9th Dawn Remake on Steam - User reviews, Price & Information

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Rediscover the magic of the 9th Dawn series with this complete re-imagining of the original game. Venture into a massive 2.5D open world. Explore 45 new dungeons in single-player or online/local co-op, craft weapons, raise pets, play a deck-building card game, and take down the Castle of Maltyr!

9th Dawn Remake is a exploration, hack and slash and collectathon game developed and published by Valorware.
Released on September 25th 2024 is available only on Windows in 8 languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil and Simplified Chinese.

It has received 466 reviews of which 403 were positive and 63 were negative resulting in a rating of 8.1 out of 10. 😎

The game is currently priced at 15.79€ on Steam, but you can find it for less on Eneba.


The Steam community has classified 9th Dawn Remake into these genres:

Media & Screenshots

Get an in-depth look at 9th Dawn Remake through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7
  • Processor: Pentium 4 or better
  • Memory: 2 GB RAM
  • Graphics: Integrated graphics
  • Storage: 1 GB available space
  • Sound Card: Integrated

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
Long Review, No Spoilers!! (Critical stuff first) I wanted to wait until I 100%ed the game before writing this review, but I don't think that's going to happen. All I have left are the 2 minigames to wrap up, and the hunting journal. I 100%ed every dungeon and evolved every creature. I don't think I have it in me to play another ~100+ floors of Deck Rock. . The fishing minigame is a Vampire Survivors clone that's just not deep or very fun. But it's ultimately harmless. The last handful of stages are brutal though, almost unfair. The Slay the Spire clone they have is the real problem. The game is so unbelievably easy that it's utterly braindead. Each run takes SOOO LONG, and you're just sitting there bored to death, one shotting every encounter as you slowly crawl through a 5 floor dungeon. BORING. SO TERRIBLY BORING!!!! OH MY GOD!!! I don't think I can spend another 12 hours grinding out that game. I was really hoping to platinum this game but I just can't do that anymore. Mind you, I love the art style of this game and it's fun enough for a little while. Just not for 30 games of 3-5 floors each. I'd rather have the runs be only 1 floor, but actually difficult. This is SIDE content; it shouldn't take as long as the actual game. C'mon, man. . . Minor bugs/oddities: - Sometimes in the later dungeons, camels are seen as enemies. This might be intended, but it feels more like a placeholder. Their attacks don't make sense for a camel. Not a big deal - Sometimes when travelling with the camel, another camel will spawn in the world. Just weird, not some game breaking thing - When in a location with a % marking by the name, fast travelling to another location will keep that text until it's replaced by a new location text. Not a big deal at all, just figured I'd mention it. - Travel Naiads cost 2000gp to travel, but you can buy teleport stones for like 1400. Why? I bought a stack of stones near the beginning of the game and just used those. - Why is meat in the game? I have tens, if not hundreds of thousands of chunks of meat. I feel like cooking was originally in the game and they left it out. If you want to complete the item dex, you have to go to each city buying some food from merchants. Not some big deal, just feels kind of unfinished in that regard - Pets will always try attacking enemies on the other side of a wall. This isn't as big of a deal as it might sound, but it's always kind of annoying. You should always have revive/life circle on hand anyway so whatever - Sometimes enemies will get clipped into the 3d parts of the environment, and it's hard to hit them with spells. They fix themselves after a second, it's just one of those tiny quirks that you get used to - First person mode is a nice novelty, especially in towns, but when you have 8 dragons following you it's hard to see anything. I couldn't imagine playing the game like that, as easy as it is - Is there a limit to buffing pets? You can buy items that boost their attack/def/hp, but it seems like you can just dump stacks into them. The game's already very easy, so it doesn't really matter. Just seems loosely-tuned. . Good things: - Most fun/addicting game I've played in years. It just aligns itself with my brand of 'tism so nicely - Beautiful spritework/design all around - Great writing!! A lot of RPGs like this try too hard to be funny, and it comes off as grating. This is not one of them. The humor in this game is actually great-- not overbearing, but genuinely charming and fun. A lot of the NPCs you deal with are just stupid, arrogant, gaslighting mouthbreathers, but that's funny! I'm very surprised by how well the writing worked for me. - Great gameplay. I played a level 100 fire mage, and just rolling around exploding the screen in damage numbers feels great. - Retroactive casting (ex: you can cast Fire Blast 4 while Fire Blast 5 is on cooldown, etc.) FUN!!! - Intuitive and simple pet/evolution system. It's just nice and fun to collect these creatures; I LOVE the fact that it's just the enemies from the game. I've never seen a game do something like that before. - Free respecs for ability points and attributes. I wouldn't have minded at all if this cost resources, but it's free! I only respecced a couple times over my 35 hour run, but the option being there is really nice. Lets you experiment with new spells and stuff without feeling risky - Simple and effective crafting system. I really loved finishing the item journal by crafting/buying every item in the game. The auto crafting mechanic is really nice too. - UI is great, once you get used to it. Good font choices/design all around. - Dungeons and towns have a completion % attached to them, so completionist types like myself can scratch that itch and not miss any treasure - After you beat the final boss, you can buy any amulet/ring/trinket in the game. This is GREAT, not just to max out your spell damage output in every slot, but to finish the item journal - I'm looking forward to playing this again later down the line. I'll try a melee build next time. I'll also buy the other 9th Dawn games and try those. I'm nitpicking a lot of minor things, but this game really is fantastic. I can't understate how much this game works for me on almost every level. Seriously. I spend hours scrolling through Steam, trying tons of different games, and not liking any of them. If you're a restless ARPG fan looking for something to scratch that itch, THIS IS THE ONE!!!! . . TL;DR: Yes. Get the demo, at least. The only real problems I have are related to the 2 minigames, which are both completely optional. Fantastic game otherwise.
