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Atelier Ayesha: The Alchemist of Dusk DX on Steam

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"The promise begins." The "Dusk" series, a trilogy of RPG titles from Gust's popular Atelier series, tells the story of a world on the verge ruin, told from the perspective of its unique characters. The 1st title in the series "Atelier Ayesha" is now available as a deluxe version.

Atelier Ayesha: The Alchemist of Dusk DX is a rpg, jrpg and anime game developed and published by KOEI TECMO GAMES CO. and LTD..
Released on January 14th 2020 is available only on Windows.

It has received 471 reviews of which 438 were positive and 33 were negative resulting in a rating of 8.6 out of 10. 😎

The game is currently priced at 39.99€ on Steam, but you can find it for 23.54€ on G2A.


The Steam community has classified Atelier Ayesha: The Alchemist of Dusk DX into these genres:

Media & Screenshots

Get an in-depth look at Atelier Ayesha: The Alchemist of Dusk DX through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows® 10 (64bit required)
  • Processor: Core i5 2.6GHz or better
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GeForce GTX660 or better,1280x720 (Graphic Memory 2GB or better)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 17 GB available space
  • Sound Card: 16bit Stereo 48kHzWAVE

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

32 hours played
Sept. 2026
I did some research and wanted a good start to the series and this seemed like a good pick the Main character Ayesha was as new to Alchemy as I was with this being my first game in the series. Honestly the story was great, nothing mind blowing but it does what it does well, there are character moments that give genuine intrigue and not everything is spelt out. The story invoked some emotion but only positive for the most part, There's some sad moment but nothing that serious. The world building I thought was great, not really spoilers but a dying world where people are oblivious to it was a interesting touch. The side characters were the highlight for me no spoilers but I really liked almost all of them some were genuinely hilarious (Linca, music guy, and Willbel) I always looked forward to my next interaction with them. Most side characters has a well fleshed out story as well with the side content. It was always a treat to meet a new character. The combat is fun, I usually hate turn based combat but the positioning, item, skills, systems were done very well, its simple but decent for what it is, i never really got tired of it throughout my playthrough The crafting/Alchemy was interesting but honestly after 30 hours I feel I still don't know how to do it well. It was not really explained however it has a big problem that the game as a whole suffers from. The game has you on a timer for 3 years, each action in the game takes time meaning moving areas, doing crafting/alchemy, fighting enemies, gathering, there is a timer built into everything you do. Now I'd say it makes sense as it adds urgency for the main plot of the game which i liked however once you accomplish this goal the timer stays and will prematurely end your playthrough whether you like it or not. This really sucks because I missed out of a fair bit of content, there is also a lot of missable events, since I knew I was on a timer I rushed to accomplish my goal(No spoilers) and went to clean up the side content later, this was not the correct choice since I missed out on the true ending. Also you need to be in certain location for certain events to occur but there is no way to know this ahead of time. Now it may have been like this to encourage replayability however it just sucks since I felt this game is a game about crafting and alchemy however alchemy takes up many days. To create 1 item or consumable it takes a day of in game time I felt like I was being punished each time I did alchemy it was really unfortunate. I felt almost forced to reload a save incase I did something time inefficient or suboptimal it took away from my enjoyment alot. I went in bind(for everything but the 3 year time limit) so I did not know I needed to accomplish things in a certain order I felt rushed to do the main objective then felt punished for not doing it in the "correct" order, it was sad and took away from a other wise 9/10 game. Quests are as vauge as they come but the different approach was interesting as you'd never really know what you would be getting into when walking to a event/quest on the map. Also certain characters needing to be in the party to trigger certain events/quests really sucked I missed out on alot of content because I assumed "friendship level" was important to get more quests(it was not). Even with the games downsides its a great game I'd still recommend it if you are into JRPGs at all, just dont mess up like I did or look into multiple playthroughs
34 hours played
July 2026
A14, Atelier Ayesha. Highlight for me is finding out, more than 15 hours into normal mode playthrough, that one of the last Steam achievements is "Rescue Nio (hard mode)". Leaving that to future me (probably). Synthesis of this game is a bit more difficult than Atelier Rorona or Atelier Ryza in the fact that you can't freely choose to put transferrable property in. It was only at Synthesis level 45 that you get the ability to remove unwanted properties. Only then should customization & ultimate gear be crafted.
30 hours played
May 2026
Atelier Ayesha is a relatively simple and cozy JRPG that will keep you entertained if you like this kind of checklist gameplay and its quirky characters. The franchises alchemy system takes a step back and is unfortunately not that well executed but will not be a big issue for a normal blind playthrough. (+) Characters, Events and Worldbuilding: The games best parts comes from its main character Ayesha and all her companions (recruitable and NPCs). Ayesha herself is not some kind of grand genius, she is a somewhat airheaded but smart character with a natural talent for alchemy. When she puts her mind to it and actually puts in the work, she can achieve her goals and the game puts a decent focus on this in the story. A great portayal of this kind of character that shines from beginning till the end. Every important side-character has their own little quirks that Ayesha wants to entertain and tag along with for some very funny adventures. None of them are some completely one-note trope, they all feel like characters actually existing in the games world with their own life happening. There is A LOT of events, mandatory to progress each characters own storyline and random fluff, that youll keep encountering until you start to reach the end of the game. Theyre also properly paced and spread over the whole map so theres