AI Roguelite on Steam - User reviews, Price & Information

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World's first RPG in which all entities are AI-generated and all game mechanics are AI-directed.

AI Roguelite is a rpg, text-based and procedural generation game developed and published by Max Loh.
Released on October 25th 2023 is available only on Windows in 25 languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Czech, Danish, Dutch, Indonesian, Japanese, Simplified Chinese, Traditional Chinese, Finnish, Hungarian, Norwegian, Polish, Portuguese - Portugal, Romanian, Russian, Swedish, Turkish, Vietnamese, Filipino and Malay.

It has received 444 reviews of which 364 were positive and 80 were negative resulting in a rating of 7.7 out of 10. 😊

The game is currently priced at 9.75€ on Steam.


The Steam community has classified AI Roguelite into these genres:

Media & Screenshots

Get an in-depth look at AI Roguelite through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS: Windows
  • Memory: 4 GB RAM
  • Storage: 1 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

April 2025
Does AI Roguelite share the same limitations that all LLMs do? Yes. Because it uses LLMs. Is AI Roguelite getting better as those limitations are being smoothed out over time? Yes. Because LLMs are getting better. Do you have to pay to get the most out of the experience? Maybe. It depends on what you want. If you are looking for a sizable adventure with chapters of lore, you will either have to fork over some money to get the higher context token tiers, or use an alternative LLM host, which the game allows for. If you are looking for shorter "one shot" kinds of adventures, the free model works just fine. So why not use an LLM directly? This provides a good framework for creating and retaining Items, NPCs, Quests, and stats that are kept in memory and are track-able, affecting the gameplay and storytelling. Anyone who has messed around with LLM's directly to run adventures knows that it requires a lot of babysitting to keep it from forgetting any of those things as the game progresses. AI Roguelite requires far less, if any, babysitting because of the way it tracks those elements. Ai Roguelite also uses a roll-system to determine plausibility and success of actions, that have varying affects on how the game/story progresses based on the level of success or failure, so there is granularity and gameplay involved similar to a traditional game. Are there areas the game can improve? Absolutely. - I would like to see the stat system be less about how they generally affect rolls and instead directly impact the context. For instance, if I have a very strong character, stat wise, I would like the gameworld to recognize that and react accordingly at appropriate times. - I would like to see more traditional game systems integrated into the AI that affects how the storytelling adventure progresses, like time, weather, etc. - I would like a more coherent world map that doesn't use themed "threat zones" as regions for all the locations to be spawned in. Something graphical that shows forests, mountains, oceans, rivers etc and has locations that make sense. As it is now, it is just region blobs that fit a theme. I want to be clear that the above areas of improvement are a wish list, not some "The game sucks if it doesn't have these" demand. I'm well aware of the current limitations of AI, and that the dev is one person, and that this game is still a WIP. I still recommend it to anyone who doesn't have an axe to grind against AI in general and who sees the potential that AI can have in the future of games.
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March 2025
Its kinda good, an endless adventure in whatever world you and the AI can think of... just censorship is a pain in the neck... not NSFW but just in general. Sometimes you just wanna eviscerate a minion, ya know? Edit: True to the Dev response, one reinstall later I can in fact eviscerate a minion! All is right in the fantasy world! :D
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Dec. 2024
Got myself reborn as a nobel child. Learned to use the system. Learned to use magic. Went on a adventure to collect companions and shadow spirits that increase my might. Found a Castle with a leviathan beneath it. Used magic engeneering to build a floating castle. Now I have a Magical-Technical world where I spend my time with improving my Floating Lybrarie to safe the unverse from interdimensional beeings or something like that. This game is insane. If you know how to manipulate the AI into giving you the story you want, then this is better than any Anime or Movie or whatever. I have roughly 90 hours now. I play only Adventure mode, beceause permadeath sucks, but if you're here for the story and for checking out AI possibilities go for it! The Pirce is fine. But for better AI models you will need to spend some more... Well, its awsome to give it a try for 10€ if you're getting into it... well, then it's to late anyway. Strongly Recommend for Story and AI Content lover!
