All Quiet in the Trenches on Steam - User reviews, Price & Information

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All Quiet in the Trenches is a narrative turn-based strategy RPG set in World War I. Get to know your soldiers, take care of their needs and lead them in battle, trying to strike a precarious balance between the ambitions of your superiors and the survival of your men.

All Quiet in the Trenches is a survival, war and strategy game developed and published by Totally Not Aliens.
Released on January 17th 2024 is available on Windows and Linux in 2 languages: English and German.

It has received 707 reviews of which 643 were positive and 64 were negative resulting in a rating of 8.5 out of 10. 😎

The game is currently priced at 24.50€ on Steam.


The Steam community has classified All Quiet in the Trenches into these genres:

Media & Screenshots

Get an in-depth look at All Quiet in the Trenches through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows 7/8/10/11 64-bit
  • Processor: 3.1 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660, Radeon R7 370 or equivalent
  • DirectX: Version 11
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible
Linux
  • OS: SteamOS, Debian 10, Ubuntu 20 or similar/higher
  • Processor: 3.1 GHz Dual Core
  • Memory: 4 GB RAM
  • Graphics: GeForce GTX 660, Radeon R7 370 or equivalent
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

June 2025
If you are coming into this game expecting something like XCOM or Valkyria Chronicles, this isn't that kind of game. The main part of the game is doing your best to keep your men alive (ensuring they have enough food, ammo, and aren't so exhausted they'll collapse) while dealing with everyone in your army camp like your Lieutenant and Quartermaster. The game's basic loop for the player is to balance these needs, use their men after finishing all necessary tasks to improve reputation with everyone in camp, and then when the time comes, you cash that in so you can get extra food so your men don't starve, or even ask for a break so your men don't collapse from exhaustion. The combat follows similar principles, you have objectives you have to achieve. do everything you can to achieve them, even if it means running the risk of getting your men injured/killed so you can please the Lieutenant. BUT do not do anything more. Even if this means sitting around in a trench scavenging for supplies as other soldiers fight elsewhere, or having your men run away the moment you see the enemy. (This is especially useful because you can bring those supplies into future missions, which can help in getting yourself out of a pickle if need be). You do not want to pick any unnecessary fights, those will rarely end well for you. TLDR: This is a strategy game about WW1 which is focused on the army management side of things and not the combat side of things. Do not play if you wanted something like XCOM or Valkyria Chronicles. Do play if you liked the army management side of Ultimate General: Civil War (R.I.P GAMELABS) though, it scratches a similar niche even if on a smaller scale than leading entire armies.
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May 2025
I wish there was a "Maybe" option available. Anyway, the small dev team for All Quiet in the Trenches still have some work cut out for them. Camp/trench management - No real details on how decisions, etc affect outcomes. As the game progresses (I'm currently entering winter of 1917), the management feels like the main part of the game and is repetitive and monotonous. Lieutenant, supply officer, cook, aid station, even your own soldiers giving the same tasks over and over again. Nothing is really breaking up this monotony. Walking the line between tasks given by higher up and taking care of your soldiers' needs is in need of some serious rebalance. Nearing the last year of my playthrough, I've lost my original squad to death and AWOL and still the Lieutenant continues to assign task after task that if you don't do, you'll lose all prestige and game over. Even the hardest-hearted leaders know how to balance duty assignments and giving their men some reprieve. The battles are few and far between and while I understand the concept of "hurry up and wait" and a lot of time was spent just preparing for the next big attack or defense, there needs to be more action. My favorite part of the game are the battles and there is so much potential there to do cool stuff. Instead of making us read about a small skirmish or the French raiding your trench at night, let's see and do it! If there's a trench raid, let's play it out. If there's plans to raid the enemy, let's play it out! I'd also like to see more depth when it comes to battles. For instance, when my men have the flank on an enemy that's been grenaded and suppressed, give the squad a bonus for close quarters combat. They're assaulting a position where the French have been pulverized but my squad (or the AI) are mostly outmatched in CQC. I know some soldiers have a specialty in hand-to-hand, but let's see some bonuses when the enemy has been smoked. I have other thoughts on gameplay issues and bugs but I do realize this is an early access game and things will change drastically throughout development so I won't complain too much about those issues. Overall, I'd give this a faint recommend with the caveat that maybe getting the game on release is probably the better option. Or at least way down the line in development.
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Feb. 2025
In early access but this game is a solid 7.5-8/10. Its honestly kind of bizarre how this game is one of a kind, and is not only great, but has a really great charm to it. There really is no other game I can compare to this beyond the much more streamlined (and overstated, sorry) Valiant Hearts, which is really very different to this game. The reason I came back to it and started playing again after finishing twice is really due to it being a great mixture of genres that turns it into something extremely unique. Now I will say, this game is great but it does needs time. Storywise, the game centers around its characters, your squad, and to that end the game is very nearly flawless. Every character is somehow unique, endearing and yet a perfect representation of the German of 1915, atleast from the accounts I've read. Obviously its WW1, you are in charge of a group of men, and you need to keep them alive while also completing the objectives given to you by the sadist Leutnant Von Karsbruck. As for choices there are many. Rush through sporadic machine gun fire, cut the barbed-wire, throw your grenades and prepare bayonets to charge the trench, or cower in fear in your reserve line and then get fired and replaced. The choice is entirely up to you. While there are tons of good things about it, and it fits an incredible and sorely needed niche, All Quiet in the Trenches will be truly amazing if they can commit to it and add several things it definitely needs. Devs, this is my opinion but after three playthroughs I think these suggestions are warranted: -let us pick the characters, you let there be different modes where the game decides and its more RNG based, or let it be after you beat the game once, I don't care how you implement it but please, for God's sake add this. Making new saves to get who you want is tedious. -To add to that a general sandbox or more customizable mode where characters, battles, battle turn & objective timers, and Trench activities are changeable or tweakable. If you intend to make the campaign longer, I think people will get burnt out both emotionally and in knowing how the general flow of the campaign will go. To whatever extent is possible in the engine, I think it would be great, especially since I would probably put many more hours into it than I already have. TLDR Good game. Please buy it.
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Dec. 2024
First and foremost, I want to express how much I love this game. The storytelling is masterful, capturing the harrowing realities of life in the trenches during World War I in a compelling and immersive way. The attention to historical detail and emotional depth makes this game truly stand out. That said, I believe there’s an opportunity to enhance the experience with more dynamic events and gameplay elements. Below are some ideas that could expand the gameplay: Serious Events: Prison Escape: Soldiers may get captured, leading to a choice between a stealth approach or direct assault to rescue them. Spy Among the Ranks: Suspecting one of your soldiers is a spy, players can investigate, punish, or ignore the issue, affecting morale. Disease Outbreak: A disease spreads, forcing players to choose between quarantining the sick or treating everyone at a cost. Deserter Crisis: A soldier attempts to desert, and players must decide whether to punish or show leniency. Fun and Lighthearted Events: Rat Races: Soldiers organize rat races, and players can choose to allow or discourage the event. Lost Boots: A soldier loses their boots, sparking laughter, and players can replace them or let the soldier improvise. Mascot Madness: A stray animal becomes the squad's mascot, boosting morale or conserving resources. Improvised Band: Soldiers create a makeshift band, and players decide whether to encourage creativity or maintain discipline. Wholesome Events: Birthday Surprise: A soldier’s birthday arrives, and players can either celebrate with resources or promise a future celebration. Lucky Charm: A soldier finds a lucky charm, which could improve camaraderie. Villager Relations: Secret Passage: Grateful villagers reveal hidden tunnels for supply runs or evading enemy lines. Harvest Help: Villagers share food, boosting morale and replenishing supplies. Betrayal: Hostile villagers inform the enemy, leading to an ambush. Character-Specific Events: Quartermaster Relations: Strengthening ties with the quartermaster could grant extra supplies. Nurse Relations: Building a bond with the nurse could improve medical care. Gameplay Function Suggestions: Deploying Your Whole Squad: Allow players to choose where to position the squad within the trench system before each battle, adding strategic depth. Training for New Traits: Soldiers could gain new traits like marksman, toughness, or field medic through training, enhancing combat effectiveness. Training to Remove Negative Traits: Soldiers could remove traits like fear or insomniac through rest, rehabilitation, or mentorship, improving morale and performance. I apologize for the length of these suggestions but wanted to ensure all aspects were covered. I hope this review proves useful to the developers. Keep up the great work, and if you ever need more ideas, I’m happy to share! (Please add some achievements too. I love to hunt them)
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Oct. 2024
I was a bit disappointed with how short the game is so far, only about 2.5 hours of content, just over the refund window... Hoping they finish it soon.
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Frequently Asked Questions

