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Air Conflicts: Secret Wars on Steam

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Soar through the unfriendly skies in Air Conflicts: Secret Wars - an arcade flight simulation set in World War I and II era. Buy before July 21st and save!

Air Conflicts: Secret Wars is a simulation, action and flight game developed by Games Farm and 3Division and published by Games Farm.
Released on July 15th 2011 is available only on Windows.

It has received 456 reviews of which 315 were positive and 141 were negative resulting in a rating of 6.6 out of 10. 😐

The game is currently priced at 5.99€ on Steam, but you can find it for 4.27€ on G2A.


The Steam community has classified Air Conflicts: Secret Wars into these genres:

Media & Screenshots

Get an in-depth look at Air Conflicts: Secret Wars through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: WINDOWS XP/WINDOWS 7/WINDOWS VISTA
  • Processor: INTEL/AMD CPU (1.1GHZ+)
  • Memory: 1 GB RAM
  • Graphics: SHADER 3.0 COMPATIBLE GRAPHICS CARD WITH 256 MB RAM
  • Hard Drive: 4.5GB HDD SPACE

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

15 hours played
Oct. 2026
Air Conflicts: Secret Wars delivers an accessible blend of arcade-style aerial combat, historical warfare, and story-driven missions that captures the excitement of flying combat aircraft without overwhelming players with complicated simulation mechanics. Developed by Games Farm and 3Division and published by Games Farm, the game focuses on fast-paced dogfights, bombing operations, and military objectives set against the backdrop of World War I and World War II. Its straightforward design makes it approachable for newcomers, while its assortment of aircraft and mission types provides enough variety to entertain enthusiasts of traditional aviation games. Although certain elements feel dated, the overall experience remains enjoyable for players who value action and accessibility over strict realism. The campaign follows Dorothy “DeeDee” Derbec, a determined pilot who becomes involved in resistance operations across war-torn Europe. Her adventures gradually reveal connections to her father's experiences during World War I, creating a narrative that links two generations of aerial warfare. This personal storyline distinguishes the game from conventional military flight titles that focus exclusively on historical battles. The narrative unfolds through mission briefings, conversations, and character interactions, offering context for the player's assignments. However, the storytelling occasionally lacks emotional depth, and the limited cinematic presentation makes some important moments less impactful than intended. With seven chapters and 49 missions, the single-player campaign offers a substantial collection of aerial challenges. Objectives include intercepting enemy aircraft, escorting friendly units, bombing strategic targets, conducting reconnaissance, and attacking military installations. These assignments introduce different tactical situations, encouraging players to adjust their approach depending on the mission requirements. Escort operations demand careful attention to allied aircraft, while bombing missions emphasize positioning and accurate attacks against ground targets. Despite this variety, some missions become repetitive because they rely on similar enemy encounters and combat patterns. The occasional difficulty spikes, particularly during protection objectives, can also interrupt the otherwise enjoyable progression. The flight controls prioritize responsiveness and accessibility, offering Arcade and Simulation control options to accommodate different preferences. Arcade mode simplifies maneuvering and allows players to concentrate on combat, while Simulation mode introduces a more demanding handling experience without approaching the complexity of dedicated flight simulators. Dogfights are generally entertaining, requiring players to pursue enemy aircraft, maintain advantageous firing positions, and avoid hostile attacks. Machine guns, bombs, and rockets provide suitable offensive options for different objectives. However, enemy artificial intelligence can behave predictably, and the simplified flight physics sometimes reduce the tactical sophistication of aerial engagements. Aircraft variety contributes significantly to the game's appeal. More than 16 planes inspired by historical military aviation provide different handling characteristics and combat capabilities. Faster fighters are useful for interception and dogfighting, while heavier aircraft are better suited to attacks against ground installations. Progression and upgrades introduce additional incentives to complete missions and improve performance. Although aircraft differences are noticeable, the game does not reproduce the detailed technical characteristics associated with realistic aviation simulators. Instead, its aircraft selection supports experimentation within an arcade-oriented combat system. The visual presentation successfully communicates the atmosphere of historical aerial warfare despite its technical limitations. Landscapes include countryside, military facilities, and territories affected by ongoing conflict, providing varied backgrounds for combat missions. Aircraft designs are recognizable, and the expansive environments create a satisfying impression of flying above active battlefields. Unfortunately, environmental textures, explosions, lighting effects, and ground details appear noticeably outdated. The sound design performs adequately through engine noises, machine-gun fire, explosions, and mission communications, although the soundtrack and voice performances rarely stand out. Together, these elements establish a functional wartime atmosphere without delivering particularly impressive audiovisual spectacle. Additional dogfight and multiplayer options provide alternatives to the campaign, allowing players to enjoy aerial encounters beyond the main storyline. Multiplayer support for up to four participants adds potential replay value, although finding active online opponents may be challenging. The campaign remains the strongest attraction, particularly for players interested in completing missions, experimenting with aircraft, and earning achievements. The relatively modest system requirements are another advantage, making the game accessible to computers with less powerful hardware. Nevertheless, occasional compatibility issues and its older interface may require patience