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Warhammer 40,000: Chaos Gate - Daemonhunters on Steam - User reviews, Price & Information

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Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.

Warhammer 40,000: Chaos Gate - Daemonhunters is a warhammer 40k, turn-based strategy and turn-based tactics game developed by Complex Games and published by Frontier Foundry.
Released on May 05th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 13,107 reviews of which 10,162 were positive and 2,945 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 11.24€ on Steam with a 75% discount, but you can find it for 4.00€ on Gamivo.


The Steam community has classified Warhammer 40,000: Chaos Gate - Daemonhunters into these genres:

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Chaos Gate - Daemonhunters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1/10 64bit
  • Processor: Intel i5-4590 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

143 hours played
Aug. 2026
This is one of the hardest slog games I've ever reluctantly enjoyed. "X-COM WITH WARHAMMER 40K GREY KNIGHTS" That's it, that's the game. You should be interested, it sounds awesome. X-com like map, x-com like base, x-com like squad, mechanics, turns, even an x-com like abrupt ending. However, this game (especially if you tick on the special addon enemies) is damn near impossible for poorly designed reasons. If you're playing on hard, you will lose. Period. The game mechanic that separates this from X-com is a corruption/peril timer at the top of the screen that increases every turn no matter what from 0-100%. It raises 10-20% just on turn end, and then increases by amounts any time your characters use psychic abilities, which they pretty much have to use to do any decent damage, or heal, or move to the endpoint on time. Bottom line: you're gonna hit 100% multiple times in a mission. When the bar hits 100%, portals open, enemies get double health, armor, your guys die, bad stuff happens, missions fail. You barely survive a lot of missions. "Well that's normal!" you think. Yes, it would be, but the game is balanced in such a way that when you fail, the game gets harder, and you have limited knights to use, so your 20 hour run quickly becomes an unwinnable situation where you have to restart. There is no possible way to reclaim your win on a some 50 hour campaign. That wouldn't be so bad if you didn't HAVE TO COMPLETE a 5 hour tutorial on every run. This game was fun. The detail is cool, the lore is cool, and the moment to moment play is great, but there is no skirmish mode or quick way to get to that fun. It's bordered and locked behind a slog of story, ui, brokenly difficult mechanics that are designed to waste your time. In my 143 hours of playing this game, probably 120 of it was spent frustrated and pissed. If you're a 40k goon and really wanna see some power armor space marines smash things, you will like this game, but be prepared to meditate on the 10 hour setback you got when your Grey Knight in terminator armor just died to one cultist with a 9mm or you stood on a burning corner of a building, because in Chaos Gate: Daemonhunters, your space marines are made of cardboard, apparently, and using an apothecary to heal is an immaterium-ripping effort. This game would be improved 100-fold if bracing armor, using a narcethium, and area attacks with weapons didn't FOR SOME REASON, require psychic power. I don't know why it does, but it does. "WAVE YOUR FLAMETHROWER FROM SIDE TO SIDE!" "okay" "well, now that you've done that, you've screwed the fabric of reality and now all the enemies are bosses, gg."
128 hours played
May 2026
After beating the campaign, and before I jump into the next one to try and collect more achievements, I figured I'd leave a review. First off: This game is hard as balls, even for somebody familiar with the XCOM genre like me. I will attach four helpful tips at the end of this review which may make your life easier if you give the game a shot after reading this. The game is also a bit janky in some regards, but in my opinion, it is the charming kind of jank. Don't expect too grimdark serious business - this is not Space Marine, Mechanicus, or the like. Characters have a clear stereotype reference to the common tropes of the XCOM genre: The grumbly advisor, the smartass researcher gal, and the voice of reason techie. It's charming in a way though, and having a Grey Knight with a severe lisp and an Admech lady with an articulated monobrow is kinda fun. (Shoutout to Lunette, she was consistently my favourite of the trio.) The VA is mostly solid, with some pretty good lines especially in cutscenes, and some of the enemy callouts are pretty good. This being said, the VA for the cultist enemies is /really/ bad, it completely misses the mark and doesn't sell the "mentally unhinged" stereotype well at all. It ends up extremely grating, and really harms the mood in any mission including them. The enemy variety is actually surprisingly decent, despite being Nugle-only themed (like unfortunately many 40k games have). New enemies are often introduced without much fanfare mid-mission, but the "enemy attention triggered" cinematics that zoom in on them and give them a full animation make for some really good "oh crap" moments. Often, what was up until then a fairly casual mission, suddenly turns into a lot of sweating and adrenaline as you try and deal with the new and completely unknown opponent, having to figure out its abilities on the fly. Pretty neat! Overall, the game offers both plenty of well-known, tried and tested things of the genre: Turn-based fights (duh), cover mechanics, range mechanics, explodable environments, enemy behaviour variety, different firearms and (lots!) of melee weapons. But it also gives its own spin on some other things, like the many psychic powers, and the choice of equipment with Power armour or Terminator armour (which influence not only toughness, but also your pathing and movement options!), or some cover pieces you can strategically use to harm enemies (super fun!). Also, the cinematics when you kick down a door are just too cool, made me grin every time. So yeah! Overall, while definitely not up to par with some of the really grand 40k games, I would still recommend this game to anyone who is a 40k fan, and loves the XCOM genre, especially if you can pick it up on a sale. NOW! The promised "four tips to make your life easier", delivered at the end as promised: 1 - This is /not/ XCOM. You can switch between your characters at will during your turn, even after already doing some actions! Use this, and keep going back and forth as needed! 2 - Decide on a "balls to the wall" approach with just straight running in and dealing as much damage as you can asap, or a cautious one (with using the Aegis ability, and moving cover-to-cover). Once you picked, make sure to gear and skill your characters accordingly. Stay consistent. Do not try a middle ground between the two, it will not work well. 3 - A Librarian with teleport, or the Gate of Infinity stratagem are near mandatory. On things like the Bloom missions, you can use them to teleport your entire squad right next to the Bloom or a boss and immediately clap it, bypassing the entire boss room plus any reinforcement waves. It will be less XP than slogging it out, but saves you a looot of time and injury risks. 4 - Get a Purifier with grenades. No, seriously. Depending on tech level of your grenades and enemy level, these dudes can wipe an entire enemy patrol by tossing a krak and then one frag (make sure you do it in that order, as the frag has knockback). Using a Power Armour that gives bonuses to grenades as well as grenade talents will give you 3 of each. This means this mean guy can instantly nuke three enemy patrols all by himself, clearing the way to the main objective of any mission without breaking a sweat. I cannot stress enough the amount of damage these dudes do. I am pretty sure my two Purifiers got easily 75% of the kills of my entire campaign. Bring one of these battle bros anytime you can.
