White Noise Online on Steam - User reviews, Price & Information

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A fully cooperative horror experience like never before! On White Noise Online, a team of up to 4 investigators has to explore an area looking for clues, while avoiding being devoured by a supernatural creature. Will you be able to uncover the truth behind the mysterious events?

White Noise Online is a horror, multiplayer and psychological horror game developed and published by Milkstone Studios.
Released on May 22nd 2014 is available on Windows, MacOS and Linux in 2 languages: English and Spanish - Spain.

It has received 698 reviews of which 461 were positive and 237 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 0.99€ on Steam with a 80% discount, but you can find it for less on Eneba.


The Steam community has classified White Noise Online into these genres:

Media & Screenshots

Get an in-depth look at White Noise Online through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Dual Core processor
  • Memory: 2 GB RAM
  • Graphics: DirectX 10 capable hardware
  • DirectX: Version 9.0c
  • Storage: 300 MB available space
MacOS
  • Processor: Dual Core processor
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2 Graphics card
  • Storage: 300 MB available space
Linux
  • Processor: Dual Core processor
  • Memory: 2 GB RAM
  • Graphics: OpenGL 2 Graphics card
  • Storage: 300 MB available space
  • Additional Notes: The game has been tested mostly on Ubuntu distributions

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Oct. 2025
White Noise Online, developed and published by Milkstone Studios, is a cooperative survival horror game that captures the eerie essence of being hunted in the dark. Drawing inspiration from minimalist horror experiences like Slender: The Eight Pages, it reimagines that tension through a multiplayer lens, transforming what could have been a simple solo fright into a shared nightmare. The premise is straightforward yet effectively chilling: a team of up to four investigators must scour large, darkened environments to collect a set of scattered tape recorders, all while a supernatural creature prowls the map, unseen but ever-present. Success depends on teamwork, awareness, and composure under pressure, because one misstep or lapse in coordination can spell doom for the entire group. The game’s greatest strength lies in its ability to cultivate fear through atmosphere rather than spectacle. Players begin armed only with flashlights, their limited range of light cutting small cones through thick darkness. The environment—be it an abandoned school, a forest, or a mist-covered ruin—feels immediately hostile, not because of overt threats but because of what might be lurking just outside the beam of light. As players explore, the hiss of static signals proximity to one of the cassette recorders, building a rhythm of tension and relief that keeps every discovery uncertain. The monster, controlled by AI, is invisible until it manifests in brief, terrifying flashes; when seen for too long, it drains the player’s sanity and leads to death. The clever balance between visibility and danger creates a sense of helplessness that defines the experience. Each match becomes a test of nerve and communication, as teammates must decide when to split up to cover more ground or when to regroup to avoid being picked off. Sound design plays an essential role in White Noise Online’s horror. Without complex visual effects or cinematic sequences, the game relies on subtle auditory cues to unsettle the player. The faint crackle of nearby static, echoing footsteps, or the breath of something unseen passing by is often more terrifying than any jump scare. In multiplayer sessions, the audio tension multiplies—hearing another player’s panicked gasp or the sudden silence when their voice cuts out mid-sentence is enough to send adrenaline surging. The sense of dread grows not from scripted moments but from the unpredictability of human reactions, turning the game into an emergent social experience of fear. Even the act of turning off your flashlight to hide feels meaningful; it grants safety but plunges the player into total darkness, forcing a choice between sight and survival. Visually, the game makes effective use of limited resources. The levels are spacious but labyrinthine, filled with winding corridors, uneven terrain, and subtle environmental storytelling that hints at past calamities. The muted colors, heavy shadows, and soft light diffusion give everything a surreal quality, as though the world exists somewhere between dream and decay. The monster’s design, though seen only in glimpses, is abstract enough to maintain mystery—its menace comes less from appearance and more from unpredictability. Technical limitations, such as rough textures or repetitive geometry, occasionally break immersion, but they also contribute to the retro feel that complements the game’s minimalist horror approach. The flashlight mechanics are a standout feature, with the beam flickering, weakening, or casting uneasy reflections that make every movement feel precarious. White Noise Online’s structure is simple but effective. Each session tasks players with locating a fixed number of recorders before the monster catches everyone. Maps are randomized in layout, ensuring that clue placement and spawn points differ with each playthrough, encouraging replayability. The roster of playable investigators adds variety, each with subtle differences in stamina or flashlight endurance, while the inclusion of multiple maps and difficulty levels allows the game to scale in intensity. On higher difficulties, the creature becomes faster, more aggressive, and more perceptive, punishing players who rely too heavily on predictable patterns. The ability to review each match afterward through a replay mode—where you can trace the movements of all players and see where things went wrong—adds a unique and often humorous postmortem element to the experience. Where the game stumbles is in its long-term appeal. Once players become familiar with the maps and monster behavior, much of the initial terror begins to fade. The mechanics, while solid, are limited in scope; without deeper progression systems, narrative layers, or evolving threats, the gameplay can begin to feel repetitive after extended play. The monster’s AI, while functional, lacks sophistication and sometimes behaves erratically, breaking the immersion that the game otherwise works so hard to maintain. The visuals, though atmospheric, occasionally show their age, and certain animations and environmental assets feel dated. Despite these shortcomings, the simplicity of its design ensures that it remains accessible and easy to jump into, especially for players looking for a cooperative horror fix without the complexity of modern survival titles. Ultimately, White Noise Online succeeds as an experiment in shared fear. It demonstrates how tension, atmosphere, and teamwork can generate a stronger emotional impact than scripted scares or elaborate storytelling. The interplay of light, sound, and uncertainty transforms even the most mundane actions—turning a corner, flicking on a flashlight, whispering to a teammate—into moments of genuine anxiety. It may lack the production value and depth of bigger horror releases, but it compensates with sincerity and focus. For players seeking a stripped-down, cooperative horror experience that thrives on atmosphere and player interaction, White Noise Online delivers a chilling, memorable experience that proves fear can be just as powerful when it’s shared in the dark. Rating: 7/10
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Oct. 2025
> 3 white people and a Hispanic lady walk into the woods > When someone dies they become a force ghost > Find all 8 tapes and you become the very thing you swore to destroy > Profit
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Aug. 2025
Pretty good game brings nostalgia
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July 2025
My Childhood From The Xbox 360 Days..... Before Slenderman We Had White Noise For The Xbox 360 And It Only Cost 80 Microsoft Point.... The Game Plays Like Slenderman Instead Of You Finding The Pages In Slenderman In This Game You Have To Find Tape Recording.... You Can Play Up To 4 Players Coop And It Alot Of Fun So..... Now For The Bad... The Game Is Dead Finding A Lobby With People Is Not A Thing Anymore So Only Way To Play With Someone Is Bring A Friend So If You Have No Friends You Have To Play Solo And It Do Get Boring After A Bit....
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April 2025
Graphics 4/10 Control 6/10 Difficulty 6/10 Addictedness 4/10 Age Rate - Any Player Anger - Non Pay To Win? - No Play Without Friend - Not Good Cheater Rate - Non Is It Worth It - YES but i really dont get it at all in this game you dont have map and you must find some radio but there is no other point
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Frequently Asked Questions