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May 2025
I’m really enjoying my playthrough of 9th Dawn Remake so far. It’s a fun blend of different genres, combining elements of classic RPGs, dungeon crawlers, and creature collecting. The game has some strong Diablo vibes, with a lot of overworld exploration, dungeon diving, and mob grinding, which I love. I also appreciate the layer of creature collection and evolution, which adds a strategic element and gives me a reason to experiment with different builds. It’s a cool feature, and I’m having a lot of fun with it. That said, the gear system feels a bit lackluster in comparison. I’m just starting to understand the upgrade system, but the game doesn’t do a great job of explaining it. I didn’t even realize how to use my crafting materials until I hit the second or third major boss and had to backtrack to figure it out. I’m still not entirely sure how to upgrade armor, as it seems I can only upgrade weapons at the anvil, which feels odd. If armor upgrades are possible, the game hasn’t made it clear how to access them, which is a bit frustrating. This leads into a broader issue I have with the game: it sometimes leaves too much for the player to figure out on their own. While I appreciate games that respect my ability to problem-solve, it would be nice if 9th Dawn Remake nudged me a bit more naturally toward its various systems. Instead, I feel like I’m hitting difficulty walls, having to backtrack and rummage through my inventory, hoping to find a solution. It’s not the most intuitive approach, and it breaks the flow of the game a bit. The lack of ability descriptions is another sticking point. Ability points seem fairly rare, and yet the abilities themselves only have names and point costs, with no descriptions of what they actually do. This makes building an efficient character challenging, as I have no idea what I’m investing in until I spend the points. For example, destruction abilities are particularly vague—I have no clue about their range, duration, or other effects beyond a simple +1 or +2 upgrade. This lack of transparency feels like a missed opportunity, as it makes it harder to commit to a particular build without more information. Additionally, I’m leaning toward a mage build, and I’m starting to worry that staves might be underpowered compared to martial weapons, though I haven’t fully tested this yet. The weapon and armor variety is also limited, lacking the randomized stats and effects you’d find in something like Diablo or Torchlight, where even identical-looking gear can have vastly different properties. I would have loved to see a similar approach here, as it keeps the gear grind interesting. The game does play well on Steam Deck, though. I’ve optimized my controls, and it’s feeling pretty tight now. However, I’ve found myself moving away from the first-person perspective as I unlock more spells. Destruction spells, in particular, can completely cover the screen, making it hard to see enemies, which only have tiny red health bars to indicate their location. It’s a bit chaotic, especially when my six creatures and my summon are swarming the enemy. A toggle for higher visibility or transparency options for spell effects would be a nice addition. The minigames are another mixed bag. I appreciate the nods to Vampire Survivors and Slay the Spire, but these sections feel a bit tedious, especially the Slay the Spire-style card game, which can drag on for too long. I’d prefer a more streamlined, quicker-paced alternative, something that doesn’t pull me out of the main game for quite as long. On the positive side, I do like that the game encourages me to revisit old areas by blocking certain paths with tough bosses. It gives me a reason to double back and explore, which I appreciate. Overall, I’m really enjoying 9th Dawn Remake so far. It runs great on the Steam Deck, the combat is satisfying, and the creature collection system adds a unique twist. There are definitely some rough edges, but I’m excited to keep pushing forward and see what else the game has in store.
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March 2025
I played 9th Dawn III before this one. What can I say? Just a few hours in and this is already a massive upgrade on all fronts. Co-op is fun, less grind overall, a lot more QoL and gameplay features. GOTY IMO. Although Hard difficulty could use a little bit of a re-balance. Monsters are sponges. UPD: After almost 30 hours there is a little bit to add. 1) Game is not polished like release version should be, there are still minor bugs, inconveniences, missing QoL features. 2) Card game is a banger for what its worth. Not much changes with progress through dungeons, but it is fun and enjoyable time at least in co-op. Could use some more difficulty, right now you could almost play blindfolded and win 3) Fishing Survivors is bad. Absolutely nothing changes, it's the same experience every time you launch it. There is one good thing about it - doesn't take too much time to clear a level. 4) Dungeons are good, but sometimes too frustrating because you gotta find the map. Some dungeons give you the map right off the bat, but others give 4-way crossroad, and you have no idea where the map is. There were times where we cleared 100% of the dungeon and then found the map. It doesn't completely ruin the experience, but it's still disappointing. 5) Filling journal entries became much easier compared to 9th dawn 3. 6) Money is worthless. Even before midgame you get so much money you can't even spend it until the end of the game. And if you think you could use some more - hop in Fishing Survivors a.k.a silver farming simulator. Overall I enjoy the game very much, there is a lot to discover and do, but man, don't abandon your game in the state like this. It's fully playable but could really use some polish and re-balancing.
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Nov. 2024
Its a hack and slash, dungeon crawler with a lot of loot, some mini games and a cool story. The game plays great on Steam Deck and the developer is highly active and adding new features.
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Sept. 2024
My first exposure to the 9th Dawn franchise and it is some of the most fun games I've played with a whole host of mini games and gameplay depth. It even has a 2 player coop. I'm not sure if the solo dev is getting enough sleep but 30 updates in 5 days? You've earned my respect.
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Frequently Asked Questions

