XCOM: Enemy Unknown on Steam - User reviews, Price & Information

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XCOM: Enemy Unknown is a turn-based strategy, tactical and strategy game developed by Firaxis Games and Feral Interactive (Linux) and published by Feral Interactive (Linux) and 2K.
Released on October 11th 2012 is available on Windows and Linux in 10 languages: English, German, French, Italian, Korean, Spanish - Spain, Russian, Japanese, Polish and Traditional Chinese.

It has received 56,414 reviews of which 52,717 were positive and 3,697 were negative resulting in an impressive rating of 9.2 out of 10. 😍

The game is currently priced at 19.99€ on Steam, but you can find it for 1.00€ on Gamivo.


The Steam community has classified XCOM: Enemy Unknown into these genres:

Media & Screenshots

Get an in-depth look at XCOM: Enemy Unknown through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *:Windows Vista
  • Processor:2 GHz Dual Core
  • Memory:2 GB RAM
  • Graphics:NVIDIA GeForce 8600 GT / ATI Radeon HD 2600 XT or greater
  • DirectX®:9.0
  • Hard Drive:20 GB HD space
  • Sound:DirectX Compatible
  • Other Requirements:Broadband Internet connection
  • Additional:Initial installation requires one-time internet connection for Steam authentication; software installations required (included with the game) include Steam Client, Visual C++ 2008 Redistributable, DirectX and Microsoft .NET 4.
Linux
  • OS: Ubuntu 14.04 (64 bit required)
  • Processor: 2GHz
  • Memory: 4GB Memory
  • Graphics: 512MB*
  • Hard Drive:16GB HD space
  • Other Requirements: Nvidia 600 series+, AMD 6000 series+, Intel Iris Pro.
  • IMPORTANT: Requires 64bit OS to play.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Nothing more fun than missing an 98% shot and consequently getting a squad wipe, i still love the game to death tho
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Nov. 2025
XCOM: Enemy Unknown - The Streamlined Revival Of A Cult Classic Strategy Behemoth EU is the revival of a long thought-dead franchise that started all the way back in the mid-90s and was the stroke of genius by Julian Gollop and his team of talented developers at MicroProse. A studio that is now long-since been closed but was responsible for hit games such as Sid Meier's Civilization 1 & 2, Gunship, Master of Orion and many other classic hit games that all aim to bring strategy to the home computer of the time, one of which was also XCOM: Ufo Defense and later games such as XCOM: Terror From The Deep and Apocalypse (There are no other XCOM games, trust me, don't google it). The original games were always known for being absolutely hardcore. Full of micromanagement in its GeoScape parts and an unforgiving slaughter in the BattleScape, where your soldiers have a chance to be eviscerated the very first turn as they all step off their VTOL aircraft. And because of its unforgiving but rewarding nature, the game has a dedicated and passionate cult following to this very day, with fans still actively banding together to develop a Source Port to make sure the game continues running as best as it can on modern operating systems. To say that EU had big shoes to fill would be an understatement. While modern gamers weren't really aware that XCOM was a thing before EU, many people who have fond memories of the original were cautiously optimistic as EU was revealed alongside a supplementary game that ended up being a Third-Person Shooter. But that game has no direct ties to EU and can safely be enjoyed on its own or outright ignored, as it seems largely forgotten with middling reviews. EU wanted to be nothing more than a more modern, sleek and streamlined revival of a long-dormant series, trimming off the fat where necessary to give a conscise and focused new iteration of the series, one that would have an easy skill floor where many things are explained to you quite intuitively, but with enough depth to still stand out in a videogame market that was, at the time, oversaturated with mostly effortless first- and third-person cover shooters that didn't require much involvement other than pointing and shooting your rifle. So what is this game about? Well, you are the Commander of the XCOM Unit, an organization collectively funded by the big world powers as a way to combat the threat of Extraterrestrials, also colloquially known as Aliens to the common man. Your job is to be the Commander of this unit and stop the Alien Invasion of Earth, figure out what their goals are, learn about them, co-opt their tactics, gear, and other advancements to gain an edge in an arms race that spans the entire campaign from start to end. Throughout the game, you are assisted by a cast of outstanding characters such as Central, the man who will give you the intel for all your missions. Dr. Vahlen, a scientist who is deeply fascinated by the advancements of the Aliens and wishes to pursue ways of enhancing the human body, and Shen, the Chief Engineer, who is responsible for the building of most weaponry and utilities, and also the construction and expansion of the XCOM Headquarters. And not to forget: Your soldiers. Who will form the frontline and backbone of all your efforts in taking down the Aliens. They will fight for you, bleed for you, and some may even die for you, and will forever be remembered for their efforts, because once somebody dies, they are gone forever. Permadeath is a constant in this game; your choices in the BattleScape matter. Sometimes you will make a mistake, and you will pay harshly for it. Sometimes you can plan for all the possibilities and make all the correct moves, but simply be messed up by bad RNG, which causes your 95% chance hit to suddenly miss the enemy, who will then go on to massacre your Squadmate. Between battles, your time is wisely spent in the GeoScape, a menu encompassing your XCOM Headquarters and all the things you can do there; From recruiting, upgrading, and outfitting Soldiers with their gear all the way to Research, Development, and Production of new Gear, Tactics, Technologies, etc. You will also have to contend with a rising Panic System that each country in the XCOM program has: Let the Panic Meter get too high, and a country will leave the program, depriving you of precious monthly funds that you now lack and are now permanently without. To counteract this, you need to make sure to put up satellites to monitor the countries in the program for Alien Activity, stop the abduction/massacring of civilians, and other things. It's a punishing but deeply rewarding gameplay loop. Preparing for a mission and seeing all the things you've worked on come to play in the Battles you fight. When everything clicks into place, you will feel invincible, and it is so rewarding to pull off a perfect mission or to see the credits roll after a long campaign, knowing that you made it happen despite all the odds. XCOM also got a few DLC, most of which I would consider part of the base experience; There is no real reason NOT to have the DLC enabled, especially "Enemy Within", which fundamentally adds things to the game such as a new faction to fight against, extra bits of story and lore, new mechanics such as Mechs and Gene Therapy etc. It is all integrated into the base game well, and Enemy Within is considered part of the base experience when Enemy Unknown is mentioned by name. And as a modern iteration? I think EU perfectly succeeds. It deserves all the praise it gets where it is due, and the only thing that brings the experience down is a bit of jank here and there. Sometimes you get shot from weird angles that count as flanks, sometimes you enter the line of sight of an enemy despite them clearly being behind the wall, and sometimes the game just freezes up after an action for a few seconds as the Enemy CPU seems to not know what to do for a moment. Other than that, this is a phenomenal Reboot and a great entry for people new to the series, and I absolutely suggest that you play this game BEFORE XCOM 2 just to see how they refined the gameplay and what direction they chose to take it in.
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July 2025
The greatest part is naming soldiers after friends and watching them die
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June 2025
I never had the chance to play this game when it originally released — and wow, did I miss out. This is exactly the kind of game I’ve been searching for to scratch that strategic itch. From the moment I started playing, I found myself hooked, and it quickly became one of those rare games I just couldn’t put down. I wasn’t sure if turn-based strategy games were for me, but this title sealed the deal — I genuinely enjoy the thoughtful, tactical style of gameplay it offers. It’s incredibly easy to pick up and get started, but don’t be fooled by the simple interface — there's a lot of depth here. Mistakes on your first playthrough are common, but instead of being frustrating, they make your next run even more rewarding as you apply what you’ve learned and explore new builds and strategies. The replay value is excellent, encouraging experimentation with different approaches and playstyles. Since buying this game, I’ve been on a bit of a turn-based binge — even picking up Cyber Knights because of how closely it resembled the feel of this game. If you see this on sale, you'd be doing yourself a disservice by passing it up. Even years after its original release, it holds up remarkably well and feels just as fresh and engaging as any modern title. It’s a must-play for anyone who loves strategy, or for those like me who are just discovering the genre.
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May 2025
--Reviewed as a total package with 'Enemy Within' DLC/XPAC-- The game that started the "95% miss" meme and built the foundation for the GOATED XCOM2/War of the Chosen. Originally played it off Steam (disgusting) and on a MAC (unforgiveable) almost a decade ago and didn't have acces to it anymore until the XCOM ultimate collection tempted me with everything for $6 (god I love the 'complete your bundle packs) lol. If its your first foray into turn-based strategy, you're in for a treat and a total beating (and you should 95% start with XCOM enemy within before jumping into XCOM2) and I'm jealous. Its as fun, tactical and unforgiving as I remember and a game that really put turn based tactical on the map and reset the quality expected for the genre when it released. Yea, there are some frustrating parts and some missions can get out of control quickly, but learning (and possibly a few campaign restarts as you learn) are part of the charm of the franchise. (Pro tip, satellite rush for enemy within is the best route to lock up support/money). XCOM2/WoTC basically improves (and retcons) almost everything in this one, but its incredibly rewarding to see how it started and the atmosphere is one of the biggest advantages EU/EW has over XCOM2. You really feel like you're fighting an invasion with little to no info and trying to make sense or it all as you go (and try to survive). 10/10 and the perfect gateway drug to Xcom2
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Frequently Asked Questions

