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Witchfire on Steam

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Witchfire is a first-person dark fantasy RPG shooter in which you play as a wicked sinner turned witch hunter on his final mission to reach salvation.

Witchfire is a fps, dark fantasy and roguelite game developed and published by The Astronauts.
Released on September 23rd 2024 is available on Windows, Steam Deck and Steam Machine in 15 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish and Ukrainian.

It has received 17,206 reviews of which 15,657 were positive and 1,549 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 39.99€ on Steam.


The Steam community has classified Witchfire into these genres:


Here is the detailed breakdown of supported languages for Witchfire:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Turkish
Portuguese - Brazil
Ukrainian
Spanish - Latin America

Media & Screenshots

Get an in-depth look at Witchfire through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: 64-bit Windows 10
  • Processor: Intel Core i5-6600K / AMD Ryzen 5 1500X
  • Memory: 12 GB RAM
  • Graphics: Nvidia GTX 1050 Ti / AMD RX 470 (4GB VRAM or more)
  • DirectX: Version 12
  • Storage: 55 GB available space
  • Additional Notes: SSD recommended

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

246 hours played
July 2026
The game is beautiful. The premise is not over complicated. Looks good visually. Sound design is top notch. The weapons feel and sound great. I found no bugs, no clipping and no issues at all. The pacing is well balanced and the difficulty vs rewards system enables you to upgrade when you are ready. The gameplay loop took a while to click for me, but once it did... OH MAN! If youre into strategic FPES, which offer more than just a go-in-kill-get-out strategy, give Witchfire a shot. Constant dying, frustration and hoplessness made me quit after a few hours. I couldnt figure out why I sucked so bad at this game, but the next day I decided to give it another try. Here's my final verdict: The awsomeness of this gem sneaks up on you. The enemies, sneak up on you. Real world responsabilities sneak up on you. OMG it's ten to one in the morning...! FK FK FK!
124 hours played
July 2026
This Early Access Game is more complete and fun than any AAA game you can buy these days! I wait every day for when I can finally go and play it, which shows how enjoyable it is.
95 hours played
June 2026
If you have enjoyed games like Lords of the Fallen and Remnant 2 like I have, I think you will enjoy this game as well. TLDR: if you are looking for a hardcore, highspeed, single player extraction shooter don't sleep on this game like I did. It is absolutely worth the $40 to support this small indie development team IMHO. PROS: The game looks absolutely gorgeous. A gothic decaying medieval world combined with a punishing souls-like loop very reminiscent of Lords of the Fallen. This is an extraction shooter which means you must extract off the map back to your home base via a portal to keep the witchfire (leveling currency) you collected. If you die you can retrieve your dropped witchfire (once) which will be marked as a tombstone on the map. There are 5 maps in total (now 6 maps with the Marshlands update) that you unlock as you progress, each increasing in difficulty and rewards. The gunplay is similar to Remnant 2 in that it combines element magic (Ice, Fire, Decay, Shock) with unique gun perks. Build crafting/Loadout includes items unlock as you progress. Included are primary, secondary, and sidearm weapons, light and heavy spells, Relic, Fetish, and Ring. CONS: The game definitely has a grind to it. Unlocking items requires time deployed on the map. Each item has its own requirements. The better weapons are locked behind difficulty levels making the early game brutal. Its a real shame this game is only single player. Co-op would be awesome. *** REVIEW UPDATE: JUNE 2026 - Revelations 0.9 Update *** The Revelations update will be one of the last major updates before the game comes out of early access and it is a significant one. If you haven't played in a while the game has evolved significantly. - Marshland Map: A new wetlands zone that centers around a cathedral bog. New enemy types and hidden areas. - New Weapons: 4 new guns. Notably the Heart Eater and Tempest. - Story and NPC's: You can now talk to fallen preyers at the sanctuary. - Hermitorium Garden: A new unlockable area that allows you to grow rare resources. - Balance and QoL: Much needed nerfs and buffs made to weapons and world events. I am just blown away on how much content is in this game. This latest update adds even more awesome weapons, another beautiful map, more enemy types, a complete story line, and NPC's. Even more reasons to buy this game now. FINAL THOUGHTS: The game is still in early access, but it sure doesn't feel like it. It is amazing to me that a small indie team can produce this quality of game while AAA studios continue to push out their garbage at a $70 price tag.
13 hours played
June 2026
Short review: This game ♥♥♥♥♥. The fact that this is made by an indie studio is mindblowing. Buy this game. Long review: I'd heard about this game now and then for a while, but didn't really have a firm grasp on what it actually was until I played it myself. Essentially, it has: - Soulslike mechanics: Enemies drop souls (called "Witchfire" ingame) that are used to level, if you die you drop yours and have to get them back. Your character has a slew of levellable stats that affect an excel spreadsheet of attributes. You'll recognize what I mean right away, it's hard to explain. - Extraction Shooter gameplay loop: HEAR ME OUT HERE, you depart for locations from your hub area, explore, fight enemies, gather currency and items, then try to extract via portal before dying so you don't lose everything. This is NOT Tarkov or Arc Raiders, you aren't stuffing things into a backpack, when I say "gather items" I mean you shoot dudes with a gun and the stuff they drop gets slurped up into your bottomless inventory. Trust me, when I say "Extraction Shooter", I mean that in the sense that you shoot things and then extract. And it's great. - Helldivers-esque map randomization: When you travel to a map to do some shooting & looting, the actual POI's of the map are randomized, although the map itself is physically static. It's simple, but keeps things fresh. This is your reminder that Helldivers is also technically an extraction shooter, in case you're still feeling wary from my last point. - Destiny weapon design: You're basically carrying around 3 Exotic weapons at any given time. All of the guns in this game have a specific thing special effect or mechanic to work with. Remember Ace of Spades from Destiny? The handcannon that supercharges your bullets on reload after hitting headshots? That's literally your starting gun. The guns in this game are so ♥♥♥♥♥♥♥ cool, man. They look cool, they sound cool, and most importantly - DESTINY GUNPLAY (holy ♥♥♥♥ how): I'm actually amazed by this one. Bungie's had its up and downs over the years, but their gunplay has always, and I mean always, been the best in the business. I have no idea what unearthly ritual these developers performed in order to pull it off, but this gunplay feels GOOD. You just need to play it to feel it, you'll see what I mean right away. This game has tons of influences just dripping off of it, in the best way. In theory, if you take all of these inspirations and mechanics and mash them together, you should get a disgusting mess. But somehow, this isn't a disgusting mess. I have no idea how. It's clear that the developers for this game have played tons of games themselves, and really wanted to make something that combined the best of the games they've enjoyed over the years. I respect the ♥♥♥♥ out of that. That's so insanely based. Closing notes: During one of my runs, I got a build together that made all my attacks vs burning enemies into crits, and all my crits returned bullets to my magazine, and I managed to take down a boss by setting him on fire and magdumping my more or less bottomless magazine like my life depended on it. At that moment, as I saw a torrent of bright damage numbers pour out of the boss and his HP bar plummeted, I was suddenly back in high school, emptying my Power Weapon into the raid boss's head during the damage phase of a Destiny raid. It's very rare that a shooter peaks in the way this can peak. Again, this game ♥♥♥♥♥. The fact that this is an indie studio is mindblowing. Buy this game.
9 hours played
April 2026
I'm a Dad, not a lot of time. I really wanted 1 player extraction. This is it. Find the gameplay loop very enjoyable. Highly reccomend. Very polished.