9th Dawn Remake is currently priced at 15.79€ on Steam.

9th Dawn Remake is currently not on sale. You can purchase it for 15.79€ on Steam.

9th Dawn Remake received 403 positive votes out of a total of 466 achieving a rating of 8.07.
😎

9th Dawn Remake was developed and published by Valorware.

9th Dawn Remake is playable and fully supported on Windows.

9th Dawn Remake is not playable on MacOS.

9th Dawn Remake is not playable on Linux.

9th Dawn Remake offers both single-player and multi-player modes.

9th Dawn Remake includes Co-op mode where you can team up with friends.

There are 2 DLCs available for 9th Dawn Remake. Explore additional content available for 9th Dawn Remake on Steam.

9th Dawn Remake does not support mods via Steam Workshop.

9th Dawn Remake does not support Steam Remote Play.

9th Dawn Remake is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for 9th Dawn Remake.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 15 September 2025 06:35
SteamSpy data 14 September 2025 03:17
Steam price 15 September 2025 04:51
Steam reviews 13 September 2025 11:45

If you'd like to dive deeper into the details about 9th Dawn Remake, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about 9th Dawn Remake
  • SteamCharts - Analysis of 9th Dawn Remake concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck 9th Dawn Remake compatibility
9th Dawn Remake
Rating
8.1
403
63
Game modes
Multiplayer
Features
Online players
14
Developer
Valorware
Publisher
Valorware
Release 25 Sep 2024
Platforms
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