Wanderstop on Steam - User reviews, Price & Information

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From the creator of The Stanley Parable and The Beginner’s Guide comes Wanderstop, a narrative-centric cozy game about change and tea.

Wanderstop is a adventure, simulation and farming sim game developed by Ivy Road and published by Annapurna Interactive.
Released on March 11th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Korean and Portuguese - Brazil.

It has received 1,756 reviews of which 1,636 were positive and 120 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 22.99€ on Steam.


The Steam community has classified Wanderstop into these genres:

Media & Screenshots

Get an in-depth look at Wanderstop through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-750 or AMD Phenom II X2 565
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GT 1030, 2GB or AMD Radeon R7 370, 2GB or Intel Arc A310, 4GB
  • DirectX: Version 11
  • Storage: 15 GB available space
  • Additional Notes: Low 720p @ 30 FPS

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
I think that this is a game, at the most superficial level, about recovering from burnout and trauma. It's easy to infer that from Alta and the story she has—from the way she talks of her losses and the backstory she paints through the introspective dialogue gained from trying different flavours of tea. That's why I call this superficial: it's what you first see, it's the initial glance across the game, the primary read of the story it tells you. I think that this is truly a game about how it's OK to be burned out, to have trauma, to struggle. It's OK for a stranger to enter your life and become what you expect to be the solution to all of your problem—and for them to be in the middle of their own struggle, their own transformation into something they want to be, where they can't help you anymore. It's OK to not be able to fix everyone you meet. To be the smallest piece of their story, a transient and passing thought. It's OK to feel like you have to keep your hands and your mind occupied at all times, rushing from one task to the next, never stopping to think if the wall you see every day might look better with a little flower or a memorable painting. It's OK to open up to someone, and it's OK to not want to yet. It's OK to not be sure if you even can. It's OK to not have all the answers and to feel a little or a lot bitter and to regret something you've done or haven't done, These things are part of who you are. They're the shape of you and it's OK for all of these pieces to fit together so roughly sometimes that you feel like broken glass. It's OK if you make it out on the other end. It's even OK if you don't: if you sit down one day and decide that this is you, and that you're OK with that. I think that there is something beautiful in all of the pieces this game fits together to show you that life is a thing that doesn't have to happen all at once and that the greatest gift you can ever give yourself is your future. I cried a few times having this experience because some of the pieces felt like fingernails on raw nerves I didn't know were there, but I think cried the most when it was over: not because the final note of the story delivered an emotional punch, but because it didn't, and that was the most beautiful piece yet.
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March 2025
This is not a "cozy game" in the traditonal sense. It is a slow-paced, peaceful game, but it is ultimately about burnout, depression, and some of the darker elements of finding self-worth after losing your sense of purpose. Many people may not be able to relate to Alta, and for them, this is probably going to be a so-so, slow game that can feel like a bit of a slog, with very little "story" or gameplay and a brusque and difficult main character. For the people that do relate, it is hard-hitting, and will take you through layers of grief and frustration at your own burnout. The game makes you stop and ask yourself "What am I doing?" in an existential sense. It looks through the screen at the player and asks "Why are you here? What do you hope to gain? Are you going to treat this game like an obligation, like an achievement hunt or a linear story where you just want to *get to the point already*? Or are you going to start the journey of unattaching worth from some unattainable search for perfection and the amount of tasks you can check off of a list?" If you try to play the first way, odds are you will be disappointed. This isn't your usual cozy farming sim game or landscape decorator with cute NPCs, this is a game about learning to let go, regardless of the feelings that come with it. Wanderstop is melancholic and sometimes dark, and it's a game that asks you to simply be okay with sitting down and doing nothing. The game moves at your pace, and there is no rush to be anywhere or do anything, sometimes a little to its own detriment as a Video Game That You Play. I found myself struggling between a sort of boring gameplay loop and understanding that adding more "game-like" features would be antithecal to the game's message, but overall this game left me in emotional shambles, kicked me in the shins, and took my lunch money (in the best way).
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March 2025
First of all, thank you to the devs for making Wanderstop. The game is gorgeous. The soundtrack is fantastic. And the story... I went into this game knowing the story is about burnout. As someone still recovering from burnout, I hoped it would speak to me. If you've ever struggled with mental health, the things you witness in this game will strike you as familiar. Wanderstop is about burnout. It's about trauma. It's about understanding yourself. It's about recovery. It's about learning to be patient with yourself during that recovery. And finally, it's about accepting that things might change; that you might come out of recovery a changed person. The game not only spoke to me, it helped me accept some part of myself. You might get frustrated along with or at Alta, wonder why you she can't just get better, why you she can't just find an instant fix, why you she can't just excise what's "broken" (despite that part being a part of you), why you she cannot just keep going as you were - pushing yourself to the edge, operating at 200% 24/7, working hard forever to achieve your goals: because you hit the breaking point, physically or mentally. Boro is the person I wish I had when I was at my worst point. Someone who might not understand but was willing