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MotoGP™26 on Steam

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Live the real MotoGP™ experience with all the thrills of the Official 2026 Season, renewed physics built around a new rider-based handling system, a more complete Career mode, dynamic Riders Ratings and much more.

MotoGP™26 is a racing, simulation and sports game developed and published by Milestone S.r.l..
Released on April 29th 2026 is available only on Windows.

It has received 320 reviews of which 210 were positive and 110 were negative resulting in a rating of 6.3 out of 10. 😐

The game is currently priced at 59.99€ on Steam, but you can find it for 47.34€ on K4G.


The Steam community has classified MotoGP™26 into these genres:

Media & Screenshots

Get an in-depth look at MotoGP™26 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Core i5-9600K / Ryzen 5 2600X
  • Memory: 16 GB RAM
  • Graphics: GeForce GTX 1660 / Radeon RX 580
  • DirectX: Version 12
  • Storage: 30 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
May 2026
Difficult brakes but a lot more realistic in pro mode, really makes you work hard for it and there's a lot of skill that goes into it. As someone who does track riding (not GP obviously) the frustrating part is when I am trying to get on the throttle, I want to be gentle and then increase but it's very difficult on a controller so you end up full-throttling and just sending the rear out. Same for trail braking into corners, difficult to "balance" the brakes because in real life I can just use my hands but controller is so weird for it. 10/10 love the game though, recommend it.
64 hours played
May 2026
Not sure what all the hate is for the physics feel great, probably the best they've been so far IMO. Sounds are about what you'd expect, not the greatest, but certainly not the worst. A.I. seems a lot better, and dynamic difficulty seems to work much better as well. I'm enjoying it, you should to!
101 hours played
May 2026
Overall - I love the new the new game. I have seen a lot of mixed comments, with the negative ones predominantly pointing out the "lack" of front end in corners, so I thought I'd share my experience after about 8 hours of gameplay. I hope this somehow reaches the Devs too as just some feedback from a casual player. The Pro's - The new handling model is FANTASTIC. It feels a lot closer to how one would ride a bike (IRL motorcycle racer). How the bike behaves, and how one must apply the brakes. If you squeeze the break hard while leaning more and more, you will crash, as is in real life. But if you keep are able to keep the bike as upright as possible and actually "trail brake" you can brake so HARD in this game and it feels SO rewarding when you get it right. The front end behaviour and braking behaviour is SPOT ON in this game, and while it might be hard for the casual player to fully get right, it is exactly how we do it IRL and even there its a fine line between trailing perfectly off the brakes and finding yourself tucking the front. -In addition to the above, you can finally reliably and controllably come into a corner sideways like a Brad Binder and it makes for epic replays when overtaking like that. - I personally love that we are able to play a career with an existing rider. - The new production bikes are a nice addtition (a lot easier to controll the front), albeit a very minor addition. - Tyre behaviour relating to temperatures are a lot better this year and it is truly punishing to overheat or let the tyres cool too much. Previously it felt more like a overheating tyre simply ate the life up quicker, however in this year's game tyre grip outside that temp window is really really BAD so you want to pay attention to how you ride and what compounds you select. - The AI seems to be overall a bit more enjoyable and I have observed pretty good battles during races. They are also pretty aggressive (sometimes stupidly so XD) but they seem overall to be pretty fun apart from a few points I'll mention below. Cons From my testing I have encountered the following issues - Race starts, Pitlane exits, Flashbacks each have the same issue where the moment you take "controll" of the bike it does not register any of your inputs you already had applied and you have to release said imputs and reapply. Hence race starts are terrible and I can easily lose 10 positions by the first corner due to having to release and reapply the gas the second the ligths go out. Especially for race starts this issue is REALLY, REALLY annoying, and for those using a flashback and finding themselves not accelerating or braking this is the issue. - The AI are "fun" in certain ways, but I have experienced a lot of divebombing from the AI to the point of them coming from 5-10 bikelengths back into a corner and then going deep and totally T-boning me in the process. (COTA and Mugello especially). This happens lap after lap, and mostly in corners where a heavy braking zone follows a straight. While I would love for some divebombs to happen and don't mind the occasional crash due to this as it keeps things spicy, these divebombs are not realistic overtaking attempts a lot of the time and seems that the AI misses their braking markers by 5-10-15 meters a lot and end up running myself and each other wide very often. - The AI difficulty seems to be a bit too easy in this year's game. Playing on max difficulty, the AI seems to be pretty good in terms of minimum speed through the corner and corner exit, but if you have mastered the new braking technique you absolutely KILL the AI in the braking zones. Thus with braking alone I can recover my race start position drops by a lap or two at most. (As a casual player I don't think playing on 120 should be this easy, as I have in none of the previous games played max difficulty before). -Lastly relating to the AI, and I believe this might be linked to them missing braking markers quite often, they would run pretty good pace but then make a lot of mistakes running wide through a corner or going messing up corners that require a quick left right etc. It makes the "chase" feel so empty and so many times I have been chasing a few bikes ahead of me only to pass like 3 of them in one race due to them messing up a corner. I absolutely love that its not just me running wide in corners and that maybe if you do put a bit of pressure on a bike in front that they run wide but this happens too often and does take a bit away from that "satisfactory" feeling when finally getting your man after chasing them down for half a race. - In terms of what the game offers compared to last year, the handling is different which I really love, but the game does feel very familiar. The production bikes really feel as the only real "new" feature and they really are just an extention of the flat track, mini bikes etc. Career mode does feel largely exactly like last year. -While fun for 1 or 2 rounds, the production bikes really is not anything to write home about. I do think they are on the right track with the other riding "options" such as this and flattrack etc, but it is very, very basic right now, and would love to in future maybe rock up at the track with your production bike, or be able to go train at any track of your choosing during some off weeks in the calender, or go to the VR46 ranch and race there and build some rep with the team or something that adds a bit more context to why we are riding other bikes rather than it feeling like a just another race in between real races. - Flag to flag races seems to be easier than ever, and on a tech3 KTM with no upgrades yet I have won 4/4 F2F or wet races. It seems as if there is some sort of stability control the game applies in the rain and its you can apply more brake at more lean angle than in the dry? Don't think this was meant to be? To Conclude If you are expecting a "better" game overall compared to last year with new features etc, then the game has failed in that regard. However racing in MotoGP26 is totally different and just the new handling system in my opinion warrants a try. I love to play the RIDE and MotoGP games as a casual player and this years game is by far the best in terms of how the bikes handle and there is none that I have played that feel even close to this good. If the Devs can sort out the small quirks and then add some new spicy to the game and the career mode, I think this year's game could be viewed as a turning point in the future.
102 hours played
May 2026
Physics of the game is good, but the game keep crashing.
37 hours played
May 2026
It’s definitely a better game than the 2025 version, but unless you’re willing to spend $90 AUD, there’s not much reason to buy it at full price. There are still some noticeable performance issues here and there, along with a fairly big lack of new ideas and content. Multiplayer options feel limited, and overall the game comes across as a bit of a missed opportunity given what it could have been. I understand the audience for MotoGP games isn’t huge and that the development team is relatively small, but as a fan, it feels like more could be done to focus on features that truly satisfy dedicated players rather than just appealing to casual console users.

