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Warhammer 40,000: Chaos Gate - Daemonhunters on Steam

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Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.

Warhammer 40,000: Chaos Gate - Daemonhunters is a turn-based strategy, turn-based tactics and strategy rpg game developed by Complex Games and published by Frontier Foundry.
Released on May 05th 2022 is available on Windows and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 11,448 reviews of which 8,700 were positive and 2,748 were negative resulting in a rating of 7.4 out of 10. 😊

The game is currently priced at 44.99€ on Steam, but you can find it for 5.47€ on K4G.


The Steam community has classified Warhammer 40,000: Chaos Gate - Daemonhunters into these genres:


Here is the detailed breakdown of supported languages for Warhammer 40,000: Chaos Gate - Daemonhunters:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at Warhammer 40,000: Chaos Gate - Daemonhunters through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1/10 64bit
  • Processor: Intel i5-4590 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

143 hours played
Aug. 2026
This is one of the hardest slog games I've ever reluctantly enjoyed. "X-COM WITH WARHAMMER 40K GREY KNIGHTS" That's it, that's the game. You should be interested, it sounds awesome. X-com like map, x-com like base, x-com like squad, mechanics, turns, even an x-com like abrupt ending. However, this game (especially if you tick on the special addon enemies) is damn near impossible for poorly designed reasons. If you're playing on hard, you will lose. Period. The game mechanic that separates this from X-com is a corruption/peril timer at the top of the screen that increases every turn no matter what from 0-100%. It raises 10-20% just on turn end, and then increases by amounts any time your characters use psychic abilities, which they pretty much have to use to do any decent damage, or heal, or move to the endpoint on time. Bottom line: you're gonna hit 100% multiple times in a mission. When the bar hits 100%, portals open, enemies get double health, armor, your guys die, bad stuff happens, missions fail. You barely survive a lot of missions. "Well that's normal!" you think. Yes, it would be, but the game is balanced in such a way that when you fail, the game gets harder, and you have limited knights to use, so your 20 hour run quickly becomes an unwinnable situation where you have to restart. There is no possible way to reclaim your win on a some 50 hour campaign. That wouldn't be so bad if you didn't HAVE TO COMPLETE a 5 hour tutorial on every run. This game was fun. The detail is cool, the lore is cool, and the moment to moment play is great, but there is no skirmish mode or quick way to get to that fun. It's bordered and locked behind a slog of story, ui, brokenly difficult mechanics that are designed to waste your time. In my 143 hours of playing this game, probably 120 of it was spent frustrated and pissed. If you're a 40k goon and really wanna see some power armor space marines smash things, you will like this game, but be prepared to meditate on the 10 hour setback you got when your Grey Knight in terminator armor just died to one cultist with a 9mm or you stood on a burning corner of a building, because in Chaos Gate: Daemonhunters, your space marines are made of cardboard, apparently, and using an apothecary to heal is an immaterium-ripping effort. This game would be improved 100-fold if bracing armor, using a narcethium, and area attacks with weapons didn't FOR SOME REASON, require psychic power. I don't know why it does, but it does. "WAVE YOUR FLAMETHROWER FROM SIDE TO SIDE!" "okay" "well, now that you've done that, you've screwed the fabric of reality and now all the enemies are bosses, gg."
101 hours played
July 2026
BAD BALANCING!!!! This game has probably got the worst balancing issues I've ever seen in a game of it's class (turn based squad combat). The game features heavy impact rng elements both in combat and in campaign, which can and potentially will ruin your day. You can literally lose an entire campaign worth days of gaming to rng factors. The same accounts for battles. When I first started this game I played on normal, was progressing fine, until one mission the game randomly started throwing plague marines by the droves at me, not just some, but like 12 at a time + cultists and a mage. The game also features a "chaos boon" meter which regularly fills up every turn to give the enemy some nice buffs every few turns, or outright call new ones. There is a great deal of effects this can cause and some are simply absurdly out of balance. Take armour for instance, which comes in points before hp. A terminator armour in this game gives 2 armour. A regular chaos plague marine gets 3 (wtf), then a chaos boon happens which gives every enemy unit +5 additional armour for 3 turns, which means you will have a super hard time doing any damage at all as even chaos cultists get tank like armour. Or your ranged weapons fail for several turns. Or your entire squad gets infected with damage over time effects. You get the picture. This happens every few rounds in a game which has matches that may really take time, like 1+ hour. Since these effects are all heavily randomized a well running campaign can turn into a nightmare out of nowhere. You have no influence on it. The atmosphere, the equip, the leveling, and especially the destructible battlefield are all nice - like being able to shoot a statue and determine where it falls, preferrably on the enemy, that's new and nice. The game also features research and tabletop known elements like stratagems, as well as upgrading your starship. So in essence, this is a really good game with several new features and probably the worst balancing I've ever seen. Barely recommendet because of being a good game which gets heavily dragged down by ridiculous rng difficulty spikes and VERY BAD BALANCING!
128 hours played
May 2026