White Noise Online is currently priced at 0.99€ on Steam.

White Noise Online is currently available at a 80% discount. You can purchase it for 0.99€ on Steam.

White Noise Online received 461 positive votes out of a total of 698 achieving a rating of 6.38.
😐

White Noise Online was developed and published by Milkstone Studios.

White Noise Online is playable and fully supported on Windows.

White Noise Online is playable and fully supported on MacOS.

White Noise Online is playable and fully supported on Linux.

White Noise Online offers both single-player and multi-player modes.

White Noise Online includes Co-op mode where you can team up with friends.

White Noise Online does not currently offer any DLC.

White Noise Online does not support mods via Steam Workshop.

White Noise Online does not support Steam Remote Play.

White Noise Online is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for White Noise Online.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 October 2025 14:12
SteamSpy data 19 October 2025 03:24
Steam price 29 October 2025 12:44
Steam reviews 27 October 2025 08:03

If you'd like to dive deeper into the details about White Noise Online, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about White Noise Online
  • SteamCharts - Analysis of White Noise Online concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck White Noise Online compatibility
White Noise Online
Rating
6.4
461
237
Game modes
Multiplayer
Features
Online players
0
Developer
Milkstone Studios
Publisher
Milkstone Studios
Release 22 May 2014
Platforms
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