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Anoxemia on Steam - User reviews, Price & Information

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Anoxemia is a story-driven exploration game that puts you in control of the scientist Dr. Bailey and his operations drone, ATMA. Search the ocean floor as you discover and extract samples from the bowels of the underwater caves. Danger lurks in each passageway.

Anoxemia is a physics, puzzle-platformer and dark game developed by BSK Games and published by Mandragora.
Released on January 16th 2015 is available on Windows, MacOS and Linux in 7 languages: English, French, Italian, German, Spanish - Spain, Danish and Russian.

It has received 429 reviews of which 272 were positive and 157 were negative resulting in a rating of 6.1 out of 10. 😐

The game is currently priced at 7.39€ on Steam, but you can find it for 1.72€ on G2A.


The Steam community has classified Anoxemia into these genres:

Media & Screenshots

Get an in-depth look at Anoxemia through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • OS *: Windows XP, Vista, 7, 8
  • Processor: 2 GHz
  • Memory: 512 MB RAM
  • Graphics: 5 years old or younger. Integrated graphics and very low budget cards may not work. Shader Model 3.0 required
  • DirectX: Version 9.0c
  • Storage: 4 GB available space
MacOS
  • OS: OS X version Snow Leopard 10.6.3 or later.
  • Processor: Intel Mac
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
  • Storage: 4 GB available space
Linux
  • OS: SteamOS, Ubuntu 12.04 or later, or otherwise compatible Linux distribution.
  • Processor: 2GHz
  • Memory: 1 GB RAM
  • Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM
  • Storage: 4 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