After beating the campaign, and before I jump into the next one to try and collect more achievements, I figured I'd leave a review. First off: This game is hard as balls, even for somebody familiar with the XCOM genre like me. I will attach four helpful tips at the end of this review which may make your life easier if you give the game a shot after reading this. The game is also a bit janky in some regards, but in my opinion, it is the charming kind of jank. Don't expect too grimdark serious business - this is not Space Marine, Mechanicus, or the like. Characters have a clear stereotype reference to the common tropes of the XCOM genre: The grumbly advisor, the smartass researcher gal, and the voice of reason techie. It's charming in a way though, and having a Grey Knight with a severe lisp and an Admech lady with an articulated monobrow is kinda fun. (Shoutout to Lunette, she was consistently my favourite of the trio.) The VA is mostly solid, with some pretty good lines especially in cutscenes, and some of the enemy callouts are pretty good. This being said, the VA for the cultist enemies is /really/ bad, it completely misses the mark and doesn't sell the "mentally unhinged" stereotype well at all. It ends up extremely grating, and really harms the mood in any mission including them. The enemy variety is actually surprisingly decent, despite being Nugle-only themed (like unfortunately many 40k games have). New enemies are often introduced without much fanfare mid-mission, but the "enemy attention triggered" cinematics that zoom in on them and give them a full animation make for some really good "oh crap" moments. Often, what was up until then a fairly casual mission, suddenly turns into a lot of sweating and adrenaline as you try and deal with the new and completely unknown opponent, having to figure out its abilities on the fly. Pretty neat! Overall, the game offers both plenty of well-known, tried and tested things of the genre: Turn-based fights (duh), cover mechanics, range mechanics, explodable environments, enemy behaviour variety, different firearms and (lots!) of melee weapons. But it also gives its own spin on some other things, like the many psychic powers, and the choice of equipment with Power armour or Terminator armour (which influence not only toughness, but also your pathing and movement options!), or some cover pieces you can strategically use to harm enemies (super fun!). Also, the cinematics when you kick down a door are just too cool, made me grin every time. So yeah! Overall, while definitely not up to par with some of the really grand 40k games, I would still recommend this game to anyone who is a 40k fan, and loves the XCOM genre, especially if you can pick it up on a sale. NOW! The promised "four tips to make your life easier", delivered at the end as promised: 1 - This is /not/ XCOM. You can switch between your characters at will during your turn, even after already doing some actions! Use this, and keep going back and forth as needed! 2 - Decide on a "balls to the wall" approach with just straight running in and dealing as much damage as you can asap, or a cautious one (with using the Aegis ability, and moving cover-to-cover). Once you picked, make sure to gear and skill your characters accordingly. Stay consistent. Do not try a middle ground between the two, it will not work well. 3 - A Librarian with teleport, or the Gate of Infinity stratagem are near mandatory. On things like the Bloom missions, you can use them to teleport your entire squad right next to the Bloom or a boss and immediately clap it, bypassing the entire boss room plus any reinforcement waves. It will be less XP than slogging it out, but saves you a looot of time and injury risks. 4 - Get a Purifier with grenades. No, seriously. Depending on tech level of your grenades and enemy level, these dudes can wipe an entire enemy patrol by tossing a krak and then one frag (make sure you do it in that order, as the frag has knockback). Using a Power Armour that gives bonuses to grenades as well as grenade talents will give you 3 of each. This means this mean guy can instantly nuke three enemy patrols all by himself, clearing the way to the main objective of any mission without breaking a sweat. I cannot stress enough the amount of damage these dudes do. I am pretty sure my two Purifiers got easily 75% of the kills of my entire campaign. Bring one of these battle bros anytime you can.
91 hours played
May 2026
XCOM but Grey Knights... Should tell you all that you need to know in order to make a decision for yourself. It says no steam deck support but i've enjoyed 80 total hours of play time on my steam deck exclusively. Some things are a little difficult to read at times but nothing a little manual zoom in (bring the screen to your face) won't fix. lol. The DLC are mixed bag, the assasins one is cool but the mechanicus one with the dreadnought and tech marine are optional and all they do ius make the base game harder on you. I'd skip it entirely. Overall fun game. watch a couple reviews and the choice will be pretty clear to you pretty quickly if you want it or not.
13 hours played
March 2026
I didn't truly bounce off this tactics game (unlike "Miasma Chronicles,") but I did get stymied somewhere in the middle. Which is a shame, because I ended up appreciating the cartoony visual style and highly entertaining sound design. Or at least, one part of it. The Space Marines sound like they weigh about 800 lbs, so when they're running at an opponent the thudding is tremendously satisfying. Where I got stuck is that "Chaos Gate" seems to value two things: Aggression, and builds that maximize willpower and action point return. The aggression part I generally got a handle on. If there's a way to play this cautiously, which would be my usual, I can't figure it out. Taking your time is punished...but aggression is also punished a bit, because if you're really going for it you also push forward the timer for all kinds of negative effects to get applied. Also, your Space Marines take quite a lot of damage in a big hurry. There are opponents that can fire a single energy blast and tear half the HP off a Marine unless they're in Terminator armor. (Plus, it seems like a single scratch causes a unit to return with a multi-day hit point penalty.) This is where the builds come in. My understanding is that you really need to get everyone into Terminator armor as fast as you can, and then ignore everything that doesn't involve either permanently increasing WP and AP, or creating more of those points on the fly. If you didn't realize that going in, you may have just hamstrung yourself. I don't have a lot of love for games that say, "We'll provide you with a whole box of solutions, but there's only one real one," which seems to be the case here. I could be wrong! That's what it seemed like in the heat of the moment, though. As such, I don't know if this game is really for me, although I might come back to it later.

