Warhammer 40,000: Chaos Gate - Daemonhunters on Steam - User reviews, Price & Information

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Lead humanity’s greatest weapon, the Grey Knights, in this fast-paced turn-based tactical RPG. Root out and purge a galaxy-spanning plague in a cinematic, story-driven campaign, using the tactics and talents of your own personalised squad of Daemonhunters.

Warhammer 40,000: Chaos Gate - Daemonhunters is a warhammer 40k, turn-based strategy and turn-based tactics game developed by Complex Games and published by Frontier Foundry.
Released on May 05th 2022 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 13,107 reviews of which 10,162 were positive and 2,945 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 44.99€ on Steam, but you can find it for 4.21€ on Gamivo.


The Steam community has classified Warhammer 40,000: Chaos Gate - Daemonhunters into these genres:

Media & Screenshots

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 8.1/10 64bit
  • Processor: Intel i5-4590 / AMD FX-8350
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 770 / AMD Radeon R9 280X
  • DirectX: Version 11
  • Storage: 18 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

107 hours played
May 2026
After beating the campaign, and before I jump into the next one to try and collect more achievements, I figured I'd leave a review. First off: This game is hard as balls, even for somebody familiar with the XCOM genre like me. I will attach four helpful tips at the end of this review which may make your life easier if you give the game a shot after reading this. The game is also a bit janky in some regards, but in my opinion, it is the charming kind of jank. Don't expect too grimdark serious business - this is not Space Marine, Mechanicus, or the like. Characters have a clear stereotype reference to the common tropes of the XCOM genre: The grumbly advisor, the smartass researcher gal, and the voice of reason techie. It's charming in a way though, and having a Grey Knight with a severe lisp and an Admech lady with an articulated monobrow is kinda fun. (Shoutout to Lunette, she was consistently my favourite of the trio.) The VA is mostly solid, with some pretty good lines especially in cutscenes, and some of the enemy callouts are pretty good. This being said, the VA for the cultist enemies is /really/ bad, it completely misses the mark and doesn't sell the "mentally unhinged" stereotype well at all. It ends up extremely grating, and really harms the mood in any mission including them. The enemy variety is actually surprisingly decent, despite being Nugle-only themed (like unfortunately many 40k games have). New enemies are often introduced without much fanfare mid-mission, but the "enemy attention triggered" cinematics that zoom in on them and give them a full animation make for some really good "oh crap" moments. Often, what was up until then a fairly casual mission, suddenly turns into a lot of sweating and adrenaline as you try and deal with the new and completely unknown opponent, having to figure out its abilities on the fly. Pretty neat! Overall, the game offers both plenty of well-known, tried and tested things of the genre: Turn-based fights (duh), cover mechanics, range mechanics, explodable environments, enemy behaviour variety, different firearms and (lots!) of melee weapons. But it also gives its own spin on some other things, like the many psychic powers, and the choice of equipment with Power armour or Terminator armour (which influence not only toughness, but also your pathing and movement options!), or some cover pieces you can strategically use to harm enemies (super fun!). Also, the cinematics when you kick down a door are just too cool, made me grin every time. So yeah! Overall, while definitely not up to par with some of the really grand 40k games, I would still recommend this game to anyone who is a 40k fan, and loves the XCOM genre, especially if you can pick it up on a sale. NOW! The promised "four tips to make your life easier", delivered at the end as promised: 1 - This is /not/ XCOM. You can switch between your characters at will during your turn, even after already doing some actions! Use this, and keep going back and forth as needed! 2 - Decide on a "balls to the wall" approach with just straight running in and dealing as much damage as you can asap, or a cautious one (with using the Aegis ability, and moving cover-to-cover). Once you picked, make sure to gear and skill your characters accordingly. Stay consistent. Do not try a middle ground between the two, it will not work well. 3 - A Librarian with teleport, or the Gate of Infinity stratagem are near mandatory. On things like the Bloom missions, you can use them to teleport your entire squad right next to the Bloom or a boss and immediately clap it, bypassing the entire boss room plus any reinforcement waves. It will be less XP than slogging it out, but saves you a looot of time and injury risks. 4 - Get a Purifier with grenades. No, seriously. Depending on tech level of your grenades and enemy level, these dudes can wipe an entire enemy patrol by tossing a krak and then one frag (make sure you do it in that order, as the frag has knockback). Using a Power Armour that gives bonuses to grenades as well as grenade talents will give you 3 of each. This means this mean guy can instantly nuke three enemy patrols all by himself, clearing the way to the main objective of any mission without breaking a sweat. I cannot stress enough the amount of damage these dudes do. I am pretty sure my two Purifiers got easily 75% of the kills of my entire campaign. Bring one of these battle bros anytime you can.
91 hours played
May 2026
XCOM but Grey Knights... Should tell you all that you need to know in order to make a decision for yourself. It says no steam deck support but i've enjoyed 80 total hours of play time on my steam deck exclusively. Some things are a little difficult to read at times but nothing a little manual zoom in (bring the screen to your face) won't fix. lol. The DLC are mixed bag, the assasins one is cool but the mechanicus one with the dreadnought and tech marine are optional and all they do ius make the base game harder on you. I'd skip it entirely. Overall fun game. watch a couple reviews and the choice will be pretty clear to you pretty quickly if you want it or not.
78 hours played
Dec. 2025