All Quiet in the Trenches is currently priced at 24.50€ on Steam.

All Quiet in the Trenches is currently not on sale. You can purchase it for 24.50€ on Steam.

All Quiet in the Trenches received 643 positive votes out of a total of 707 achieving a rating of 8.53.
😎

All Quiet in the Trenches was developed and published by Totally Not Aliens.

All Quiet in the Trenches is playable and fully supported on Windows.

All Quiet in the Trenches is not playable on MacOS.

All Quiet in the Trenches is playable and fully supported on Linux.

All Quiet in the Trenches is a single-player game.

All Quiet in the Trenches does not currently offer any DLC.

All Quiet in the Trenches does not support mods via Steam Workshop.

All Quiet in the Trenches does not support Steam Remote Play.

All Quiet in the Trenches is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for All Quiet in the Trenches.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 02 September 2025 17:18
SteamSpy data 11 September 2025 11:57
Steam price 13 September 2025 12:51
Steam reviews 13 September 2025 10:06

If you'd like to dive deeper into the details about All Quiet in the Trenches, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about All Quiet in the Trenches
  • SteamCharts - Analysis of All Quiet in the Trenches concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck All Quiet in the Trenches compatibility
All Quiet in the Trenches
Rating
8.5
643
64
Game modes
Features
Online players
6
Developer
Totally Not Aliens
Publisher
Totally Not Aliens
Release 17 Jan 2024
Platforms