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Anno 117: Pax Romana on Steam

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In Anno 117: Pax Romana, the genre-defining builder franchise returns with its most ambitious installment yet.

Anno 117: Pax Romana is a strategy, city builder and simulation game developed by Ubisoft Mainz and published by Ubisoft.
Released on November 12th 2025 is available on Windows, Steam Deck and Steam Machine.

It has received 12,858 reviews of which 8,942 were positive and 3,916 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 59.99€ on Steam.


The Steam community has classified Anno 117: Pax Romana into these genres:

Media & Screenshots

Get an in-depth look at Anno 117: Pax Romana through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64 bit only)
  • Processor: Intel 7th Gen: Intel Core i7-7700 or AMD Ryzen 5 1600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 (6GB) or AMD Radeon RX-5600 XT (6GB)
  • DirectX: Version 12
  • Storage: 117 GB available space
  • Additional Notes: CPU must support AVX2 / SSD Required

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

83 hours played
Sept. 2026
I do recommend it. It is a good game, and you will get a good number of hours out of it and have some good varied gameplay. HOWEVER The business model is a disgrace. They have a year1 DLC pass which DOES NOT contain all the DLC. So you will buy the game, get the DLC pass, then buy additional DLC. They will expect you to keep throwing money at them for often minor things. The game itself deserves some good praise. The business model and attitude of the devs/pub does not.
652 hours played
June 2026
I think they are really on to something with this installment of Anno. I will also say I believe this game will in the end be a better game than Anno 1800. 1800 is fantastic of course, but this game has some fresh ideas that set it apart. People can argue that 1800 is the better game right now, but that is mostly because it has so much added content. I would say this game is better than release anno 1800. Pros (things I think are fantastic design decisions and innovations. Most of these things will be differences from Anno 1800) -Everything about the game tries very hard to stick to linear scaling especially getting money. Mostly money is made by creating more people instead of simply supplying specific luxury goods to the highest tiers of pops. I really like how this changes the objective of progress in the game to building a bigger province and expanding your little governorship over just rushing to investors in anno 1800. They have tried really hard to keep the money from scaling out of control which I appreciate since it becomes extremely easy to scale to infinity in 1800. -Significantly more planning is needed for good city layout. This is like 1000x more interesting than it is in Anno 1800. You really have to plan out space for production buildings, large buildings, aquaducts, buildings of all shapes and sizes in your cities. For one it makes the cities look awesome but it also is a much more interesting problem to solve than the dead simple anno 1800 city building where all you really need to plan for is the railroad. Also it rewards you heavily for good planning -Research, I think research is fantastic, it is very satisfying to get big upgrades that allow you to redesign your layouts. Some people might not like this. They maybe don't like building one layout and then having to rearrange, but personally i've grown to really enjoy building the city one way and then rearranging everything when i get the right tools for optimization. -Much more impactful city disasters. They have done a great job making you actually care about keeping your cities safe from disease, unrest and fire. In anno 1800 the disasters are for the most part an afterthought. I found I never even used the improved city services systems they added in DLCs in 1800 because there was literally no point, the disasters don't matter, mostly take care of themselves and end quickly. In 117 you actually have to micro and pay attention if a major incident occurs, I find it way more compelling. -A rigorous attempt to make all mechanics matter and keep the game flat, nothing at this point is insanely OP which I appreciate -I think the religion mechanics are top notch in terms of making you think and rewarding you for having a good plan Cons -Game does need more time in the oven and it is my sincere with that they add tons more stuff to it like they did with 1800. -Emperor system could do with some changes to make it more interesting and currently its a bit unbalanced particularly the pro consul stuff. I do like how much the emperor acts as a buffer to slow down the destruction of competitors. This mechanic needs again more refinement but I think it serves a great purpose -specialists are very bland and not all that powerful. I will preface by saying this is a good and bad thing. In Anno 1800 specialists are very interesting but they can be so powerful its almost laughable and completely broken balance wise. My hope is they can add more unique niches for specialists that change your play style and strategy like 1800 but keep it from going off the power creep deep end. -I would like to see more options for ships that are interesting. Again this might just need a bit more time in the oven and be a DLC addition. -We need more AI competitors In my con section I explained some of the points many I've seen online and in reviews complaining about and I think those are fair for the most part. I definitely do not under any circumstances want them to make the game easier or less complex. At first the city planning and necessary redesigns were daunting but after playing for 400 hours I really think it adds so much rich interesting complexity to the game. If by some magical chance the devs read this review, Devs please do not listen to all the whiny babies who just wanted anno 1800 Rome. Refining things is good and there is some balancing to do but this game has great ideas going in it that really set it apart from 1800. One thing, please bring back the button on a production building that will automatically filter to that good in the production screen. Also please for the love of god give us some kind of interface for viewing and managing ship pop assignment.
