Yooka-Replaylee on Steam - User reviews, Price & Information

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Embark on an epic 3D platforming collectathon adventure with Yooka and Laylee! Yooka-Replaylee is packed with new moves, more story, exciting challenges, hidden secrets, and more than double the collectibles to uncover. Can you help them rescue the world’s biggest treasure?

Yooka-Replaylee is a singleplayer, adventure and 3d platformer game developed by Playtonic Games and published by Playtonic Friends, PM Studios and Inc..
Released on October 09th 2025 is available only on Windows in 11 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil and Traditional Chinese.

It has received 936 reviews of which 880 were positive and 56 were negative resulting in a rating of 8.8 out of 10. 😎

The game is currently priced at 28.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Yooka-Replaylee into these genres:

Media & Screenshots

Get an in-depth look at Yooka-Replaylee through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: OS Win10/11
  • Processor: i5-4460
  • Memory: 16 GB RAM
  • Graphics: GTX 750 Ti
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Sound Card:
  • Additional Notes: A Controller is STRONGLY recommended to play this game.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Nov. 2025
Yooka-Replaylee fixes what wenmt wrong with Yooka-Laylee. It's a complete remake of the original game that not only improves the graphics and controls, it completely overhauls major elements. The worlds have been redone, the number of collectibles have been doubled and annoying elements have been removed. All the challenges from the original game have been redone or in some way improved. The story still is the same but we get more story bits throughout the game as well as an improved opening that better frames the story. We also have a new tutorial section at the start that explains the controls. All moves are unlocked right after this tutorial which meeans you won't hit any walls while exploring just because you didn't unlock the right move yet. So what do the old quills do that have unlocked the moves in the original? They now can be traded for permanent uogrades at Trwozer's shop which enhance your health, energy or improve your moves in some way or another which is not necessary to get everything but makes some elements of the game more fun. The devs also removed fall damage and the requirement to breath underwater which makes some sections of the game less stressful. For players who want to keep the extra challenge, these are now tonics from Vendy. Vendy overall had an overhaul, both visually and in her shop. SHe now has her own theme song which I like and she now sells her tonics for a new currency called "Quids", basically coins. These coins are scattered through the entire game and even respawn on re-entering a level. This is one of the best additions to the game for many reasons. For one, it gives the player something to collect at any point int he map and even when they revisit a stage later. This helps that the worlds don't look empty. It also fixes one of the issues I had with the main game, these coins often lead players to secrets or other collectibles, something the quills should have done in the first game but never did. Thanks to these coins it is now easier to find every pagie and every quill. But there is another great addition that helps players: A map. Now you have a big map that shows you excatly where you are and it even marks all the important locations like NPCs, pagies, important objects and so on. There is also a new NPCs, Mark the bookmark. He hangs around at several places in each world and even in the overworld. Talking to him activates a checkpoint that you teleport to from anywhere. This allows players to faster traverse the map and solves a lot of the backtracking issues from the main game. One of the biggerst criticisms towards the main game were the minecart and Rextro arcade minigames and I'm happy to tell you that these also have been redone. For the Kartos minecart sections you now have completely revamped levels that still have simpler controls. Boosting your speed or slowing down are gone and you cannot spam your shots anymore, now you have to collect cannonballs that spawn on the track. Kartos hands out up to three pagies depending on how many gems you need but if you want all his pagies you have to collect all the gems. This gives the minigame a sort of puzzle platformer feeling because not only have you to make sure you time your jumps correctly, you also have to know when it's the best time to shoot your limited cannonballs. And thankfully they also zoomed out the camera further for those sections which allows you to see what's ahead the tracks. Rextro on the other hand completely ditched his old arcade games which no one will miss. Instead he now has a puzzle game in which you have to find three medals. He can launch his head out to chomp at things which activates switches or attacks enemies and you hjave to solve puzzles to reach the end of the stage while looking for the hidden medals. This game is so much fun, I would even buy it as standalone game. Huge improvement to the annoying minigames in the original. The game also features new orchestral soundtracks for the world stages. But if the player does not like these, he can switch to the old ones too. There are probably more improvements that I haven't mentioned yet but there has been so much changed that I cannot remember all of them. Just believe me that this is finally the game we wanted Yooka-Laylee to be, even if it's years later.
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Oct. 2025
