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One Step From Eden on Steam

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Build a powerful deck, cast spells on the fly, battle evolving enemies, find game-changing artifacts, make friends or make enemies, just make it to Eden.

One Step From Eden is a action roguelike, roguelite and deckbuilding game developed by Thomas Moon Kang and published by Maple Whispering Limited and Balor Games.
Released on March 26th 2020 is available on Windows, MacOS, Linux, Steam Deck and Steam Machine in 13 languages: English, Simplified Chinese, Spanish - Spain, Korean, French, German, Japanese, Spanish - Latin America, Traditional Chinese, Turkish, Portuguese - Brazil, Russian and Polish.

It has received 6,041 reviews of which 5,679 were positive and 362 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for 2.97€ on K4G.


The Steam community has classified One Step From Eden into these genres:


Here is the detailed breakdown of supported languages for One Step From Eden:

UI Subtitle Audio
English
German
French
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at One Step From Eden through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
MacOS
  • OS: OS 10.6+
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
  • Memory: 2 GB RAM
  • Storage: 1 GB available space
Linux
  • OS: Ubuntu 12.04
  • Processor: Intel Core 2 Duo E6320 (2*1866) or equivalent
  • Memory: 2 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

95 hours played
Aug. 2026
Yeah it's pretty good. Sizeable learning curve. Rewards knowledge of the cards immensely, even if theoretically you can beat the final boss with the starting gear. Would definitely call this a deckbuilding game. To save you some pain, here's some tips. - Take the Pacts from the Shopkeeper (and remember you can use a removal on them for the benefits) - There are three endings (sparing the bosses, sparing at least one, and killing all of them) - I lied, there's a fake ending (you need to kill all the bosses and someone else ;] ) - Use the upgrades and don't fill your deck with codswallop That's all. Good luck making it to Eden. ~ Kristal
173 hours played
July 2026
Truly a game for the Battle Network freakbeasts to sink their teeth into.
78 hours played
July 2026
First and foremost, I've rated this review with a recommendation, but ONLY for people interested in the tagged genres or Mega Man Battle Network fans. If you aren't familiar or like any of the tags/MMBN, this game will probably scare you away as it is not made for those people in mind. I can't describe the game any better than the description it already has on the Steam page, so I'll skip a gameplay summary this time. The Good This game being a roguelike makes it naturally susceptible to inconsistency, so the game partially alleviates this with generating seeds. If you follow your EXACT steps, you will get the same thing every time. This makes god seeds pretty valuable for repeating certain kinds of runs. The game divides all of its spells into "Focuses", which are basically categories. Knife spells go to Slashfik, shiny spells go to Glimmer, etc. The game allows you to choose two Focuses at any point in the run that will increase your chance of getting a card from that type after battles. This again makes the frustration of trying to put the perfect deck together being stalled by RNG a bit lighter. The game allows you to choose from 9 heroes that all have their own unique gameplay styles. Saffron is a standard move and shoot with easy to understand spells, Violette wants you to move in specific patterns for various benefits. The cool thing is that they go even deeper in-depth with this and give other kits to unlock which entirely change the way a hero is played, but they still feel uniquely like that hero. This alone creates extreme variety in what you can do in a run. Invade Selicy will play absolutely NOTHING like Teardown Hazel with the former being boundary-breaking aggressive play and the second being bizarre and cerebral strategies. Or, you can go the indiscriminate chaos route and build into a weapon attack Manafire Gunner or Solo Saffron with spammy spells. It's up to you and that's what's really fun about it. Otherwise, the UI is pretty clean (however it's not very stylised, which may be a problem in the eyes of some) and the music is pretty good. The Neutral The game also has a lot of unlockable cosmetics for characters, ranging from (imo poor) beta designs to "straight up better" alts. However, there aren't many of them so.... I guess. The second thing is the numerous pop culture references thrown all over the place. I mean all over the place, most spells and artifacts have a caption that is making a reference to something . This can be really amusing at times, but it's also really jarring when this post-apocalyptic bullet hell game starts talking about New Jersey and Bob the Builder. It's a mixed bag and sometimes makes it feel like "reference slop" that doesn't have much to stand on its own otherwise. But usually it's pretty funny. Lastly, I have no idea what is going on in the story since the game doesn't seem to lead you much on that and the game also has routes with different end bosses and endings depending on your actions. Pretty cool, but remember you have to do genocide to loop your run. The Bad As someone who loves bullet hell games and has a 15+ year on and off playthrough of MMBN5 GBA, this game suffers BADLY from visual clutter. You have yourself, the red [ ! ] tiles intersecting with each other, yellow danger tiles, your own spells of various effects like blackouts, fire, hazards, enemies, etc. and unlike MMBN you have no turn phase to slow things down and take a breath. The game is full steam ahead at all times and it's a LOT faster than MMBN. It'll