me, but even if you’ve never truly played the original, I can still recommend it. Vector remains a simple but fantastic parkour game.
2 hours played
March 2026
dont be fooled by my play time. i pirated the game then bought it. so yaahoo. i actually have 13 hours on this game. anyways this game is awesome. completed classic mode, life is good. but hunter mode bonus 1-1 showed up. he was impossible to beat. so my wife and 2 chlidren left me actually fix hunter mode bonus 1-1 nekki sad emoji
1 hours played
Oct. 2025
pretty good port of the game! pisses me off sometimes, but pretty good! also please update this port to the new remastered version i beg you

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Frequently Asked Questions

Vector is currently priced at 5.99€ on Steam.

No, Vector is currently not on sale. You can purchase it for 5.99€ on Steam.

Yes, Vector received 1,077 positive votes out of a total of 1,213 achieving a rating of 8.42.
😎

Vector was published by Nekki Limited.

Yes, Vector is playable and fully supported on Windows.

No, Vector is not playable on MacOS.

No, Vector is not playable on Linux.

This information about Vector is not available yet.

This information about Vector is not available yet.

No, Vector does not support VR.

Vector is a single-player game.

No, Vector does not currently offer any DLC.

No, Vector does not support mods via Steam Workshop.

No, Vector does not support Steam Remote Play.

Yes, Vector is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Vector.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 29 August 2026 22:30 UTC
SteamSpy data 04 September 2026 03:56 UTC
Steam price 11 September 2026 18:43 UTC
Steam reviews 11 September 2026 04:03 UTC

If you'd like to dive deeper into the details about Vector, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Vector
  • SteamCharts - Analysis of Vector concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Vector compatibility
Vector
Rating
8.4
1,077
136
Game modes
Features
Online players
6
Publisher
Nekki Limited
Release 03 Dec 2013
Platforms