VIVIDLOPE on Steam - User reviews, Price & Information

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Rapid gravity arcade action! Dash! Spin! Slam! Paint!

VIVIDLOPE is a arcade, puzzle and 3d game developed and published by Jaklub.
Released on May 19th 2023 is available only on Windows in 2 languages: English and Japanese.

It has received 388 reviews of which 383 were positive and 5 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.75€ on Steam.


The Steam community has classified VIVIDLOPE into these genres:

Media & Screenshots

Get an in-depth look at VIVIDLOPE through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: 64bit Intel compatible Dual Core CPU
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics Card
  • DirectX: Version 11
  • Storage: 1 GB available space
  • Sound Card: Integrated Sound Card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2026
Dash and Bash Cute and oddly challenging action-puzzle game. The goal is to simply to color the tiles on the level as you try to avoid enemies along the way. While the objective is quite simple in nature, Vividlope shakes the formula enough with new rules on top, so the gameplay loop itself never gets old. Visually speaking, Vividlope pays homage to the style certain games used back in the Dreamcast, early PS2-PSP era—Chu-Chu Rocket! and Super Monkey Ball instantly came to my mind while playing. Pastel colors, abstract backgrounds and most importantly, a cute-looking mascot. You can also say this game pays tributes to the early, more optimistic Y2K aesthetics. A visual language mostly defined by the promise of a brighter, more connected, clean digital future: The Dawn of the New Millennium. Suffice it to say we're long past that era, but Vividlope still manages to encapsulate this style effortlessly all these years later. As the game progresses the difficulty naturally begins to ramp up, but how does Vividlope creates challenge specifically? Throw everything at the player! Let me explain. Vividlope starts off tame, maps are easy to navigate, the enemy spawn rate is low, rules are simple—you'll be having the best of times filling tiles. The difficulty steadily scales and by World 7, the issue becomes immediately noticeable. Most levels are tightly designed with not much room to improvise or rather move freely, now add enemies that move within the same confined space as you but also have the evident advantage of well, being your enemies. There are ways to fight back at them, weapons occasionally drop to deal with annoying foes or quickly fill tiles depending on what weapon you pick up. The trick lies in knowing when to use each weapon more effectively, even though their main purpose is just to defeat enemies—you'll be hard pressed to find a creative use for each one. The main characters resemble rabbits, so it would only be logical for them to have the ability to jump — which they unsurprisingly can. A forward leap only goes over one tile, though you can also jump in eight different directions. Jumping as a mechanic is strange as is one of the main mechanics that you'll find yourself using a lot, even though doesn't feel like it is necessary in order to complete most levels. Certain hazard do require it, such is the case with tiles that disappears once you step on it. But otherwise and for what I've experienced, jumping is not strictly necessary to progress in the game. However, it becomes an incredibly more important ability once you get that itch to complete each level with a perfect rank or then again, simply jump over an undesirable obstacle. Enemies on their own are easy to predict and avoid, but in larger groups they become near impossible to manage. The spawn rate seems to increase significantly in later levels, often causing enemies to pile up faster than you ever eliminate them. It is hard to tell whether the difficulty was well balanced or not, which feels strange since the level design seems to be hinting towards a more reasonable and fair challenge. Perhaps, and I may be speaking out of turn here but the focus should've lean more towards puzzle-solving more than action. Designing stages with an already pre-established enemy placement would've been much better than randomly throwing them on the map. There's also an Easy difficulty toggle in case you're having a hard time with one of the levels. The cozy and bubbly aesthetic is often at odds with itself and doesn't always manage to find a cohesive sweetspot with the gameplay, especially towards later levels. This is subtle earlier on in the game, but as you may already know, it becomes much more noticeable to the point it could be even considered an objective flaw. The soundtrack is largely responsible for shaping this nuance with an often frantic experience. Don't get me wrong, this is a great OST, but the game doesn't let it breathe enough. Easy difficulty might have alleviated most of what I've been saying, but I'm incredibly stubborn so I never switched. Despite everything, Vividlope still oozes a lot of charm on its own, I can't bring myself to completely dislike it but feel that there is untapped potential with this concept.
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Jan. 2026
This game would be perfect as an arcade cabinet, but I'm kind of glad it isn't, because if it was, I would go broke playing it.
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Jan. 2026
Vividlope is super chill. It's an easy game to pick up and play for a few minutes. There are a wide variety of levels, which keeps the simple arcade-style gameplay fresh. Outside of story mode, there is also an "endless" mode. I have cleared almost every stage on normal difficulty. Two stages remain that, up to now, have proven particularly challenging. I love the aesthetics. It captures perfectly the kind of look that could be found in the very late '90s and early '00s. Vividlope would not look out of place on the Sega Dreamcast right beside something like ChuChu Rocket! (the exclamation point is part of the title). Highly recommended for folks who appreciate the art style and like arcade action-puzzle games.
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Aug. 2025
Very good puzzle-arcade where getting S scores finds that sweet spot between planning and improvisation with a touch of action. Movement seems trivial initially but you'll need to start mastering its nuances to extend your combos and get to perfect scores very quickly. Aesthetically it nails the Y2K/Frutiger Aero era - this could have been a Dreamcast game.
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May 2025
Buy this game for the cute bnnuy Stay for the perfect arcade kino sexperience
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Frequently Asked Questions

VIVIDLOPE is currently priced at 9.75€ on Steam.

VIVIDLOPE is currently not on sale. You can purchase it for 9.75€ on Steam.

VIVIDLOPE received 383 positive votes out of a total of 388 achieving an impressive rating of 9.06.
😍

VIVIDLOPE was developed and published by Jaklub.

VIVIDLOPE is playable and fully supported on Windows.

VIVIDLOPE is not playable on MacOS.

VIVIDLOPE is not playable on Linux.

VIVIDLOPE is a single-player game.

VIVIDLOPE does not currently offer any DLC.

VIVIDLOPE is fully integrated with Steam Workshop. Visit Steam Workshop.

VIVIDLOPE does not support Steam Remote Play.

VIVIDLOPE is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for VIVIDLOPE.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 25 April 2026 14:00
SteamSpy data 28 April 2026 04:09
Steam price 29 April 2026 12:50
Steam reviews 27 April 2026 11:55

If you'd like to dive deeper into the details about VIVIDLOPE, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about VIVIDLOPE
  • SteamCharts - Analysis of VIVIDLOPE concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck VIVIDLOPE compatibility
VIVIDLOPE
Rating
9.1
383
5
Game modes
Features
Online players
2
Developer
Jaklub
Publisher
Jaklub
Release 19 May 2023
Platforms