never a dull moment where you check the map and nothings going on, you always have something to go for. Thankfully almost nothing is timegated so theres no urgent rush to finish everything ASAP. The games worldbuildings main focus on the alchemy itself (duh) and the chain of commerce that comes with it. Most of it is done through these previously mentioned events and uses its sidecharacters jobs to explain things. You have a delivery guy, two merchants, a miner, a gatherer, a hunter, ALL things that are important to Ayeshas job as an alchemist. It sets up an easy to understand ecosystem your party lives in and constantly contributes to. (+) OST & Artstyle: Simply wonderful with a lot of tracks for each new area, one of the best. The overall artstyle is gorgeous too that works well with its (originally) PSVita models. Character designs are mostly different variations of cute girls in unique dresses that are still very distinct and memorable. Sadly the dudes are really just in regular clothes and dont get to be pretty (or cool). (+/-) Combat & Dungeons: Combat itself is pretty simple, each character gets 4 skills and Ayesha contributes through alchemized items. While not deep I think its simplistic systems perfectly fit the games length, although I wish it had just a few more skills to unlock (or let party members use alchemized items in limited quantities.) Enemy variety is sadly really lacking and becomes very apparent with constant recolors of basic critters halfway through the game. Every area has a list of short areas/dungeons, that are all basic hallways but still visually interesting and unique. You're more likely to visit them to gather stuff than to fight, so having them more on the shorter was fine to me. (+/-) Voice acting and translation (EN) The voice acting (especially for Ayesha and Regina) is overall decent, although some characters can sound really flat at times. English translation more often than not sounds kind of stilted in its dialogue. A lot of odd repetition and weird conversation flow can, at times, be really noticeable and distracting. (-) Alchemy. (yes, the alchemy) You might wonder, isn't the Atelier series whole thing the alchemy system? If it's main mechanic is bad then why isn't the game? Well, I'll preface this by saying that the system is itself is not actually bad and a surface understanding is fine enough to beat the game on normal difficulty. The game just does an absolutely poor job at explaining ANYTHING to you, and by that I mean it actually just tells you nothing. How does item quality work? How do I increase it properly? Should I focus on elements when they're not needed? What do all these properties do? How do I control them? and the list of questions goes on and on. Most of it I honestly had to google and look up through forums to properly understand (thank you gamefaq boards). On top of that its also heavily level gated with skills that you must unlock, but the game doesn't ever tell you that until you get it. IF you find yourself stuck because of a difficulty spike (the game can have an odd boss or two), you might get very frustrated trying to figure out what you could even change. Once you know how it works? It's decent but oddly limiting? I can't really give too much of an opinion here since by the time any of this mattered I had already beaten the main story. (-) Minor annoyances The time limit is pointless (way too generous) and only exists so you cant just do everything "postgame" in a single blind playthrough. A lot time the characters talk about sweets and tea but then the game randomly feels to urge to remind you that all the girls have to be THIN, NOT muscular and be a WIFE The hardest to get ending was not worth the effort...
42 hours played
Feb. 2026
It is unfortunate to see something as unique as Ayesha went somewhat off the radar by JRPG fans. It's certainly one of my top 3 Atelier games of all time and it's one of the best JRPGs I've ever played too. Everything about this game seems to have been made with passion from the team; from its music, stories and characters all the way up to gameplay. Most other Atelier games have very shallow plots and storylines but they actually managed to come up with something compelling in Ayesha. The plot is melancholic and deep but at the same time, the whimsical characters lighten the mood a little bit, and all this makes up for a perfect blend of engaging and impactful storytelling. All the characters are pretty well-written too and you don't usually get to see this in most modern Atelier games because only in Ayesha where every character gets the spotlight, unlike in other Atelier games where the main focus is put on the protagonist of each game. Ayesha's synthesis can either be quite simple or complex, depending on how much you're willing to explore the synthesis system. Of course, you'll be rewarded with better items if you go the extra mile with the synthesis mechanic. I think that this is a good thing because it lowers the barrier of entry for people who are not familiar with Atelier synthesis but it also gives the option for more advanced players to craft the most broken items they can think of. Resource and time management are also something that make this game unique. I haven't played Arland myself but I can tell that Ayesha definitely benefits from the time limit because you're forced to use materials and money sparingly and you'll have to decide in what order to complete the checklists in your notebook. These constraints somewhat tie in very well with the story, too. You'll get what I mean when you play it. Despite the presence of time limit, I think you shouldn't be too concerned with it if you've never played an Atelier game and even more so if you've played them before because the amount of time provided to you is very generous and the game is not really that hard to begin with, so as long as you do all the objectives in the notebook you should be able to reach the main objective before the time limit. Even if you couldn't, the game doesn't really have a bad ending, so you can rest assured knowing that you won't be locked to a bad ending for your bad decisions. For me, I think that Atelier Ayesha is the single most flawless Atelier experience to date. It might not be my favourite Atelier game but everything works so well in this game. The synthesis, story, characters, settings and combat are so meticulously crafted and consistent throughout the game that it's hard to point out the flaws. I think everyone and their dog should try and play this game. Don't let the presence of time limit discourage you from trying it because it is IMO among the best starting points in the franchise.
138 hours played
Jan. 2026
very fun. I love old school limited calendar style atelier used to do and not open world type/ infinite days