431 hours played
Feb. 2026
I played the base game of anno 1800 and played it for almost 300 hours, before buying this one so I think I can give my opinion on how they compare. First I'll tell you what I liked: - I LOVE the optional needs, even though I often want everyone to have every need fullfilled I love how you can choose wich needs are required for your goal with a certain island. I also really enjoy how every tier can benefit from all needs below. - I really enjoy the complexity in albion. The double paths give it in my opinion even more complexity than anno 1800. imo an even more fun complexity, in anno 1800 the complexity is mostly in the complex production chains while in anno 117 it gets complex by the enormous amount of options. Do I go the celtic road, or roman or both and how can I fit this all on my islands. I love it. - I think it's great how both regions are seen as (mostly) equal. I like this a lot more than anno 1800 where new world kind of just supplies your old world. - I love the diagonal building, I don't use it that much in cities even tho I can see how beautybuilders might, but I use it to more naturally follow the layout of the islands and imo it makes a big difference. - I love the setting, roman empire seemed like a great setting for anno and it really is. the vibe is great and it looks amazing. I think all the different possible future regions are gonna be amazing. - I like the fact that we now have land combat as well. - I'm kinda bored of writing this review, so I'll move on even though I'm sure there is more I like about this game. The only thing I can think of right now that I didn't really like is the campaign, I do think it's good that it forced you to focus on both regions seperately but I wasn't that bothered to hurry up with the quests. Granted I never really am and wasn't either in anno 1800 but still. Overal I think right now this is a great game with potential to get even better!
83 hours played
Nov. 2025
Story + Setting: The game feels like a 2025 modern scenario in an ancient setting, in the sense that some characters act very modern and lighthearted, while others act serious like you would expect it from a roman procurator. Unfortunately, modern plus ancient does not work very well together. It becomes very grotesque when you are the governor with a legion, archers, and battle ships loaded with Ballistas, ready to take over Albion by force and then Diana appears with her anime voice like "hiiiiiiiiiiiiiiiiiiiii, could you plz deliver these 50 love letters for me?". ♥♥♥♥♥, I'm trying to take over Britain, go ♥♥♥♥ off. The writing is simply horrible, and it's not even funny like in Anno 1800, where the artisans were dramatic comedians and engineers were sarcastic feminists. All NPCs in this game are flat as hell, don't act Roman at all, and have no edges. They are what you expect a 7th grader to produce when they use an LLM for their homework. Idk if Ubisoft used AI for their writing, but if they didn't, they hired the worst writers they could find. The game has an identity crisis on whether it wants to be serious or playful. Even if we, as the player, decide for one thing, e.g. have a strict administration, the game will challenge that decision with stupid dialogues every few minutes. It's also true vice versa: if I want to have a true funny/playful game, the bandits will be dead serious which doesn't fit to the rest at all. I know that Anno always had a light humorous tone, and was never historical accurate, but this game is simply inconsistent in that regard, and I find this identity crisis terrible. --- Gameplay: That's my opinion on the "story stuff around", the core gameplay is great! They improved on many things, especially the pacing which is my biggest plus. You can now play multiplayer without ever feeling the need to skip time (not that you can do that anyway, but the devs says they will deliver time skip at a later time). Unlike in Anno 1800 you never have idle time, there is always something to do. Also, it doesn't take ships 40 minutes to go from A to B, which was the case in 1800 even with steam ships. Great improvement imo! 45° buildings + streets make beauty building enjoyable easier, is fun to use with farms and is overall a great addition. Production lines are reaching the complexity of 1800's base game, and this sets a great foundation for future DLC. Building aqueducts is great, they look great, they make sense (water physics! you have to build from mountains to valleys, so the water can flow downstream), they are simply fun a fitting version of trains in 1800. The building system is great as always, with good improvements like automatic clamping of buildings, automatic street circling around buildings (although sometimes buildings and streets clamp to the wrong spots and you can only fix that by using "shift" which temporarily disables clamping -- the key bind is unfortunately not mentioned anywhere except the keybind menu. Took me a while to find it.) The building menu is improved as well, although I would like to have a bigger hot bar which decreased from 10 to 5 for no reason. Now I need more clicks to manage my ships, compared to 1800. Religion has no big impact, but maybe future DLC builds on top of this mechanic. For whatever reason they decided to add another cooldown to quests. So, you can only do one quest of an NPC and then have to wait 15 minutes. Meh. Overall I am recommending this game, because the core gameplay is a solid 9/10, and albeit the poor writing and some annoying characters, I am having a lot of fun and I'm looking towards the DLC. Maybe they can improve their writing for DLC and make it respect whether we want to rule with an iron fist, or like in a slice of life anime. ^_^ Edit: also, for the love of god, please show me the stats of fire safety, happiness etc when I have to make decisions based on these stats for quests.
32 hours played
Nov. 2025
+ Building diagonaly :) + The combat system + Pretty Textures + the setting is really cool - unfinished campaign - campaign story telling is kind meh

