Sherlock Holmes: The Devil's Daughter on Steam - User reviews, Price & Information

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Experience a fantastic adventure with unique gameplay that blends investigation, action and exploration in a breath-taking thriller that will test the limits of your nerves and intelligence. Play as the great detective and track down evil in the darkest corners of London and the human soul…

Sherlock Holmes: The Devil's Daughter is a adventure, detective and mystery game developed and published by Frogwares.
Released on June 10th 2016 is available only on Windows in 16 languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Ukrainian, Polish, Portuguese - Brazil, Czech, Simplified Chinese, Traditional Chinese, Japanese, Korean and Arabic.

It has received 13,788 reviews of which 10,985 were positive and 2,803 were negative resulting in a rating of 7.8 out of 10. 😊

The game is currently priced at 29.99€ on Steam, but you can find it for 1.04€ on Gamivo.


The Steam community has classified Sherlock Holmes: The Devil's Daughter into these genres:

Media & Screenshots

Get an in-depth look at Sherlock Holmes: The Devil's Daughter through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7 64 Bit / Windows 8.1 64 Bit / Windows 10 64 Bit
  • Processor: INTEL Core i3 3.6GHz / AMD FX Series 4.2GHz Quad-Core
  • Memory: 6 GB RAM
  • Graphics: 1024 MB 100% DirectX 11 compatible AMD Radeon HD 7790 / NVIDIA GeForce 460 GTX
  • DirectX: Version 11
  • Storage: 20 GB available space
  • Sound Card: DirectX Compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

22 hours played
April 2026
First playthrough review time. Sherlock Holmes: The Devil's Daughter is a mystery game where you play as Sherlock Holmes. The game takes place in London, and you need to solve five different cases. You will explore places, find clues, and talk to people to solve the mysteries. The game looks nice, with good character designs and detailed places. The London setting feels dark, with fog and street lamps. The voices and movements of the characters are well done, which makes the game feel real. The story has many surprises, so it may keep players interested. I bought Sherlock Holmes: The Devil's Daughter on Steam in May 2021 for 1 dollar, which was the lowest price I’d ever seen on a Steam sale. I didn’t start playing it until this year because I wanted to finish the earlier Sherlock Holmes games first before moving on to this one. In the end, this is a game for people who like solving mysteries. It has a good mix of exploring, finding clues, and some action. While some people might not like the action parts, the story and graphics make the game captivating for anyone who likes mysteries.
13 hours played
Feb. 2026
Fun game. Some of the minigames got cumbersome. Other than that, good story
8 hours played
Dec. 2025
Sherlock Holmes: The Devil’s Daughter — 2 Hour Review Playtime at review: ~2 hours Engine: Unreal Engine 3 Verdict: Mixed / leaning negative I went into this knowing it’s an older game, but what surprised me most isn’t just the gameplay — it’s how clearly the engine influences both performance and design. Out of the last 6 games I bought, 4 use Unreal Engine . I don’t believe in conspiracies, but at some point you can’t help noticing patterns. It almost feels like Unreal became the default answer to everything, and games started inheriting the same problems along with the convenience. This one runs on Unreal Engine 3 , and you can absolutely feel it. Performance & Engine Behavior (UE3) This game behaves very differently from modern UE4/UE5 titles: [*]Very heavy CPU usage (often up to ~90%) [*]Relatively low GPU usage [*]Feels CPU-bound when new scenes or assets are rendered That has to be a UE3 thing. Newer Unreal games usually hammer the GPU instead — sometimes to disastrous results. The important part: Even at high CPU load, the game stayed playable. For comparison, I’ve had Dead Island 2 (UE4) drop to 4 FPS on my system. This game never did that. So ironically, for older GPUs , this might actually be the better-behaving Unreal game. My setup: [*]GTX 1080 [*]Older CPU (clearly the bottleneck here) [*]Linux via Proton No crashes, no insane stutter, no slideshow moments. Not great efficiency — but stable. Gameplay: identity crisis The core Sherlock Holmes systems are still here: [*]Crime scene investigation [*]Clue collection [*]Deduction board / mind palace And when the game focuses on those, it works. The problem is that it constantly interrupts itself with: [*]Mini-games [*]QTE-style sequences [*]Timing mechanics [*]Action and stealth sections Some of these are skippable — which honestly feels like the developers admitting they don’t really belong here. This is a detective game, but it keeps trying to be: [*]An action-adventure [*]A stealth game [*]A mini-game collection It never fully commits to being a proper detective experience. Mini-games: not broken, just misplaced Not all mini-games are terrible. I played a lawn-bowling-style mini-game: [*]It worked [*]It wasn’t frustrating [*]I won 2–1 So credit where it’s due — mechanically, some of them are fine. But they don’t belong in a Sherlock Holmes game. Less mechanics would honestly make the game feel more believable. At times it even looks like characters (or animals) interact with the world in unnatural ways, breaking immersion completely. Writing & tone (early hours) After two hours, Sherlock already feels… off. Instead of a calm, calculating observer, he often comes across as: [*]Too reactive [*]Too action-oriented [*]Less methodical than expected This lines up with a lot of long-time fan criticism, and I understand it now. Unreal Engine fatigue (a broader observation) Playing many Unreal Engine games back-to-back makes certain things impossible to ignore: [*]Similar animation stiffness [*]Familiar camera behavior [*]Shared performance quirks [*]Repeated design shortcuts Unreal makes it easy to ship games — maybe too easy. And sometimes it feels like the engine is doing more of the design work than the developers themselves. Again, not a conspiracy — just a pattern. Conclusion (after ~2 hours) Pros: [*]Stable performance, even on older hardware [*]Atmosphere is decent [*]Detective systems still have potential Cons: [*]Too many forced mechanics [*]Confused identity [*]Too much action for a detective game [*]UE3 limitations are very visible This game is not terrible , but it’s also not what it should be. If you want: [*]Pure deduction [*]Minimal hand-holding [*]A proper Sherlock Holmes experience You’ll likely be disappointed. If you get it cheap and accept it as a flawed experiment , it’s… okay. Score so far: ~6/10 Recommendation: Only on sale, and only if you know what you’re getting into. https://www.youtube.com/live/KBKm7JH9rZw
7 hours played
Aug. 2025
~ DIFFICULTY ~ 🔲 My 90 year old grandma could play it 🔲 Easy ✅Normal (can vary depending on which difficulty you play on as well as how good you are at video games) (And to clarify, i played on normal difficulty) 🔲 Hard 🔲 Dark Souls 🔲 Understanding Dark Souls' story ~ GRAPHICS ~ 🔲 MS Paint 🔲 Bad 🔲 Meh 🔲 Graphics don't matter in this game ✅Good (nothing special) 🔲 Beautiful 🔲 Masterpiece ~ MUSIC ~ 🔲 Bad 🔲 Not special ✅Good 🔲 Beautiful ~ Audience ~ 🔲 Kids ✅Teens ✅Adults ~ STORY ~ 🔲 Bad 🔲 Text or Audio floating around 🔲 Average ✅ Good 🔲 Lovely ~ PRICE ~ 🔲 Free Cheap ✅ Acceptable price 🔲 Could be cheaper 🔲 Overpriced 🔲 Complete waste of money ~ REQUIREMENTS ~ 🔲 You can run it on a microwave ✅ Average 🔲 High end 🔲 NASA computer ~ LENGTH ~ 🔲 Very Short (0 - 4 hours) ✅ Short (4 - 10 hours) 🔲 Average (10-30 hours) 🔲 Long (30-50 hours) (if you go for everything in the game) 🔲 Extremely long (50-100+ hours) 🔲 No ending ~ FUN ~ 🔲 I'd rather watch paint dry 🔲 Hard to enjoy 🔲 Repetitive 🔲 Actually pretty amusing ✅ The kind of fun you'll remember 🔲 Ride of your life ~ REPLAYABILITY ~ 🔲 It's a one-time experience 🔲 Only for achievements 🔲 If you wait a few months/years ✅ Definitely 🔲 Infinitely replayable ~ Bugs ~ 🔲 Never heard of ✅ Minor bugs 🔲 Can get annoying 🔲 ARK: Survival Evolved 🔲 The game itself is a big terrarium for bugs ~ WORTH BUYING ~ 🔲 No 🔲 Wait for sale ✅ Yes JUST MY OPINION
8 hours played
Aug. 2025
A good continuation of the game series, a small open world appeared where you can walk and walk. They added new puzzles, but some of them, in my opinion, are very difficult and uninteresting. I just don’t understand why they changed Watson’s face, he doesn’t look like himself from the old versions of the game at all. My rating: ✭✭✭✭✰

