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Wall World 2 on Steam

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The adventure in the mysterious world of the Wall continues! Pilot your robospider into its depths, uncover lost artifacts and technologies, upgrade your exosuit and spider, and battle the horrors lurking in the dark. Unravel the mysteries buried in the depths of the Wall!

Wall World 2 is a roguelite, mining and pixel graphics game developed and published by Alawar.
Released on November 11th 2025 is available on Windows and MacOS.

It has received 1,972 reviews of which 1,440 were positive and 532 were negative resulting in a rating of 7.1 out of 10. 😊

The game is currently priced at 11.79€ on Steam, but you can find it for 0.88€ on Eneba.


The Steam community has classified Wall World 2 into these genres:

Media & Screenshots

Get an in-depth look at Wall World 2 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows 10 64 bit
  • Processor: Intel Core i5-6400 or analog
  • Memory: 8 GB RAM
  • Graphics: AMD Radeon RX 550 or NVIDIA GeForce GTX 960
MacOS
  • OS: OSX Big Sur 11.7.10 or newer
  • Processor: Apple M1
  • Memory: 8 GB RAM
  • Graphics: An OpenGL supported GPU
  • Storage: 10 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

132 hours played
July 2026
Great game but it has many issues and lacks polish. The good: fun gameplay loop, fair amount of variability, interesting level and enemy design, engaging upgrades and mac support which is always appreciated. The bad: boss battles, some zones are annoying, very few QoL mechanics that are desperately needed (*), the puzzle sections is painfully boring and elongated, lacks permanent upgrades that make the early runs a bit more enjoyable while the late run feels too powerful so the transition to a new run is kinda sad. QoL/Cleanup needed: The sound sliders don't save, "Dark" areas break a bunch of light sources, gathering dust is too grindy and therefore buying drinks doesn't seem worth it, caves generate a wall that blocks the starting laser so its basically wasted, having no starting weapon choice makes it so its almost never worth it to not use the basic gun, the helper bot ai is very lacking and gets stucked constantly, sprinting is almost never possible since long straight tunnels are rare except in 1 mine type, abilities are not ordered by number, extra weapons cant be disabled/disallowed from the quick swap, quick teleports back to the spider is finicky to carry a upgrade ball back, "heavy" items that cant be sucked up are awful to carry back, some recurring upgrades feel lackluster for the price, some spider hull/chasis feel so clearly inferior it makes no sense to keep them in rotation, leviathan fights shouldn't have additional enemies. I wish I could not just say I recommend the game, it needs some serious reworks, some things are probably unfixable now but the core of the game is really solid.
55 hours played
May 2026
I was a big fan of the first Wall World. Despite some flaws, my main criticism was that it felt too short, I really wanted to spend longer in this world. So I was really excited for this sequel, since it meant more of what I liked. However, it feels like the devs overcorrected a lot. The game abandons the massive level you can spend hours climbing, and instead has a "missions" system, where you choose a mission to go on, complete it, and go back to a hub. This *does* make the game longer. It also makes it very grindy. The appeal of Wall World to me was... the Wall. This infinite stretch of rock that you can climb in either direction, exploring and gathering resources while repellling waves of enemies. That was the Wall World fantasy. I am baffled by this decision to remove the "infinite" nature of the Wall. Instead of feeling like an explorer, bravely climbing where no one has gone before, you repeat the same missions in the same environments, complete the research bar, do one special mission, then rince and repeat. And those missions aren't varied or interesting enough to keep me engaged, either. That's not to say everything is bad in WW2. There's a lot of improvements in several areas. QoL, upgrades, world building, combat, a lot changed for the better. I especially like the new combat in the mines, which feels engaging and breaks the monotony of mining. I love love love the bigger mines, there's such a visceral pleasure to digging deeper and deeper and having to make a mental map of where you are and keeping track of what you've already explored, where the dangers are, where the loot is, etc. But... here comes the second incomprehensible decision. One of the best gameplay loops of WW was the push and pull of going further in the mine for just a little more loot vs the threat of the Zygex raids. If you didn't plan your trips carefully, you could lose precious seconds at the start of the next raid, and that pressure was integral to the game. This is why I cannot understand the reasoning behind adding teleporters in the mine. These blocks, that you can find easily and often, straight-up just teleport you immediately at the mine entrance without any drawbacks, as many times as you want, thus negating any sense of danger and tension. Why be careful not to go too far in the mine? Why worry about inventory space? Why bother memorizing the mine layout? Just find a teleporter and bam, you're home free with time to spare for the raid. All of the risk and reward, the tension, the thrill of exploring deeper, gone. If the teleporters where one-time use, or harder to find, or required a resource to activate, maybe they could have been fine, but as they are they kinda ruin the experience. This, plus the mission structure, makes Wall World 2 a lot less fun than the first game, and that's such a shame. I wanted the combat to be a lot more like Risk of Rain, where the danger keeps ramping up and up and up, and you need to move your ass if you want to keep up with the enemies. I wanted the mining to be more like Minecraft, where you get lost in the caves and need to find your way back. I wanted the world to feel more like Rogue Legacy, where you keep going foward and go a little further each run. I wanted the lore to be more like Axiom Verge, full of questions and mysteries, but with enough information to piece it together yourself (why is there no menu to read the lore you've found?) This is my biggest problem with Wall World 2 : I wanted it to be a lot more than it actually is. I wanted the team at Alawar to identify the strengths of their game, and hone in on the fun at the core of it. Instead it feels like they took every step to move away from it, which baffles me. Anyway, if like me you wanted more Wall World, well there is some of it in here. I can't deny that I had some fun playing the game. I'm finding it difficult to recommand playing Wall World 2, but a lot of it comes from how thouroghly the game disappointed me. It's not a bad game, just not the game I wanted.
36 hours played
March 2026
The sequel is a different take on the formula of the first game. It is enjoyable, but I didn't like how the XXL maps can take almost an hour to finish.
33 hours played
Feb. 2026
It is true what other reviewers say: If you like the first game, you will love this one, but this does change the structure of the runs compared to the first game: instead of a single big level with multiple biomes and you get progressively better at it, in this game there are many different zones, with a few biomes and you perform different mission in these zones. There are enemies in the caves and this refines the gameplay loop further. That being said, the game does get repetitive. I believe i am at 80 of the game and i cannot get myself to finish because i am burnout. However i feel happy with my purhcase for the amount of hours played. Perhaps there is some balancing and pacing that the developers could implement to push this game from a 7/10 to a 8 or 9 out of 10 Special mention to the animations and sprites: they are oustanding.
32 hours played
Nov. 2025
I wish there was a MEH review... if you liked the first one you will most likely try it and come out puzzled... there is the same spice that keeps things interesting but there are also weird design choices for example, i have finished the game using the main turret weapon for 90% of the missions, the fact that i might get a new weapon (of which i saw a handfull) is a weird design choice. Your starting weapon is weak, but with patience it gets the job done... id love to get my hand on a new weapon but good luck with RNG to get a map with a weapon after you dumped all your resources into the turret Same with any upgrade, mines/turrets/bombs they all look great but you never have enough resources to upgrade Never bothered with any of the weapons for the miner, the simple honeybadger was the main go to... and yet there are... what 5 more? never even bought them max health / increase health for miner? why? never bothered a few cool ideas, but not polished enough go in, look trough the mine, maybe get a weapon, maybe get enough items to upgrade, repeat "but but, choices, you need to pick what you want to upgrade..." i hear you.. but it makes absolutely no difference mission difficulty : INSANE, yet finish before even the first wave shows up The city and upgrades and buff aspect was good the attempt to make it more random with the weird items needed for upgrades never felt good like 3 juices in the bar to pump up the dig power...and yet its still sluggish It is fun but somehow the first was was better.

