Atomfall on Steam - User reviews, Price & Information

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A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.

Atomfall is a action, adventure and first-person game developed and published by Rebellion.
Released on March 27th 2025 is available only on Windows in 12 languages: English, French, Italian, German, Spanish - Spain, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese and Japanese.

It has received 3,070 reviews of which 2,418 were positive and 652 were negative resulting in a rating of 7.6 out of 10. 😊

The game is currently priced at 49.99€ on Steam, but you can find it for 35.39€ on Instant Gaming.


The Steam community has classified Atomfall into these genres:

Media & Screenshots

Get an in-depth look at Atomfall through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or later
  • Processor: Intel CPU Core i5-9400f or equivalent
  • Memory: 16 GB RAM
  • Graphics: Nvidia 2060 6GB or equivalent
  • DirectX: Version 12
  • Storage: 60 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

May 2025
Atomfall is a confused game. It's pulling in like 5 different directions but doesn't commit to any of them. It's not complex enough to be a detective game, not hardcore enough to be a survival game, it doesn't have enough loot for looting to be interesting but also it has too much loot to ignore it. For some reason, it has 14 different crafting resources, but also nothing particularly worthwhile to craft. It's got rudimentary stealth mechanics that aren't very usable (or useful), it's got hints of imsim-like systems but never a reason to interact with them. The story presents itself as a mystery, as something worth untangling, but in the end you feel like that raccoon trying to wash cotton candy. It feels like a game that had a very tortured and unfocused development cycle, held together by "vibe" more than any concrete design. But also it's charming, it's great in moments when it all comes together, but it's also not that bad at its jankiest. I finished the game and it never felt like a slog, if anything - I just want more. And if one more civvy gives me cheek - I'll top the bastard, orders be blowed.
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April 2025
First things first: if you are expecting the depth of STALKER, or the length of Fallout, you won't get it here. This is a AA.5 (is that a thing?) game, made to be a brisk 20 hours or so. And that's a GOOD THING. STALKER super fans (myself included) won't find Atomfall very hard--select Veteran difficulty for the most fun challenge, and it's still pretty easy--but they will find a lot to love about the world. The voice acting, writing, environmental design, sound design, and everything else are crafted with the utmost care and love--this is a game made by people who love the genre. Addressing some of the complaints I've seen negative reviews make: 1. If you're complaining that this game is too short, ask yourself what that means in 2025. This is not a $70, big studio game. Do you really need 200+ hours in every game? As an adult, I find that exhausting. A crisp, well-made 20-hour game is far preferable to me. Maybe that's a personal take, but I find it refreshing when a developer doesn't add bloat just to expand the runtime. 2. Yes, the gunplay isn't as good as STALKER. But nothing is--that's why we all love STALKER so much. I still find so much to enjoy here. The gun selection is neat and makes sense diagetically, and it's uber-satisfying to pop Outlaws or Protocol soldiers before they even notice you. And no, the RPG elements aren't Fallout-level. But this is a survival game first and foremost. 3. On that note, yes the stealth is flawed. I'd say it plays far more akin to Far Cry than Fallout, but the AI needs a little work. Still, I found it to be a small aggravation that didn't take away from the game as a whole. 4. I think folks who are disappointed with the endings or story need to read more books. Seriously. Maybe start with Roadside Picnic (the inspiration for STALKER--both the games and the Tarkovsky film). Are things answered clearly there? No! The goal isn't a neat story wrapped up like a Marvel movie. Maybe I sound harsh here, but I'm getting tired of childish critiques of stories that don't hold your hand intellectually. No, this isn't a literary masterpiece like the Strugatsky novel. But it's meant to give your imagination room to breathe. Take a day off to reflect on the story, and fill in the gaps yourself! Also, I detected hints of A Clockwork Orange and Riddley Walker--particularly the latter. I wouldn't be surprised if the devs took inspiration from those books, too! Okay, that's my spiel. I don't write a lot of reviews, but found myself infuriated by some of the negative ones I saw here. Atomfall is not a perfect game, but its a damn good one, and one that is refreshing in a sea of bloated AAA titles. Plus, the accessibility settings are awesome--more room for different types of gamers is always a good thing! Cheers, and enjoy exploring the Zone!
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March 2025
No game breaking bugs, no optimizing issues and no micro transactions. Just a great game.
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March 2025
