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Wheel World on Steam

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Dive into Wheel World as Kat, a rider chosen by ancient cycling spirits. Race elite teams, trick out your bike, and perform the long overdue Great Shift ritual to save a universe on the brink! Your bike is your destiny.

Wheel World is a adventure, sports and racing game developed by Messhof and published by Annapurna Interactive.
Released on July 23rd 2025 is available on Windows, Linux, Steam Deck and Steam Machine in 12 languages: English, French, German, Spanish - Spain, Italian, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America and Traditional Chinese.

It has received 742 reviews of which 668 were positive and 74 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 18.49€ on Steam, but you can find it for 6.45€ on Eneba.


The Steam community has classified Wheel World into these genres:


Here is the detailed breakdown of supported languages for Wheel World:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Japanese
Portuguese - Portugal
Portuguese - Brazil
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Wheel World through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-3770 or AMD Ryzen 5 1400
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, 6GB or AMD Radeon RX 5500 XT, 8GB or Intel Arc A380, 6GB
Linux
  • OS: Ubuntu 20.04, Ubuntu 18.04, and CentOS 7
  • Processor: Intel Core i7-3770 or AMD Ryzen 5 1400
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GeForce GTX 1060, 6GB or AMD Radeon RX 5500 XT, 8GB or Intel Arc A380, 6GB

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

17 hours played
Aug. 2026
I am surprised that I did not put a review on this yet. But with 100% achievements and enjoying this game A LOT, I feel like I need to. I had seen this game randomly on youtube with an absolute BOP of a song by JOON (I Want it all) playing during it. The graphics were charming and it looked like fun despite racing games not really being my thing. So I told myself f**k it, I am getting the game. An awesome purchase I got to say that despite finishing already I will likely get back to from time to time. To just get some annoying nitpicking out of the way, there are definitely some things that I would like to see in this game to consider it a 9/10 or even 10/10. Firstly, it would be nice if the completed sets of bike parts were giving some sort of an overall bonus so it'd feel benefitial to have for example full legendary bike instead of putting together a mess of a chimera for specific races. Secondly, the game absolutely hates completionists who don't look up guides. Furthermore, it is very inconsistent with this - looking for Lunardo Boys, you have them stationary constantly and a "countdown" basically available to know how far you are. There is NO such indicator for collecting bike parts for example. And the worst one being lone wolves that are never stationary, riding around predetermined paths that cross each other and are of various lengths and you can never tell even how many are left and on which part of the map. Just adding endgame indicators/countdowns would go great length. With that nitpick out of the way, the game simply rules. The soundtrack is amazing and like half of it is already across my various playlists on spotify. The addition of lyrics during important races was an awesome decision and made it feel different every time. It fits the atmosphere so well and I found myself just riding my bike aimlessly from windmills, to forests, to farms to cities just breathing it in. The game felt very chill and not at all sweaty and competitive and I really enjoyed that. There is a bit of a switch of that in the game I was NOT expecting, so not spoiling anything here, but it suddenly added an amount of additional gameplay that I was gradually happy to have received despite the atmospheric shift. With finishing all of it (achievement wise, some little goals are still available for me) in 17 hours, I feel like this game was really worth the buck even when I bought it I believe for full price and with it going to 11 € during sales it's a no brainer. So if you like chill games with fun atmosphere and - I cannot stress this enough - absolute BANGER of a soundtrack, pick this one up and enjoy!
13 hours played
May 2026
If you are into exploration, this game is so much fun. Wheel World is a small yet surprisingly ambitious open-world game. I had a blast form beginning to end, the cycling itself is arcadey but has depth to it, the art direction is really beautiful and relaxing, and the game progression is surprisingly satisfying. Also, the game has an awesome reveal that I didn't see coming. Honestly there is more to this game that it initially seems. The highlight of Wheel World is the map, each area and town is just so relaxing, gorgeous, and it just feels like a place you want to live in. The writing and characters are full of charm and silly jokes, even if this is the aspect of the game that to me could use the most improvement. I would love to see a game from this studio that leans into the silliness and humor while still telling a compelling human story with more gravitas. As a collectathon fiend I loved the amount of secrets to find in this game, that forced me to really explore each part of the map and get to know each area really well. Additionally, the upgrade system is surprisingly impactful, I experimented with tons of builds and each one felt very impactful and often necessary if you want to be a completionist. My other criticism for this game is its difficulty and the music. The difficulty feels a bit too breezy, even when you are trying to achieve all the optional goals. I think they could've added more challenge while still maintaining the game relaxing. And the music is good, don't get me wrong, but honestly feels a bit generic, and it kind of doesn't match the vibe of the game that much for me. I just wished that the soundtrack was a bit more unique and had more character. Really great game, highly recommend for a chill experience and for fans of exploration games!
6 hours played
March 2026
I fully recommend this game with the caveat that I did not and will not be finishing it I loved the first 2/3 of the game; satisfying runs, comfortable progression, gorgeous explorable world Then without specific plot spoilers, the last third of the game ruins most of what made the first 2/3 great. Gorgeous world turns purposely muddy and ugly. The already tough collision physics go from occasional inconvenience to race breaking frustration. The already not great performance on the Steam Deck turns into occasionally unplayable So it's absolutely worth dipping your toes into, but man that last section of the game is a real bummer (Props to Noclip for pointing me to try this game out!)
12 hours played
Dec. 2025
This is a good, but not great game. I'd recommend it for a good mostly relaxing time, since the difficulty I found to be pretty easy. The riding feels really good. The world was fun to explore, I liked the themes of the different racing groups and the race courses themselves were varied enough to not get stale. However there are some negatives as well. The second "world" is where the game starts to lose it's charm. The roads in this world are littered with garbage scattered along the road where you need to ride. If you hit this garbage you get sent flying in a random direction, not a fun mechanic. Also the races in this world feature narrow pathways. which wouldn’t be a problem if it weren’t so easy for CPU racers to knock you off track with little you can do to prevent it. The tight passage ways make this problem even worse. Also some trophies are just not fun to achieve, for example needing to walk your bike 1km without mounting or fast traveling, which equates to what felt like 10 mins. For a game about riding a bike, that is not fun. Overall my cons are just that there are some design choices that are more frustrating than fun. Some quality of life/feature suggestions as well. - Bike Build Management: Saving multiple different bike builds a toggle between them. Often I just left my bike as it is when getting a new part because I didn't want to go through the menus to change it and then change it back, for forget how I had the build before. - Character customization: big part of cycling culture is also the types of clothes, (lycra, backpack, hi-viz), being able to customize the look of the character and have some perks attached to that would be cool. - Completion map: going through and finding all the collectables and Lone Wolf riders I felt were not worth it without some sort of map or guide. - The geared bikes were unlocked little too late. By the time I unlocked a geared drive chain I already found a good single speed build so the drawbacks of the gear shifting made it not worth it.
10 hours played
Dec. 2025
For the price, this is a pretty fun, relaxing little racing game. It has all the standard fare: secret jumps, collecting letters, beating specified times, and a variety of parts to choose from in order to create different builds. That's how I would describe this game in general: standard. There are a few things that hold it back for me. Firstly, the part selection isn't too great in terms of real build variety. Once you find a part that provides a pretty good bonus in a certain desired stat, there are few other parts that will ever compete with it or provide an acceptable trade-off, as only a handful of part types tend to provide stat bonuses across various stats. Also, geared drivetrains seem to serve no purpose. In service of keeping parity between fixed and geared drivetrains, it appears that geared drivetrains tend to offer an advantage only in the acceleration up to certain speeds, with MAJOR drawbacks given the game's tendency to instantly decelerate you if you even touch another racer. A geared drivetrain should not only offer better acceleration (with the drawback of timing gear changes correctly), but it should also offer greater top end speed when climbing or descending, depending on the part itself. Since these are tied to stats instead, and the stats are relatively equal among geared and fixed drivetrains, there is practically zero reason to choose a geared drivetrain. The grip system really saps the fun out of the game when it comes to how collisions are handled. When NPCs are instantly and constantly pulling out on you, the absolute disaster that a collision can cause you whilst the NPC gets away nearly scot-free will have you almost ignoring the stat entirely in favor of restarting at every setback. The cost of high grip builds is often too high to be worth the marginal reduction in annoyance at the collisions with other racers. What could have been a stat focused around giving you the choice between pulling off sick but costly drifts that allow even tighter turns or smooth but less dramatic turns feels like a missed opportunity at best, and a burden at worst. The devs tried to resolve this problem by making grip even MORE relevant in the second area of the game, but ultimately this just adds to the frustration. The second area features garbage ALL OVER the tracks. This could have been an interesting addition, but with its haphazard placement it feels like more of a burden. These items could have been skillfully placed in the way of valuable shortcuts that would allow the player an edge, forcing them to use precise control or bunny-hops to take advantage of the track design. Instead, they are strewn ALL OVER the track and many are so small that your character blocks your view of them. When you find yourself turned 90 or even 180 degrees and brought to a full stop by a cardboard box, the grip mechanic loses pretty much all its entertainment value. They couldn't even keep the garbage off the two boost ring freeways in the area, which are supposed to just be fun little ways to enter and exit the city. I almost never had a smooth run on them because some small piece of debris would send me careening into the 100 or so abandoned cars on the thing and halt all my progress. Ultimately, it wasn't enough to make me stop playing, but it did make me feel like the most enjoyable part of the game was the first region, and the pure enjoyment of Mt. Send was neither varied, long, or interesting enough to feel like a worthy payoff for the second region gauntlet.