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Frequently Asked Questions

Wall World 2 is currently priced at 11.79€ on Steam.

No, Wall World 2 is currently not on sale. You can purchase it for 11.79€ on Steam.

Yes, Wall World 2 received 1,440 positive votes out of a total of 1,972 achieving a rating of 7.07.
😊

Wall World 2 was developed and published by Alawar.

Yes, Wall World 2 is playable and fully supported on Windows.

Yes, Wall World 2 is playable and fully supported on MacOS.

No, Wall World 2 is not playable on Linux.

This information about Wall World 2 is not available yet.

This information about Wall World 2 is not available yet.

No, Wall World 2 does not support VR.

Wall World 2 is a single-player game.

Yes, there is a DLC available for Wall World 2. Explore additional content available for Wall World 2 on Steam.

No, Wall World 2 does not support mods via Steam Workshop.

No, Wall World 2 does not support Steam Remote Play.

Yes, Wall World 2 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wall World 2.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 10:07 UTC
SteamSpy data 24 October 2026 09:03 UTC
Steam price 26 October 2026 20:26 UTC
Steam reviews 22 October 2026 05:58 UTC

If you'd like to dive deeper into the details about Wall World 2, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wall World 2
  • SteamCharts - Analysis of Wall World 2 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wall World 2 compatibility
Wall World 2
Rating
7.1
1,440
532
Game modes
Features
Online players
41
Developer
Alawar
Publisher
Alawar
Release 11 Nov 2025
Platforms
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