also require you to watch the bottom left of the screen for what spell to pick since there is no turn phase, so you'll be dodging a bullet hell while micromanaging something on your screen. This gets really annoying as shuffles make spells switch spots sometimes and you'll accidentally use something in the wrong order trying to dodge. Sometimes some attacks are hard to see like in the Arctic world, which is just too much white. Unlocking things in the game was kind of dissatisfying. You'll have every spell in the game with not too much time and unless I'm tripping, the game doesn't tell you how to unlock new character kits and costumes. As a matter of fact, a major bad thing about the game is that it doesn't really teach you anything. This makes it HORRIBLE for new players as the game is EXTREMELY brutal to play. Difficulty spikes sharply depending on who you play, the luck stat, Hell Mode, loop scaling, etc. Luck on its own is kind of annoying because it gives the player a chance for higher rarity spells, but GUARANTEES higher difficulty enemies. Speaking of, earlier I mentioned the Focus mechanic. This gets really annoying when you slot double Hexawan Focus and somehow you're not getting any for multiple battles. No, I don't want the damn Anubis spell I'm trying to roll for Turret SD. The multiplayer is... a bit of a footnote. PvP is a first to two and you can't choose other kits. You have set spells it seems. It's bare. Co-Op I had higher hopes for... it's the same format as singleplayer. However, whatever character player 1 chooses is who player 2 is. Player 2 actually has no agency. They can't shop, pick spells, anything. Both players can only use one out of two spells readied, so buildcrafting is harder due to random shuffles. When player 2 dies, they don't even revive in the next world. I get why, but.... okay why? Chances are player 2 is a newbie and the game is brutal enough as is. With both players being individually weaker, I don't see the point in this. It's just not fun for player 2. In Conclusion Overall, this is a tough recommendation. For those interested in the genre (which is why I assume you're here) I say give it a go on sale. With enough experience, you will find your play style and make order out of the chaos (all achievements Invade Selicy main here) but it's a rough ride. However, I feel like in many cases the turn phase is a needed buffer, as checking your deck while avoiding literal screen vomit can be annoyingly challenging in the wrong ways. But, it's admittedly fun to mash a combo like Virusspell + Duel Disk, something that would be impossible with turn phases. Eden tries to compensate for its speed with more visual warnings than MMBN, but sometimes those warnings just add to the mess. Regardless, the game is EXTREMELY addicting as a rougelike despite its shortcomings. It does suffer the same fate as many of them being that it gets very same-y from so many hours, but that's the genre. Good game if it's your thing (masochism)!
217 hours played
June 2026
I absolutely love this game. Discovered it rather recently, and it became best game of a five-year for me. Fairly speaking, I don't invest into playing "big" games these years and stick mostly with roguelikes; anyway. Everything I love in games is gathered here: ✓ Plenty of mechanics ✓ Replayability ✓ Potential for insane builds ✓ Action ✓ Postapocalyptic vibe ✓ Nice art ✓ Music The latter deserves a special mention. Soundtrack is really good, fell into my playlist for months, Thanks Steel Plus for this absolute masterpiece, I can't imagine OSFE without his soundtrack. The vibe is really well-conveyed, and somehow seems familiar (I'm not so much into Japanise games, maybe came from the real life somehow?) Really love the game for this feeling. It's a pity that the lore is scarce, but better this than adding story for the sake of the story. At some point (170h after) I had to force myself and take a break from the game, because it still was a nice way to exchange time for pleasure, but I didn't want to ruin sensation of the game by making it a habit. ------- People in comments complain that the game has steep learning curve, and I tend to disagree. It's fairly balanced unless one needs to beat final boss in their first run. I don't think I can relate myself to high-skilled gamers, a few platformers in my past and that's it. When I was thinking about buying this game, frankly speaking, I had little believe I can handle it. But it turned out to be manageable. Game is really forgiving to mistakes during the first few areas, providing lots of initial HP and ability to gain shield. You are free to pick spells that require little to no aim and that's a generally good strategy. You can face roll all attacks with complex patterns, and that is sometimes enough. You kill all the hostages, and rarely grab any chest. That's fine. The first time you beat the final boss would likely be a very lucky run. But then you get more consistent. At some point you find yourself striving for a higher challenge, and the game will satisfy this wish in multitude of ways: high risk high reward spells, or vice versa, some game-breaking spells to balance other difficult aspects; precise dodging, luck increase, hell passes, , looped runs, shopkeeper . There are tricky characters, and characters that pretty much trivialize the game, both are unlocked at later stages though. You just handle complex stuff as you go. And I guess what matters here is rather whether the game allures you to keep going, or it's just not worth the effort.
224 hours played
May 2026
I rarely care about achievement hunting, but this game has the perfect blend of difficult and obvious room for self improvement, I just had to. Even after the fact, I still come back every so often to say hello to Seraph. amazing game.

