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Marauder on Steam - User reviews, Price & Information

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Marauder, is a squad based and tactical 3D game with RPG elements. It was released in late 2009, in Russia. You may know these names as the former made Brigade 7,62 and the later also published Pathologic.

Marauder is a rpg, strategy and tactical game developed by Apeiron and published by ESDigital Games.
Released on April 04th 2014 is available only on Windows in 2 languages: English and Russian.

It has received 723 reviews of which 531 were positive and 192 were negative resulting in a rating of 7.0 out of 10. 😊

The game is currently priced at 9.99€ on Steam.


The Steam community has classified Marauder into these genres:

Media & Screenshots

Get an in-depth look at Marauder through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP/Vista/7/8/8.1
  • Processor: Pentium 4/Athlon XP 2 MHz
  • Memory: 512 MB RAM
  • Graphics: DirectX compatible 64 MB
  • Storage: 3 GB available space

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

14 hours played
Aug. 2026
Marauder is a demanding tactical RPG that builds its identity around scarcity, squad management, calculated combat, and the struggle to establish some degree of stability in a society consumed by disorder. Developed by Apeiron and published by ESDigital Games, it favors old-school complexity over accessibility, creating an experience that can initially feel unforgiving but becomes considerably more interesting once its interconnected systems begin to make sense. Its combination of strategy, role-playing progression, exploration, survival elements, and real-time combat with tactical pauses gives it a distinctive character that remains appealing to players who enjoy methodical games. The story takes place in an alternate-history setting where anarchy and seemingly endless conflict have become normal parts of everyday existence. The protagonist begins in extremely modest circumstances, possessing little more than a double-barreled shotgun and a limited supply of ammunition. Rather than immediately turning the player into an unstoppable survivor, the game makes improvement feel gradual. The objective is not simply to defeat enemies but to create a sustainable existence, gather companions, equip them properly, and transform a vulnerable collection of individuals into a capable group. Its connection to Berkem al Atomi's novel gives the narrative additional significance. The author was directly responsible for the game's script and character dialogue, helping the adaptation retain a recognizable relationship with its literary foundation. The setting consequently feels less like a conventional post-apocalyptic playground and more like an environment built around the consequences of social collapse. Personal survival, loyalty, possessions, weapons, and dependable companions become important because the world provides very little security. Squad development forms one of the strongest parts of the experience. Characters can be improved through an RPG progression system, making the player's companions more than disposable soldiers. Building a stronger group requires attention to individual development as well as equipment, and this gradually changes how difficult situations can be approached. There is considerable satisfaction in remembering how poorly prepared the group was at the beginning and comparing that vulnerability with the increasingly capable squad assembled later. Combat rewards preparation far more than reckless aggression. The game presents numerous tactical circumstances, including attacks on fortified structures, nighttime engagements, indoor confrontations, outdoor firefights, and situations involving stationary weapons. Because environments and objectives vary, simply repeating the same approach is not always effective. Positioning and equipment matter, while the ability to pause the action provides valuable opportunities to assess threats and coordinate characters. The result occupies an interesting space between immediate real-time action and slower tactical strategy. Exploration reinforces this survival-oriented structure. The player moves through a small Uralian town and surrounding environments that include forests, ruins, military installations, and underground bunkers. The relatively contained geographical scale works in the game's favor because locations feel connected to the same troubled region rather than existing merely as isolated levels. Exploring dangerous areas carries practical importance because equipment and other resources can directly affect the group's chances of surviving subsequent encounters. Weapon customization further strengthens the preparation aspect. Firearms are not simply interchangeable tools with progressively larger numbers attached to them. The customization system encourages players to think about how equipment fits their preferred tactical approach. Alongside weapons is a substantial assortment of barter goods and survival equipment, emphasizing an economy where seemingly ordinary possessions can have genuine importance. Looting and resource management therefore complement combat instead of existing purely as additional RPG busywork. Where the game is most likely to divide players is its presentation and accessibility. It carries many characteristics associated with older PC tactical games, including systems that demand patience and an interface that may seem cumbersome compared with modern streamlined designs. Movement, camera behavior, inventory interaction, and general control conventions can require adjustment. Players willing to learn those quirks can uncover substantial tactical depth, but anyone expecting immediate responsiveness and extensive modern conveniences may find the opening hours frustrating. The audiovisual presentation similarly prioritizes atmosphere and functionality rather than spectacle. The environments communicate bleakness effectively, and the restrained visual direction suits a setting dominated by instability and survival. It is not visually extravagant, but its somewhat austere appearance actually complements the harsh tone. The overall experience feels appropriately uncomfortable and utilitarian, which supports the idea that this is a world where survival takes priority over glamour. Steam Deck compatibility requires an important qualification. The Steam store page does not currently provide an official Valve Steam Deck compatibility rating for the game. Because it was designed around traditional Windows PC controls and an older interface, portable play should therefore be approached as an unofficial experience rather than guaranteed plug-and-play compatibility. Proton may allow players to experiment with running it on Steam Deck, but controller mapping, interface interaction, videos, or other compatibility quirks may require adjustments. Anyone purchasing specifically for Deck use should expect possible configuration work rather than assuming Verified-style functionality. Its greatest achievement is how consistently the mechanics support the central survival fantasy. Starting with almost nothing, gathering a makeshift family, developing squad members, customizing weapons, searching dangerous environments, trading useful goods, and surviving increasingly complicated tactical encounters all contribute toward the same theme. There are rough edges and unmistakably dated elements, but they surround a surprisingly ambitious tactical RPG with considerably more depth than its modest presentation initially suggests. For players comfortable with older PC design philosophies, this is an intriguing mixture of tactical strategy and survival RPG mechanics. It demands patience and toleration for some awkwardness, yet rewards careful planning with challenging encounters and satisfying long-term squad progression. The harsh setting, meaningful equipment management, varied battle situations, exploration, and gradual transformation from vulnerable survivor to capable leader make the experience memorable despite its lack of modern polish. Rating: 7/10
20 hours played
Feb. 2026
Lost in a wild adventure where every boss feels like a goofy giant, and I laugh until I win. The pixel art pops, the soundtrack pumps, and I just can’t stop playing!
69 hours played
Dec. 2025
slavjank from the guys that made 7.62 cracked story
21 hours played
Oct. 2025
alternate history RTS game in which after the Soviet Union falls, NATO forces occupy Russia and turn it into a cannibalistic, nigh post-apocalyptic hellhole. play as an unironic Islamic/Tatar terrorist who gets free XP for beating his wife and dog, as you unironically massacre hundreds to get what you want for completely selfish, non-political reasons. (i think the writer of the novel this game is based on was just a genuine fascist) the English translation is indecipherable, the camera is non-functional via vanilla, and there's a fatal bug that opens up Microsoft Outlook before hard-crashing. if you don't play this game then go to hell
55 hours played
Sept. 2025
A very niche and quite obscur, yet interesting game. Taking place somewhere in the soviet union, where you play as a citizen of a collapsing state. The story is directly inspired from a russian best-selling book of the same title. As the government collapses, people accross the country - sometimes city-states - have to take care of themselves. It often means scavenging for food, medications, recreative goods; but people are not shy from stealing, organized banditry, or worse... The main character starts his journey as the sole figure capable to explore and scavenge for his familly, but as time and chapters progress, he'll get the help of some hands. Marauder is also the hidden child of 7.62 High Calibre which itself is an emule of Jagged Alliance, with the twist of playing in real-time backed up by a tactical pause. And thus the game borrows gameplay mechanics from its predecessor, revolving around movement pace, positionning, scouting, switching between firing mods... Resulting into a tactical squad-based game with the added concept of scavenging goods to survive the next day. Despite being a top contester for the price of the Eurojank throne; Marauder is also a powerful mix of charming concepts and mechanics of precision. Which its rebuking aspects - mostly bugs - pain to eclipse. And while Marauder is, by any mean, pretty buggy (it can be a healthy habit to save every bit of progress), it's the summ of its parts which dignifies it into the solid divertissement it is. The game is certainly not for the faint of heart; Hardly for the indolent player, and is probably reserved to the few on the lookout for compelling but demanding game mechanics - with the ability to ignore the jank in the eurojank -. Or precisely, by those with inner joy of striding game universes which beauties are hidden under piles of junk, but which unveils grander to the daring.

