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Atelier Yumia: The Alchemist of Memories & the Envisioned Land on Steam - User reviews, Price & Information

Quick menu

"Atelier Yumia" is a story about “memory”. Explore the field to gather materials and synthesis items. The items you create can be key to advancing the story and can also be used in battles and exploration. Additionally, you can create your own base with “Building" in the field.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land is a exploration, female protagonist and jrpg game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on March 20th 2025 is available on Windows, Steam Deck and Steam Machine in 9 languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Traditional Chinese, Japanese and Korean.

It has received 2,541 reviews of which 1,648 were positive and 893 were negative resulting in a rating of 6.4 out of 10. 😐

The game is currently priced at 69.99€ on Steam, but you can find it for 32.18€ on Eneba.


The Steam community has classified Atelier Yumia: The Alchemist of Memories & the Envisioned Land into these genres:

Media & Screenshots

Get an in-depth look at Atelier Yumia: The Alchemist of Memories & the Envisioned Land through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10, Windows® 11 64bit
  • Processor: Intel Core i3 8100 or better, AMD Ryzen 3 3200G or better
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1650 or better, AMD Radeon RX 570 or better, VRAM 4GB or better
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 40 GB available space
  • Sound Card: 16-bit stereo with 48KHz playback
  • Additional Notes: The above specs are expected to provide 30 fps gameplay using a resolution of 1280 x 720 with graphics quality set to Low. ※If you are using Windows® 11, the system requirements for Windows® 11 apply.