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Frequently Asked Questions

Atelier Ayesha: The Alchemist of Dusk DX is currently priced at 39.99€ on Steam.

No, Atelier Ayesha: The Alchemist of Dusk DX is currently not on sale. You can purchase it for 39.99€ on Steam.

Yes, Atelier Ayesha: The Alchemist of Dusk DX received 438 positive votes out of a total of 471 achieving a rating of 8.63.
😎

Atelier Ayesha: The Alchemist of Dusk DX was developed and published by KOEI TECMO GAMES CO. and LTD..

Yes, Atelier Ayesha: The Alchemist of Dusk DX is playable and fully supported on Windows.

No, Atelier Ayesha: The Alchemist of Dusk DX is not playable on MacOS.

No, Atelier Ayesha: The Alchemist of Dusk DX is not playable on Linux.

No, Atelier Ayesha: The Alchemist of Dusk DX is not playable on Steam Deck.

No, Atelier Ayesha: The Alchemist of Dusk DX is not playable on Steam Machine.

No, Atelier Ayesha: The Alchemist of Dusk DX does not support VR.

Atelier Ayesha: The Alchemist of Dusk DX is a single-player game.

No, Atelier Ayesha: The Alchemist of Dusk DX does not currently offer any DLC.

No, Atelier Ayesha: The Alchemist of Dusk DX does not support mods via Steam Workshop.

No, Atelier Ayesha: The Alchemist of Dusk DX does not support Steam Remote Play.

Yes, Atelier Ayesha: The Alchemist of Dusk DX is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Atelier Ayesha: The Alchemist of Dusk DX.

Data sources

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Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 21 October 2026 22:57 UTC
SteamSpy data 26 October 2026 02:44 UTC
Steam price 26 October 2026 19:34 UTC
Steam reviews 19 October 2026 08:01 UTC

If you'd like to dive deeper into the details about Atelier Ayesha: The Alchemist of Dusk DX, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Atelier Ayesha: The Alchemist of Dusk DX
  • SteamCharts - Analysis of Atelier Ayesha: The Alchemist of Dusk DX concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Atelier Ayesha: The Alchemist of Dusk DX compatibility
Atelier Ayesha: The Alchemist of Dusk DX PEGI 16
Rating
8.6
438
33
Game modes
Features
Online players
2
Developer
KOEI TECMO GAMES CO., LTD.
Publisher
KOEI TECMO GAMES CO., LTD.
Release 14 Jan 2020
Platforms
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