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A Light in the Dark on Steam

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──We cannot choose in this unfair world.The rich boy stuck in his never changing daily life...The fierce girl struggling for survival...Two people in totally opposite positions in life.In the face of confusion and the choices before them, what will they find...?

A Light in the Dark is a indie, visual novel and casual game developed by CreSpirit, STORIA and Narrator and published by Sekai Project.
Released on June 15th 2018 is available on Windows, MacOS, Steam Deck and Steam Machine in 5 languages: English, Simplified Chinese, Traditional Chinese, Japanese and Russian.

It has received 1,536 reviews of which 1,413 were positive and 123 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 7.39€ on Steam with a 50% discount.


The Steam community has classified A Light in the Dark into these genres:


Here is the detailed breakdown of supported languages for A Light in the Dark:

UI Subtitle Audio
English
Simplified Chinese
Traditional Chinese
Russian
Japanese

Media & Screenshots

Get an in-depth look at A Light in the Dark through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: 32/64-bit Windows 7 / 8.1 / 10
  • Processor: 1.8 GHz Pentium 4
  • Memory: 2 GB RAM
  • Graphics: 1280 x 720
  • DirectX: Version 9.0c
  • Storage: 2 GB available space
MacOS
  • OS: MacOS
  • Processor: 1.2 GHz
  • Memory: 2 GB RAM
  • Graphics: 1280 x 720
  • Storage: 2 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
Aug. 2026
best vn
6 hours played
July 2026
Stockholm Syndrome: The Game. My Experience You play as a rich kid, son of a CEO, who got targeted and kidnapped by a strange girl trying to get a ransom out of it. You can try to escape, or cozy up to your kidnappers to try and survive. I found it to be kind of okay, I think I'm just not the intended audience for the story. The art is well done, high quality and stylized nicely. But there isn't a lot of art, and a small selection of CGs and sprites for only two characters. You're gonna be staring at the same few backgrounds but for that I think it helps you to feel the same way the main character feels being stuck in that basement. It's enough for its short playtime though. Writing quality is great and vivid too. A major theme that the story seeks to explore is socio-economic differences, in a neutral way that doesn't pin the blame on anyone, neither the rich nor the poor. With the right choices you can explore that further. I liked it, but I don't think it really reached me given I'm a religious man and I already have my own ideas and perspective on these topics. For a visual novel, it certainly has more to interact with than just dialogue choices. You play over the course of several days, split between narrative sections and action segments where you can choose between chatting, observing or simply resting to get your stamina back up. Your "stamina" bar is pretty much a healthbar, you can get beaten around a bit in the game. It's a nice idea, but it made getting different endings a bit of a bother. I reached my first ending about two and a half hours, Endless Rain. I got another soon after but some things were bothering me to the point that I refused to continue unless I was following a guide. First, the autosave triggers between narrative scenes and action segments. But there's no opportunity to manually save except just before the start of a new day. This way, the game feels more like a chore I have to really sit down for and not something I can easily stop and pick up at any time if I had to or feel like it. This is made worse considering how many sheer options you can pick from day to day, so it makes it difficult to try and find your way to the correct choices for the ending you're looking for. Second were the timed choices. When you get a choice of two dialogue options all of a sudden, you have a few seconds to pick one or else the game will pick at random. Why? I can't see this as a gameplay function that supports the narrative in any way. Just like with the saving scheme, this is just annoying. Finally, the skip text function is incredibly slow compared to most other VNs I have read. It takes a few minutes to get to the next choice. I don't understand this decision at all. Conclusion But honestly? I still recommend it. I think it's interesting and worth checking out, but I feel it's a bit lacking in content for the price it asks. There's also those technical inconveniences that I mentioned, but they're just small hurdles if you have the patience. I felt it was kind of okay, but that's likely because I'm just not really the intended audience. Please remember to check other reviews to make a properly informed decision about purchasing this game. I am but one man speaking from my own experience and with my own preferences.
June 2026
|| Spoiler free review || (~8 hours clocked in for all routes. Connection was funky on my end.) It’s a story centred around the desperate older girl (voiced by Yurika Kubo), whose kidnapping of the player character (“rich boy”) kicks off the two characters’ development throughout the events unfolding, spanning around 7 days/chapters. There are no romantic overtones, although one *might* see just a little bit of implications by trying really hard. The younger girl (voiced by Kana Ichinose) plays a critical role in the narrative, albeit less pronounced than the older girl and the rich boy . Stemming from the characters’ vastly different upbringing and social standing, their conflicts inevitably involve socio-economic themes. Social commentary persists throughout the story, and one could easily read the story as a critique of the economic system, inequality, mass media, etc. However, I think whatever lessons this hours-long VN can offer is simply too shallow; it’s not exactly productive to take them as something other than the protagonists’ in-character rambling. I feel what this game truly succeed in is exploring human connections – and not the seemly obvious Stockholm syndrome kind. Depending on the player’s actions and the different routes they lead to, you may see the characters overcoming their difficulties or dooming the one chance of salvation, leaving lasting impact on the other parties. The true ending (Ending #0) in particular draws a wonderful conclusion to the characters’ journeys with an uplifting note: despite everything, there is still hope. The good ending (added by a post-release update) is somewhat weaker and leaves much to the player’s imagination. Ending #1 to #4 presents some alternative scenarios which may also give you more insights on the characters. I find myself more attached to the characters after finishing them, and do think they’re all worth doing. The rest 2 endings should only come from deliberate self sabotage, rewarding specific Steam achievements but little substance and no CGs. The actual gameplay on the other hand can be quite underwhelming: - Unsatisfactory exploration. With limited action points for exploration – in the forms of choosing dialogues and examining items – it is too easy to miss important clues in blind playthroughs. - Occasionally unintuitive dialogue options. You think you chose the most peaceful dialogue, then the player character ended up saying something naughty and got spanked (figuratively), possibly bricking this playthrough. - Unnecessarily restricted saving mechanics. Manual saves can only be made before a chapter begins, while multiple exploration windows open throughout one chapter. Usually they’re all minor annoyances at worse, until you’re replaying for different endings. The skip function does take account in the texts already read, so you won’t miss new texts for using it; however, it runs too damn slow. Coupled with the points listed above, it’s simply a slog to go through – with occasional landmines blowing on your face if not careful. And you’re missing a lot for not reading different endings, so better bear with it for the next few hours. Despite the issues, I would still wholeheartedly recommend this short VN – not as a sermon on social justice, but as a story about hope, a celebration of humanity.
21 hours played
May 2026
A very touching Visual novel that really knows to light up such peculiars dark themes. I don't feel like adding much else besides highlighting my appreciation of it's characters depth and great ambient music. To me it was quite a sober almost 20 ish experience reflecting the world outside of my window. I strongly recommended it if you are up for some introspective play-a-game noon
5 hours played
May 2026
Great art. Great OST. Decent story. Stockholm Syndrome. Unfortunately, I couldn't figure out how to unlock the "new" ending, but it's still a good, short rainy weekend VN.