While I did really enjoy the original, there's no denying that this game, somewhere in-between a remaster and a complete remake, irons out almost everything that held the original back and adds plenty on top of that, with the things that detract feeling more based on personal taste. Improvements: -Polished graphics and orchestral score. -Controls and handles a lot more fluidly in line with modern platformers. -Camera works with you, with far fewer hiccups. -Stages stuffed with more to do. It's not quite a doubling as some existing challenges give more rewards, but there's almost always something going on or something to collect as you explore the stage. -No backtracking! If you see something, you can get it. -More enemy types, and not everything can be bopped with a tail flick. -Rextro's original mini-games have been replaced with a recurring one that's simple, fun and cute. -Kartos' minecart rides aren't huge for me but they're definitely better than what they were before. -Most of the bosses have been fine-tuned and Capital B's fight has so much more going on. -Loads of cosmetic options for cute dress-up and tonics that help make the game easier or harder for your preference. -A map with fast travel! Though it's not as effective in Hivory Towers as it should be. Personal Taste: -Having all the abilities at the start means no backtracking, but it also hampers some of the original Banjo-Kazooie-esque progression of growing the duo in capability. This is the better option given the design of the game, but I'd have liked mixing it by having a stage be 100%-able with whatever powers you naturally have when you reach it. -The Banjo-Kazooie-style aesthetics in the menus and dialogue boxes are absent, and the new presentation doesn't stand out as much in my opinion. I'd have liked to keep the original menu/pause screens and the like for the game's identity. -I like the buddy-duo, but Laylee's snappy dialogue doesn't work as well as Kazooie's. The bird was always quick to insult, but she was usually antagonized first; Laylee is often the one making the first jabs instead. On a related note, many of the NPC's refer to things that were present in the original that are changed in this one, such as referencing a move like we've just unlocked it. But that's easy to clean up in a patch. -Ending is rather quick compared to the original. Still, it's hard to not recommend this game. It does far more right than it gets wrong, and hopefully more people are won over by this reimagining.
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Oct. 2025
don't believe ign. this remaster is really good, and one of the more standout examples of when developers listen to community criticism to refine what was already a solid product, on top of just giving more. its honestly on par with the quality of the resident evil remake, minus the obvious graphical leap. there is no reason to buy the original, this is undoubtedly the definitive version of the game.
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Oct. 2025
A step up from the original game! I certainly had my fun with it back in 2017ish but there were a lot of small problems that ended up stacking up to create a game that felt very unpolished. This remake/remaster/whatever this is really alleviates pretty much every problem point from the original game; the controls feel much smoother, the levels are packed with things to do, and all the especially stupid stuff (the quizzes, the arcade minigames, the minecart minigames) were either improved drastically or removed outright (I don't miss those quizzes and I don't think anybody else does either). If I were to criticize a bit, the game feels frictionless to a fault. It's not necessarily that it was easy, since I don't think this game needs to be hard. It's more that things have been SO streamlined that there were almost no points where I felt the game pushing against me. I think keeping some stuff that was relegated to tonics like fall damage as default would go a long way, as well as giving you more inventive to revisit levels. You can 100% every level on your first visit, which is nice, but it means it's easy to go through levels and then discard them when you're done. I think reworking the system from the original game where you expand levels could've been a way to help with this; it was a pretty bad system in the original game since the optimal way to do it was to just expand every level before you enter it, but it's an interesting concept that I think could've been fleshed out in a way that made it feel like a feature, not a bug. There were also some minor performance issues here and there, and I could've done with a few less pagies that were just "find it sitting somewhere" or "pound the ground in this specific spot" (the game is very Mario Odyssey in that way), but all in all this was a really enjoyable game and I recommend it if you're a fan of platformers!
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Oct. 2025
A Collectathon Revival Done Well I honestly didn’t expect much from this, but wow! this is how you do a proper remake. Playtonic actually listened this time. The clunky controls, the weird camera, the awkward level flow... all of it feels reworked and smoother. The movement’s tighter, the worlds are brighter, and it finally feels like the game Yooka Laylee should’ve been back in 2017. It’s just fun to play now. The controls feel buttery smooth, and exploring every area actually rewards you instead of feeling like a chore. The added collectibles and tweaks to puzzles make a huge difference. You can tell the devs took their time fixing the stuff fans complained about instead of pretending it didn’t exist... On PC and Steam Deck, it’s running surprisingly well. I’m getting consistent performance with barely any stutters, and the lighting and texture work look fantastic. It’s still got that charming cartoon vibe but with a clean, modern polish. Some people mentioned minor pop in or shimmering, but honestly, it’s nothing major, it still looks great in motion. It’s not perfect, of course. I wish there were more graphics options and a proper performance mode toggle for weaker rigs. The current settings feel a bit too barebones as you can only tweak resolution, shadows, and texture quality, but there’s no granular control over effects like anti-aliasing, motion blur, or ambient occlusion. Final Thoughts Still, compared to the original, this is night and day. The gameplay is tighter, controls are more responsive, and the world feels alive in a way it never quite did before. Playtonic didn’t just slap on a remaster label,they actually put in the work to fix what didn’t click the first time. It feels like they went back, listened to what fans were saying for years, and built the game they originally wanted to make. Even with a few technical rough edges, it’s easily the best way to experience Yooka Laylee today. If you grew up loving Banjo Kazooie or other collectathons from that era, this game is going to hit all the right nostalgic notes. It’s colorful, goofy, full of secrets, and most importantly, it feels alive this time. What really deserves praise, though, is the pricing. Playtonic respected players with a very fair regional pricing model and didn’t try to overcharge or hide behind nostalgia. Unlike Greedy Nintendo that are charging $70-80 of remasters of their games. Definately Worth Buying! [url=https://store.steampowered.com/curator/43890595/] 🎅Would Appreciate If You Follow My Curator Page🎅 Would mean a lot if you supported me there, would help me create more quality reviews.
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Frequently Asked Questions