I have probably written very few Steam reviews, but this time I decided to go for it. I started and restarted this game about three times. It humbled me so hard that I eventually switched to Easy. And Emperor help me, it is still very good. Positives: 1. The writing is excellent. I do not remember playing a turn based game with writing this strong. Characters feel believable, interesting, and accurate to the lore. Their interactions make sense. I am genuinely glad I stopped and came back two years later, after learning much more about the Warhammer world and especially the Grey Knights. 2. The premise is fantastic. You are an uncorruptible psyker Space Marine facing Nurgle’s filth against all odds. It never stops feeling appropriate or heavy. 3. Combat, when it works, is extremely satisfying. It feels brutal and impactful. Classes and abilities are lore accurate, and the precision system is great for controlling the battlefield. 4. No percentage based hit chances. No save scumming. No losing a mission because the dice decided to hate you. 5. I never played XCOM, but from what I have seen, the Warp Surge system feels better. Same core idea, much better execution. Random effects are manageable at first and only become dangerous if you play inefficiently, which adds pressure without feeling unfair. 6. Enemy variety is better than people claim. With DLCs, I kept seeing new units introduced at a steady pace. Negatives: 1. The game becomes repetitive quickly. Missions boil down to three or four objective types, and maps start to feel identical. I could probably navigate them blindfolded now. 2. Most classes, especially advanced ones, feel weak or pointless. I used Purgator with psilencer constantly because other weapons are clearly inferior. Interceptor is mandatory because one WP or AP attack deals as much or more damage than a grenade. Justiciar is essential for AP buffs and masculine urge to tank for your brothers. Purifiers, Chaplains, and Techmarines were very disappointing. Librarians and Paladins are strong but often come with awkward or suboptimal builds. 3. High level Knights arriving with pre allocated stats is baffling. I genuinely do not understand who thought this would be fun. 4. The ship feels fragile even when fully upgraded. It still gets damaged too easily, disabling critical systems and punishing you outside of combat. 5. Outside combat, movement is painfully slow. You should be able to move the whole squad at once. Missions drag because of this. Positioning is also too strict. How you first trigger enemies often decides the entire fight, forcing pixel perfect scouting to ensure full AP and squad proximity. 6. Very low level missions become a chore. An auto resolve option with some cost in wounds or resources would save a lot of time. Conclusion: Despite its flaws, Chaos Gate is one of the most immersive and lore faithful Warhammer 40k strategy games I have played. It can be frustrating, unbalanced, and repetitive, but the atmosphere, writing, and core combat loop carry it hard. If you like Grey Knights and can tolerate some rough edges, it is absolutely worth your time.
107 hours played
Oct. 2025
This game is criminally underplayed. Not underrated - most reviews for it seem positive - but just not played by enough people. How do I know? Most of the achievements I got for exceedingly easy story progress and character leveling are under 10% of player base. Mind you, that's not because I'm good - it means people just stop playing early on and that sucks. Yes, WH40k is a dedicated but niche fanbase - but this is a rare combination of a solid gameplay model and a story that doesn't necessarily require the player to be a hardcore lore nerd to enjoy. Gameplay: Have you played X-COM 2? Did you like it? This is Gothic far-future X-COM 2. That is the best way to describe it. And because of the 40k license, it actually makes sense why plasma weapons and railguns are wielded side-by-side with swords and (war)hammers. Turn-based grid-style movement and action with partial and full cover mechanics. Gone are the percentage-based hit chances from X-COM - the game just tells you if you are going to hit the enemy or not. No more 94% to-hit shots missing five times in a row. It makes up for that removal with enemies that start out strong and do nothing but keep getting tougher. Graphics: It's not aiming for any graphic awards and it doesn't need to - it's character models and proportions are fantastically true to their tabletop model roots. Your squad and the main characters get particularly well-done details and facial expressions that convey their thoughts and feelings quite well, with Ectar and Vakir being the standouts. One small quibble I have was the weird decision to have many enemy models just fall apart into a heap of limbs and organs upon death - it fits the grimdark setting, but it just felt like a toddler tearing apart the limbs on an action figure. Sound: The soundtrack for this game a gem. The music for the various scenes and the battle map bgm are quite good, but the standout is the gothic-cathedral choir music from the loading screens and ship hub. It is haunting and beautiful. Replay: This will be determined by your affection for the core gameplay loop. If you're the kind of person (like me) who has sunk hundreds of hours into multiple X-COM campaigns, you'll likely do the same here. The story is quite good but doesn't really demand multiple trips - so this will come down to your how much you like the core gameplay and the license. Overall, if you cannot tell, I love this game. Even if you're not a WH40k fan, it is a very well done turn-based tactical RPG that is worth the time of any fan of the genre. I hope that a sequel would be in the future for it, but given the apparently lower numbers of players based on the global achievments, I won't hold my breath.
211 hours played
June 2025
200+ hours. I got this game on sale. Other reviews are correct in that it is similar to XCOM, but the overall strategy is significantly different. I spent the first 30+ hours trying to play it like I play XCOM and got pulverized. You have to come out of your safe little cubbyholes and fight, or die. So many times I started a mission and found myself surrounded by doom and thinking this game is just too dam hard. I actually quit playing it for a week or so and came back one last time. After numerous restarts I finally found a few key pieces in the strategy to give a slight upper hand ... muahahaha. This is one game where you better read everything in all the tool tips and study the terms and definitions. That is where I messed up the first 30+ hours. I just didn't take the time to read the stats on each skill and think about how certain skills combine together and form a cohesive unit. I would rather I didn't have to do that, and it would instead become obvious after playing, but the tactics in this game are very subtle. I don't recall ever reading as many details in a game as this one. But in the end I thoroughly enjoyed the puzzle and piecing together an approach. HINT : Best make sure you are training up many different brothers as you go along or you will be in trouble eventually. The game does a pretty good job of snuffing you out if you don't, but beware. I don't think this is as replayable as XCOM. I played War Of The Chosen from start to end so many times I have lost count, including all the various rich and deep modded versions that change the game. Some of the super mods in XCOM can approach the difficulty of Chaos Gate but vanilla XCOM is a cakewalk compared to the perils your brothers will face in this game. So good thumbs up for me. Super challenging and very rewarding once you work out a good strategy. I will probably play the DLCs eventually as well.

