Honestly, I would rate this game as "Mid" despite the fact I gave a recommend, but there is no option for that. Please prepare yourself for a long review, because there is a lot to cover. The reason why I rate this "Mid" is because while it's very appealing and fun, there are some glaring issues. As a newcomer to the series, X4 being the first game, I think my review will be very fair without fan-bias. In addition to that, I began X4 during Cradle of Humanity at version 4.0. I'd also like to mention that the only reason I found this game is because I was searching for an "offline version of Eve Online", "space RTS games", and "single-player space shooters". This just happen to check the boxes I was interested in. However, I didn't do much research, I just wanted to play. Now, after over 1400 hours of playing, I will share my own research with you. As I begin, I must absolutely ask you to be wary of the reviews with extremely high hours played. The reason why is because, X4 is a type of game where things happen in real-time. This means, a second spent in the game is a second spent of your real life, so it is a serious time waster. Now, I'll give an example, there is a ship that takes roughly 30 minutes to build. This means that people with extremely high hours played are actually spending most of their time "waiting" around until things get completed so that they can actually progress forward in the game. And it's not just building ships, it's literally everything you do, it takes so much time. So, if you truly value your time, "Do Not Buy This Game." The above reason is why I am "Mid" and wouldn't recommend it to the average person just passing. X4 is a game where, if you are new to the series, it demands a lot out of you and in return, you may not get a lot back. Now, X4 checked some boxes, as mentioned above. With that, X4 does try to be a game that allows you to do a ton of things. While it can do a lot of things, it also will NOT do a very great job at it. Keep that in mind. As a sandbox game, a "session" doesn't really end until you simply get tired of it. That said, you have to find your purpose to actually play. When X4 launched, there was only 1 gamestart, you are given 1 *terrible* "newbie" ship, a small sum of money, and then yourself. You figure out the rest by piddling around. Later on, and with the DLCs, better gamestarts were added to speed up the pace of "getting into the game" and helping provide guidance to your purpose to play the game. Purpose, in X4, you can become whatever you want. Be a Trader? Pirate? Smuggler? Or your own Faction leader? You can do that. However, there are some things to keep in mind no matter what you choose, you have to be aware that the economy and state of your game session is largely impacted by you, the player. X4 is a universe that is resource starved, despite the fact it's a huge sandbox. Part of the reason is because of lore, though, it's mainly attributed to the fact that the "simulation" of X4 demands a huge amount of CPU resources. So, make sure your CPU is very strong because X4 will run very poorly if not. -- Your impact? X4 is resource starved. While NPC miners, traders, stations do exist, they cannot do much alone to sustain themselves. Eventually, the factions will spiral downwards until they stop functioning, literally. They exist to give the player some kind of foothold until the player can get strong enough to supplement the NPC factions, and thus the entire universe. -- In addition, there's a constant threat called the "Xenon" which is akin to Earth's mother nature. Xenon exist to "force" things to happen. Most players will wipe Xenon, but when this happens, the NPC factions will break down, eventually. That is because they don't really have anyone to fight. NPC factions do have war with each other, but it's not major enough to "force" things to happen. So, if you eliminate Xenon, you practically "won" the game, breaking down the NPC factions in the process. -- Why do the NPC factions break down? The economy of the game runs on war, more importantly, stuff blowing up. You have to let Xenon exist for that reason, if you want to keep your game "alive". This also means, don't allow the factions to ally up, create as much division as possible between the factions, even though Xenon is their common enemy. By allowing stuff to blow up, you enable jobs for Miners, Traders, Stations, and obviously the Military. If nothing is blowing up, you disable the need for those jobs. You have a big factor in the game's Economy. I better speak on the AI. The AI is rather troublesome to deal with. Firstly, the player AI and NPC AI operate at different levels. One example is responding to enemies. When NPC AI gets into trouble, like a Miner being attacked, an automatic distress beacon is sent and nearby forces will respond to it, saving the Miner. For the player, this isn't a feature, so you must manually locate them and send a security force. -- X4 is a game that requires extreme micromanagement because everything is explicit. I'll give an example. Most ships have a natural command of "Hold Position". So, if one of your ships was being attacked, it will do absolutely nothing against the attacker. Turrets will respond to enemies, if properly set, and I do mean that they have to be properly set, otherwise, they won't. Regardless, you must manually tell your ship to fight back. -- So you see, there are extreme layers to everything which requires extreme micromanagement and as mentioned, this eats a ton of people's time. Due to that, there are tons of buttons and commands everywhere for that reason. Everything takes so much just to get functioning the way you "expect" it too. Even then, sometimes they simply don't function the way you "want" them too. There are more things I could mention, however, there are more than enough reviews that speak on the AI, and trying to manage it. Time, time is precious. If you want to even think about playing X4, then you must set aside extreme amounts of time. One of the biggest culprits, in addition to what I've already said, is the sheer amount of time needed to "learn" this game and how the "mechanics" of the game work. For a first-timer, it took a long time to learn the basics just to simply play and start having fun. The game DOES NOT do a good job of introducing you, as a new player, to the game. The learning curve is extremely high, even some "veterans" have struggled, if that tells you anything. -- This is the TOP reason why I "Do Not Recommend" to just the average person. I would only recommend if they are a hardcore fan of the X games. Also, I would only recommend if you wanted a game like FreeSpace or Elite Dangerous, but wanted something much more. Again, the learning curve is very high, and the time required to do anything in the game is excessive that it would turn off a large majority of people. -- Speaking of time, there is a device called "SETA" which speeds up the "in-game" time by 6x. Let that sink in for a second. This game requires so much "Time" to do anything that they decided to invent a function to "speed up time" so you won't get too bored "waiting" around for things to happen so that you can progress forward in the game. Think about that. That just sounds really weird, doesn't it? -- Now, there's a special caveat I have to point out about that SETA. You have to "craft" it first. So, that means you have to find "materials" to "craft" it. Those parts required have a low drop rate too. But, there's more to it. You need to farm those parts from Xenon and Khaak. Khaak are like Xenon, except they don't ever disappear, they simply respawn after a while. Regardless, you have to burn a lot of time farming for SETA, and that can take hundreds of hours. Just get mods to greatly improve the game I had more to say but Character limit reach
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