Yooka-Replaylee is currently priced at 28.99€ on Steam.

Yooka-Replaylee is currently not on sale. You can purchase it for 28.99€ on Steam.

Yooka-Replaylee received 880 positive votes out of a total of 936 achieving a rating of 8.84.
😎

Yooka-Replaylee was developed by Playtonic Games and published by Playtonic Friends, PM Studios and Inc..

Yooka-Replaylee is playable and fully supported on Windows.

Yooka-Replaylee is not playable on MacOS.

Yooka-Replaylee is not playable on Linux.

Yooka-Replaylee is a single-player game.

There is a DLC available for Yooka-Replaylee. Explore additional content available for Yooka-Replaylee on Steam.

Yooka-Replaylee does not support mods via Steam Workshop.

Yooka-Replaylee does not support Steam Remote Play.

Yooka-Replaylee is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Yooka-Replaylee.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 23 January 2026 15:28
SteamSpy data 24 January 2026 03:25
Steam price 28 January 2026 20:52
Steam reviews 28 January 2026 09:59

If you'd like to dive deeper into the details about Yooka-Replaylee, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Yooka-Replaylee
  • SteamCharts - Analysis of Yooka-Replaylee concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Yooka-Replaylee compatibility
Yooka-Replaylee
Rating
8.8
880
56
Game modes
Features
Online players
32
Developer
Playtonic Games
Publisher
Playtonic Friends, PM Studios, Inc.
Release 09 Oct 2025
Platforms
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