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Arms Trade Tycoon: Tanks on Steam - User reviews, Price & Information

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Arms Trade Tycoon: Tanks is a unique combination of tank design and tycoon game. It puts you in charge of an arms trading company specialized in tanks from WWI to the modern era. Research, design, sell and follow your tanks in battle to make your own history!

Arms Trade Tycoon: Tanks is a early access, simulation and tanks game developed by FunGi and published by MicroProse Software.
Released on February 06th 2024 is available on Windows and MacOS in 7 languages: English, French, German, Spanish - Spain, Polish, Russian and Simplified Chinese.

It has received 799 reviews of which 605 were positive and 194 were negative resulting in a rating of 7.2 out of 10. 😊

The game is currently priced at 28.99€ on Steam.


The Steam community has classified Arms Trade Tycoon: Tanks into these genres:

Media & Screenshots

Get an in-depth look at Arms Trade Tycoon: Tanks through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 (64-bit) or newer
  • Processor: Intel Core i3 2100 / AMD Phenom II X4 955 BE
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 570 / Radeon HD 6970
  • DirectX: Version 11
  • Storage: 8 GB available space
  • Sound Card: DirectX Compatible Sound Card
MacOS
  • OS: Mac OS Sierra 10.12+
  • Processor: Intel Core i3 2100 / AMD Phenom II X4 955 BE
  • Memory: 8 GB RAM
  • Graphics: Metal capable Intel and AMD GPUs
  • Storage: 8 GB available space
  • Sound Card: DirectX Compatible Sound Card

Steam Price & Best Deals

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

47 hours played
March 2026
I love this game in its concept and I want it to succeed. Guys, for the love of God please listen. This game has so much potential, but you're killing me. It's a business game, but there is no place for a business tycoon to see what is going on... only disparate screens completely disconnected. Please, please, please... Show me 1 screen where I can seen what I have committed to, what materials are coming in, and what is being produced - and the expected completion time. THAT is what a business leader needs. I don't need 4 screens entirely disconnected, guessing what materials I need, or when I can complete a contact. PLEASE, do an executive panel.
8 hours played
Dec. 2025
I went into Arms Trade Tycoon really wanting to like it. On the surface, it checks a lot of boxes: production chains, research trees, contracts, and the satisfaction of scaling a business from nothing into a global supplier. As a tycoon game, it mostly works. Where it starts to fall apart is immersion — especially around weapon testing and presentation. One of the biggest issues for me is the weapon sound design during test firing. Many of the firearms just don’t sound right. Rifles, pistols, and automatic weapons often share very similar audio, and some of them sound exaggerated or oddly muted compared to what you’d expect from the weapons they’re supposed to represent. If you have even a basic familiarity with firearms, the lack of distinction between calibers and weapon classes is pretty noticeable. In a game that revolves entirely around weapons, that’s a letdown. The test-driving/testing system itself also feels shallow. You run tests, get numbers, but the feedback is vague and doesn’t really feel connected to what you just “tested.” Sometimes it’s unclear whether a poor result comes from your design choices or just how the system works behind the scenes. On top of that, testing quickly becomes repetitive, with the same animations and UI regardless of weapon type, which breaks immersion even more. These issues aren’t unique to my experience either — a lot of other players have pointed out similar problems. Common complaints I’ve seen (and experienced myself) include: Performance drops and stuttering in larger factories Occasional bugs or crashes when managing contracts or production Balance problems where certain weapon designs dominate with little reason to experiment UI that works but feels dated and repetitive A lack of deeper historical or geopolitical context, despite the theme That said, the game isn’t all bad. The core economic loop is enjoyable, especially early on. Expanding production, optimizing workflows, and chasing better contracts is genuinely satisfying. There’s also a decent foundation here, and with better sound design, deeper testing mechanics, and more polish, this could be a much stronger experience. Final Thoughts: Arms Trade Tycoon is a decent tycoon game held back by immersion issues and missed opportunities. If you’re here purely for the business simulation side, you’ll probably get your money’s worth. If you’re expecting realistic weapon presentation or meaningful test feedback, you may walk away disappointed. *Recommended with reservations.*
128 hours played
Nov. 2025
this game is made well even though it's early access it still is very stable and quite nice to play in my opinion, and the devs seems to try and satisfy the players and community and they probably also have to try and meet soem demands or requirements from some investors, which means they probably have to make some compromises, such as trying to get the game into a state that will be good enough for a full release, yes i know that you can't play as any other country other than britain atm, but from what i've read they do plan on adding more playable countries in the future, and more things as well, and so far you can research, design, and produce tanks from the start of ww1 to the interwar period but i think they are going to add more time periods over time such as ww2 (which in my opinion would be a shame if not a waste if they don't add that) i do also like that they made it so the game starts from the beginng of ww1 (even though the tank was first introduced in battle much later in the war) instead of just focusing on ww2 as the start of the game and i think it's nice to see more games also paying at least some attention to ww1 instead of just ww2 i know this may not be the best review and that i most likely could have made it better but i still hope it's at least useful to some degree for people who is thinking about buying this game in the future and i also hope to see more good work from the devs and that they keep fighting to make this game better over time and add more good features/mechanics and it is most certainly a game that i will continue to play and enjoy even if some things in it can be a bit frustrating if i made any grammar errors or spelling mistakes then feel free to let me know and if you got any questions then you're welcome to ask as long as you try and keep the comment section friendly and pleasant to engage in
39 hours played
Nov. 2025
So first off I want to start by saying, the game is very fun, however it seems like it's also designed to make you fight for that fun as hard as possible. Chief among the issues is the research trees. It does a solid job of in part following tank development for Britain, however the game doesn't follow what was desired by nations. Meaning that you will often times spend a year researching 13 techs you will never be able to use, because everyone wants a "Light colony patrol tank" What's that? The brits don't have any light hulls in their tree? Well you can always buy a hull from another nation FOR 3 MILLION DOLLARS. Which for the record, is double what the highest loan amount is, or a dozen tank contracts worth. For a single hull that might not be very good because you can't see it's stats in the purchase screen. And then you have the issue of "trends" moving faster than you can realistically bend to follow them. By the time you are done the four the 90-111 day researches to make a viable "Breakthrough" tank, you are well and truly screwed. It feels like the game is actively trying to fight you, which isn't exactly fun. I understand in terms of replay you want some element of randomisation, but to have entire types of tanks blocked off for use, unless it is captured (Which can be pretty random itself.) is just a bummer. I hope that in time the devs will open up the research tree slightly to allow for further development of purchased license tanks or stolen ones, as happened in real life. It would be cool to be able to see these tanks grow and morph into unique machines of war.
22 hours played
Oct. 2025
Fun game however wish there was more light tanks and stuff. making SPG and SPAA would also be really cool, additionaly being able to play as more countries than just Britain would be legendary. so my review great game, could use more light tanks and more countries.