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

99 hours played
July 2026
Atelier Yumia is a difficult game to recommend unless you really want to play every single Atelier game, or you just play a lot of JRPGs. I don't think there is anything special about this game to warrant prioritizing it over masterpieces like Xenoblade Chronicles 1-3, Atelier Ryza 1-3, or Atelier Sophie if you haven't played those yet. I played this game for over 70 hours, so it certainly isn't awful, but there are several design choices worth noting before you buy: 1. Narrative Identity Crisis: The story is on the slow side. While Atelier games have always embraced slice-of-life moments, Yumia struggles with its tone. Even when the game is finally cooking up an engaging plot, the momentum is killed by repetitive conversations or sudden detours. You can't have high-stakes moments with immortal villains and massive world mysteries immediately followed by beach parties and narrative fluff. 2. Lack of English Dub: While I understand why there is no English dub due to cost and global release schedules, I honestly wish these games would bring them back. My vision isn't great, but my ears work perfectly. Thankfully, the fonts are at least readable. 3. Disorienting Open-World Battles: Battles take place directly in the open world, but the game still "teleports" your character to a slightly shifted location. Because characters move a lot during combat, you often end up far from where you started. The game doesn't put you back in your exact original location or facing your original direction afterward. If you were eyeing a specific chest before a fight, expect to lose your bearings. 4. Baffling Combat Glitches: You can attack from the front or back row, using the D-pad to change your skills. Enemies need to be broken by these row-specific skills before you can use items and friend actions. However, some battles simply refuse to let you enter the back row, despite explicitly requiring ranged attacks to stun the enemies. This happened to me at least 100 times. 5. Aggressive Cutscene Teleportation: Cutscenes regularly trigger just by walking into a certain area, which frequently teleports you to a totally different spot once the scene ends (usually when your research team creates a new camp). If you were meters away from unlocking a waypoint or grabbing a chest, the game completely disrupts your progress and forces tedious backtracking. 6. Particle Spawn Bug: Particles are critical for upgrading synthesis recipes, but there's a nasty bug where mana geysers and crystal spawns gradually stop appearing after lots of fast travel and long play sessions. They work fine after loading a fresh save, but eventually dry up. The workaround is quitting to the title screen to force a refresh - something I had to do repeatedly. This made progression feel much more grindy and inconsistent than it should have been. (In case you're wondering about farming particles, in the Ligneus region, repeatedly fast-travel to-and-from Margo's Blessing and Sun-Dappled Hill to farm mana geysors. You should get 2-4 mana geysors per rotation). 7. Tedious Open-World Puzzles: The world activities become grating after a while. Picking up heavy blocks and watching Yumia walk at a snail's pace for minutes just to place it on a platform gets old fast. Repairing chests, unlocking doors, and squinting to find tiny environment objects to shoot feels tedious. It tries to capture a Breath of the Wild vibe but lacks the polish, creativity, and variety. 8. Performance & Freezing: The game can lock up entirely. It happened once in 55 hours and a second time in 70 hours, so it's rare, but it required a full computer restart because the window refused to close (even though Windows itself was fine). Thankfully, the auto-saves are very generous. 9. Misc Bugs: There was also a bug where I couldn't open a locked door because the cursor for the music notes got stuck in the middle - this happened in the final area of the game. Also, I had to reload my save during 2 quests where the requirement was to repair something. The "(Y) Repair" context-sensitive prompt would not show up. There are a lot of bugs in this game if I am being honest. 10. Clunky Quest Integration: While the building mechanics are fine, the Regular and Pioneering Quests tied to them are awful. The game constantly demands you boost base comfort to arbitrary numbers (like 600) for zero mechanical benefit, when you'd much rather build Greenhouses, Duplication Factories, and Warehouses. Worse yet, if a quest asks you to build a specific structure and you already have one, it won't count. You have to tear your existing base down and rebuild it from scratch. Many quests have you build structures or objects, and as far as I can tell, there is no way to build an object/structure without placing your existing copies first. The entire building system is pretty unpolished in this regard - I always felt forced to engage with it when I wanted to ignore it. 11. Poor mechanic explanations: I didn't even realize Precision Counters and Friend Actions were in the game until 20+ hours into my playthrough. If you don't actually invest in these skills, the game will never let you know they exist. Taking advantage of stuns with Friend Actions and Elemental-based tools is basically the entire way to engage with combat, and yet it is 100% hidden. Also, the explanations for cooking and camping were quite poor too. 12. Alchemy is not balanced around the game properly: The game really isn't balanced around how strong your weapons, items and accessories become in this game. With 3700-4000 attack, which characters can easily obtain by the endgame, fights end in 0.1 seconds, and the only reason the final boss takes more than 10 seconds is due to the forced cutscenes and multiple phases. It completely removes the need for using items, elemental weaknesses, friend actions and precise counters. No fight in the game lasts longer than 1 second. In Conclusion Atelier Yumia doesn't match the quality of Breath of the Wild or Xenoblade Chronicles 2/3—games that no doubt had significantly longer dev cycles. However, it's still a decent experience thanks to its charming characters and unique crafting focus. Ultimately, it feels like a step down from the Ryza series. If you just want a comfortable JRPG to hold you over until Xenoblade Chronicles: Genesis comes out, this is a solid 7 out of 10. Just don't expect a masterpiece.
56 hours played
May 2026
Atelier Yumia will go down as the most love it, or hate it game in the franchise. It's biggest issue being that it does not allign withmany of the Atelier conventions. The game doesn't play much like most every other game, instead opting for a more open world/exploration based adventure then a straight up JRPG. Previous Atelier games like Ryza 3, or Firis also had open world mechanics, but none of them went as far as Yumia does. Because the Atelier fanbase is a dedicated one, this causes many people to dislike the way that Yumia plays. I understand that sentiment, unlike the other Atelier games, you really need to be the intended audience to enjoy Yumia to it's fullest. That said, if you ARE the intended audience, Atelier Yumia will be one of the best games in the franchise. This game has so many highs in the franchise for me. The party, and they're chemsetry is great, and the story takes itself far more serious then any of the atelier games that aren't in the Dusk or Iris series. As for the gameplay, it does exactly what I wanted from an open -world Atelier game. Instead of adding open-world elements to an Atelier base, they added Atelier elements to an open-world base. The world itself is big, and there are plenty of things to do there. I wouldn't even say that completing the game is a pain. I got 99% of the way there, and only at the very end did I start to feel like the side-objectives began to feel a little repetetive. It does way more with the world then a game like Ryza 3 did, where all you can do when exploring is open treasure chests that have at best a rock in them. The alchemy takes a back seat here, which is a little dissapointing. It may be the biggest flaw the game has. The minigame itself isn't that interesting, and it is by far the easiest to make the best version of an item here. Due to the removal of traits associated with the ingridents, you only need to worry about the effects when synthisizing, when you unlock rainbow neutrilizer, and make a high quality one, you pretty much are set for the rest of the game. Aside from that, I honestly don't really think the game has any flaws for me. As said, you need to be the right audience to enjoy this game. If you like both Atelier games, and open world games, I'd say give it a try. I am looking forward to how this series continues in the future. (but please do not make Yumia 2, give a new protagonist the wheel.) 9/10
101 hours played
March 2026
"Mixed" is indeed how I would describe my impressions after finishing the game. I love Yumia, but the rest of the cast is a bit eh. Story is also not very strong. Graphics wise it isn't bad. Open world is a step-up from Ryza 3, but that's not a high bar to clear. Environment puzzles are easy to the point they feel like a chore, there is a definitive lack of effort in that part, which would be understandable in an Atelier game, but then the alchemy suffered. And this is the worst part. It is rather uninteresting. It should've been the focus of an Atelier game, instead it's just time consuming. You just plop whatever best ingredients you have into slots. I really hope they cook a bit better with sequel(if there will be one), it has potential and I would love seeing more Yumia Liessfeldt, but this isn't it. Even if you are an Atelier fan I would only recommend it on a decent sale. P.S. Steam deck performance is generally okay, but on default settings it looks seriously blurry and lame, despite looking rather pretty on PC, mostly because of resolution scaling, I presume. I played most of the time on Deck and then went on to finish it on PC and the difference is staggering.
60 hours played
Jan. 2026
This is a good game. But it is definitely not an atelier game. it is the definition of experimental and it genuinely should've been branded as a completely new sub-franchise... There's so much good but everything feels half assed when you think this should be an atelier game. This is just a JRPG set in the atelier universe. That's it.
81 hours played
Oct. 2025
If you’ve done any amount of research into this one, you likely already know it is divisive amongst long-time Atelier games, and for good reason. The bad: The open world is sometimes too graphically challenging for its own good, with minor clipping glitches, models having difficulty tracking terrain height, and general muddiness. Note: I am playing this game on the Steam Deck and it seems it has been updated from the state it was released in, as I can play the game comfortably on “normal” settings instead of “low.” But that means to take any graphics complaints with a grain of salt. The visual bugs themselves tend to be rare but noticeable when they occur. The worst: the alchemy. This is the main complaint others share with me. It does not require much thought to understand alchemy, and everything from traits to gathering ingredients to synthesis is vastly reduced in complexity. No part of alchemy feels like a puzzle. None of the story-mandatory alchemy has any difficulty to it whatsoever. This feels like another game’s crafting menu repurposed for Atelier. The okay: the base-building is fine. The good: I like how this game is willing to experiment with new things for the franchise. Some things worked and some things didn’t. I don’t think the real-time combat worked especially well, as it oscillated between too easy and so busy that it was difficult to tell what was going on. You are also put at a deep disadvantage if your environment disallows long-ranged combat, but have no way of telling where the battle will load in the environment to prevent yourself from losing this out. However, I think the way the open world was implemented is an improvement to past games in the franchise. Exploring felt rewarding. I do think these games lend themselves to solving the main issue with open worlds (the emptiness/lack of incentive to explore) by having so many ingredients. Ingredients are always valuable, so it is always worth exploring. Sometimes the world gets a bit samey, and it could use some more visual landmarks, but not every game can be Xenoblade Chronicles X, you know? The best: I still love this game, and am continuing to love it. I don’t think my opinion will change as I play it further. Despite everything, it is deeply charming to me. Yumia as a character is excellent—she is formed by the way the world has treated her, and this plays logically into the plot and her character development. Her actions make sense through the lens of her background. She is a deeply sympathetic character who is still presented with insecurities and flaws that prevent her from becoming a self-insert or wish fulfillment. I think my favorite thing about her is her tendency toward perceptiveness. When things happen around her, she internally reacts to them in ways that are insightful and interesting. Oftentimes I would find myself watching a cutscene, drawing a conclusion about the world/plot, hear Yumia come up with something entirely different, and both of us would be correct. The bar for story content in video games is so broad (imagine, like, Disco Elysium vs. YIIK in terms of constructing an interesting narrative with important things to say), so I think the fact that this story is being extremely competent this far in is a good sign for the rest of the game. I will say I find the other party characters besides Yumia far less compelling than Yumia herself. The bestest: the music is really good <3