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Frequently Asked Questions

Wheel World is currently priced at 18.49€ on Steam.

No, Wheel World is currently not on sale. You can purchase it for 18.49€ on Steam.

Yes, Wheel World received 668 positive votes out of a total of 742 achieving a rating of 8.46.
😎

Wheel World was developed by Messhof and published by Annapurna Interactive.

Yes, Wheel World is playable and fully supported on Windows.

No, Wheel World is not playable on MacOS.

Yes, Wheel World is playable and fully supported on Linux.

Yes, Wheel World is playable and fully supported on Steam Deck.

Yes, Wheel World is playable and fully supported on Steam Machine.

No, Wheel World does not support VR.

Wheel World is a single-player game.

Yes, there is a DLC available for Wheel World. Explore additional content available for Wheel World on Steam.

No, Wheel World does not support mods via Steam Workshop.

No, Wheel World does not support Steam Remote Play.

Yes, Wheel World is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wheel World.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 October 2026 21:08 UTC
SteamSpy data 16 October 2026 02:41 UTC
Steam price 26 October 2026 20:11 UTC
Steam reviews 21 October 2026 07:49 UTC

If you'd like to dive deeper into the details about Wheel World, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wheel World
  • SteamCharts - Analysis of Wheel World concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wheel World compatibility
Wheel World
Rating
8.5
668
74
Game modes
Features
Online players
3
Developer
Messhof
Publisher
Annapurna Interactive
Release 23 Jul 2025
Platforms
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