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Frequently Asked Questions

A Light in the Dark is currently priced at 7.39€ on Steam.

Yes, A Light in the Dark is currently available at a 50% discount. You can purchase it for 7.39€ on Steam.

Yes, A Light in the Dark received 1,413 positive votes out of a total of 1,536 achieving a rating of 8.74.
😎

A Light in the Dark was developed by CreSpirit, STORIA and Narrator and published by Sekai Project.

Yes, A Light in the Dark is playable and fully supported on Windows.

Yes, A Light in the Dark is playable and fully supported on MacOS.

No, A Light in the Dark is not playable on Linux.

Yes, A Light in the Dark is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, A Light in the Dark is playable and fully supported on Steam Machine.

No, A Light in the Dark does not support VR.

A Light in the Dark is a single-player game.

Yes, there are 3 DLCs available for A Light in the Dark. Explore additional content available for A Light in the Dark on Steam.

No, A Light in the Dark does not support mods via Steam Workshop.

No, A Light in the Dark does not support Steam Remote Play.

Yes, A Light in the Dark is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for A Light in the Dark.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 26 October 2026 22:09 UTC
SteamSpy data 22 October 2026 16:41 UTC
Steam price 26 October 2026 19:57 UTC
Steam reviews 20 October 2026 09:51 UTC

If you'd like to dive deeper into the details about A Light in the Dark, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about A Light in the Dark
  • SteamCharts - Analysis of A Light in the Dark concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck A Light in the Dark compatibility
A Light in the Dark
Rating
8.7
1,413
123
Game modes
Features
Online players
0
Developer
CreSpirit, STORIA, Narrator
Publisher
Sekai Project
Release 15 Jun 2018
Platforms