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Wizardry 8 on Steam

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A New Wizardry for a New GenerationThe universe is in the throes of violent upheaval and change. Vast and mysterious forces are preparing for the final confrontation. A small group of heroes from distant lands must plunge into the heart of the maelstrom, to uncover long-forgotten secrets, and bring about a new era.

Wizardry 8 is a rpg, party-based rpg and dungeon crawler game developed by Sir-Tech Canada and published by Drecom Co., Ltd., Nightdive Studios and Atari.
Released on September 10th 2013 is available on Windows and MacOS.

It has received 1,117 reviews of which 1,005 were positive and 112 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 9.99€ on Steam, but you can find it for 7.00€ on Eneba.


The Steam community has classified Wizardry 8 into these genres:

Media & Screenshots

Get an in-depth look at Wizardry 8 through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: Pentium 233MHz Processor
  • Memory: 64 MB RAM
  • Graphics: 8MB 3D Accelerated Video Card
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
  • Sound Card: 100% DirectX 9 compatible card or onboard sound
  • Additional Notes: Sound Card and Mouse also required for the best experience
MacOS
  • OS: Mac OS X 10.6
  • Processor: Pentium 1GHz Processor
  • Memory: 512 MB RAM
  • Graphics: 8MB 3D Accelerated Video Card
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

75 hours played
Sept. 2026
It took me over 200 hours and almost a decade but I've finally completed the Dark Savant trilogy with the same party. I resisted starting Wizardry 8 for a long time because the 100+ hour length that people list online was intimidating, but in reality the game took me about the same as Wizardry 7. Not everything you read online is true, who would've thought? The game itself is a big departure from the last title, now being fully 3D and dropping grid based movement in favor of free movement. Also, enemies no longer show up as random encounters but as roaming monster parties in the 3D world instead. On that note, you can't talk about Wizardry 8 without touching on the combat because there is a lot of it, and it's one of the most polarizing aspects of the game. In one hand, it's extremely deep and involved. A single fight can take over 10 minutes, and enemies are as varied as they are dangerous. Combat is methodical as well as high risk because a single turn without a specific buff can mean the difference between life and death, although recovering becomes easier as the party levels up. The problem is that everything is incredibly slow. It's no exaggeration to say that Wizardry 8 is unplayable without mods to shorten animations and speed up enemy walking speeds, at the very least. If you ever get involved in a fight against a large group of enemies such as plants or insects, and there's a group of friendly NPCs nearby for help you are looking at an hour long fight without mods. This is, by far, the greatest flaw of the game, and if it wasn't for the existence of mods to alleviate it I would not recommend Wizardry 8 to anyone. Moving on, the game picks up from where Wizardry 7 left off but it's not as story focused as the previous title so I don't think it's absolutely necessary to play the trilogy in order, although it does improve the experience significantly. The game world is very large and exploration is very rewarding, although early on I think it's best to follow faction quest lines for easy experience. The game's pacing is rather awkward otherwise because the gap between levels 9, 10 and 11 is huge so I think that is the intended path. Also, while exploration is very rewarding in general, you'll only get the most of it once you unlock teleportation spells, assuming you have the casters. Speaking of, party composition is very important but there are recruitable NPCs this time around too. Early on you can get Myles for opening locks and Vi Domina for an additional caster hybrid. I largely ignored these characters because they split experience gains further, but they do serve to plug whatever weakness your party might have. Sadly, the game feels unfinished at points. A lot of quests lack a proper resolution and there are only a few scripted set pieces which left me unsure of where to go next at times. Either way, the game is very fun and the few special events that take place in the story are all very memorable. This is also one of those games that are so long that things might have happened in your life while you played them so they make you reflect a little bit after seeing the credits roll. As for the presentation, the game doesn't look particularly aesthetic but I like the animated character portraits and it's cool that you get to pick voices for each character too. The only part of the presentation that I found outright bad were some of the sound effects. The magic missile one in particular has to be one of the worst examples of sound mixing in a commercial game I've ever seen. In conclusion, Wizardry 8 is a fantastic game granted that you speed hack the combat somehow, and you have enough grey matter to enjoy abstract combat journal descriptions as if they were lines of text in a book. I'm glad I played the Dark Savant trilogy. These games are not for everyone but they would've been made for me had I been born 20 years earlier.
516 hours played
Aug. 2026
What a long history with this game. I bought this game on CD-ROM about 2002. I played this game all the way through at least twice. I've played it halfway through another 10 times. This is the first and only RPG that was fully turn based mode, which through me off. I had played BG1, BG2, IWD1, Planescape Torment (Mostly Black Isle Studios and Interplay, which was propelled by the 3 dudes that created Bioware, along with Feargus. The stars of the group became Bioware. This game was different, but had the quality RPG elements. This game allowed free choice. The player is allowed to move from map to map easily, only after they have defeated enemies in some of those areas. Only through using the skills, both melee and magic, do you increase your skills. By acting with choices, your skills slowly increase. When you level up, you can further increase attributes and skills. There is magic in the story. It is both silly, and serious. Weird right? But this seems natural to the story. You eventually travel through so many different environments that you feel very proud to clear them. There are difficult enemies that can be evaluated with the mythology skill. The longer you play the better it gets. It tells enemy weaknesses. Me and my wife played, and kept the Wizardry 8 players guide with post its and notes on several sections of the game with key plot decisions. That was over 20 years ago. Honestly, this is one of the best games I have played in my gaming history since 1994. Started with Doom. As time went on, I found myself playing RTS, and RPG, in addition to the original FPS's. I have to say, this game is one of a kind. I did play Wizardry 6, 7, and 8 with full imports. I do have Wizardry Gold. Truly a unique experience. One of a kind. It stands out fully from ilk of the times. This game is a classic. You will not be disappointed with this throwback that is timeless and easy to play. There is a current Fan Patch 1.28 that came out recently. Now is the most bomb digity time to play this gem! Best Regards, Draco Trismegestus
92 hours played
July 2026
This is hands down my favorite game. It just have so many unique mechanics and fun characters and while it may look dated now it is so much fun to play. between near limitless customisations with 15 different classes and 11 races all with their own strenghts and weaknesses and a uniqe battle system I really have not experiences since and the fact you can create 6 of your own characters from scratch combined with fun characters and interesting areas and even some mysteries and hidden items etc I completely fell in love with this game back in the early 2000s and it still hold up today just because of how unique it is. A big BIG reccomend to anyone who likes turn based RPGs
1890 hours played
July 2026
Best Wizardry version by far. I loved Wizardry 1 as a young adult and i love the new remake. However the complexity and gameplay of Wizardry 8 is facinating
245 hours played
April 2026
Even after all these years this game holds up for a great rpg party experience. With the mods and the ability to change the game with Mad Gods cosmic forge allowing one to completly mod the game with an extremely easy to use interface this game never gets old. If your a former player, you already know how good this game was and if you are new then you are in for a pleasant surprise of how a well designed rpg party game should be !