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Frequently Asked Questions

Atelier Yumia: The Alchemist of Memories & the Envisioned Land is currently priced at 69.99€ on Steam.

No, Atelier Yumia: The Alchemist of Memories & the Envisioned Land is currently not on sale. You can purchase it for 69.99€ on Steam.

Yes, Atelier Yumia: The Alchemist of Memories & the Envisioned Land received 1,648 positive votes out of a total of 2,541 achieving a rating of 6.35.
😐

Atelier Yumia: The Alchemist of Memories & the Envisioned Land was developed and published by KOEI TECMO GAMES CO. and LTD..

Yes, Atelier Yumia: The Alchemist of Memories & the Envisioned Land is playable and fully supported on Windows.

No, Atelier Yumia: The Alchemist of Memories & the Envisioned Land is not playable on MacOS.

No, Atelier Yumia: The Alchemist of Memories & the Envisioned Land is not playable on Linux.

Yes, Atelier Yumia: The Alchemist of Memories & the Envisioned Land is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Atelier Yumia: The Alchemist of Memories & the Envisioned Land is playable and fully supported on Steam Machine.

No, Atelier Yumia: The Alchemist of Memories & the Envisioned Land does not support VR.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land is a single-player game.

Yes, there are 28 DLCs available for Atelier Yumia: The Alchemist of Memories & the Envisioned Land. Explore additional content available for Atelier Yumia: The Alchemist of Memories & the Envisioned Land on Steam.

No, Atelier Yumia: The Alchemist of Memories & the Envisioned Land does not support mods via Steam Workshop.

No, Atelier Yumia: The Alchemist of Memories & the Envisioned Land does not support Steam Remote Play.

Yes, Atelier Yumia: The Alchemist of Memories & the Envisioned Land is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Atelier Yumia: The Alchemist of Memories & the Envisioned Land.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 September 2026 05:32 UTC
SteamSpy data 04 September 2026 07:47 UTC
Steam price 11 September 2026 18:53 UTC
Steam reviews 11 September 2026 09:46 UTC

If you'd like to dive deeper into the details about Atelier Yumia: The Alchemist of Memories & the Envisioned Land, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Atelier Yumia: The Alchemist of Memories & the Envisioned Land
  • SteamCharts - Analysis of Atelier Yumia: The Alchemist of Memories & the Envisioned Land concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Atelier Yumia: The Alchemist of Memories & the Envisioned Land compatibility
Atelier Yumia: The Alchemist of Memories & the Envisioned Land PEGI 12
Rating
6.4
1,648
893
Game modes
Features
Online players
44
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 20 Mar 2025
Platforms
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