West of Dead on Steam - User reviews, Price & Information

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Descend into the grim and gritty world of Purgatory in this cover-based shooter which combines the fluidity of twin-stick controls and tactical cover usage. Dodge behind cover as you try to outgun your enemies in the unknown procedurally generated hunting grounds.

West of Dead is a replay value, rogue-like and western game developed by Upstream Arcade and published by Raw Fury.
Released on June 18th 2020 is available only on Windows in 13 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 1,990 reviews of which 1,444 were positive and 546 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 19.99€ on Steam, but you can find it for 1.49€ on Instant Gaming.


The Steam community has classified West of Dead into these genres:

Media & Screenshots

Get an in-depth look at West of Dead through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel i5-4460 CPU / AMD FX-8350
  • Memory: 4 GB RAM
  • Graphics: Nvidia Geforce GTX 1030 / Radeon RX 550
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Overall: 7/10 Story: In West of Dead, you step into the boots of William Mason, a marshal who meets an untimely death at the hands of a shady, corrupt preacher and finds himself stuck in purgatory. What follows is a gritty, supernatural Western revenge tale with you blasting your way through various procedurally generated dungeons to get your shot at justice (or vengeance, depending on how you look at it.) The narrative isn't overly complex, and honestly, it doesn't need to be. It’s a straightforward concept: fight through the underworld, kill anything that stands in your way, and ultimately track down and take out the man who put you here in the first place. It’s simple, but it works well with the game’s grimy Western aesthetic and tone. A big part of what makes the story land, at least for me, is the performance by Ron Perlman as Mason. His voice is perfect for the role: gravelly, intense, and world-weary in the best way. Even though there aren’t any flashy animated cutscenes, the game leans into atmospheric storytelling. As you progress, you’ll collect "memories" from certain enemies you defeat. Bringing those memories to the witch (who also handles your upgrades) unlocks narrated sequences. These are presented through still, hand-drawn illustrations that are simple but detailed, and paired with Perlman's narration, they hit a really cool balance of mood and mystery. What I appreciated is that these flashbacks don’t spoon-feed you the plot. You’re never smacked over the head with something like ā€œHey, this is the moment I got shot!ā€ Instead, it’s more nuanced, with little glimpses into Mason’s life and death that you can piece together yourself. It adds some depth to the world without getting in the way of the gameplay. Gameplay: The gameplay is designed as a twin-stick cover shooter with an isometric camera, and while it looks like a game made with a controller in mind, I personally just couldn't get into it that way. Something about the aiming and movement felt way more natural on KB+M for me. Though it all comes down to preference, I felt it was worth noting. That said though, this game REALLY clicked with me. I don’t consider myself a rogue-like/lite expert by any means, but I think I’ve played enough to appreciate when a game offers solid variety, and WoD delivers. Combat is punchy and satisfying, with weapons falling into familiar but flexible categories like pistols, revolvers, rifles, and shotguns. Then there are the abilities: these can be healing items, grenades, thrown weapons, or even melee-based attacks, depending on your loadout. Even though the categories seem simple on the surface, there’s actually a lot of depth underneath. Each weapon and item has its own quirks, strengths, and weaknesses, and experimenting with different combinations can lead to all kinds of playstyles. There's a real sense of replayability here, especially since you can approach levels with a more aggressive or defensive strategy depending on your setup. Next, cover is a huge part of WoD’s mechanics, and it’s handled really well. You’re encouraged to stay behind objects, dodge roll between cover spots, and avoid standing out in the open, additionally so since reloading is faster while in cover. Ammo is infinite, but positioning and timing are still key. There’s a great rhythm to the gunfights once you get into the flow. The game also throws a lot at you to keep things interesting. Cover is destructible, some enemies lob dynamite, the darkness plays a big role, etc. and you have to light up areas by igniting lanterns to clearly see/target enemies, which encourages constant movement. One of the more unique aspects is the "Lost Souls" mechanic. These are NPCs you find who ask you to take on their curses so they can finally pass on. While cursed, you take significantly more damage, but you’re rewarded for sticking it out. Purging the curse requires eliminating six enemies, but I wish this system had a bit more variety. You'll quickly realize that the only handicap you ever get is increased damage taken. It would’ve been cool to see other debuffs like slower movement, reduced damage output, or maybe even shorter firing ranges for all weapons to add some extra flavor and challenge. World: The world/level design strikes a nice balance. There are around ten levels total, and while none of them are overly colorful or visually striking in the traditional sense, they all have a strong sense of individuality. The art direction leans heavily into shadow and moody, which works well for the tone of the game, even if it means you won’t find much visual variety in terms of color. Every area manages to stand out in its own right, despite all sharing that same dark, gritty western aesthetic. Additionally, they all have their own quirks: unique enemies, environmental touches, and layouts that give each one a flavor. It’s clear there was thought put into making the levels feel distinct without breaking the overall atmosphere of the game. Nevertheless, even though the variety is there in a technical sense, the replayability doesn’t always hold up. You'll probably see the majority of what WoD has to offer within the first five hours. And while that’s