Age of Gladiators on Steam - User reviews, Price & Information

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"Age of Gladiators" is a single-player strategy/management sim set at the height of the bloody gladiatorial games in ancient Rome. As your fighters increase in level, it will be up to you to decide how to forge their attributes and abilities.

Age of Gladiators is a strategy, simulation and management game developed by Creative Storm Entertainment and published by Creative Storm Entertainment and Vincennes Group.
Released on February 25th 2016 is available in English only on Windows.

It has received 743 reviews of which 582 were positive and 161 were negative resulting in a rating of 7.5 out of 10. 😊

The game is currently priced at 7.99€ on Steam, but you can find it for less on Eneba.


The Steam community has classified Age of Gladiators into these genres:

Media & Screenshots

Get an in-depth look at Age of Gladiators through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows Vista / 7 / 8 / 10
  • Processor: Dual-core 1.8GHz or equivalent processor
  • Memory: 1 GB RAM
  • Graphics: Hardware Accelerated Graphics with dedicated memory
  • Storage: 330 MB available space
  • Sound Card: DirectX compatible sound card

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
Age of Gladiators is a demanding and thoughtfully constructed management simulation that places the player in the role of a lanista navigating the brutal, political, and financial realities of ancient Rome’s gladiatorial circuit. Developed by Creative Storm Entertainment and published by Creative Storm Entertainment alongside Vincennes Group, the game shifts the focus away from cinematic spectacle and instead embraces a methodical, systems-driven approach. Rather than glorifying combat through flashy visuals, it emphasizes preparation, logistics, and long-term planning, asking players to build a lasting legacy through careful management rather than momentary glory. At the heart of the experience is the management of a gladiator school, where every fighter is a resource, a liability, and a potential legend. Gladiators are procedurally generated with unique attributes, combat styles, strengths, weaknesses, and personalities, making recruitment a calculated risk rather than a straightforward upgrade path. Training decisions directly shape performance in the arena, but pushing a gladiator too hard can lead to exhaustion, injury, or even death, creating a constant tension between ambition and sustainability. Victories bring fame, income, and momentum, while losses can cripple finances and morale, reinforcing the sense that every decision carries lasting consequences. Beyond individual fighters, the game places heavy emphasis on the operational side of running a ludus. Facilities must be upgraded, staff such as trainers and medics hired, and finances carefully balanced to ensure steady growth. Money is always tight, especially in the early stages, and poor financial planning can spiral quickly into debt. The economic simulation is unforgiving, forcing players to think like business owners rather than heroic overseers. Wages, upkeep, investments, and risk-taking through betting all factor into survival, creating a loop where success in the arena must be matched by competence behind the scenes. Combat itself is handled through a turn-based, statistics-driven system that prioritizes preparation over player reflexes. Matches unfold as calculated exchanges influenced by equipment loadouts, stamina management, and gladiator attributes rather than direct control. While this approach lacks visual drama, it reinforces the game’s identity as a management simulation first and foremost. Watching a carefully trained fighter outperform expectations or narrowly survive a brutal bout carries weight precisely because the outcome feels earned through planning rather than execution alone. Progression follows a structured climb through increasingly prestigious arenas, gradually building toward Rome itself. As opponents become more dangerous, the margin for error shrinks, demanding tighter optimization and smarter roster management. This upward trajectory provides a clear sense of advancement, though it can also feel relentless, as setbacks are frequent and recovery can be slow. The game rarely offers mercy, and learning often comes through failure, making patience and persistence essential traits for players who wish to see their dynasty thrive. Visually, Age of Gladiators is functional and restrained, reflecting its indie origins. Interfaces are dense and information-heavy, prioritizing clarity and data access over aesthetic flair. While this can feel intimidating at first, it suits the game’s spreadsheet-like depth, allowing players to track every variable affecting their fighters and finances. The presentation may not capture the visceral spectacle of the Roman arena, but it succeeds in conveying the cold, calculated reality behind the bloodshed. The game’s greatest strength is also its most significant barrier to entry. Its complexity, limited tutorials, and unforgiving systems make it challenging for newcomers, especially those expecting an action-oriented gladiator experience. However, for players who enjoy deep simulations and long-term strategy, this complexity becomes its defining appeal. Each campaign unfolds differently based on recruitment choices, training philosophies, and financial decisions, giving the game strong replay value despite its structured progression. In the end, Age of Gladiators stands as a niche but compelling management title that rewards careful thought, restraint, and strategic foresight. It does not seek to dazzle with spectacle or accessibility, but instead offers a rigorous simulation of power, risk, and survival within the Roman gladiatorial economy. For players drawn to deep management systems, historical themes, and the satisfaction of building success through discipline rather than spectacle, it delivers a challenging and memorable experience forged in blood, gold, and hard-earned reputation. Rating: 7/10
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Nov. 2025
Fun little sports management game that doesn't require a lot of thought. It's missing some QOL things that would really help it out but other than that it's fun...get it on sale.
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March 2025
Enjoyed it, perhaps too much.
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March 2025
Surprisingly deep leveling throughout. Fun if you like management simulators.
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Frequently Asked Questions

Age of Gladiators is currently priced at 7.99€ on Steam.

Age of Gladiators is currently not on sale. You can purchase it for 7.99€ on Steam.

Age of Gladiators received 582 positive votes out of a total of 743 achieving a rating of 7.45.
😊

Age of Gladiators was developed by Creative Storm Entertainment and published by Creative Storm Entertainment and Vincennes Group.

Age of Gladiators is playable and fully supported on Windows.

Age of Gladiators is not playable on MacOS.

Age of Gladiators is not playable on Linux.

Age of Gladiators is a single-player game.

Age of Gladiators does not currently offer any DLC.

Age of Gladiators does not support mods via Steam Workshop.

Age of Gladiators does not support Steam Remote Play.

Age of Gladiators is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Age of Gladiators.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 January 2026 00:08
SteamSpy data 27 January 2026 18:02
Steam price 28 January 2026 20:48
Steam reviews 28 January 2026 05:45

If you'd like to dive deeper into the details about Age of Gladiators, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Age of Gladiators
  • SteamCharts - Analysis of Age of Gladiators concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Age of Gladiators compatibility
Age of Gladiators PEGI 11
Rating
7.5
582
161
Game modes
Features
Online players
0
Developer
Creative Storm Entertainment
Publisher
Creative Storm Entertainment, Vincennes Group
Release 25 Feb 2016
Platforms
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