Yakuza 3 Remastered on Steam - User reviews, Price & Information

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Kazuma Kiryu has earned his retirement on the sandy beaches of Okinawa. But when a deadly power struggle arrives on his doorstep, he’ll have to walk the streets of Kamurocho to escape his past for good. Complete The Dragon of Dojima’s journey.

Yakuza 3 Remastered is a action, adventure and beat 'em up game developed by Ryu Ga Gotoku Studio and published by SEGA.
Released on January 28th 2021 is available only on Windows in 4 languages: English, Japanese, Traditional Chinese and Korean.

It has received 9,131 reviews of which 7,364 were positive and 1,767 were negative resulting in a rating of 7.9 out of 10. 😊

The game is currently priced at 19.99€ on Steam.


The Steam community has classified Yakuza 3 Remastered into these genres:

Media & Screenshots

Get an in-depth look at Yakuza 3 Remastered through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-3470 or AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX 560 or AMD Radeon HD 6870
  • Storage: 26 GB available space
  • Additional Notes: Requires a CPU which supports the AVX and SSE4.2 instruction set

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

March 2025
My favourite of the first 3 Yakuza games by quite a wide margin, while also being the one that I felt had the most annoying nonsense and moments of genuine frustration associated with it, by a similarly sized margin. The biggest departure here is how the game is written, feeling like a departure from the first 2 games largely being huge homages to yakuza films and being pretty standard action dramas in a lot of particular respects. Yakuza 3 is still a lot of this of course, taking a ton of cues from Yakuza films and having this very evident, deep love for them (Kiryu's Okinawa outfit is just straight up the main outfit in Sonatine), but has a far more intense focus on looking inward at Kiryu's character and exploring it in ways that couldn't really be done before he was able to find a more peaceful life. Despite no longer being embroiled in the constant dangerous madness of the Yakuza life, Kiryu ends up feeling more vulnerable than ever, his humanity shining through in his many moments of uncertainty in this new frontier for him. The first 3 chapters and also chapter 10 mark my favourite stuff in the series so far for this reason, just showing Kiryu running this orphanage in a largely low stakes set of events, with main quest beats often being small errands and doing things to help the kids that he's looking after. Kiryu's constant striving to be a positive role model on these children is a sight to behold, so clearly feeling out of his depth in some of these more tender moments while refusing to relent, giving it his all and being beloved, because of course he'd be, he's Kiryu, he's the best, a beacon of positive influence regardless of the situation. The city of Okinawa is also a big help in making these sections be so effective, taking the series usual penchant for having some of the most phenomenal environmental detail in a game, and applying it in such a way to make this small area feel so impossibly big and comforting, without losing its compact feel that Kamurocho never really tried for. Walking down the streets of Okinawa is beautiful, it's an activity that feels good to do even when you don't actively have a goal in mind and every moment in the game spent here is the best thing ever. With that said, this is so full of gameplay moments that actively feel bad, even if they often benefit the overall experience by crafting something that feels even more naturalistic. The big way in which this manifests to me is how the combat feels, with everyone being rather defensive and frustrating to fight at first, often feeling like you're meant to grab enemies in a game where half of them with strictly refuse to have that happen the moment you make the slightest attempt at doing so. Bosses are even more excruciating in this regard, all of them feeling uniquely obnoxious, some feeling as if you're just spending 15 minutes chipping away at a caveman who keeps spamming the exact same attack over and over and somehow hitting you with it every time. I kinda love this aspect of the game though in its own way, each big encounter feeling uniquely memorable as a result, since it tends to be these moments of friction that lead to some of the most potent memories of any game, and I also feel like it very evocatively captures Kiryu's character at this point in time, being one who's rusty after living a life so detached from what he used to do and is still trying to come to terms with being put in the middle of yet another nightmarish power struggle. This plays even better once you reach the point of the game where you gain access to a couple of avenues for further expansion of your combat capabilities and suddenly find yourself with a plethora of ways to get around the enemy strategies that have been bugging you all game, as if all it really took Kiryu was that little bit of training to find his footing again. Is it frustrating to have to deal with those early game encounters that feel a little ill-suited to what you can do? Absolutely, but it's handled in such a way that I ultimately believe it contributes to the experience as a whole once you hit that point where you learn a lot of specific techniques, as if it's this turning point where Kiryu is finally able to come to terms with the task ahead of him and forge a path forward, no longer having that sense of awkwardness and uncertainty in taking down the next obstacle in his path. It really helps that the combat itself feels at its most visceral yet, with each hit having the force of a freight train behind it, bouncing enemies off walls and hearing these loud, wet crunching noises as every bone in your adversary's body is shattered, and even basic combos feeling so much nastier than they previously have. It's made even funnier by this game's engine really dialling up how badly battered enemies can look, ending battles completely bloody and bruised in ways that occasionally hit the point where it becomes kinda funny how Kiryu really can just, absolutely obliterate a person like that. I feel like this all also works because weapons still feel quite strong, as if the more important thing is to be resourceful enough to use those instead of just barehanded brawling everyone. Another moment in which conventional quality of life being eschewed improves the experience is how a lot of the substories are handled. While starting one of these shows up very clearly on the map, a lot of the time it feels as if you get a little bit left in the dark about how to proceed in them, sometimes the person you need to talk to not even being available until you reach a later part of the game. This makes the substories ultimately feel like more closely integrated parts of the world rather than existing purely for Kiryu's sake as something to complete. It always feels like a nice moment when you're running around in the middle of something else and end up stumbling upon the person to make something else progress without having expected it, mimicking the sometimes spontaneous nature of meeting someone important to you in one way or another. In some ways I fully understand why people get frustrated at this game, but I can't help but feel that most of these "annoying" aspects are ultimately things that contribute to a very uniquely textured game that is wonderful to immerse yourself in, it's sometimes slow, it's sometimes really frustratingly obtuse in how you need to approach it, but it's so heartfelt, so moving, so evocative, it's a masterpiece in a lot of respects. 9/10
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Jan. 2025
I enjoyed the story but not as much to K2. My advice dont play it in hardest difficulity not because its hard cause u always can pause and use potion. it is because it is annoying the enemy will keep blocking all your attacks, and some quests are so annoying too. just playnin easy or normal if u going through the series. Fun remaster yakuza game everyone should play it.
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Dec. 2024
95% of the game is like having your own wholesome family, like happy, home, inner peace....and then BOOOM. Last 5% of the game you are cutting onions, trying to hide your tears, but you cant...because the endgame broke me! A yakuza game is always a good choice. You dont consume Yakuza games, once u started, yakuza games consume you.
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Sept. 2024
This game will be the deciding factor whether you continue on with the Yakuza/LAD franchise, or drop it entirely. it is a VERY slow burn in the first few chapters, and all the enemy AI seem to block almost every attack you throw at them (hence the nickname Blockuza 3). Story and soundtrack make up for some of its faults, but just finish the main story and move on to Y4 if you can. Don't bother 100% it cause you WILL have a hard time.
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June 2024
Don't play this on hardmode if it's your first playthrough. Enemy AI becomes jacked to hell and back to the point that all enemies block combos after the first hit, making pokes, grabs and counters the only way to deal damage. It's as aggressively unfun as it sounds. Aside from that this is one of the most important games for Kiryu's side of the series, though the first few chapters are very different from the norm.
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Frequently Asked Questions

