AI Roguelite on Steam - User reviews, Price & Information

Quick menu

World's first RPG in which all entities are AI-generated and all game mechanics are AI-directed.

AI Roguelite is a rpg, text-based and procedural generation game developed and published by Max Loh.
Released on October 25th 2023 is available only on Windows in 25 languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Finnish, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Russian, Swedish, Turkish, Vietnamese, Filipino and Malay.

It has received 444 reviews of which 364 were positive and 80 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 14.79€ on Steam.


The Steam community has classified AI Roguelite into these genres:

Media & Screenshots

Get an in-depth look at AI Roguelite through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Dec. 2025
I am addicted. If you ever loved Choose Your Own Adventures books, Tabletop Roleplaying, or 'The Neverending Story', you'll probably like this game. Any bugs with the program itself, the developer seems to fix right away. The only real issues I have run in to are not with the game itself, but the limitations of AI technology, such as AI having no long term memory to speak of. That being said, I play with the AI that is default and free use, but it seems very customizable, even allowing connecting to high quality paid models. I highly recommend getting this if you are even remotely interested in the idea.
Expand the review
Nov. 2025
This is an interesting experiment. The engine is extremely capable in a great many ways, and it is extremely easy to give a scenario to the prompt and a whole world is created. This is particularly intersting when you task the engine with recreating a scenario (I tried being a cook on the Edmund Fitzgerald and another where I was a warrior of the Dakota tribe in the US/Dakota war 1862). While my experimentation is limited here, I have no doubt of the engine's capability to create and deliver fantastical settings. As the player, you are able to attempt to do anything and only the logic of the world that has been created by the system will limit your actions. But it's not all roses here. It's heavily LLM-based, and the kind of issues that arrive with LLM-based solutions also appear here. For example, places are created but they do not logically interconnect - they're just created. Quests are created as a means to drive the plot forward, but the LLM doesn't truly care if you've completed them or not. The engines "DM" feels a bit like having the attention spam of a squirrel; while my playtime is extremely limited, I have not yet witnessed or played through a scenario where there felt like there was an overarching plot story, just interconnected 'ideas' created on a whim by an LLM that has difficulty peicing the logic together in a humanistic way. Graphics are created and that's awesome. Yet, the graphics created are 'just a bit off' - like, in the Fitzgerald I was cook, but the galley looked like a house kitchen. Or how seemingly straightforward paths are obscurely hidden in weird ways. Actions are slow. That is, it takes a noticeable amount of time for the engine to process your action and determine the result. There's a speech-to-text thing that happens and it's cool, but the voices are strange and weirdly paced. Some text is also missing in the presentation. Some people have obviously had a lot of fun with this tool, and so therefore it goes without saying that some people will very much enjoy the many options that are available to the player. AI Roguelite is literally a pandora's box of quests, but like Pandora's box, once you've opened it you may not really like what's inside. I recommend this to those select few of us who enjoy text adventure games, are extremely creative, patient with plot holes (think swiss cheese), and enjoy tinkering with their game systems. AI Roguelike provides players with an uncanny ability to experience all manner of RPG worlds, but unfortunatley it also provides players with an uncanny valley of human expectation.
Expand the review
July 2025
This is more of a cautious recommendation. As a game, it's fun yet frustrating. Most of my issues with the game stem from the AI being an AI, I don't blame the dev for the majority of the stuff. For context, I had the 15$ optional subscription while playing the game. It makes the AI think faster but I didn't notice a huge quality increase in the story compared to the non-subscriber experience. While I bring up a lot more negatives than positives, I'd still recommend the game for people who like messing with AI stuff. It was worth the money for me. THE GOOD ------------ 1. Freedom You can be pretty much anything you want and create a world fit for your characters. Some of the characters I've been include a fallen god, a wuxia healer, a regular highschooler and an incubus. The world and NPC characters inhabiting it will react appropriately to your backstory and the powers you wield, making for a fun roleplaying experience. 