Formula Legends on Steam - User reviews, Price & Information

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From the golden age to the modern era, race through time in Formula Legends. Master reimagined circuits, command legendary cars, and chase glory across decades of motorsport history. A love letter to Formula racing, where speed, skill, and strategy define the champion.

Formula Legends is a racing, sports and arcade game developed and published by 3DClouds.
Released on September 18th 2025 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Arabic and Dutch.

It has received 835 reviews of which 693 were positive and 142 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 9.88€ on Gamivo.


The Steam community has classified Formula Legends into these genres:

Media & Screenshots

Get an in-depth look at Formula Legends through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10
  • Processor: Intel i5 - 6600K AMD Ryzen 3 3100
  • Memory: 8 GB RAM
  • Graphics: GTX 780 or AMD RX 480
  • DirectX: Version 12
  • Storage: 6 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2026
TLDR Good with a controller, great with a wheel General comments This review is relevant as of the 1.4 patch. This game is an arcade racer with chibi-style graphics and, surprisingly, many sim elements (chibisim?) that blend together really well to make a good racing game that is well worth the money. Nevertheless, the game has its idiosyncrasies, especially in the way controllers work. This means that I can't recommend it unreservedly if you play with a controller. Despite the oddball controller behaviour (more on this later), it's a really fun game. If you're an F1 fan and enjoy driving games, I would strongly recommend it. The review will look at the game in three ways: The good, the bad and the meh. The good The setting This is an unlicensed game, which means that you won't see real team names, driver names, or fully accurate liveries. Nevertheless, you will know who Luis Hammerton is, just as you will recognise (my personal favourite) Batteri Voltas . The Spoonerist puns are real. There are mods available which give you accurate driver and team names, as well as more accurate liveries. Despite the lack of licensing and the chibi aesthetic, the game captures the feel of the different generations really well. The performance of the cars is clearly different between eras, while the graphics filters (which you can change to your preference) give a clear visual identity to each period. The time settings also serve as the backbone to the story mode, which takes you through each generation while also serving to unlock recognisable cars and drivers for the next era. I chose to do the story mode in time order. I've not yet finished the career mode at the time of writing - I'm just starting the '90s - which should give you some idea of the considerable amount of single-player content. I'm 20-odd hours in and haven't yet touched a DRS button. The on-screen display widgets for information like gear, speed and revs also reflect the era, with more modern seasons using more modern graphical conventions. You have to turn many widgets on in the options. This is a really nice visual garnish which reflects the devs' commitment to a rounded game - they didn't have to do it. The tracks There are an increasing number of tracks available as the game progresses. You start with a limited number of 'classic' tracks - Spa (Ardennes GP), Silverstone (Old Prestige GP), Monza (Temple of Speed GP), Dark Forest (Nürburgring Nordschleife) and Monaco (Riviera Streets). As the game isn't licensed, the tracks all have slightly different layouts to their originating designs. However, they are very well laid-out and more than simply resemble the tracks they emulate, really capturing the 'feel' of the originals. I really like the legacy Monaco track - it's wicked fun going as fast as you possibly dare on a claustrophobia-inducing street track with raised pavements that will punt you into the wall the moment you get too greedy. Bravo to the devs for this - it's really well done! Later eras introduce tracks we all know and love - the Hungaroring (Magyar GP) and Suzuka (Cherry Blossom GP) are the latest two I've unlocked. Input devices - racing wheels I can't say definitively, but I suspect that a controller will always be inferior to a dedicated wheel. I discuss controller input later. Here, I will gush about just how great this game is with a wheel. Using a wheel in this game is incredible, even transformative. In first-person with a wheel, you can absolutely nail corners and - once you have the wheel dialled in - dive through high-speed corner complexes in a way that I can only describe as dazzling. It feels absolutely amazing when you nail the 7-corner complex after the Kemmel straight on Spa (Ardennes GP) and come onto the home straight with your throttle planted and your nose pointing straight at the 100m marker board at the hairpin. Wheel input in this game is just brilliant, and I don't want to go back to a controller. The only caveat I will give for the controls is that setting the pedals and the steering axis up isn't especially intuitive: None of the wheel options are explained in-game. For instance, there is a 'gamma' setting for the analogue axes but there are no tooltips