A thinking man's stealth shooter: Some perspective from someone who plays on Veteran difficulty. -This isn't Skyrim or Fallout--if an enemy can see you, he can actually see you. Stealth in this game involves avoiding line of sight and keeping a low profile. -Toggle walk/run with V, walking is quieter. Sprinting with shift is really loud, don't use it until you're being shot at. -Toggle crouch with ctrl, crouching makes you harder to see. -Crouching in some bushes and grasses makes you nearly invisible (there'll be a UI prompt if it's working) and it's great way to get around enemies without having to wait for them to move on, or to scout them out without risking being spotted. -The map has a lot of cover and alternate routes. Improvisation and reaction aren't enough to sneak around in this game--you need to plan ahead, plot routes. Get some high ground and see where the grass and buildings and cover is between you and your destination and use it. -Patrols make a lot of noise, you can hear them and know their general direction from footsteps, whistling, etc. Turn down the volume on your anime soundtracks. -Enemies do not give XP so there's no real reason to fight them unless you think they have something you want like a weapon or ammo, better to avoid trouble unless you enjoy fighting. Since enemies move around in large patrols, avoiding them is often the smart play. -Outside of enemy territory, they're not really willing to be hostile with you unless you point a gun at them, get too close, or loiter around them. -Enemies aren't omniscient, if one spots you, it takes time for the rest to spot you. I've blown a guy's head off with a shotgun from point blank and his team had no idea what happened, ran over and found his body but never spotted me before I slipped away. -Pointing a gun at an enemy actually does hold them up in some cases, usually if they're unarmed or using a melee weapon, allowing you to line up headshots if you're a particularly ruthless survivor. I love the game. It runs very well, it looks very good, it sounds very good, and it's compelling. It feels less like some kind of survival shooter and more like an investigative game since a big part of the game is going around looking for leads, reading clues, and figuring out where things are. My only real qualm is that it feels a little too easy to piece together a lot of the mysteries and intrigue but I understand they have to cater to the average gamer audience that wants to be brain-off with their shooty games. Though I described it as a stealth shooter, it is ultimately a game about exploration and environmental storytelling. The other systems are just spice and flavor but the truth of the matter is, you're here to explore the quarantine zone and figure out what happened and the game gives you a surprising amount of agency about how you do that. The environment design is also quite fantastic, and very detailed. I was talking on a phone in the game and I noticed a notepad and pencil next to the phone. I was at a machine that needed a new battery and I noticed a pile of used up batteries next to it. Little things like that give the game amazing atmosphere and immersive quality.
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March 2025
So my mistake was going into this game expecting it to be an RPG like Fallout or The outer Worlds. It was not. It’s probably closer to Bioshock or Alien: Isolation. With the similar gameplay, mechanics, crafting, and locked off areas only accessible after you’ve received a unique tool you encounter way over there. That’s not a bad thing. I mean I gave this game a thumbs up right? But obviously because I went in expecting it to be something else it kinda threw me off. Overall the game looks great, sounds amazing and plays incredibly well. The stability is great, the gameplay is fun and engaging and the idea is interesting and different too. The only thing I really didn’t like was how directionless the game is. It gives you no help, barely any hints or vague hints at best and you’ll pretty much have no idea where to go or what to do and even when you progress to something that feels like it’s supposed to be something, you’ll be questioning the entire time whether you’re even supposed to be there yet or not. I legitimately feel like I missed some key story moments because with the games lack of direction I found myself just out and about doing random stuff because I had no idea where to go or what to do. With barely any markers placed to let you know where to go or even which general direction to head towards and you’re gonna be lost almost immediately. I hated this. I hate games with lack of direction. But that’s really the only negative I have to say about the game. Everything else about the game felt really well designed, it was stable too. I suppose overall this game is definitely worth it’s asking price and worth your time. HOWEVER, don’t go into it expecting an RPG. There’s no leveling system, no persuasion skills, lockpicking, pickpocketing, stuff like that. So…keep that in mind as you make your choice. (If there are things like that in the game I didn’t find any hint of em.) If you’d like a more in-depth look at the game then feel free to check out the review on my YouTube Channel (link below). https://www.youtube.com/watch?v=XX0XVEVn0-E Otherwise, thanks so much for reading and I hope I managed to help some of you out there spend your money wisely.
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Frequently Asked Questions

Atomfall is currently priced at 49.99€ on Steam.

Atomfall is currently not on sale. You can purchase it for 49.99€ on Steam.

Atomfall received 2,418 positive votes out of a total of 3,070 achieving a rating of 7.62.
😊

Atomfall was developed and published by Rebellion.

Atomfall is playable and fully supported on Windows.

Atomfall is not playable on MacOS.

Atomfall is not playable on Linux.

Atomfall is a single-player game.

There are 3 DLCs available for Atomfall. Explore additional content available for Atomfall on Steam.

Atomfall does not support mods via Steam Workshop.

Atomfall does not support Steam Remote Play.

Atomfall is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Atomfall.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 07 June 2025 00:33
SteamSpy data 07 June 2025 20:16
Steam price 14 June 2025 12:51
Steam reviews 13 June 2025 13:53

If you'd like to dive deeper into the details about Atomfall, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Atomfall
  • SteamCharts - Analysis of Atomfall concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Atomfall compatibility
Atomfall
7.6
2,418
652
Game modes
Features
Online players
340
Developer
Rebellion
Publisher
Rebellion
Release 27 Mar 2025
Platforms
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