2. Crafting In the game, you can find a variety of randomly generated items by searching an area, harvesting gathering points, opening containers or as rewards from NPCs or trading with them. Any item can be combined with anything, and the results will vary depending on the ingredients. Using three items of the same quality will guarantee that the result is one tier higher. You can also specify what you wish to create, though the result will depend on the crafting station you're using and your ingredients. It's very fun, and when you're kitted out in full legendary gear you'll feel like a god. ------------ THE BAD ------------ 1. The Companions While an interesting idea, your companion's main purpose seems to be to constantly berate you. When you inevitably fail roll after roll, they'll call you an idiot, a fool, or a variety of other insults. I'm not joking, this is what they'll spend 90% of their time doing. Also, the affection system seems to have absolutely no impact on the companions or NPCs. They'll still turn heel and attack you at the drop of a hat, even at max relationship levels. Their one positive feature is that they will SOMETIMES help you in combat, but more often than not even if you're playing a backline squishy character you'll be the one to take all of the damage. My only actually good companion has been my fallen god's sentient sword. He didn't complain or berate me at all turns, he actually encouraged me and helped me out in combat numerous times. (I believe part of the reason is that my fallen god character is incredibly OP and he can't fail many rolls, so it doesn't cause reasons for my sword to complain.) 2. The combat There are two levels of power for your character. Either you're beyond weak, or you're godlike who can't die to anything(not really, but we'll get to that). Starting out, it'll be very hard to best anything in combat and you'll be relying in your one single skill you start out with to deal damage or charm the enemy. Unless you get a lucky crit and instakill your enemy, the damage you take builds up and eventually leads to your death, or knock you out if you aren't playing with permadeath on. 3. Healing As I mentioned, you'll be getting damaged in and out of combat very frequently. This is where healing would come in handy. Problem is, it's incredibly inconsistent. Any food items or bandages and such that should heal you might damage you instead if you fail the roll. If you have a healing skill(I heavily recommend this), you'll fare better. Another huge issue is that sometimes, even if you beat the roll, you just won't get ANY health back. The story output states that you succeeded and healed yourself, but your actual health bar won't move up at all. 4. Death loops When you get knocked out, you'll usually wake up in a completely different location. Your enemies might have captured you or a passing stranger decided to help you out. No matter what the case is, sometimes you'll take damage again from some random idiocy right after waking up. Every turn, something completely random will make you lose health. Fail a roll to ask for help? The guy you asked got mad and shoved you, bruising your shoulder. And now you're dead again. You wake up in ANOTHER completely random place and get to repeat the process all over again. It's possible to escape this damage loop but the fact that it happens is still incredibly annoying. 5. The constant action The AI has one concept: to drive the story forward no matter what and constantly bring action to the player. No matter where you go or what you do, inevitably some creature will stalk you and emerge from the shadows. You'll constantly be getting chased by enemies, and the AI loves to invent absolutely bullshit reasons for people to want to hunt you in the first place. Oh, you picked up a broken piece of glass from the floor? That was actually the shard of an incredibly important artifact and now you've got an entire faction after you. The peak example of this is when I cleared out an outpost and took it over for myself. I was intending on rebuilding the place and make it my base, but the AI does not like that. Wave after wave of convoys of enemies began arriving on the scene. No matter how many I put down, my companion would inevitably say "Oh no, I can hear the roar of engines approach!" These enemies are skyrim bandit tier dumbasses. Oh, that guy that single handedly just massacred a few armies by himself? Let's assault his camp! Peak idiocy. Even when the setting of my story was a completely average high school, the AI just cannot take a story at a casual, normal pace. It didn't take long until I was forced to unearth some corruption scandal involving the principal and some of the students. It's tiring, you can't have a moment of peace in this game. 6. Instant deaths Remember how I mentioned your character is godlike and can't die? Well, you actually can. In fact, the AI can decide to kill you instantly with no way to