to be patient. Someone who would not judge me for not being myself. Someone who could strike at the things I couldn't put into words. When Boro said "Miss Alta being so 'productive' is causing her great harm," I felt that in my soul. It's relaxing. It's painful. It's catharsis. Wanderstop is a cozy game. There is no rush to do anything. You progress at your own pace, there is nothing pushing you to finish something this instant. You will be planting seeds, watering plants, and making tea. You can decorate the space how you wish with various trinkets and plants. You will get to meet many different characters, each with their own quirks. You will run around the space looking for things to do, and sometimes there is truly nothing to do. And that's okay. Wanderstop is not a cozy game. There are set tasks you have to do. All the decorating and placement you spend time on will reset. All the little trinkets you collect are ephemeral and will vanish. It will ultimately feel pointless. People will approach you and you might identify they need help. But you might not fix their problems. And that's okay. Much like real life, people will come in and out of your sphere with no satisfying conclusion or clean wrap up. You may never know how you impacted someone. There are people and things you will never see ever again, no matter how much you want to. There will be regrets - things you wish you did differently, things you wish you knew the outcome to. Closure exists in stories, but it doesn't always exist in real life. Learning to let go and accept change is another part of life. I love Wanderstop. Thank you. Thank you so much.
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March 2025
*BEFORE YOU BUY* Understand that this is a story game about trauma and feelings of inadequacy in the framework of a cozy game. This is not a cozy game where you achieve all your goals. This is therapy, not catharsis. You will regularly have to face the simple truth that you cannot optimize gameplay. You can't "level up" and get better results. There's no growing in skill. This is about rest and healing. Not figuring out the shortcuts. The more you fight against this, the less you will enjoy this game. And it is a game. I really enjoy it. I think there's interesting mechanics I've never seen before. I like them. There is an endless supply of things to do like sweeping and weeding. You'll never "finish" doing all the things. Just like you'll never "finish" brushing your teeth, or doing laundry. This is the game trying to communicate that there are things not in your control. You don't get to decide to eliminate weeds as a thing that happens. Just like you don't get to decide whether or not you'll need to take out the garbage. This game is bitter medicine. But it IS medicine... but... it is bitter. This game won't lie to you and tell you that the world makes sense or that you can preserve something forever. It's not going to give you vapid achievements that encourage you to collect 100 seeds. It treats you like an adult who doesn't need keys jangled in front of you to keep you amused. It's a unique narrative you'll never see anywhere else. And it requires a game to experience. This game, like Davey Wreden's other works, cannot be translated to film or novel. I appreciate that this game respects me, and is made from a place of love. This game landed exactly where it was aiming. And that is something I almost never see in game makers today. Applaud this game.
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March 2025
This game does something that I find really rare in games. There is so, so much room for exploration, so much you can miss, with no way to go back to. The reason it's easy to miss all these things? Partially, it's because the game's pacing is too fast. It always has a new task for you to do, and if you're someone who prioritizes tasks, you're going to miss out on a lot. The other reason, is because so much of this game is not asked of you. The game will categorize Alma's reflections of the different teas, but how many of the teas have you also given to Boro? Boro will comment on any tea you give him, and I feel what many people miss is this back and forth discussion of different aspects of the world. One of the teas has "a peculiar flavor that's difficult to point down and describe." Giving this to boro, he comments something along the lines of "ah yes, I once learned the perfect way to describe this tea! However after I did I found the solution to be... quite underwhelming. Afterwards I spent many years trying to un-learn the solution, feeding myself false information, until eventually I had forgotten how to describe it. I find the tea to be much more interesting and enjoyable this way." I feel this sums up a lot of the confusion people have with the game. Sometimes, simply not knowing how things turn out, not knowing what trinkets you didn't see, not being able to know if you've encountered all of the dialogue you could... those things makes the experience more memorable. I don't feel this is a perfect games by any means, but it is certainly one of the most 'magical' games that has surprised me with small, meaningless but memorable interactions in a while.
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Frequently Asked Questions

Wanderstop is currently priced at 22.99€ on Steam.

Wanderstop is currently not on sale. You can purchase it for 22.99€ on Steam.

Wanderstop received 1,636 positive votes out of a total of 1,756 achieving a rating of 8.86.
😎

Wanderstop was developed by Ivy Road and published by Annapurna Interactive.

Wanderstop is playable and fully supported on Windows.

Wanderstop is not playable on MacOS.

Wanderstop is not playable on Linux.

Wanderstop is a single-player game.

There is a DLC available for Wanderstop. Explore additional content available for Wanderstop on Steam.

Wanderstop does not support mods via Steam Workshop.

Wanderstop does not support Steam Remote Play.

Wanderstop is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wanderstop.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 23:32
SteamSpy data 09 June 2025 06:14
Steam price 14 June 2025 20:50
Steam reviews 12 June 2025 07:59

If you'd like to dive deeper into the details about Wanderstop, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wanderstop
  • SteamCharts - Analysis of Wanderstop concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wanderstop compatibility
Wanderstop
8.9
1,636
120
Game modes
Features
Online players
38
Developer
Ivy Road
Publisher
Annapurna Interactive
Release 11 Mar 2025
Platforms