6 hours played
Sept. 2026
Anoxemia is an atmospheric underwater adventure that turns the deep ocean into a place of isolation, uncertainty, and persistent danger. Developed by BSK Games and published by Mandragora, it follows scientist Dr. Bailey after a routine expedition to collect samples from a contaminated region goes disastrously wrong. His submarine crashes, communication is lost, and he becomes stranded beneath the surface with only an operations drone named ATMA to assist him. From this simple setup, the game builds a science-fiction mystery focused on exploration, environmental puzzles, limited resources, and the uncomfortable feeling that Bailey may not fully understand what is happening around him. The strongest aspect of the experience is its atmosphere. Anoxemia presents the ocean floor as a bleak and unnatural place rather than a beautiful underwater playground. Darkness surrounds almost every journey, visibility is deliberately restricted, and abandoned equipment scattered throughout the environment suggests that something went seriously wrong before Bailey arrived. Machinery, mines, contaminated areas, dangerous currents, and other environmental hazards make exploration feel hazardous even when there is no obvious enemy nearby. The visual presentation is relatively simple, but the restrained 2D artwork suits the oppressive setting and allows lighting and silhouettes to carry much of the tension. Players travel through 38 levels while searching for samples, equipment, and a way out of the increasingly suspicious situation. Exploration involves directing Bailey and using ATMA's capabilities to interact with the environment. The drone is central to both gameplay and storytelling, providing assistance while gradually gaining additional functionality. This makes the relationship between scientist and machine more interesting than a standard companion system. Bailey needs ATMA, yet the story increasingly encourages the player to question whether the drone's behavior can actually be trusted. Oxygen management provides much of the immediate survival pressure. Bailey cannot simply wander around indefinitely, so every detour has potential consequences. Exploring an optional section might reveal equipment or something connected to the mystery, but spending too long searching can leave the player desperately trying to reach safety. This mechanic gives otherwise quiet environments a sense of urgency and complements the game's broader theme of vulnerability. There is rarely a feeling of complete security when the character's ability to survive is constantly limited by the surrounding environment. Environmental challenges provide additional variety. Underwater mines, poisonous areas, machinery, currents, obstacles, and other dangers require observation as well as careful movement. Puzzle elements are generally integrated into exploration rather than separated into elaborate puzzle rooms. Some situations involve understanding the environment, while others demand reasonably precise execution under pressure. The combination works best when the player has enough information to recognize the solution but must still carefully carry it out while managing oxygen and nearby hazards. Difficulty can occasionally work against the experience. Anoxemia deliberately aims to be challenging, but certain sections can become frustrating because underwater movement does not always provide the precision players may expect. The physics create an appropriate feeling of resistance and weight, yet navigating tight spaces or reacting quickly to hazards can sometimes feel cumbersome. This will probably be the most divisive element of the game. Players willing to adapt to slower and more deliberate movement are likely to enjoy the tension it creates, whereas those expecting highly responsive platforming controls may find some sequences unnecessarily demanding. The narrative benefits greatly from keeping Bailey isolated. His thoughts and dialogue provide context without overwhelming exploration with lengthy interruptions. More interesting is the gradual uncertainty surrounding ATMA. Having the player's most important companion also become a source of suspicion is an effective idea because Bailey cannot simply abandon the drone without losing a crucial survival tool. This creates psychological tension alongside the environmental danger and gives the adventure more personality than its relatively straightforward premise initially suggests. Sound design also plays an important role. Mechanical noises, environmental effects, distant disturbances, and quieter stretches help emphasize just how far Bailey is from ordinary civilization. The game often generates tension by allowing the player to hear or sense danger without immediately revealing its source. This restrained approach fits the underwater setting particularly well. Instead of constantly relying on dramatic confrontations, Anoxemia uses emptiness and uncertainty to make the player uncomfortable. Progression includes equipment and upgrades that expand the possibilities available during the expedition. Discovering useful items provides an additional incentive to investigate areas despite the risks involved. Steam achievements also provide optional goals for players interested in completion. The overall structure remains relatively linear, however, so this should not be mistaken for a large open-world underwater survival game. Its focus is much narrower: move through dangerous locations, overcome environmental problems, uncover the mystery, and survive long enough to understand what is happening. On Steam Deck, Anoxemia is rated Playable rather than Verified. Its functionality is accessible with the default controller configuration, controller icons are available, and the game's graphical demands are modest enough for the handheld. There are some compromises, particularly text that may be difficult to read on the smaller display, while the native Steam Deck resolution may require manual selection. These issues do not prevent the game from being played portably, but they keep it from providing a completely seamless handheld experience. Anoxemia is ultimately more successful as an atmospheric science-fiction journey than as a mechanically polished action experience. Its dark ocean environments, limited oxygen, environmental dangers, mysterious narrative, and uneasy relationship between Bailey and ATMA establish a distinctive identity. The occasional frustration caused by movement and demanding hazards prevents it from being consistently satisfying, while its linear structure may feel restrictive to players expecting extensive exploration. For players who enjoy compact indie adventures built around mood, mystery, environmental puzzles, and vulnerability, there is still considerable appeal here. Anoxemia understands that the ocean does not need enormous monsters around every corner to feel terrifying. Sometimes darkness, dwindling oxygen, abandoned machinery, and uncertainty about your only companion are enough to make the next few meters feel dangerous. Rating: 7/10
3 hours played
Jan. 2016
This game was kinda meh to me, but it had some redeeming factors. Pros : - The price of admission is cheap - The game has some pretty unique mechanics - It has a sombre and eerie atmosphere, if you're into that kind of thing - A few scary moments - You play as a little robot helping a diver survive, which is cute - Lack of weaponery creates a sense of vulnerability when faced with enemies Cons : - Takes a while to understand what things are and how things work (no tutorial) - Confusing, unhelpful U.I (User Interface). - The game is one big escort mission. Your guy can easily get stuck/killed which is frustrating. - No checkpoints. Especially frustrating when the level is long and tedious and you die to something stupid. - Essentially boring. The game has a very slow pace and lacks excitement of any kind. - Suffers from Missing Key Syndrome (MKS). Progress can be blocked because you couldn't make out a black item next to a black wall and black background... - Hacking system does not have a mini-game. You simply wait and you have a % success rate. Kinda lame. So basically, get this game if is on sale for super-cheap for and interesting experience.
11 hours played
Dec. 2015
I rather liked it. Simple game to play a few levels per evening, if you have time but not enaugh for something more engaging.
12 hours played
Jan. 2015
NEW REVIEW - It's OK and worth a try considering how much it costs. Since updating several times since launch, bugs amd issues that are mentioned below and in other reviews have been fixed and some gameplay mechanics have been slightly tweaked to make this a more fun experience. __ OLDER REVIEW Getting a bit of heat for this one, but please give my thoughts a chance. **Please read the comments below from the developer regarding my issues below** The ambient music, look and simplistic gameplay are nice and there is quite a bit of stage variety when you get later into the game. The controls (using mouse at least) aren't always ideal. I found myself accidentally using the harpoon quite a lot after first finding it because it's set to the same button I used to move. I think it would be nice if mouse 1 was harpoon controls and mouse 2 was move (or something like that). The human following you, who ATMA refers to as 'it' (Markiplier, right?), can sometimes be a bit foolish. He seems to love stopping to collect things when there is imminent danger present, so you need to make sure you lead him away from items if you're trying to get away from something. I actually don't mind this mechanic all that much, because it means he really is relying on you to get him out of harms way, so you're own movements mean a lot more. I found that I wasn't absolutely correct in my video, as you CAN avoid all the extra boxes and still get through the game, providing you know where to go,how to get there and have a sufficient amount of o2 and power. So ideally, to give yourself a good chance on the next level, you should scout out the level, die, then give the level a quick run through getting everything you need. Exploring the levels can be quite fun and rather rewarding. However, sometimes you can't really afford to if you want a good chance on the next levels, so unless you want to play levels you've already completed over and over, you just want to get all the plants/documents/items as fast as possible to avoid starting the new level with 1 minute of life. I still maintain it's a bit annoying to collect something, accidentally die (which is quite easy on some later levels) and never get the opportunity to get it again, unless you completely reset your progress and start from the beginning. That seems unnecessarily punishing, especially if you start off with around a minute of power or o2 and don't really want to replay older levels. Personally, the reason I wouldn't recommend this game is because I begin to get bored repeating older levels to prepare for newer ones, but if you don't mind that, give it a try. ____ Original review 3 hours after release - Currently, there are bugs which cause some boxes and some drone power refills to only spawn once per play, meaning you have to speedrun this game and get everything right the first time, or run out of power and die. The game seems interesting and has a lot of potential, but I warn you to stay away until this vital part of the game is fixed. ____ https://www.youtube.com/watch?v=oAQJw7xfl74 - The first few levels and my experience with them.
18 hours played
Jan. 2015
Well, as for me, I underline next points: 1) excellent graphics - for indie project it 10/10 (for game below 5-7$ - one of the best choices on steam store) 2) deep horror atmosphere 10/10 3) perfect soundtrack 10/10 4) all what I can say about gameplay - it's very addictive (and when I say very I mean VERY!!)/ I forget about time when I was passing through first 15 levels. 5) finally it is an honest old school underwater horror. Not much indie games since last few years make me so happy and excited. My recommendation is strictly positive. 10 underwater samples from 10 XD

