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WORLD OF HORROR on Steam - User reviews, Price & Information

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Experience the quiet terror of this 1-bit love letter to Junji Ito and H.P. Lovecraft. Navigate a hellish roguelite reality with turn-based combat and unforgiving choices. Experiment with your deck of event cards to discover new forms of cosmic horror in every playthrough. The inevitable awaits...

WORLD OF HORROR is a horror, lovecraftian and pixel graphics game developed by panstasz and published by Ysbryd Games and PLAYISM.
Released on October 19th 2023 is available on Windows, MacOS, Steam Deck and Steam Machine in 7 languages: English, French, German, Japanese, Korean, Simplified Chinese and Traditional Chinese.

It has received 9,381 reviews of which 8,588 were positive and 793 were negative resulting in a rating of 8.9 out of 10. 😎

The game is currently priced at 19.50€ on Steam, but you can find it for 19.39€ on Instant Gaming.


The Steam community has classified WORLD OF HORROR into these genres:

Media & Screenshots

Get an in-depth look at WORLD OF HORROR through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7
  • Processor: Intel Core i3
  • Memory: 1 GB RAM
  • Graphics: Intel HD Graphics 4400
  • DirectX: Version 11
  • Storage: 500 MB available space
MacOS
  • OS: Catalina
  • Processor: 1,4 Ghz
  • Memory: 8 GB RAM
  • Graphics: Inted HD Graphics 5000 1536 MB
  • Storage: 500 MB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

