Widget Inc. on Steam - User reviews, Price & Information

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A hybrid factory builder / incremental clicker game. Starting from humble beginnings, master the many crafting processes to build up resources and expand your factory. Then, using your newly automated production, unlock new technology and grow ever closer to your goal of spreading to the stars.

Widget Inc. is a clicker, automation and resource management game developed and published by Leaping Turtle.
Released on October 31st 2024 is available in English only on Windows.

It has received 589 reviews of which 511 were positive and 78 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 4.99€ on Steam.


The Steam community has classified Widget Inc. into these genres:

Media & Screenshots

Get an in-depth look at Widget Inc. through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10, 11
  • Processor: x64 architecture with SSE2 instruction set support
  • Memory: 8 GB RAM
  • Graphics: DX11, DX12 capable integrated graphics
  • Storage: 500 MB available space
  • Additional Notes: Should run fine on most laptops built in the last 5+ years

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Hey, not bad. Recently my wife's been feeling pretty down, so as a distraction I suggested she play Cookie Clicker. As you'd expect, she got really into it, and watching her play it made me want to revisit it - so I did, and found it kinda lacking in the current day and age. But I still wanted to play a good clicker, and I stumbled upon this. Hey, why not? Well, calling this a clicker is a bit misleading. It actually feels a lot more like Factorio or Satisfactory - but without the conveyor belt spaghotheosis. Instead of placing factories, planning logistics, all that jazz, you just place frames. And yeah, you can upgrade them, but later on you'll probably end up relying on the auto-upgrader because of the sheer scale of your facilities. The progression system is exactly like in Satisfactory. You make stuff, turn it into other stuff, connect it with some other stuff and you get Capital S Stuff. You need to spend a bunch of Capital S Stuff to unlock the next tier. From there it's a similar process, but some of the stuff requires also stuff you've made in previous tiers - so you need to expand your current tier, but also the lower tiers need to keep up. There's a helpful inventory screen that shows you the numbers: production, consumption, and maximum possible production. So keep up! Except this is a clicker game. So the frame costs rise with every new purchase, so "just scale up" is not as simple as it would be in Satisfactorio. At the same time, you don't need to worry about logistics at all - everything just teleports around as far as the mechanics are concerned - so it is also much simpler than in these games. The logistics system has been replaced by this now familiar system of placement puzzles - as you upgrade your frames, they might start getting bonuses from being placed in a specific way; and, thankfully, these little puzzles are very varied - so there's going to be plenty of spatial fun. Oh, and the map is seemingly infinite and there is no combat, so you don't need to worry about keeping things tight. Unfortunately, the game gets a little samey roughly halfway through, as it becomes clear that all tiers follow the exact same formula (except, strangely, the last one). What mitigates this somewhat is the aforementioned reliance on the previous tiers - but also the wonderful variety of clicker minigames. Every item has its own unique production system if you do it by hand. Some are more fun than others, some I found borderline unplayable, but overall it's really good stuff! Far better than just clickety clickety click on the damn eldritch cookie. But don't let that deter you. It's still a pretty fun time, although it's not as engaging as I'd like - best play it with something in the background, which usually is a dealbreaker for me, but somehow not this time. Still, the first half of the game just made me wish I was playing Universal Paperclips instead, so I shut off the game and went to play that. It's still fantastic, by the way. But then I came back to this with a clear head and this time really got into it, and finished it. A decent amount of people do - 22%, give or take, if achievements are any indication. And hey. If nothing else, it's nice to have a more "lite" version of Satisfactorio; I think it's worth playing just to see how well Widget Inc. simplified the formula while keeping it fun. [url=https://store.steampowered.com/curator/42922988/]More games, but not many of them are clickers
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Nov. 2024
I am marking this as a yes, because Steam really doesn't have a 'it depends' button. Widget Inc is a reverse idle game. At the start you make your little factory and watch the numbers go brrr... but past tier 9 you have maxed out the upgrades for your lower tiers, so they never get faster. But the resources from them continue to be needed in ever increasing amounts, and you need to spend more to make more factories for those resources each time... so instead of the game getting faster as time passes, like an idle game. It gets slower and slower. Each tier makes the game slow down further, as you struggle to optimize and balance your supply and demand in an ever increasing profit loss scenario. Up to tier 10, this game is a blast! After tier 10, it is just a slog... you just sit staring at your screen waiting for one more resource to tick over, one more thing to happen. And it gets worse the farther you go. The higher tiers need a rebalance to keep this game fun all the way through.
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Nov. 2024
love this game, just wish it have a way to know what my theoretical production rate is instead of my current one it would make easier solving bottlenecks, so i dont spend resources building more smelteries or sundelly all my widget production can only make 1 per second cause my storage is full
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Nov. 2024
Gives the feeling of RTS resource claiming/expansion with incremental game style progression and minigames while also having some light board game tile placement. I really like this alot it's very neat. Dev if you see this I really think some QoL additions would improve this alot. Being able to see what the max possible production/consumption of a resource would be great instead of the real time info because it often gets capped by the storage and it's hard to tell what I actually need. Adding a way to pin a resource to the top would also be nice so I could keep track of specific items at certain points without having to produce it first. Lastly I think a detailed breakdown of item consumption would be nice. Being able to see where all my iron is going would be nice for balancing everything out. Also IMO I think the base storage should be increased just a little.
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Nov. 2024
I like this game because there's no wrong way to play. On the extreme end you can tryhard the game, calculating the ratios of everything and placing things perfectly to make the most efficient factory possible, or you can play with the simple mindset that more is better. Just place more and more nodes until you stop running out of materials and you can win the game like this. You could also do anything in-between and still succeed. I've played a bunch of factory games and I always get overwhelmed because my options are between doing tons of math to create an efficient factory because I don't have enough space or have limited resources, and waiting 10 hours to get past a single milestone. This game tailors towards experienced and inexperienced players well I think, allowing people to play smart, simple, active or idle. It has achievements you can shoot for if you need more challenge, like completing the end-game goal under a certain about of hours. Not to mention this game is very well fleshed out for its price, with 10 layers and each layer expanding on how you can improve previous materials and introducing new materials. I don't really write steam reviews but I feel like this game should be found by more people who are into both the factory building and incremental/idle game genres. Or just people interested in this game in general.
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Frequently Asked Questions

Widget Inc. is currently priced at 4.99€ on Steam.

Widget Inc. is currently not on sale. You can purchase it for 4.99€ on Steam.

Widget Inc. received 511 positive votes out of a total of 589 achieving a rating of 8.14.
😎

Widget Inc. was developed and published by Leaping Turtle.

Widget Inc. is playable and fully supported on Windows.

Widget Inc. is not playable on MacOS.

Widget Inc. is not playable on Linux.

Widget Inc. is a single-player game.

Widget Inc. does not currently offer any DLC.

Widget Inc. does not support mods via Steam Workshop.

Widget Inc. does not support Steam Remote Play.

Widget Inc. is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Widget Inc..

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 June 2025 13:25
SteamSpy data 06 June 2025 06:54
Steam price 14 June 2025 12:54
Steam reviews 14 June 2025 07:54

If you'd like to dive deeper into the details about Widget Inc., we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Widget Inc.
  • SteamCharts - Analysis of Widget Inc. concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Widget Inc. compatibility
Widget Inc.
8.1
511
78
Game modes
Features
Online players
63
Developer
Leaping Turtle
Publisher
Leaping Turtle
Release 31 Oct 2024
Platforms