save yourself. It's as if your DM from dungeons and dragons decided "oops rocks fall and everyone dies." And it can do so at any time with no warnings. Luckily, this didn't happen too often to me, and I didn't play with permadeath on so it didn't end my run. 7. Inconsistency The largest problem with the game, and it stems from the fact that you're not actually playing a game and just talking with an AI. Details will constantly be forgotten, and using the same skill twice will never guarantee the same result. Trying to use your healing skill again because the first time didn't restore any health? The AI blocks your action and says it's impossible because "you already healed yourself". Want to leave an area? Nope, you're busy with (bullshit quest you already completed 30 turns ago). Another example is when I was playing as a gunslinger, I had an ability called "Fan Hammer" which empties three bullets in quick succession to an enemy. Guess what attributes this ability uses to check if I succeeded? That's right, strength and mechanical repair. Makes total sense. I assume the AI didn't check anything else except the name and thought "Hmm, hammer? Clearly using a hammer on something!" The weird thing is that in the story, my character doesn't hammer anything and actually shoots his revolver.. 8. Status bars They suck. That's it. They don't enhance your experience in any way and they're a constant annoyance you have no way of dealing with. Even at their optimal values, they don't do anything to aid you, only hinder you if they're at minimal values(and they'll usually be locked at minimal values because ways of increasing them are almost nonexistent). The only saving grace is that you can disable status bars on world creation. 9. Names A very minor gripe but an annoying thing nonetheless. If you've played this game, the names 'Hollow', 'Maw' and 'Iron' should be pretty familiar by now. In every game you play, no matter what scenario, factions and locations will use these same naming patterns.. Over, and over, and over, and over again.
Expand the review
April 2025
Does AI Roguelite share the same limitations that all LLMs do? Yes. Because it uses LLMs. Is AI Roguelite getting better as those limitations are being smoothed out over time? Yes. Because LLMs are getting better. Do you have to pay to get the most out of the experience? Maybe. It depends on what you want. If you are looking for a sizable adventure with chapters of lore, you will either have to fork over some money to get the higher context token tiers, or use an alternative LLM host, which the game allows for. If you are looking for shorter "one shot" kinds of adventures, the free model works just fine. So why not use an LLM directly? This provides a good framework for creating and retaining Items, NPCs, Quests, and stats that are kept in memory and are track-able, affecting the gameplay and storytelling. Anyone who has messed around with LLM's directly to run adventures knows that it requires a lot of babysitting to keep it from forgetting any of those things as the game progresses. AI Roguelite requires far less, if any, babysitting because of the way it tracks those elements. Ai Roguelite also uses a roll-system to determine plausibility and success of actions, that have varying affects on how the game/story progresses based on the level of success or failure, so there is granularity and gameplay involved similar to a traditional game. Are there areas the game can improve? Absolutely. - I would like to see the stat system be less about how they generally affect rolls and instead directly impact the context. For instance, if I have a very strong character, stat wise, I would like the gameworld to recognize that and react accordingly at appropriate times. - I would like to see more traditional game systems integrated into the AI that affects how the storytelling adventure progresses, like time, weather, etc. - I would like a more coherent world map that doesn't use themed "threat zones" as regions for all the locations to be spawned in. Something graphical that shows forests, mountains, oceans, rivers etc and has locations that make sense. As it is now, it is just region blobs that fit a theme. I want to be clear that the above areas of improvement are a wish list, not some "The game sucks if it doesn't have these" demand. I'm well aware of the current limitations of AI, and that the dev is one person, and that this game is still a WIP. I still recommend it to anyone who doesn't have an axe to grind against AI in general and who sees the potential that AI can have in the future of games.
Expand the review
March 2025
Its kinda good, an endless adventure in whatever world you and the AI can think of... just censorship is a pain in the neck... not NSFW but just in general. Sometimes you just wanna eviscerate a minion, ya know? Edit: True to the Dev response, one reinstall later I can in fact eviscerate a minion! All is right in the fantasy world! :D
Expand the review