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Frequently Asked Questions

Warhammer 40,000: Chaos Gate - Daemonhunters is currently priced at 44.99€ on Steam.

No, Warhammer 40,000: Chaos Gate - Daemonhunters is currently not on sale. You can purchase it for 44.99€ on Steam.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters received 10,162 positive votes out of a total of 13,107 achieving a rating of 7.59.
😊

Warhammer 40,000: Chaos Gate - Daemonhunters was developed by Complex Games and published by Frontier Foundry.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters is playable and fully supported on Windows.

No, Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on MacOS.

No, Warhammer 40,000: Chaos Gate - Daemonhunters is not playable on Linux.

Warhammer 40,000: Chaos Gate - Daemonhunters is a single-player game.

Yes, there are 4 DLCs available for Warhammer 40,000: Chaos Gate - Daemonhunters. Explore additional content available for Warhammer 40,000: Chaos Gate - Daemonhunters on Steam.

No, Warhammer 40,000: Chaos Gate - Daemonhunters does not support mods via Steam Workshop.

No, Warhammer 40,000: Chaos Gate - Daemonhunters does not support Steam Remote Play.

Yes, Warhammer 40,000: Chaos Gate - Daemonhunters is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warhammer 40,000: Chaos Gate - Daemonhunters.

Data sources

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Last Updates
Steam data 11 June 2026 16:01
SteamSpy data 12 June 2026 15:46
Steam price 13 June 2026 12:32
Steam reviews 13 June 2026 17:48

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  • SteamDB - A comprehensive database of everything on Steam about Warhammer 40,000: Chaos Gate - Daemonhunters
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  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warhammer 40,000: Chaos Gate - Daemonhunters compatibility
Warhammer 40,000: Chaos Gate - Daemonhunters PEGI 18
Rating
7.6
10,162
2,945
Game modes
Features
Online players
484
Developer
Complex Games
Publisher
Frontier Foundry
Release 05 May 2022
Platforms
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