on modern systems. Steam Deck compatibility remains officially Unknown or unverified, with no confirmed Valve Verified or Playable classification. While the game's controller support and modest hardware demands suggest that handheld play could be possible, these characteristics do not guarantee reliable performance through Proton. Players may need to experiment with compatibility settings, controller layouts, or display configurations. Anyone purchasing specifically for Steam Deck should consider its functionality unconfirmed until independently tested. Overall, Air Conflicts: Secret Wars is a respectable arcade aviation experience that succeeds through accessible controls, enjoyable dogfights, historical atmosphere, and a lengthy campaign. Its narrative adds personality, while its aircraft selection and varied objectives provide sufficient entertainment for casual flight combat fans. Repetitive missions, predictable enemies, dated graphics, and limited simulation depth prevent it from becoming exceptional. Nevertheless, players seeking uncomplicated aerial warfare with a historical theme will find a reasonably satisfying adventure that remains entertaining despite its shortcomings. A worthwhile choice for fans of classic aerial combat, offering accessible controls, diverse wartime missions, and satisfying dogfights despite its aging presentation and limited mechanical depth. Rating: 7/10
8 hours played
Oct. 2026
A fun little arcade flight sim. Though there are some planes that can't be unlocked, it was good being able to fly world war 1/2 relics in an arcade style game.
11 hours played
Sept. 2026
This game has its roots in an old freeware game called Plane Arcade from the same developer. I really liked Plane Arcade back in the days and this seems like a bigger budget version of the same concept. The game is very basic, this is not a simulation by any means, you drop bombs and shoot machine guns while trying to stay alive and finish objectives. You have infinite ammo, but you can overheat the MG and the bombs take time to reload. There is a story and voice acting, but it is so bad, I had to skip most of the cut scenes. Still, I do get the gist of what it was about. I did enjoy the game, but it has issues, most notable ones for me where: - you can not change the controls (but the default mostly worked for me), - you can not play the whole game from the cockpit view as it is almost impossible to hit anything with the bombs from that perspective, - the story is bad, - some objectives are not fun, - I wished the controls were a bit more responsive, not necessary like in Plane Arcade where you could turn around on a dime if you moved the mouse quickly enough, but a bit more responsive than what is here. Still, I think it is OK if you are looking for a simple plane game where you can mostly turn off your brain and shoot some planes down.
68 hours played
Sept. 2026
The only game in the Air Conflicts series that's still completely playable (and still fun!)
11 hours played
Sept. 2026
Used to play this one as a kid. Overall the experience still holds up, but I´m not sure I´d go around and recommend this to the casual player. The things I like are the soundtrack, the story (even though some of the dialogue delivery is B movie-esque at best), the overall gameplay is solid and I like how it shows aspects of the war that other games don´t show at all, like the war crimes of the Chetniks in Yugoslavia, or the Slovak National Uprising (which is to be expected since the game is made by Slovaks). But some of the missions (especially towards the end of the game) are so bad I can only describe them as digitalized AIDS. Like the one where you have to destroy multiple vehicles of German generals as they´re trying to flee Berlin. Dropping bombs while flying low above narrow streets, and all within an invisible time limit. Or the one where you have to drop a British officer into Berlin while avoiding the searchlights and the Luftwaffe. What frustrated me about that one was that when a Luftwaffe pilot spotted me, I wanted to just break line of sight and continue the mission stealthily, but my tailgunner (being the c*nt that he is), opened fire on the German planes, forcing me to restart the mission, because at that point I was as good as dead. The plane with the tailgunner was also my only option for that mission, so selecting a different one just wasn´t possible. Or the mission where you couldn´t let more than 15 planes get through. That one was broken beyond belief and was genuinely painful to play. Another mission worth mentioning (although nowhere near as bad as the ones mentioned above), was the one where your plane was badly damaged at the end and you had to do an emergency landing. Of course the devs couldn´t be bothered to give me the sacred knowledge on how to do this, so after a couple of crashes to the ground I had to ultimately look it up. Another issue was a particularly big example of bad game design. The game is very story centered, and story is conveyed through this textbox of individual characters speaking during missions. Problem being that when characters are talking, the UI completely disappears. The speedometer disappearing isn´t such a big deal. What is such a big deal is the radar, and more importantly your damage bar (basically your health). This made it really frustrating when two characters were casually chatting nonstop while AA guns were constantly hitting me from the ground and I had no clue how close I was to being blown out of the sky. This also applied to a particular mission where I was being chased by pretty powerful German planes, and upon finishing the dialogue they immediately shot me down (sometimes the dialogue didn´t even finish). I feel like this could have been easily fixed by either having the conversation play out in a cutscene, or making the player invincible for the duration of the dialogue. Other issues are minor but can add to the frustration. Like the sometimes inconsistent checkpoints, the radar not being able co properly convey how far enemy planes are from your plane, time limit ending and failing a mission 10 seconds before it was supposed to and bombs/rockets not hitting targets when they difinitely should have. I know I made it sound really bad now but the overall game is worth playing. To fans of airplane combat games it´s an instant recommend, but to the casual player I can´t quite decide wether I would recommend it or not. Though if it´s on sale for a reasonable price, definitely give it a try.