Similar games

View all
Choice of the Deathless Battle demons and undead attorneys, and win souls to pay back your student loans! At the elite demonic-law firm of Varkath Nebuchadnezzar Stone, you'll depose a fallen god, find romance, and maybe even make partner, if you don't lose your own soul first.

Similarity 60%
Price 4.99€
Rating 8.4
Release 29 Aug 2014
Heroes Rise: The Prodigy Do you have what it takes to become a legendary Powered hero? "Heroes Rise" is an epic interactive novel where your choices control the story. The game is entirely text-based--without graphics or sound effects--and fueled by the vast, unstoppable power of your imagination. How high will you rise?

Similarity 55%
Price 4.99€
Rating 7.5
Release 17 Jun 2014
Roadwarden Roadwarden is an illustrated text-based RPG that uses isometric pixel art and combines mechanics borrowed from RPGs, Visual Novels, adventure games and interactive fiction.

Similarity 54%
Price -97% 0.40€
Rating 9.1
Release 12 Sep 2022
Wayhaven Chronicles: Book One Your first case as a detective is forcing you to open your eyes to a world bigger than you thought. Or maybe it's better to keep them closed. Seems the supernatural didn’t get the memo that nothing exciting ever happens in the little town of Wayhaven.

Similarity 53%
Price 7.79€
Rating 8.5
Release 08 Mar 2018
Fallen Hero: Rebirth They called you a hero; you call them fools. Use your telepathy romance old friends and fight new enemies as you become the greatest villain Los Diablos has ever known!

Similarity 53%
Price 6.89€
Rating 8.9
Release 15 Mar 2018
Ukraine War Stories Ukraine War Stories is a set of visual novels about the 2022 Russian invasion of Ukraine. Set in the early months of the war, it tells the stories of civilians trapped on Russian-occupied territory. All stories are based on real events and eyewitness accounts.

Similarity 51%
Price Free to play
Rating 8.3
Release 18 Oct 2022
SanctuaryRPG: Black Edition SanctuaryRPG: Black Edition is a humorous and strategic turn-based dungeon crawling ASCII adventure. Drawing heavy inspiration from both Roguelikes and Japanese RPGs, the game offers a robust action-RPG inspired combat system.

Similarity 50%
Price -84% 1.12€
Rating 8.7
Release 13 Feb 2015
Fabled Lands Fabled Lands is a challenging old-school narrative RPG set in an open world. Complete quests, fight, trade goods and develop your character. Explore a vast land of adventure: travel across the war-torn kingdom, survive the plains of howling darkness, and escape the Court of Hidden Faces.

Similarity 50%
Price 18.49€
Rating 7.6
Release 26 May 2022

Frequently Asked Questions

AI Roguelite is currently priced at 14.79€ on Steam.

AI Roguelite is currently not on sale. You can purchase it for 14.79€ on Steam.

AI Roguelite received 364 positive votes out of a total of 444 achieving a rating of 7.69.
😊

AI Roguelite was developed and published by Max Loh.

AI Roguelite is playable and fully supported on Windows.

AI Roguelite is not playable on MacOS.

AI Roguelite is not playable on Linux.

AI Roguelite is a single-player game.

There is a DLC available for AI Roguelite. Explore additional content available for AI Roguelite on Steam.

AI Roguelite does not support mods via Steam Workshop.

AI Roguelite supports Remote Play Together. Discover more about Steam Remote Play.

AI Roguelite is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for AI Roguelite.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 28 January 2026 15:29
SteamSpy data 20 January 2026 20:28
Steam price 29 January 2026 04:32
Steam reviews 26 January 2026 21:57

If you'd like to dive deeper into the details about AI Roguelite, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AI Roguelite
  • SteamCharts - Analysis of AI Roguelite concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AI Roguelite compatibility
AI Roguelite
Rating
7.7
364
80
Game modes
Features
Online players
55
Developer
Max Loh
Publisher
Max Loh
Release 25 Oct 2023
Platforms
Remote Play