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Frequently Asked Questions

Marauder is currently priced at 9.99€ on Steam.

No, Marauder is currently not on sale. You can purchase it for 9.99€ on Steam.

Yes, Marauder received 531 positive votes out of a total of 723 achieving a rating of 7.02.
😊

Marauder was developed by Apeiron and published by ESDigital Games.

Yes, Marauder is playable and fully supported on Windows.

No, Marauder is not playable on MacOS.

No, Marauder is not playable on Linux.

This information about Marauder is not available yet.

This information about Marauder is not available yet.

No, Marauder does not support VR.

Marauder is a single-player game.

No, Marauder does not currently offer any DLC.

No, Marauder does not support mods via Steam Workshop.

No, Marauder does not support Steam Remote Play.

Yes, Marauder is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Marauder.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 06 September 2026 04:12 UTC
SteamSpy data 03 September 2026 05:09 UTC
Steam price 11 September 2026 18:43 UTC
Steam reviews 10 September 2026 21:51 UTC

If you'd like to dive deeper into the details about Marauder, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Marauder
  • SteamCharts - Analysis of Marauder concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Marauder compatibility
Marauder
Rating
7.0
531
192
Game modes
Features
Online players
1
Developer
Apeiron
Publisher
ESDigital Games
Release 04 Apr 2014
Platforms