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Warsim: The Realm of Aslona on Steam

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Warsim is a deep, rich text based kingdom ruling sim unlike anything else, complete with charming ASCII graphics. Navigate the millions of different procedurally generated races, events and areas with a huge emphasis on player choice. Don't let its look fool you, there is depth in every direction.

Warsim: The Realm of Aslona is a text-based, simulation and rpg game developed and published by Huw Millward.
Released on December 20th 2022 is available on Windows, Steam Deck and Steam Machine.

It has received 2,007 reviews of which 1,927 were positive and 80 were negative resulting in an impressive rating of 9.1 out of 10. 😍

The game is currently priced at 9.75€ on Steam, but you can find it for 1.46€ on K4G.


The Steam community has classified Warsim: The Realm of Aslona into these genres:


Here is the detailed breakdown of supported languages for Warsim: The Realm of Aslona:

UI Subtitle Audio
English

Media & Screenshots

Get an in-depth look at Warsim: The Realm of Aslona through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP
  • Processor: 1.0 GHz
  • Memory: 512 MB RAM
  • Graphics: Integrated Graphics
  • Storage: 450 MB available space
  • Sound Card: Integrated Audio
  • Additional Notes: Can run on almost all PCs

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

4 hours played
July 2026
Forewarning: My steam hours are incorrect. Is Warsim fun? Sometimes. Is Warsim interesting? From a standpoint of what it does, incredibly. Is Warsim a game? No, I wouldn't call it that. And you have to go into it expecting that. I don't call Warsim a game specifically because I don't believe it really is one. It doesn't strike me as something meant to be played for the purpose of winning or losing or experiencing any challenge. Warsim, to me, feels first and foremost like a developer's personal playground. It has dozens of systems that bombard you at the forefront, and hundreds of systems that are hidden in such a way that many players may never see them. Small town politics, fighting rings, international diplomacy, the list goes on and on and on. The problem is that these systems are obfuscated and hidden to such a degree that you'd need a guide just to access them once, let alone influence them. And that's the program's primary failing. Warsim was created by the developer for the developer, in such a way that it feels like systems were added entirely out of passion rather than out of a coherent game design philosophy. Coming from my own personal adventures in game and tabletop RPG design (not professionally, but on a medium scale) it is incredibly interesting to see just what was produced here, what it can do in theory, and what you as the player can interact with. It really does, more than anything else, feel like a tabletop RPG masquerading as a simulator video game, and that's something you will never find anywhere else at the time of writing, not to this level of complexity and completion. But with that complexity, and with the amount of systems, comes a distillation of what the game really "is". Warsim is not a war simulator. It's barely a kingdom simulator. All of that is secondary to your personal adventures and discoveries as a ruler-adventurer-general-gambling addict. Most of the leadership structure of the game is either entirely randomly generated, or taken from a pool of interactions with peasants that quickly runs dry and repeats itself. The game even offers a way to automate this by assigning a steward with generated quirks that will decide how he responds to appeals. The process of choosing a steward is, in all honesty, more fun than actually ruling. The game simulates combat down to an insane degree. In one on one arena fights, it simulates hits and outcomes based on the strength of two given units selected randomly from the world which you generated, which can be utterly massive and insane. In mass combat, these same units are assigned a numerical battle score which adds to an overall battle score for the army, meaning that some more powerful units can defeat a much larger number of regular units. Some of these units even scale with each victory and eventually become undefeatable. But, the game eventually does become rote, no matter what you do. I wouldn't call it infinitely replayable, but I would call it highly replayable. Eventually, you just know who's going to win an arena matchup because you get a feeling for what power level is assigned to what race and prefix. Gambling feels less like gambling, and more like a job, which I'm sure is purposeful in order for the player to be able to gain incredible amounts of gold. But I feel like the necessity of gambling sort of lets down the rest of the game, because gathering gold without gambling is, oddly enough, much more risky than heading down to the arena with a pocket full of gold. I don't hate it, but I've always been able to see myself getting tired of it. If you want a strategy game, look elsewhere. If you want a ruler simulator, look elsewhere. If you want a visual novel, look elsewhere. If you want an infinitely replayable randomgen experience that'll surprise you at every turn, look elsewhere. But if you want to walk around a kingdom for a good few hours, see what there is to find, and have some fun at the arena, go ahead and buy it. You'll probably get your money's worth out of it. Myself, personally, I'd wait for a sale.
36 hours played
June 2026
Had this on the wishlist for literal years. Got bored while I was browsing the summer sale and decided, why not? And then proceeded to pull 35 hours in 5 days. Its an ascii game running off the damn command prompt and somehow I've netted more hours on this $7 game then some triple AAA titles. 10/10, 11/10 for the fact that I can run this on my work laptop.
4 hours played
June 2026
Peak. Was abit unsure if text based graphics would put me off but honestly it kinda makes the game better. If you're seeing this, and not immediately put off by the idea of a text based game this game is for you.
21 hours played
March 2026
The key skill element of this game is learning to estimate from nominative determinism whether Sir Skullstomper Metalbeard will or will not demonstrate himself a fiercer combatant than Ceolwulf Man-Melter the Archon of Rage. Once one has a sense for this, world conquest is in reach!
4047 hours played
March 2026
I love this game, played it for many hours, a real throwback to text-based games I played in the dark ages (the 1980s). Thank you.

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Frequently Asked Questions

Warsim: The Realm of Aslona is currently priced at 9.75€ on Steam.

No, Warsim: The Realm of Aslona is currently not on sale. You can purchase it for 9.75€ on Steam.

Yes, Warsim: The Realm of Aslona received 1,927 positive votes out of a total of 2,007 achieving an impressive rating of 9.14.
😍

Warsim: The Realm of Aslona was developed and published by Huw Millward.

Yes, Warsim: The Realm of Aslona is playable and fully supported on Windows.

No, Warsim: The Realm of Aslona is not playable on MacOS.

No, Warsim: The Realm of Aslona is not playable on Linux.

Yes, Warsim: The Realm of Aslona is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Warsim: The Realm of Aslona is playable on Steam Machine, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

No, Warsim: The Realm of Aslona does not support VR.

Warsim: The Realm of Aslona is a single-player game.

No, Warsim: The Realm of Aslona does not currently offer any DLC.

No, Warsim: The Realm of Aslona does not support mods via Steam Workshop.

No, Warsim: The Realm of Aslona does not support Steam Remote Play.

Yes, Warsim: The Realm of Aslona is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Warsim: The Realm of Aslona.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 October 2026 13:36 UTC
SteamSpy data 15 October 2026 23:28 UTC
Steam price 27 October 2026 04:07 UTC
Steam reviews 22 October 2026 16:01 UTC

If you'd like to dive deeper into the details about Warsim: The Realm of Aslona, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Warsim: The Realm of Aslona
  • SteamCharts - Analysis of Warsim: The Realm of Aslona concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Warsim: The Realm of Aslona compatibility
Warsim: The Realm of Aslona
Rating
9.1
1,927
80
Game modes
Features
Online players
14
Developer
Huw Millward
Publisher
Huw Millward
Release 20 Dec 2022
Platforms
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