9 hours played
Aug. 2026
TL;DR: gamer entitlement at its best. Games good. Buy it if you enjoy this type of niché at the risk of being called a "Consoomer" this game is great. its fun, its pretty well made, and its genuinely enjoyable (don't mind the hours. i ended up playing this a lot during periods of not having internet due to my ISP being a ♥♥♥♥) a lot of the people complaining about "Stagnant updates" seem to be under the (frankly misguided) assumption that this isn't a finished game. that they haven't purchased a finished project and that its somehow early access despite having a full suite of features. Vast modding supporting. And various other things while there is some scuzzy stuff on the side. it'd be hypocritical to point to this when there are devs and publishing companies responsible for much worse than... Not updating a finished game and pushing out merch constantly????? which is just like w/e lmao. don't buy the merch if you're mad?
112 hours played
March 2026
I contracted, fought, and beat aplastic anemia whilst waiting for this game to be completed. That was five years ago. To say I'm upset with the slow state of development is an understatement. At the same time, there's something about this game that I find highly enjoyable. The music, the art style, even the unique way the game works all scratch an itch that I can't find anywhere else. So much that I spent time actually writing a real review. For a roguelite, it does rely heavily on RNG. I usually dislike this. It manages to do so in a way that is so utterly addicting, that every time I nearly ragequit, I found myself just starting a new run. There's an odd agency I don't normally feel with RNG heavy games. As you hunt achievements, you unlock new content and slowly find ways to make the unfairness feel manageable. A lot of the RNG luck isn’t even about beating the game itself so much as it is about landing some of the rarer achievements. In my head, that seems to make it a lot more acceptable to manage--I still feel genuine enjoyment when I finish a run even if I didn't achieve my goals, and there are many times I'm trying to achieve multiple in the same run. Keeping track of this is a game in and of itself, and if you enjoy games that require you to learn a lot of information to succeed, this one will please you a lot. In this, I feel it succeeds in its "roguelite" aesthetic. It’s not TBOI, and the whole process is honestly a lot clunkier here. But the way achievement hunting works really pushes you to try things you otherwise wouldn’t. Unless you have serious issues with how the game actually plays, you can get a lot of hours out of it just trying to 100% the achievements and unlock everything. Without spoiling it, the reward for doing this is pretty awesome, and probably one of the best 100% completion rewards I've gotten from a game lol. It's very fitting to the theme; an insurmountable task drives you into madness, and you somehow gain understanding beyond your initial comprehension. You go from having no ♥♥♥♥♥♥♥ clue what you are doing to beating the most obnoxious god, using the stupidest character, on the hardest difficulty. All so you can unlock a ♥♥♥♥♥♥♥ terrible backstory that doesn't even have an achievement attached to it (unlike others.) And it feels EUPHORIC. This game has wounded me cerebrally to the point the torture was exquisite. I spent so many hours on this game that it would be ridiculous to not say it was worth the price I paid, even in the current state. However, there are some pretty big cons I feel important to note: - I listed this earlier as a positive, but it’s also a flaw. If you expect most of the content to be available right away, you’re going to be disappointed. You will sit thru some extremely enraging runs before you fully access the amount of strategy the game has. Guides will be similarly frustrating as what someone writing it may have unlocked will be different from you, unless the writer of the guide has the time to account for this. This game does not handhold, and it does it in the jankiest way possible. - I love the cases individually, but the way they work during runs can be very ♥♥♥♥♥♥. You have to solve five to get to the lighthouse. That's fine, right? NO. NO!!! Some cases completely isolate you from the rest of the game, which means you lose access to stores or areas you might normally rely on to manage your run. On top of that, and ESPECIALLY in some of these maps, some bosses are punishing enough that with a solid grasp of the meta it's easy to permanently write those cases off entirely. They are fun to play, don't get me wrong. But the nature of what I mentioned above makes it somewhat difficult to rectify in my head. - I don’t want to call the game janky. I really don’t. But some mechanics are so weirdly optimized that they actively discourage experimenting with characters, which is odd for a game that literally requires you to do so to unlock new content. Some characters have no perceivable advantage in the meta, even with highly specific strategies; the RNG dictates that often this is just not effective. A lot of achievements can be completed much easier on a select amount of characters, and because min-maxing matters so much in an RNG heavy game there’s not much reason to use the weaker ones unless an achievement forces you to. There are some characters I have literally never played except once or twice because they are just so useless. So why are they there? It’s forgivable, but it becomes very obvious the more you play. - The dev is notoriously bad at communication. To be fair, every time people start claiming the game is abandoned, an update eventually does happen. But the game still launched with unfinished content. Without Steam achievement integration, and seeing merch drops, even a Switch release while communication has been this sparse, I find this naturally frustrating. I genuinely feel a lot of the ire towards this dev would be lessened if he just sat down for five minutes and was earnest about the actual progress of the game, his goals, and what he realistically finds achievable. I don't believe he's trying to scam people, I just think he really misunderstood how EA should work--people expected a finished game by full release, not the almost-finished version we have and waiting games. Telling people an update is coming March, then releasing an ANNOUNCEMENT a different March, does not do well for morale. At the same time, the game does seem like it’s nearing actual completion, so maybe this won’t matter as much in the long run. There is a huge pro. - You can pet the dog in the store. It's VERY important that you do this. Trust me.
35 hours played
Jan. 2026
Don't let the other reviews mislead you. There's 10+ hours of gameplay here unless you immediately jump into the game with some sort of a guide to lead you by the nose. And even then, it would take a while given the RNG. I think there was an expectation of a greater scope for the game by others, myself included. But even given that it's development has effectively grinded to a non-existent crawl, the juice is worth the squeeze. What's there is still a complete experience for the price. It's greatest problem is you'll like it so much, that it leaves you wanting more, which is a great problem to have if you must have one.
38 hours played
Oct. 2025
It is really, really, REALLY irritating to me that I like this game, because I have some major gripes with it. I wanna get the stuff I really like out of the way first. It was obviously made by someone with a strong passion for Weird Fiction who gets it in a way that the developers of DREDGE do not (the fact that there's a reference to "The Shunned House" instead of just the standard "hurr durr Colour Out of Space Shadow Over Innsmouth Call of Cthulhu" stuff you get in these types of games is awesome. The only way you could demonstrate a better familiarity with Lovecraft is if you referenced something insane like "The Beast in the Cave" or "Beyond the Wall of Sleep", things practically nobody has read). The idea of being able to play an Arkham Horror-style board game by myself is very appealing, since Arkham Horror takes two cumulative days to set up, play and dissassemble, and I think for the most part the execution is very cool in a way that made me want to keep playing until I 100 percented it. Now comes the serious issue I have with this game, which is that after a couple of runs it just doesn't feel fun or interesting to play anymore. Once you realize how to get the best endings for every Mystery there's no real reason to play them any other way (and a lot of Mysteries aren't actually that deep, having an investigation along the lines of "kill the boss" or "make a single choice at the end", and they railroad you into a bad ending unless you do a lot of planning beforehand). The combat feels floaty and lifeless, as it's just clicking buttons on a static image while your health decreases each turn. I'm not saying every game has to be gorgeously animated, but I think RPG Maker games (e.g. Look Outside, especially relevant to this example) have proven that you can make very static turn-based combat more engaging than this. The art in this game is wildly inconsistent; I get that they're going for a low-poly look but there are a handful of sprites and drawings here and there that look weirdly proportioned or like rough sketches. Maybe it's unfair, but i feel like if you're deliberately aping the artstyle of Junji Ito, a guy who is a superhuman at drawing, then I expect the artwork to at least try to match his quality (an admittedly far-fetched task, so again this is perhaps unfair). That brings me to my biggest overall gripe with this game, which is that it just feels unfinished. Even after deliberately waiting years for this game to come out of Early Access before touching it, it's still missing several features and doesn't have that rewarding of a gameplay loop. Why doesn't this game have Steam achievements? Why does the game just anticlimactically end with a series of boring skill checks? Why are there a bunch of features that presumably involve the upcoming "scenario mode" that don't currently do anything, like the VHS player in your apartment? I want to err on the side of good faith and not be a conspiracist who says that the dev dragged out the development process for as long as he could in order to provide a sustainable source of income, but it is confusing nonetheless when he will disappear for years at a time without providing any updates on new content or estimates for its arrival. Not to lean too heavily on one comparison here, but Look Outside was a game that was blatantly, self-admittedly, OBVIOUSLY incomplete at launch and yet still felt like more of a finished product than this, not to mention that Coloumbe has been pumping out updates to re-add back in all the stuff that was cut for time during development over the past year. I dunno. Would I recommend this game? I guess I'd have to say yes. It very much appeals to my sensibilities and was made by someone who understands the inspirational material they were working with, and those first few runs where you're constantly discovering new events and mysteries are genuinely exciting. But I can't help but feel that even discounted at 17 bucks this game was a tad overpriced. It might end up resonating more with other players than it did with me, so caveat emptor.
4 hours played
Oct. 2025
I wasn't part of the early access phase of this game -- I bought it on sale. You should do that, too. I don't think it's necessarily worth full price, but I do think it's worth playing if you're into this sort of thing. It clearly got cut short, and clearly could have been something entirely different and so much better with more love and care applied to it, but, it is what it is. Sometimes devs abandon stuff. It be like that. There's enough here to engage you for a while, it's a great Halloween playthrough, but be warned: it does get a little old a little quickly, if you don't manage your behavior and expectations. Sort of a Far Cry problem: you *can* clear every base with a silenced sniper rifle, but that's boring. So... don't. Hang-glide in with a grenade launcher, throw knives at everyone, sprint from rooftop to rooftop with a machine gun. In this context: make bad choices, on purpose! See what happens! Role play as yourself, and only do what *you* would do! See if you can recruit a small army of schoolkids to fight for you! There's enough options to have fun, so have fun. Now, does that make this a good game? That's an argument for another day. Like I said, I enjoyed it enough to say "you should buy it on sale." So, I hope that helps.