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Frequently Asked Questions

MotoGP™26 is currently priced at 59.99€ on Steam.

No, MotoGP™26 is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, MotoGP™26 received 210 positive votes out of a total of 320 achieving a rating of 6.29.
😐

MotoGP™26 was developed and published by Milestone S.r.l..

Yes, MotoGP™26 is playable and fully supported on Windows.

No, MotoGP™26 is not playable on MacOS.

No, MotoGP™26 is not playable on Linux.

This information about MotoGP™26 is not available yet.

This information about MotoGP™26 is not available yet.

No, MotoGP™26 does not support VR.

MotoGP™26 offers both single-player and multi-player modes.

MotoGP™26 offers both Co-op and PvP modes.

Yes, there are 2 DLCs available for MotoGP™26. Explore additional content available for MotoGP™26 on Steam.

No, MotoGP™26 does not support mods via Steam Workshop.

No, MotoGP™26 does not support Steam Remote Play.

Yes, MotoGP™26 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for MotoGP™26.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 14:11 UTC
SteamSpy data 24 October 2026 03:33 UTC
Steam price 26 October 2026 20:40 UTC
Steam reviews 19 October 2026 16:09 UTC

If you'd like to dive deeper into the details about MotoGP™26, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about MotoGP™26
  • SteamCharts - Analysis of MotoGP™26 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck MotoGP™26 compatibility
MotoGP™26 PEGI 3
Rating
6.3
210
110
Game modes
Multiplayer
Features
Online players
44
Developer
Milestone S.r.l.
Publisher
Milestone S.r.l.
Release 29 Apr 2026
Platforms
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