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Frequently Asked Questions

Anno 117: Pax Romana is currently priced at 59.99€ on Steam.

No, Anno 117: Pax Romana is currently not on sale. You can purchase it for 59.99€ on Steam.

Yes, Anno 117: Pax Romana received 8,942 positive votes out of a total of 12,858 achieving a rating of 6.84.
😐

Anno 117: Pax Romana was developed by Ubisoft Mainz and published by Ubisoft.

Yes, Anno 117: Pax Romana is playable and fully supported on Windows.

No, Anno 117: Pax Romana is not playable on MacOS.

No, Anno 117: Pax Romana is not playable on Linux.

Yes, Anno 117: Pax Romana is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, Anno 117: Pax Romana is playable and fully supported on Steam Machine.

No, Anno 117: Pax Romana does not support VR.

Anno 117: Pax Romana offers both single-player and multi-player modes.

Anno 117: Pax Romana offers both Co-op and PvP modes.

Yes, there are 6 DLCs available for Anno 117: Pax Romana. Explore additional content available for Anno 117: Pax Romana on Steam.

No, Anno 117: Pax Romana does not support mods via Steam Workshop.

No, Anno 117: Pax Romana does not support Steam Remote Play.

No, Anno 117: Pax Romana does not currently support Steam Family Sharing.

You can find solutions or submit a support ticket by visiting the Steam Support page for Anno 117: Pax Romana.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 17 October 2026 23:57 UTC
SteamSpy data 28 October 2026 10:15 UTC
Steam price 29 October 2026 04:22 UTC
Steam reviews 18 October 2026 22:07 UTC

If you'd like to dive deeper into the details about Anno 117: Pax Romana, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Anno 117: Pax Romana
  • SteamCharts - Analysis of Anno 117: Pax Romana concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Anno 117: Pax Romana compatibility
Anno 117: Pax Romana PEGI 12
Rating
6.8
8,942
3,916
Game modes
Multiplayer
Online players
746
Developer
Ubisoft Mainz
Publisher
Ubisoft
Release 12 Nov 2025
Platforms