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Frequently Asked Questions

WORLD OF HORROR is currently priced at 19.50€ on Steam.

No, WORLD OF HORROR is currently not on sale. You can purchase it for 19.50€ on Steam.

Yes, WORLD OF HORROR received 8,588 positive votes out of a total of 9,381 achieving a rating of 8.89.
😎

WORLD OF HORROR was developed by panstasz and published by Ysbryd Games and PLAYISM.

Yes, WORLD OF HORROR is playable and fully supported on Windows.

Yes, WORLD OF HORROR is playable and fully supported on MacOS.

No, WORLD OF HORROR is not playable on Linux.

Yes, WORLD OF HORROR is playable and fully supported on Steam Deck.

Yes, WORLD OF HORROR is playable and fully supported on Steam Machine.

No, WORLD OF HORROR does not support VR.

WORLD OF HORROR is a single-player game.

Yes, there is a DLC available for WORLD OF HORROR. Explore additional content available for WORLD OF HORROR on Steam.

No, WORLD OF HORROR does not support mods via Steam Workshop.

No, WORLD OF HORROR does not support Steam Remote Play.

Yes, WORLD OF HORROR is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for WORLD OF HORROR.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 09 September 2026 05:14 UTC
SteamSpy data 31 August 2026 06:02 UTC
Steam price 11 September 2026 18:19 UTC
Steam reviews 09 September 2026 09:55 UTC

If you'd like to dive deeper into the details about WORLD OF HORROR, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about WORLD OF HORROR
  • SteamCharts - Analysis of WORLD OF HORROR concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck WORLD OF HORROR compatibility
WORLD OF HORROR
Rating
8.9
8,588
793
Game modes
Features
Online players
23
Developer
panstasz
Publisher
Ysbryd Games, PLAYISM
Release 19 Oct 2023
Platforms
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