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Frequently Asked Questions

Sherlock Holmes: The Devil's Daughter is currently priced at 29.99€ on Steam.

No, Sherlock Holmes: The Devil's Daughter is currently not on sale. You can purchase it for 29.99€ on Steam.

Yes, Sherlock Holmes: The Devil's Daughter received 10,985 positive votes out of a total of 13,788 achieving a rating of 7.80.
😊

Sherlock Holmes: The Devil's Daughter was developed and published by Frogwares.

Yes, Sherlock Holmes: The Devil's Daughter is playable and fully supported on Windows.

No, Sherlock Holmes: The Devil's Daughter is not playable on MacOS.

No, Sherlock Holmes: The Devil's Daughter is not playable on Linux.

Sherlock Holmes: The Devil's Daughter is a single-player game.

Yes, there is a DLC available for Sherlock Holmes: The Devil's Daughter. Explore additional content available for Sherlock Holmes: The Devil's Daughter on Steam.

No, Sherlock Holmes: The Devil's Daughter does not support mods via Steam Workshop.

Yes, Sherlock Holmes: The Devil's Daughter supports Remote Play on TV. Discover more about Steam Remote Play.

Yes, Sherlock Holmes: The Devil's Daughter is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Sherlock Holmes: The Devil's Daughter.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 05 June 2026 07:21
SteamSpy data 11 June 2026 21:52
Steam price 14 June 2026 20:49
Steam reviews 12 June 2026 14:06

If you'd like to dive deeper into the details about Sherlock Holmes: The Devil's Daughter, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Sherlock Holmes: The Devil's Daughter
  • SteamCharts - Analysis of Sherlock Holmes: The Devil's Daughter concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Sherlock Holmes: The Devil's Daughter compatibility
Sherlock Holmes: The Devil's Daughter PEGI 16
Rating
7.8
10,985
2,803
Game modes
Features
Online players
44
Developer
Frogwares
Publisher
Frogwares
Release 10 Jun 2016
Platforms
Remote Play
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