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Oct. 2024
While I do recommend this game, and it is far better than AI Dungeon. I have a few complaints, and also recommendations. Complaints: Strange skills: - Eating & Sleeping should not be a skill, I fail at doing these tasks more than I should, and this results in my character not being able to eat or sleep when I need to because my skill is too low. Making me not want to play with hunger and energy enabled. Location Tracking: - There needs to be better location memory, as sometimes if I leave a place and go home, it creates a new place called Home and forgets about the one I already spawned at. The locations need to have more synergy between them, and also the Unmarked Locations you can create need to be labeled a bit more, I didn't even know that I could do this until I double clicked and found out about it because I couldn't travel to any nearby locations, as they were too far away. Item, People, and Location descriptions: - These are often worded in ways that make the Images generated, into ones that arent actually related. For example, with characters, it tends to describe the characters personality and not appearance, leading to a weird generation. Same with items, it will talk about how eroded an item is, but not what the actual Item is, so images for those are also improperly generated. Locations arent as bad, but occasionally they are generated weirdly as well, but these are mostly good. Now that I have complained about a few things, here are some things I would love to see in the game. Recommendations: Complex Relationship Dynamics: - Instead of just the Happy, Neutral, and Angry stuff. I think there should be more complex emotions that collectively influence a relationship, maybe not a lot, but a few more at least. Better Left-Hand Background Generation: - Im talking about the Background that is behind the Relationships, Items, and Enemys section. The image for these is often very random, and doesnt look good as it clashes with UI. These should be lightly influenced by description, but always appealing to a more UI visual aesthetic instead of just random backgrounds. Creative Mode Settings: - I think this mode needs its own Settings, so that I can fine-tune how much of it I want to be enabled. I would like to be able to edit stuff when I need to, to make stuff more cohesive. However, I don't always want to be able to do actions even without specific items, I want the realism to stay intact. I only use this mode for editing stuff that doesnt make sense, I'd like all other features to remain the same. Side Note: Thank you for actively working on this, I love this game. I was going to buy an AI Dungeon subscription, but then i discovered this and tried it out, as I had bought it on sale for 5$. This is so much better than any other AI rpg type game out there. It just needs a little more time in the oven, but as is, I could play this for hundreds of hours and never get bored. I like it how it is now (aside from what I mentioned above), and I'm excited to see how the updates for this progress. Much love <3
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Sept. 2024
The current round of updates have essentially solved all issues for me. Holy cow, you can actually play a coherent story now. Like, for half my first game with the new update, until suddenly some kind of lich thing appeared as a quest plot, I wasn't even fighting, just walking around the city and talking to people, and learning how to do things such as summon money with magic. It is a nice change of pace to not have to be a murder hobo in a video game all the time. I only expect things to get better as time goes on.
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Frequently Asked Questions

AI Roguelite is currently priced at 9.75€ on Steam.

AI Roguelite is currently not on sale. You can purchase it for 9.75€ on Steam.

AI Roguelite received 364 positive votes out of a total of 444 achieving a rating of 7.69.
😊

AI Roguelite was developed and published by Max Loh.

AI Roguelite is playable and fully supported on Windows.

AI Roguelite is not playable on MacOS.

AI Roguelite is not playable on Linux.

AI Roguelite is a single-player game.

There is a DLC available for AI Roguelite. Explore additional content available for AI Roguelite on Steam.

AI Roguelite does not support mods via Steam Workshop.

AI Roguelite supports Remote Play Together. Discover more about Steam Remote Play.

AI Roguelite is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for AI Roguelite.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 10 June 2025 03:30
SteamSpy data 13 June 2025 12:38
Steam price 15 June 2025 04:31
Steam reviews 15 June 2025 00:05

If you'd like to dive deeper into the details about AI Roguelite, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about AI Roguelite
  • SteamCharts - Analysis of AI Roguelite concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck AI Roguelite compatibility
AI Roguelite
7.7
364
80
Game modes
Features
Online players
38
Developer
Max Loh
Publisher
Max Loh
Release 25 Oct 2023
Platforms
Remote Play