Staffer Case: A Supernatural Mystery Adventure on Steam - User reviews, Price & Information

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Staffer Case is a new sort of mystery game, asking players to find clues, arrange them into documents, and point out the contradictions between them to solve a series of murders. Each mystery unraveled leads you closer to the truth lying at the heart of each case!

Staffer Case: A Supernatural Mystery Adventure is a detective, story rich and mystery game developed and published by Team Tetrapod.
Released on April 30th 2023 is available on Windows and MacOS in 5 languages: English, Korean, Japanese, Simplified Chinese and Traditional Chinese.

It has received 3,187 reviews of which 3,015 were positive and 172 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 11.79€ on Steam.


The Steam community has classified Staffer Case: A Supernatural Mystery Adventure into these genres:

Media & Screenshots

Get an in-depth look at Staffer Case: A Supernatural Mystery Adventure through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel I3 2.0Ghz +
  • Memory: 4 GB RAM
  • Graphics: DirectX 11 capable GPU
  • DirectX: Version 11
  • Storage: 6 GB available space
MacOS
  • OS: High Sierra 10.13 +
  • Processor: Apple M1 or Intel I5 1.4Ghz +
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 5000 +
  • Storage: 3 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Staffer Case is a deduction-based point-and-click visual novel with roughly 13-16 hours of playtime (including alternate case endings and the side stories). The localization isn't perfect, but it is effective and doesn't impede any puzzles. The UI is a little bit clunky. The deduction UI is slightly unintuitive and the transitions between gameplay segments are a little slow, but those are otherwise small nitpicks. If you try to collect all the alternative case endings, it's difficult to return to the branching point if you start on the "true" path, which may lead to needing to replay the full case again to get certain endings. The logic isn't difficult; all the evidence is collected before deductions so you could solve the case first on your own, however, there are red herrings and enough twists that the cases aren't too easily predictable. There were only a handful of times when I needed to reference a guide online or use hints to get past a few obscure puzzles in the game. There were some moments where I had to suspend my disbelief about the cases and characters, but I otherwise enjoyed the puzzles. The demo features Cases 1 & 2 out of a total 5 cases. I would recommend playing the demo to get a feel for the gameplay, but I will preface that I think Cases 1 & 2 are the weakest in the game. Cases 3-5 feature stronger puzzles and further expansion of the world-building, characters, and themes. Some gripes I had with the writing and Cases 1 & 2 were addressed in later cases. Spoilers-ahead regarding cases and character writing: I found the alternative (non-truth) ending to Case 1 to be a far stretch, even attempting to suspend my disbelief. The case mentions the victim was napping before he died of blunt force trauma, but we're supposed to believe that the cast would logically conclude that he was suicidal and intentionally launched himself from his chair into the ceiling during the middle of his nap. While all of the non-truth endings have logical contradictions, of course, this one feels particularly glaring and difficult to believe that the cast would accept this hypothesis. I was also skeptical of some of the character writing in the beginning. As some other reviews have mentioned, I was baffled by some of the incorrect logical leaps or fallacies that the cast would present. It initially gave me the impression of weak writing by purposely curbing the cast to be less intelligent to create an artificial sense of Notrick being "exceptional" and for the sake of adding another mechanic to the game. In hindsight, I still think some of these instances are a bit exaggerated for my taste and difficult to believe, but I was relieved to see that it was intentional writing and see it mostly pay off during Case 5. After the reveal that Pandoria was purposefully trying to mislead investigations, I felt affirmed that I was not going crazy when I consistently looked at her statements, going "Huh? You don't actually believe that, right?? There's no way.". That aside, I really enjoyed Case 5. It was a satisfying conclusion and seeing all the previous foreshadowing come together was rewarding. It was more emotional than I anticipated, and I appreciated the slightly bitter yet hopeful conclusion. Overall, I enjoyed Staffer Case, and I'm looking forward to the next installment in the series. I hope the sequel continues to expand on the world and characters. It has its flaws and isn't for everyone, but it has charm.
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March 2025
You know a game is going to be good when, early on, you’re faced with Ace Attorney’s stepladder conundrum. But calling it a mere AA imitation would be an insult to this game. It’s a fantastic standalone mystery game with masterfully developed characters, each with their own backstory and beliefs that they will follow no matter what. The cases tackle heavy topics—and not just because of the murders themselves. The supernatural world of 1960s London is a tough place to live in for many reasons, and we’re guided through them all across the five cases. If you love mystery games, visual novels, and great characters, this is a must-play in my eyes.
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Feb. 2025
I gave Staffer Case a positive review based on the fact that the price is good for what it is. The graphics are beautiful -- the model for Thena especially grabbed me -- the music is decent, the concept is interesting, and the cases, when it's focused on the mystery and not the interpersonal drama between the detectives, are engaging with surprising twists. That said, it's far from a perfect. For one, the crime solving game aspects are rather sparse, making this more a virtual novel with a few evidence sections to give the impression of a crime mystery game, sections which boil down to either immediately knowing what you're looking for, or trying random things before hitting the hint button to tell you which pieces of evidence you're looking at. The 4 main cases all have a good and bad resolution, where the game conveniently forces a save right before the pivotal choice. However, I often found the correct "True" ending to be a lot easier to follow through than the bad, which feels backwards. The fifth case attempts to bring all of this together, but it falls a little short. For one, it relies heavily on character drama, which for the most part is pretty bad and forced in part due to the time constraints of trying to squeeze this in around the world building in external murder cases, but also because the general dialogue between characters is average at best -- whether this is translation issues or just the script is hard to say. It's also worth noting that the game ends with a "To be continued!", so you don't get a resolution to the overarching story, but seeing as that main story is it's weakest aspect, that's not a major deal. All told, good for whiling away 10-20 hours, but it's not something you'll likely think back on once it's over.
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Dec. 2024
Staffer Case is a point-and-click detective mystery game about using supernatural powers to solve crimes. The atmosphere is great, and the plot is satisfying, including a handful of surprises. **This is a spoiler-free review** It took about 14 hours to complete all branching paths of all five stories. The main gameplay loop involves reading dialogue until you reach an investigative minigame. The main ones include a sort of lie detector interrogation, a forensic analysis of physical evidence, and a power that lets you read the recent memories of an object. Using these clues combined with the dialogue, you'll make "deductions" to piece together the truth and advance the story. The difficulty of the various deductions is on the easy side compared to similar games like Phoenix Wright, but there were one or two moments I referred to an online guide to help me find the solution to an obscure deduction. Overall, it was a very satisfying experience that left me feeling good about connecting the dots successfully. There is a lot of dialogue in this game, and there are no dialogue choices. You just read it, click to the next, read it, click again, repeat. The dialogue itself is fairly well written, and the characters and writing are engaging enough that I never felt the need to skip past dialogue to get to the next deduction. The plot is interesting and the twists are satisfying. There are multiple layers to the various stories, which grow in complexity as you progress from one to the next. At times, the game fools you into thinking it's being predictable, just to throw a wrench into the works and keep you guessing. The music is awesome, if a bit repetitive. Looking back on my playthrough, there can't have been more than a handful of tracks, but they're all very catchy and set the mood excellently. I wish there was an option to purchase the soundtrack as a DLC. Overall, I'd recommend this game to anybody who likes the sound of a magic-powered detective game with a Victorian-era vibe and doesn't mind a bit of reading.
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Aug. 2024
The first question I always have with any supernatural mystery is how fair and logical it is. Magic is one of the hardest things to balance in any deduction-based game. Make it too powerful, and any solution relying on it will simply feel like a cop-out. Restrict it too much and it just turns into something boring that doesn't really allow to do anything special with it. This game seems to get it just right. You get enough information about every magical ability that any of the tricks involving them never feel like they came out of nowhere. In short, sufficient information to be logical with. This game is almost wholly focused on its cases. The characters do eventually gain some dimensions in the latter half of the game. Which worked for me - as a mystery enjoyer. Almost every case introduces some elements that makes it stand out compared to the others, and they're all pretty layered with twists and turns. Some even have whole fake solutions and the gameplay system sneakily allows you branch into those without you even being aware of it, just to then suddenly pull the rug out from under you. It's good stuff.
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Frequently Asked Questions