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Frequently Asked Questions

Warhammer 40,000: Chaos Gate - Daemonhunters is currently priced at 44.99€ on Steam.

No, Warhammer 40,000: Chaos Gate - Daemonhunters is currently not on sale. You can purchase it for 44.99€ on Steam.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters received 8,700 positive votes out of a total of 11,448 achieving a rating of 7.44.
😊

Warhammer 40,000: Chaos Gate - Daemonhunters was developed by Complex Games and published by Frontier Foundry.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters is playable and fully supported on Windows.

No, Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on MacOS.

No, Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on Linux.

No, Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on Steam Deck.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters is playable and fully supported on Steam Machine.

No, Warhammer 40,000: Chaos Gate - Daemonhunters does not support VR.

Warhammer 40,000: Chaos Gate - Daemonhunters is a single-player game.

Yes, there are 4 DLCs available for Warhammer 40,000: Chaos Gate - Daemonhunters. Explore additional content available for Warhammer 40,000: Chaos Gate - Daemonhunters on Steam.

No, Warhammer 40,000: Chaos Gate - Daemonhunters does not support mods via Steam Workshop.

No, Warhammer 40,000: Chaos Gate - Daemonhunters does not support Steam Remote Play.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Chaos Gate - Daemonhunters.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 September 2026 05:01 UTC
SteamSpy data 17 October 2026 03:30 UTC
Steam price 26 October 2026 19:43 UTC
Steam reviews 21 October 2026 09:53 UTC

If you'd like to dive deeper into the details about Warhammer 40,000: Chaos Gate - Daemonhunters, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Warhammer 40,000: Chaos Gate - Daemonhunters
  • SteamCharts - Analysis of Warhammer 40,000: Chaos Gate - Daemonhunters concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer 40,000: Chaos Gate - Daemonhunters compatibility
Warhammer 40,000: Chaos Gate - Daemonhunters PEGI 18
Rating
7.4
8,700
2,748
Game modes
Features
Online players
143
Developer
Complex Games
Publisher
Frontier Foundry
Release 05 May 2022
Platforms
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