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Frequently Asked Questions

Witchfire is currently priced at 39.99€ on Steam.

No, Witchfire is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Witchfire received 15,657 positive votes out of a total of 17,206 achieving a rating of 8.88.
😎

Witchfire was developed and published by The Astronauts.

Yes, Witchfire is playable and fully supported on Windows.

No, Witchfire is not playable on MacOS.

No, Witchfire is not playable on Linux.

Yes, Witchfire is playable and fully supported on Steam Deck.

Yes, Witchfire is playable and fully supported on Steam Machine.

No, Witchfire does not support VR.

Witchfire is a single-player game.

No, Witchfire does not currently offer any DLC.

No, Witchfire does not support mods via Steam Workshop.

No, Witchfire does not support Steam Remote Play.

Yes, Witchfire is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Witchfire.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 September 2026 04:06 UTC
SteamSpy data 15 October 2026 07:32 UTC
Steam price 26 October 2026 20:17 UTC
Steam reviews 18 October 2026 16:00 UTC

If you'd like to dive deeper into the details about Witchfire, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Witchfire
  • SteamCharts - Analysis of Witchfire concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Witchfire compatibility
Witchfire
Rating
8.9
15,657
1,549
Game modes
Features
Online players
127
Developer
The Astronauts
Publisher
The Astronauts
Release 23 Sep 2024
Platforms
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