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Frequently Asked Questions

Anoxemia is currently priced at 7.39€ on Steam.

No, Anoxemia is currently not on sale. You can purchase it for 7.39€ on Steam.

Yes, Anoxemia received 272 positive votes out of a total of 429 achieving a rating of 6.12.
😐

Anoxemia was developed by BSK Games and published by Mandragora.

Yes, Anoxemia is playable and fully supported on Windows.

Yes, Anoxemia is playable and fully supported on MacOS.

Yes, Anoxemia is playable and fully supported on Linux.

This information about Anoxemia is not available yet.

This information about Anoxemia is not available yet.

No, Anoxemia does not support VR.

Anoxemia is a single-player game.

Yes, there is a DLC available for Anoxemia. Explore additional content available for Anoxemia on Steam.

No, Anoxemia does not support mods via Steam Workshop.

No, Anoxemia does not support Steam Remote Play.

Yes, Anoxemia is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Anoxemia.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 03 September 2026 22:06 UTC
SteamSpy data 06 September 2026 02:36 UTC
Steam price 12 September 2026 10:47 UTC
Steam reviews 11 September 2026 22:01 UTC

If you'd like to dive deeper into the details about Anoxemia, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Anoxemia
  • SteamCharts - Analysis of Anoxemia concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Anoxemia compatibility
Anoxemia
Rating
6.1
272
157
Game modes
Features
Online players
0
Developer
BSK Games
Publisher
Mandragora
Release 16 Jan 2015
Platforms
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