Staffer Case: A Supernatural Mystery Adventure is currently priced at 11.79€ on Steam.

Staffer Case: A Supernatural Mystery Adventure is currently not on sale. You can purchase it for 11.79€ on Steam.

Staffer Case: A Supernatural Mystery Adventure received 3,015 positive votes out of a total of 3,187 achieving an impressive rating of 9.07.
😍

Staffer Case: A Supernatural Mystery Adventure was developed and published by Team Tetrapod.

Staffer Case: A Supernatural Mystery Adventure is playable and fully supported on Windows.

Staffer Case: A Supernatural Mystery Adventure is playable and fully supported on MacOS.

Staffer Case: A Supernatural Mystery Adventure is not playable on Linux.

Staffer Case: A Supernatural Mystery Adventure is a single-player game.

There is a DLC available for Staffer Case: A Supernatural Mystery Adventure. Explore additional content available for Staffer Case: A Supernatural Mystery Adventure on Steam.

Staffer Case: A Supernatural Mystery Adventure does not support mods via Steam Workshop.

Staffer Case: A Supernatural Mystery Adventure does not support Steam Remote Play.

Staffer Case: A Supernatural Mystery Adventure is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Staffer Case: A Supernatural Mystery Adventure.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 11 June 2025 14:25
SteamSpy data 06 June 2025 13:44
Steam price 14 June 2025 20:47
Steam reviews 14 June 2025 03:48

If you'd like to dive deeper into the details about Staffer Case: A Supernatural Mystery Adventure, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Staffer Case: A Supernatural Mystery Adventure
  • SteamCharts - Analysis of Staffer Case: A Supernatural Mystery Adventure concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Staffer Case: A Supernatural Mystery Adventure compatibility
Staffer Case: A Supernatural Mystery Adventure
9.1
3,015
172
Game modes
Features
Online players
23
Developer
Team Tetrapod
Publisher
Team Tetrapod
Release 30 Apr 2023
Platforms