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Frequently Asked Questions

Wizardry 8 is currently priced at 9.99€ on Steam.

No, Wizardry 8 is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Wizardry 8 received 1,005 positive votes out of a total of 1,117 achieving a rating of 8.51.
😎

Wizardry 8 was developed by Sir-Tech Canada and published by Drecom Co., Ltd., Nightdive Studios and Atari.

Yes, Wizardry 8 is playable and fully supported on Windows.

Yes, Wizardry 8 is playable and fully supported on MacOS.

No, Wizardry 8 is not playable on Linux.

No, Wizardry 8 is not playable on Steam Deck.

No, Wizardry 8 is not playable on Steam Machine.

No, Wizardry 8 does not support VR.

Wizardry 8 is a single-player game.

No, Wizardry 8 does not currently offer any DLC.

No, Wizardry 8 does not support mods via Steam Workshop.

No, Wizardry 8 does not support Steam Remote Play.

Yes, Wizardry 8 is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Wizardry 8.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 September 2026 12:16 UTC
SteamSpy data 13 October 2026 05:40 UTC
Steam price 26 October 2026 20:02 UTC
Steam reviews 21 October 2026 06:01 UTC

If you'd like to dive deeper into the details about Wizardry 8, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Wizardry 8
  • SteamCharts - Analysis of Wizardry 8 concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Wizardry 8 compatibility
Wizardry 8
Rating
8.5
1,005
112
Game modes
Features
Online players
33
Developer
Sir-Tech Canada
Publisher
Drecom Co., Ltd., Nightdive Studios, Atari
Release 10 Sep 2013
Platforms
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