not necessarily a bad thing, (it’s a pretty tight experience) it does make longer sessions feel a bit repetitive. Interestingly, I found that the level design started to wear thin faster than the gameplay itself. The levels do their job and serve as solid backdrops for the action, but after going through any area two or three times, a lot of the initial charm starts to fade. The combat and mechanics held my attention longer than the environments did more times than not. Visuals: I’ll be the first to admit, the cel-shaded art style was a huge selling point for me going in. So yeah, I’ve got some bias. However, even setting that aside, I genuinely think the visuals are rock solid from start to finish. There’s something about the way this game leans into its comic book aesthetic that really elevates the entire experience. As previously mentioned, the environments are effectively dark and moody, but also full of thick shadows and bold outlines, and it all works in harmony with the supernatural western vibe. The visuals aren't just eye candy, they subtly work by keeping the game feeling alive and dynamic, even when you're ducking behind the same kinds of cover for the hundredth time. Even the way bullets whip across the screen in these sharp, comic-style trails adds a kind of visual flavor that makes combat more fun to watch and play. Music/Sound Design: The music and sound design in WoD are great. The atmosphere is incredibly immersive, thanks to some well-crafted audio work that really brings the sullen, supernatural western vibe to life. From the moment you drop into the world, the soundtrack sets the tone perfectly and complements the gritty visuals and gameplay style beautifully. That said, like a lot of games with strong but limited musical direction, the repetition does start to creep in the longer you play. Each area only has one dedicated track and while they're all very well done, hearing the same song over and over, especially in the earlier levels that you’ll inevitably revisit more often, can get a bit old. It’s not a dealbreaker, but it's definitely noticeable if you’re putting in long hours. As for the general sound design, I have no complaints at all. Guns sound punchy, the environments have the right amount of echo and ambiance, and everything fits together nicely. One thing that does stand out though is the voice acting, or rather, the lack of it. Ron Perlman does a fantastic job as Mason, and I'm a big fan of his performance. However, he’s the only voiced character in the game, and you'll realize that pretty quickly. I honestly didn't mind, especially since the game isn’t very dialogue-heavy to begin with, but it’s something that could potentially take some people out of the experience.
Expand the review
Feb. 2025
If you like Dungeon Crawlers and Western games, this is for you. It's fun, challenging and has a nice little story while you blast the undead. My only critique is how janky the controls can be sometimes. It'll be finnicky on when it lets you dodge, slide in and out of cover, or just the movement while in combat alone can "stutter". If the movement was smoother it'd be a 5/5, but it's still definitely a 4.5/5 in my book.
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Dec. 2024
Although this game is getting a positive rating out of me, I do still have some complaints about it. 1. The game is still littered with bugs. Including some run-ending bugs that are really frustrating to run into. 2. The game has been abandoned by the developer, meaning these bugs are unlikely to be fixed. 3. There is some level of jank to the game, specifically around movement and interaction(s) Now for the positives, the game has a pretty compelling art style similar to a Hellboy comic and the story although not perfect, is serviceable. And its got some pretty good ideas in terms of world building and content.
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Sept. 2024
The combat is very simple but the different timings with the weapons add a little spice to the mix, making each run feel stylistically different. Sometimes you get just the equipment for a run n' gun, other times its more like a hunker down and dodge everything in a well timed manner type of run. The western style is fully utilized here and feels excellent to be in. if you're a fan of westerns and roguelikes then this is the one for you.
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Sept. 2024
The game is nice, but it is quite slow, especially during transitions, story and conversations. Also controls can be quite uncomfortable and misleading as character tends to stick to obstacles and hideouts in a very extreme and dangerous moments that influences gameplay and control of the moment. In result death and restart. I am playing with the use of gamepad.
Expand the review

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Frequently Asked Questions

West of Dead is currently priced at 19.99€ on Steam.

West of Dead is currently not on sale. You can purchase it for 19.99€ on Steam.

West of Dead received 1,444 positive votes out of a total of 1,990 achieving a rating of 7.03.
😊

West of Dead was developed by Upstream Arcade and published by Raw Fury.

West of Dead is playable and fully supported on Windows.

West of Dead is not playable on MacOS.

West of Dead is not playable on Linux.

West of Dead is a single-player game.

There are 2 DLCs available for West of Dead. Explore additional content available for West of Dead on Steam.

West of Dead does not support mods via Steam Workshop.

West of Dead does not support Steam Remote Play.

West of Dead is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for West of Dead.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 April 2025 19:13
SteamSpy data 28 April 2025 13:51
Steam price 30 April 2025 04:30
Steam reviews 28 April 2025 08:03

If you'd like to dive deeper into the details about West of Dead, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about West of Dead
  • SteamCharts - Analysis of West of Dead concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck West of Dead compatibility
West of Dead PEGI 12
7.0
1,444
546
Game modes
Features
Online players
4
Developer
Upstream Arcade
Publisher
Raw Fury
Release 18 Jun 2020
Platforms
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