91 hours played
May 2026
XCOM but Grey Knights... Should tell you all that you need to know in order to make a decision for yourself. It says no steam deck support but i've enjoyed 80 total hours of play time on my steam deck exclusively. Some things are a little difficult to read at times but nothing a little manual zoom in (bring the screen to your face) won't fix. lol. The DLC are mixed bag, the assasins one is cool but the mechanicus one with the dreadnought and tech marine are optional and all they do ius make the base game harder on you. I'd skip it entirely. Overall fun game. watch a couple reviews and the choice will be pretty clear to you pretty quickly if you want it or not.
78 hours played
Dec. 2025
I have probably written very few Steam reviews, but this time I decided to go for it. I started and restarted this game about three times. It humbled me so hard that I eventually switched to Easy. And Emperor help me, it is still very good. Positives: 1. The writing is excellent. I do not remember playing a turn based game with writing this strong. Characters feel believable, interesting, and accurate to the lore. Their interactions make sense. I am genuinely glad I stopped and came back two years later, after learning much more about the Warhammer world and especially the Grey Knights. 2. The premise is fantastic. You are an uncorruptible psyker Space Marine facing Nurgle’s filth against all odds. It never stops feeling appropriate or heavy. 3. Combat, when it works, is extremely satisfying. It feels brutal and impactful. Classes and abilities are lore accurate, and the precision system is great for controlling the battlefield. 4. No percentage based hit chances. No save scumming. No losing a mission because the dice decided to hate you. 5. I never played XCOM, but from what I have seen, the Warp Surge system feels better. Same core idea, much better execution. Random effects are manageable at first and only become dangerous if you play inefficiently, which adds pressure without feeling unfair. 6. Enemy variety is better than people claim. With DLCs, I kept seeing new units introduced at a steady pace. Negatives: 1. The game becomes repetitive quickly. Missions boil down to three or four objective types, and maps start to feel identical. I could probably navigate them blindfolded now. 2. Most classes, especially advanced ones, feel weak or pointless. I used Purgator with psilencer constantly because other weapons are clearly inferior. Interceptor is mandatory because one WP or AP attack deals as much or more damage than a grenade. Justiciar is essential for AP buffs and masculine urge to tank for your brothers. Purifiers, Chaplains, and Techmarines were very disappointing. Librarians and Paladins are strong but often come with awkward or suboptimal builds. 3. High level Knights arriving with pre allocated stats is baffling. I genuinely do not understand who thought this would be fun. 4. The ship feels fragile even when fully upgraded. It still gets damaged too easily, disabling critical systems and punishing you outside of combat. 5. Outside combat, movement is painfully slow. You should be able to move the whole squad at once. Missions drag because of this. Positioning is also too strict. How you first trigger enemies often decides the entire fight, forcing pixel perfect scouting to ensure full AP and squad proximity. 6. Very low level missions become a chore. An auto resolve option with some cost in wounds or resources would save a lot of time. Conclusion: Despite its flaws, Chaos Gate is one of the most immersive and lore faithful Warhammer 40k strategy games I have played. It can be frustrating, unbalanced, and repetitive, but the atmosphere, writing, and core combat loop carry it hard. If you like Grey Knights and can tolerate some rough edges, it is absolutely worth your time.
107 hours played
Oct. 2025
This game is criminally underplayed. Not underrated - most reviews for it seem positive - but just not played by enough people. How do I know? Most of the achievements I got for exceedingly easy story progress and character leveling are under 10% of player base. Mind you, that's not because I'm good - it means people just stop playing early on and that sucks. Yes, WH40k is a dedicated but niche fanbase - but this is a rare combination of a solid gameplay model and a story that doesn't necessarily require the player to be a hardcore lore nerd to enjoy. Gameplay: Have you played X-COM 2? Did you like it? This is Gothic far-future X-COM 2. That is the best way to describe it. And because of the 40k license, it actually makes sense why plasma weapons and railguns are wielded side-by-side with swords and (war)hammers. Turn-based grid-style movement and action with partial and full cover mechanics. Gone are the percentage-based hit chances from X-COM - the game just tells you if you are going to hit the enemy or not. No more 94% to-hit shots missing five times in a row. It makes up for that removal with enemies that start out strong and do nothing but keep getting tougher. Graphics: It's not aiming for any graphic awards and it doesn't need to - it's character models and proportions are fantastically true to their tabletop model roots. Your squad and the main characters get particularly well-done details and facial expressions that convey their thoughts and feelings quite well, with Ectar and Vakir being the standouts. One small quibble I have was the weird decision to have many enemy models just fall apart into a heap of limbs and organs upon death - it fits the grimdark setting, but it just felt like a toddler tearing apart the limbs on an action figure. Sound: The soundtrack for this game a gem. The music for the various scenes and the battle map bgm are quite good, but the standout is the gothic-cathedral choir music from the loading screens and ship hub. It is haunting and beautiful. Replay: This will be determined by your affection for the core gameplay loop. If you're the kind of person (like me) who has sunk hundreds of hours into multiple X-COM campaigns, you'll likely do the same here. The story is quite good but doesn't really demand multiple trips - so this will come down to your how much you like the core gameplay and the license. Overall, if you cannot tell, I love this game. Even if you're not a WH40k fan, it is a very well done turn-based tactical RPG that is worth the time of any fan of the genre. I hope that a sequel would be in the future for it, but given the apparently lower numbers of players based on the global achievments, I won't hold my breath.