or notes which tell you what they do. After playing about with the gamma setting, it seems that it controls the responsiveness of the axis - a value lower than 1 will make the centre of the wheel respond more slowly, with a stronger response at higher deflections. Conversely, values higher than 1 do the opposite - the centre is more responsive while the higher deflections are less responsive. My wheel works on both Windows and Linux with no issue. The bad Input devices - controllers I've seen a lot of criticism for the game's handling, with reviewers complaining about what they perceive as input lag when using a controller. The model is certainly unique. I believe it's a hybrid progressive steering model: Regardless of controller deflection, the steering angle takes time to reach maximum deflection. I found that I could adapt to the input style and win GPs, but it never really felt skill-based, and more a matter of luck. With wheel input, however, it is possible to correct a mistake much quicker and therefore lose significantly less time. It is possible to maintain a deflection angle with a controller, but this is difficult and they still feel generally spongy, requiring a quite specific driving style to use effectively. After I switched to a wheel and took an hour or so to dial it in, I was significantly faster, even though I do not regularly play sim racing games. NPC driving standards Apparently, the blue flag doesn't mean anything at all in terms of the expected behaviour of the NPC driver. If they're going to carry on anyway, why show them the blue flag at all? Why notify me of this? At least give me a red shell! The meh UI issues In Time Attack mode, you're often left waiting for the leaderboard to load. The game does note this in the interface, but it's still slow. Track limits I appreciate that this is not a simple thing to manage. However, I've been warned for exceeding track limits on the first corner (high-speed hairpin) on Old Prestige GP when I clearly didn't have all four wheels off the inside of the track. I've been given a track limits violation on Ardennes for clipping the barrier on the inside of turn 1. I've also been rammed by an NPC, pushing me off the track and garnering me a time penalty! Usually, when I get a track limits warning, it's bang to rights. Sometimes, however, I'm left fuming at clear nonsense. NPC behaviour The NPCs are best described as idiots. A lapped driver will ignore the blue flag. In wheel-to-wheel battles, the NPC will sometimes decide that their honour will be preserved if they die as we crash. Edit - 4/4/2026 Michael Schumacher drives like an arsehole in Formula Legends too! No multiplayer yet I get that these things take time, but the lack of some form of local/with friends multiplayer is difficult to understand. While the game is remarkable fun as a single-player experience, it would be immensely richer with multi-player modes - I want to fight for championships against my friends and family! Final thoughts This is a really good base for the game. It's an absolute bargain for the price, and seeing active development is good. I understand that multiplayer is still in development, which I am very much looking forward to. I'm hoping for a locally hosted server option so I can play with my friends and family, or at the very least be able to host an ad hoc multiplayer session. Overall, the game is just a ton of fun , something missing from so many games today. If you like the concept, I'd say you should just buy it. Vroom vroom!
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March 2026
While at launch the game was a litlle raw (controls were difficult, AI contacts were bad), all of this has been corrected. Its a fun game rather arcadish but with some interesting twists (should i keep my tires one lap more or change them now but risk to need to change them again if rain come ?) Moreovver it takes the history of F1 starting now in 50s and ending with actual season. The feel is nice, the DLC are getting better and better, the last one is a must ! I spent 50 hours and want to spend moar !! Oh and multiplayer is coming ! And more tracks, and more free stuff ! Go buy it now !
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Oct. 2025
Formula Legends - What to expect & What is required of the player I was anticipating the launch of this game for almost a year prior to its release. It was something I was looking very forward to, in-part due to my time with Art of Rally whilst I found out Formula Legends was in development. I was at the start of my "sim-cade" racing debut; only just starting to explore the rabbit hole. Time went on and updates were few and far between. This only increased my anticipation for the title. Finally, the game released and I bought it immediately. My first 4 hours of playing were met with serious frustration. I loved the art, the eras, the names of the teams and drivers, but I was struggling to enjoy the driving. I wanted to enjoy the game on the normal difficulty - the issue: Whilst on normal, I would usually end up last or second to last because the car behind me got into a horrific accident. If I bumped the game to easy, I would lap the AI with MY atrocious driving. I did not give up though. The Dev team clearly put an immense amount of effort into this game + they were active, responsive and supportive on their discord - especially post release for hotfixes. One of the main complaints pertained to the handling system. At first, I would have agreed with this gripe, as I was getting wrecked nearly every race on the normal difficulty. But soon enough it clicked. I started committing to turns with confidence, actually taking the time to practice some of the tracks and learn what apex to look for on the major turns - this proved to be critical in my development since many of the key corners and turns are consistent through the decades. Meaning, once you got it down once, you just had to figure out the car instead of both car and track. This really opened the game up for me, now winning on normal consistently. I began playing all of the eras and even started trying hard mode - which is where I have been residing now for a few hours of play-time. On top of my testimony, the Dev team continued to show their involvement in the development of their little homemade masterpiece. Many updates have come since launch, and it is clear this will be the case for some time to come. My favorite, and maybe the biggest change was the ADDITION of an alternate steering model. I emphasize addition, since this did not replace the old system, but instead added an option to change on the fly. This was brilliant in my opinion and has only added to the depth of this game. There have been complaints about the new system being much easier, and I agree in part. The way I see it and have been using it, is on a track to track basis. For example: I am far more primed to use the classic steering on a track like Canada. I am able to retain much more speed around those wider turns, where as on a track like Australia I will use the alternate steering for a more precise execution. I switch nearly every race and I believe that it only makes this game an even stronger "sim-cade" title. I am a solid 22 hours in at the time of writing this review and I could not recommend this game more to those who love F1 and even just motor racing in general, but are also willing to take some time and learn what is being presented. Where it stands now, this game is incredible and already one of my favorite racing titles to date. The charm, the driving physics, and the top-notch Dev team all make for a great experience. It is only up from here and I hope I encourage someone to check this fantastic indie gem, and just maybe you will enjoy it as much as I do!
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Oct. 2025
The new 'Alternative' option for steering is so much better! Thank you Devs for putting that in, and to people reading this, please give it a try!!
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Sept. 2025
Having thousands of hours in sim racing, I really appreciate what Formula Legends in bringing to the table, personally. And you can tell by a lot of the negative reviews with complaints about handling (from people with minimal time on the game), that they're actually doing something right here...And that's not a jab at anyone or a "git gud" comment. It just means that they aren't doing what your typical "arcade" racer is doing, and there's a more nuanced model to the handling here - one that you'll adapt to perfectly fine if you're coming from any form of sim racing...Proper braking, slow in, fast out is absolutely the name of the game here. I haven't gone deep enough into races yet to determine how things like fuel and tire management work out. Or if there's any real pit strategy to be had...But along with all the other nods to Formula 1, the general aesthetic of the game, and the very decent amount of content already here. I'd highly recommend this game to anyone who wants a racing game with a rewarding learning curve.
Expand the review

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Frequently Asked Questions

Formula Legends is currently priced at 19.99€ on Steam.

Formula Legends is currently not on sale. You can purchase it for 19.99€ on Steam.

Formula Legends received 693 positive votes out of a total of 835 achieving a rating of 7.86.
😊

Formula Legends was developed and published by 3DClouds.

Formula Legends is playable and fully supported on Windows.

Formula Legends is not playable on MacOS.

Formula Legends is not playable on Linux.

Formula Legends is a single-player game.

There are 8 DLCs available for Formula Legends. Explore additional content available for Formula Legends on Steam.

Formula Legends does not support mods via Steam Workshop.

Formula Legends does not support Steam Remote Play.

Formula Legends is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Formula Legends.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 April 2026 06:12
SteamSpy data 28 April 2026 20:37
Steam price 29 April 2026 04:59
Steam reviews 29 April 2026 05:45

If you'd like to dive deeper into the details about Formula Legends, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Formula Legends
  • SteamCharts - Analysis of Formula Legends concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Formula Legends compatibility
Formula Legends
Rating
7.9
693
142
Game modes
Features
Online players
21
Developer
3DClouds
Publisher
3DClouds
Release 18 Sep 2025
Platforms
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