XCOM: Enemy Unknown is currently priced at 19.99€ on Steam.

XCOM: Enemy Unknown is currently not on sale. You can purchase it for 19.99€ on Steam.

XCOM: Enemy Unknown received 52,717 positive votes out of a total of 56,414 achieving an impressive rating of 9.18.
😍

XCOM: Enemy Unknown was developed by Firaxis Games and Feral Interactive (Linux) and published by Feral Interactive (Linux) and 2K.

XCOM: Enemy Unknown is playable and fully supported on Windows.

XCOM: Enemy Unknown is not playable on MacOS.

XCOM: Enemy Unknown is playable and fully supported on Linux.

XCOM: Enemy Unknown offers both single-player and multi-player modes.

XCOM: Enemy Unknown offers both Co-op and PvP modes.

There are 3 DLCs available for XCOM: Enemy Unknown. Explore additional content available for XCOM: Enemy Unknown on Steam.

XCOM: Enemy Unknown does not support mods via Steam Workshop.

XCOM: Enemy Unknown supports Remote Play on TV. Discover more about Steam Remote Play.

XCOM: Enemy Unknown is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for XCOM: Enemy Unknown.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 13 March 2026 06:26
SteamSpy data 10 March 2026 09:20
Steam price 15 March 2026 04:44
Steam reviews 14 March 2026 05:46

If you'd like to dive deeper into the details about XCOM: Enemy Unknown, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about XCOM: Enemy Unknown
  • SteamCharts - Analysis of XCOM: Enemy Unknown concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck XCOM: Enemy Unknown compatibility
XCOM: Enemy Unknown PEGI 18
Rating
9.2
52,717
3,697
Game modes
Features
Online players
609
Developer
Firaxis Games, Feral Interactive (Linux)
Publisher
Feral Interactive (Linux), 2K
Release 11 Oct 2012
Platforms
Remote Play
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