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Frequently Asked Questions

One Step From Eden is currently priced at 19.99€ on Steam.

No, One Step From Eden is currently not on sale. You can purchase it for 19.99€ on Steam.

Yes, One Step From Eden received 5,679 positive votes out of a total of 6,041 achieving an impressive rating of 9.08.
😍

One Step From Eden was developed by Thomas Moon Kang and published by Maple Whispering Limited and Balor Games.

Yes, One Step From Eden is playable and fully supported on Windows.

Yes, One Step From Eden is playable and fully supported on MacOS.

Yes, One Step From Eden is playable and fully supported on Linux.

Yes, One Step From Eden is playable and fully supported on Steam Deck.

Yes, One Step From Eden is playable and fully supported on Steam Machine.

No, One Step From Eden does not support VR.

One Step From Eden offers both single-player and multi-player modes.

One Step From Eden offers both Co-op and PvP modes.

Yes, there is a DLC available for One Step From Eden. Explore additional content available for One Step From Eden on Steam.

Yes, One Step From Eden is fully integrated with Steam Workshop. Visit Steam Workshop.

Yes, One Step From Eden supports Remote Play on Phone, Remote Play on Tablet, Remote Play on TV and Remote Play Together. Discover more about Steam Remote Play.

Yes, One Step From Eden is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for One Step From Eden.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 27 September 2026 04:09 UTC
SteamSpy data 15 October 2026 03:33 UTC
Steam price 26 October 2026 19:38 UTC
Steam reviews 19 October 2026 15:57 UTC

If you'd like to dive deeper into the details about One Step From Eden, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about One Step From Eden
  • SteamCharts - Analysis of One Step From Eden concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck One Step From Eden compatibility
One Step From Eden
Rating
9.1
5,679
362
Game modes
Multiplayer
Features
Online players
18
Developer
Thomas Moon Kang
Publisher
Maple Whispering Limited, Balor Games
Release 26 Mar 2020
Platforms
Remote Play
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