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Void Destroyer 2 on Steam - User reviews, Price & Information

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Start with nothing... End with everything! All you have is a basic ship, barely fit for combat, with it you'll start your journey and empire. A open world space sandbox, inspired by and expanding the classics.

Void Destroyer 2 is a space sim, open world and sandbox game developed and published by Iteration 11.
Released on February 06th 2020 is available in English only on Windows.

It has received 647 reviews of which 524 were positive and 123 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 8.19€ on Steam.


The Steam community has classified Void Destroyer 2 into these genres:

Media & Screenshots

Get an in-depth look at Void Destroyer 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i5 or better
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 550
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Additional Notes: Works with most Intel graphics cards, but not supported or recommended. DRM free.

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

101 hours played
Aug. 2026
I'll be honest. I completely underestimated this 10$ game. It's a fun and surprisingly expansive space strategy and retro "flight" sim. It starts you out in the typical small fighter ship barely capable of taking on basic enemies, and lets you follow the main story to unlock more and more things to do and ships to control. There's a obvious and basic satisfaction in growing more and more powerful as you progress. And its playable on some pretty low spec computers. From a first glance, I thought this would be a super simplified space sim that had a strategy element tacked on top, but after only a few hours playing you'll find every vehicle has upgrade slots and additional abilities. Different vehicle types allow for fun experimentation and playstyles. allowing you to enjoy everything from fighter gameplay, gunship - frigate combat, all the way up to destroyers, carriers, and etc. I recommend nabbing the DLC's as they are well worth it, and adds different start situations to change how you progress and the best ways to do so. There are definitely ways to cheese or ease your time playing, min-maxing the campaign can be pretty easy all things considered. But the end game can be rather challenging when you don't know what to expect or what's coming. The one complaint i could have with this is sorta small. if you happen to be one who saves their game frequently, you will almost never run into this issue. - Completing missions can be a risk. Often, it will cause the next "Phase" of the campaign to kick off. Without spoilers, the main antagonist of the game will easily steamroll you if you speedrun the missions without building up your stations and fleets in preparation. But again, if you save often or before each mission, you can always relog without having lost too much progress. These kind of changes dont happen often, and are mostly manegable without save logging. All in all, its a cheap, fun game to dump hours in. Able to satisfy a simple itch for strategy and spacecraft combat. 10/10 would buy again. And probably will when the developer launches the next game.
93 hours played
July 2026
a bit on the slow developing side, but if you keep at it will reward you with an intriguing game that has a few surprises.
44 hours played
May 2026
Very interesting space sandbox marred by a wonky interface and stability issues. VD2 is a space sandbox game where you start from near-nothing and work your way up to ruling the entire sector with an iron fist. It has some features I haven't seen in any other sandbox games which I think are really cool, such as missions which restrict ship usage or fleet size so that you can't just steamroll a tough mission by grinding for an hour and then showing up with a massive fleet. The game also uses a reserve system which has only a portion of your fleet showing up for any battle (mission or otherwise), which serves the dual purposes of keeping the endgame challenging and keeping your PC from melting. Not that you want to have too massive a fleet, because the game tends to get a bit crashy, especially at scale. You immediately have to decide whether you're playing story mode or sandbox mode. Given my experience with other space sandbox games this felt like a weird choice, but after completing the story mode I understood why the dichotomy: in most sandbox games, completing the story leaves the sandbox open to you, while completing the VD2 story leaves the game's world completely broken. The story is interesting, and it's a real shame the endgame is so unsatisfying. Also, while trying to avoid major spoilers, the endgame also gets tedious. The ships you have to fight spawn CONSTANTLY and even with a fleet full of capital ships take so much of a pounding that you're going to spend 20 minutes on a single battle. Not a major fight that's the culmination of maneuvering and strategy...just one fight in a series of endless battles just to keep from losing ground. The interface is also extremely weird and almost caused me to quit a couple of hours in. Now, most space sandbox games require you to contend with a menu salad that, by the end of the game, feels more like you're playing an Excel simulator than flying a spaceship, so I'm grading on a curve here. But even by the standards of the genre, VD2's interface is clunky and idiosyncratic and it's weirdly hard to do certain things that should be very normal. There are several cool things that make this game very unique among space sandbox games. If this were early access, I'd say buy it, support the developer, and the bugs and wonky bits will get ironed out before release. As this is a mature title not seeing updates anymore, I think you should only bite if you're willing to fight with the game a bit to experience all the good parts that this quirky, unique title has to offer.
114 hours played
April 2026
Great game, fun story, good writing. Still a few bugs/crashes here and there, but the way autosave works it doesn't actually cause loss of progress most of the time. Super psyched for the next one!
1723 hours played
Dec. 2025
This game is VERY ambitious for a single man to develop, and it shows in places. It can crash every couple of hours when it compiles too much script, and it can bug out a bit with clipping in large battles, pretty standard stuff, and it has frequent auto-saves to compensate. But that's also the good part. This game asks "What if you could play Homeworld, the GOOD version, both as fleet command and an individual pilot?" The first one tried to do the same and set up a compelling story. But it was very difficult to learn the interface, as one might expect. This one is easier, doesn't have such punishing graphics, allowing for larger fleet battles, but you're also in charge of a lot more. Automatic resource trading (money printer) and a Remote Interface permit you to take charge of multiple fleets in turn, across an entire theater of the Oort Cloud. It's amazing one you get the hang of things. You really will feel like your player character is supposed to feel. You are a Stub. A person who sold their body, their memories, and their former life for some unknown reason. You play and find what yuo want to be. SPOILERS FROM HERE ON IN. DO NOT READ EXCEPT FOR CONTEXT IF YOU'RE CONFUSED. ------------------------------------------------------------- You are going to LOSE this game. It's advanced alien invasions done right. NO matter how good you are, no matter how efficient, you will lose in the end. You have to crawl past impossible odds, likely learning over and over again how to set up anything resembling a resistance. You cannot win, only delay. So why do that? To set up the sequel and provide a fun environment for players to learn this punishing game. It even lets you legally cheat, to gentle the learning curve, and it remains challenging. You can't even do fairly well by thinking like a casual, or if space RTS combat isn't something you want to invest time in. You are Fleet Command, dared to make use of your advanced cognitive capabilities in order to forestall the threat. Not just planning, but pre-planning, hardcore, because you are going to get your ass kicked until you don't. And when you finally figure out YOUR best ways to avoid total destruction, it a rewarding experience. Just the lore from this game as a standalone, however seemingly sparse, can fuel your imagination for years. What would you do as a Stub? If everything you think you are is gone, what would you choose to be?