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Frequently Asked Questions

Arms Trade Tycoon: Tanks is currently priced at 28.99€ on Steam.

No, Arms Trade Tycoon: Tanks is currently not on sale. You can purchase it for 28.99€ on Steam.

Yes, Arms Trade Tycoon: Tanks received 605 positive votes out of a total of 799 achieving a rating of 7.23.
😊

Arms Trade Tycoon: Tanks was developed by FunGi and published by MicroProse Software.

Yes, Arms Trade Tycoon: Tanks is playable and fully supported on Windows.

Yes, Arms Trade Tycoon: Tanks is playable and fully supported on MacOS.

No, Arms Trade Tycoon: Tanks is not playable on Linux.

This information about Arms Trade Tycoon: Tanks is not available yet.

This information about Arms Trade Tycoon: Tanks is not available yet.

No, Arms Trade Tycoon: Tanks does not support VR.

Arms Trade Tycoon: Tanks is a single-player game.

No, Arms Trade Tycoon: Tanks does not currently offer any DLC.

No, Arms Trade Tycoon: Tanks does not support mods via Steam Workshop.

No, Arms Trade Tycoon: Tanks does not support Steam Remote Play.

Yes, Arms Trade Tycoon: Tanks is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Arms Trade Tycoon: Tanks.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 24 August 2026 08:08 UTC
SteamSpy data 07 September 2026 00:51 UTC
Steam price 11 September 2026 18:49 UTC
Steam reviews 09 September 2026 04:07 UTC

If you'd like to dive deeper into the details about Arms Trade Tycoon: Tanks, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Arms Trade Tycoon: Tanks
  • SteamCharts - Analysis of Arms Trade Tycoon: Tanks concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Arms Trade Tycoon: Tanks compatibility
Arms Trade Tycoon: Tanks
Rating
7.2
605
194
Game modes
Features
Online players
19
Developer
FunGi
Publisher
MicroProse Software
Release 06 Feb 2024
Platforms