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Frequently Asked Questions

Warhammer 40,000: Chaos Gate - Daemonhunters is currently priced at 11.24€ on Steam.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters is currently available at a 75% discount. You can purchase it for 11.24€ on Steam.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters received 10,162 positive votes out of a total of 13,107 achieving a rating of 7.59.
😊

Warhammer 40,000: Chaos Gate - Daemonhunters was developed by Complex Games and published by Frontier Foundry.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters is playable and fully supported on Windows.

No, Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on MacOS.

No, Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on Linux.

This information about Warhammer 40,000: Chaos Gate - Daemonhunters is not available yet.

This information about Warhammer 40,000: Chaos Gate - Daemonhunters is not available yet.

No, Warhammer 40,000: Chaos Gate - Daemonhunters does not support VR.

Warhammer 40,000: Chaos Gate - Daemonhunters is a single-player game.

Yes, there are 4 DLCs available for Warhammer 40,000: Chaos Gate - Daemonhunters. Explore additional content available for Warhammer 40,000: Chaos Gate - Daemonhunters on Steam.

No, Warhammer 40,000: Chaos Gate - Daemonhunters does not support mods via Steam Workshop.

No, Warhammer 40,000: Chaos Gate - Daemonhunters does not support Steam Remote Play.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Chaos Gate - Daemonhunters.

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 17:01 UTC
SteamSpy data 07 September 2026 20:47 UTC
Steam price 11 September 2026 18:31 UTC
Steam reviews 10 September 2026 03:53 UTC

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