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Frequently Asked Questions

Void Destroyer 2 is currently priced at 8.19€ on Steam.

No, Void Destroyer 2 is currently not on sale. You can purchase it for 8.19€ on Steam.

Yes, Void Destroyer 2 received 524 positive votes out of a total of 647 achieving a rating of 7.66.
😊

Void Destroyer 2 was developed and published by Iteration 11.

Yes, Void Destroyer 2 is playable and fully supported on Windows.

No, Void Destroyer 2 is not playable on MacOS.

No, Void Destroyer 2 is not playable on Linux.

This information about Void Destroyer 2 is not available yet.

This information about Void Destroyer 2 is not available yet.

No, Void Destroyer 2 does not support VR.

Void Destroyer 2 is a single-player game.

Yes, there are 3 DLCs available for Void Destroyer 2. Explore additional content available for Void Destroyer 2 on Steam.

No, Void Destroyer 2 does not support mods via Steam Workshop.

No, Void Destroyer 2 does not support Steam Remote Play.

Yes, Void Destroyer 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Void Destroyer 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 September 2026 13:28 UTC
SteamSpy data 06 September 2026 14:15 UTC
Steam price 11 September 2026 18:46 UTC
Steam reviews 11 September 2026 20:00 UTC

If you'd like to dive deeper into the details about Void Destroyer 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Void Destroyer 2
  • SteamCharts - Analysis of Void Destroyer 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Void Destroyer 2 compatibility
Void Destroyer 2
Rating
7.7
524
123
Game modes
Features
Online players
4
Developer
Iteration 11
Publisher
Iteration 11
Release 06 Feb 2020
Platforms