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Frequently Asked Questions

Air Conflicts: Secret Wars is currently priced at 5.99€ on Steam.

No, Air Conflicts: Secret Wars is currently not on sale. You can purchase it for 5.99€ on Steam.

Yes, Air Conflicts: Secret Wars received 315 positive votes out of a total of 456 achieving a rating of 6.61.
😐

Air Conflicts: Secret Wars was developed by Games Farm and 3Division and published by Games Farm.

Yes, Air Conflicts: Secret Wars is playable and fully supported on Windows.

No, Air Conflicts: Secret Wars is not playable on MacOS.

No, Air Conflicts: Secret Wars is not playable on Linux.

This information about Air Conflicts: Secret Wars is not available yet.

This information about Air Conflicts: Secret Wars is not available yet.

No, Air Conflicts: Secret Wars does not support VR.

Air Conflicts: Secret Wars offers both single-player and multi-player modes.

Air Conflicts: Secret Wars offers both Co-op and PvP modes.

No, Air Conflicts: Secret Wars does not currently offer any DLC.

No, Air Conflicts: Secret Wars does not support mods via Steam Workshop.

No, Air Conflicts: Secret Wars does not support Steam Remote Play.

Yes, Air Conflicts: Secret Wars is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Air Conflicts: Secret Wars.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 20 September 2026 04:16 UTC
SteamSpy data 14 October 2026 00:38 UTC
Steam price 27 October 2026 04:03 UTC
Steam reviews 21 October 2026 18:01 UTC

If you'd like to dive deeper into the details about Air Conflicts: Secret Wars, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Air Conflicts: Secret Wars
  • SteamCharts - Analysis of Air Conflicts: Secret Wars concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Air Conflicts: Secret Wars compatibility
Air Conflicts: Secret Wars
Rating
6.6
315
141
Game modes
Features
Online players
3
Developer
Games Farm, 3Division
Publisher
Games Farm
Release 15 Jul 2011
Platforms
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