Yakuza 3 Remastered is currently priced at 19.99€ on Steam.

Yakuza 3 Remastered is currently not on sale. You can purchase it for 19.99€ on Steam.

Yakuza 3 Remastered received 7,364 positive votes out of a total of 9,131 achieving a rating of 7.87.
😊

Yakuza 3 Remastered was developed by Ryu Ga Gotoku Studio and published by SEGA.

Yakuza 3 Remastered is playable and fully supported on Windows.

Yakuza 3 Remastered is not playable on MacOS.

Yakuza 3 Remastered is not playable on Linux.

Yakuza 3 Remastered is a single-player game.

Yakuza 3 Remastered does not currently offer any DLC.

Yakuza 3 Remastered does not support mods via Steam Workshop.

Yakuza 3 Remastered supports Remote Play on Phone and Remote Play on Tablet. Discover more about Steam Remote Play.

Yakuza 3 Remastered is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Yakuza 3 Remastered.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 04 June 2025 22:01
SteamSpy data 10 June 2025 10:30
Steam price 14 June 2025 12:27
Steam reviews 11 June 2025 22:00

If you'd like to dive deeper into the details about Yakuza 3 Remastered, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Yakuza 3 Remastered
  • SteamCharts - Analysis of Yakuza 3 Remastered concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Yakuza 3 Remastered compatibility
Yakuza 3 Remastered PEGI 18
7.9
7,364
1,767
Game modes
Features
Online players
99
Developer
Ryu Ga Gotoku Studio
Publisher
SEGA
Release 28 Jan 2021
Platforms
Remote Play