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RoboCop: Rogue City on Steam

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Become the legendary part man, part machine, all cop hero and deliver justice in Old Detroit.

RoboCop: Rogue City is a fps, action and singleplayer game developed by Teyon and published by Nacon.
Released on November 02nd 2023 is available on Windows, MacOS, Steam Deck and Steam Machine in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese and Simplified Chinese.

It has received 28,630 reviews of which 24,622 were positive and 4,008 were negative resulting in a rating of 8.4 out of 10. 😎

The game is currently priced at 3.99€ on Steam with a 90% discount, but you can find it for 1.52€ on Eneba.


The Steam community has classified RoboCop: Rogue City into these genres:


Here is the detailed breakdown of supported languages for RoboCop: Rogue City:

UI Subtitle Audio
English
German
French
Italian
Korean
Spanish - Spain
Simplified Chinese
Traditional Chinese
Russian
Japanese
Polish
Portuguese - Brazil

Media & Screenshots

Get an in-depth look at RoboCop: Rogue City through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-4790 or Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: Intel Arc A380 or NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 480, 4 GB
  • Storage: 51 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
MacOS
  • Requires an Apple processor
  • OS: 15.5
  • Processor: Apple M1 to M3
  • Memory: 16 GB RAM
  • Storage: 51 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

18 hours played
Oct. 2026
I spent around 18 hours with RoboCop: Rogue City and tried to do basically everything I could find. I investigated as much as possible, collected evidence, did the optional objectives and generally tried to actually behave like RoboCop instead of just rushing through the shooting sections. And honestly, that is probably the game's biggest success: it understands RoboCop. You don't play like a normal FPS character. You're slow, heavy, incredibly durable and you don't spend the whole game hiding behind cover. You walk forward while people unload magazines into you and answer with overwhelming firepower. That sounds simple, but it does a lot for the fantasy. The gunplay is really satisfying too. The Auto-9 feels great, weapons have a lot of impact and the sound and visual effects sell the destruction really well. Small things like shooting grenades out of the air or grabbing a computer monitor and throwing it at someone made me laugh more than once. Those little interactions give the combat personality instead of everything being scripted. What surprised me was how much I enjoyed the investigation side of the game. You're not just walking from shooting gallery to shooting gallery. You scan environments, gather evidence, investigate crimes, find optional objectives and talk to civilians. I was exploring because I genuinely wanted to do RoboCop's job properly. The mission summary occasionally showing that I'd missed an interaction actually hurt a little because it meant there was something I hadn't found. The progression was also more interesting than I expected. The skill tree doesn't only give you combat bonuses; it can change dialogue, investigations and environmental interactions too. I went for the XP bonuses early and eventually got the +30% XP upgrade because apparently even when playing RoboCop I can't resist trying to fill an entire skill tree. Despite exploring a lot and getting that bonus fairly early, I still ended the game with Focus and Combat unfinished, which was a little disappointing. In a mostly single-player game, I think someone who has done almost everything should eventually be allowed to become completely overpowered if they want to. The circuit-board system for the Auto-9 was cool too. You place chips onto boards and try to connect the bonuses you want, so upgrading the gun becomes a small optimization puzzle instead of just pressing "+10% damage." The soundtrack was great and most of the weapon and destruction audio was really strong. I did notice one weird sound-design weakness though: RoboCop himself doesn't react enough to different surfaces. He's supposed to be this ridiculously heavy machine, but his footsteps don't change enough depending on where he's walking. The sewer was the clearest example for me because walking through water didn't give me the huge heavy splashes I expected. It's a tiny thing, but when the character's weight is such an important part of the fantasy, I really wanted the environment to respond to him more. There are a few other little things like that. Shooting fire extinguishers is strangely disappointing considering videogames have basically trained us to expect them to explode dramatically. Some normal-looking enemies can also absorb a ridiculous amount of RoboCop firepower, which sometimes clashes with how powerful the game otherwise makes you feel. An armored enemy taking a lot of punishment makes sense. A random dude eating half a magazine from RoboCop is a bit harder to sell. The game is also very obviously AA rather than AAA, and that shows most in the presentation. Some dialogue and voice acting are inconsistent, character animation can be awkward, and I had cutscenes where the sound and visuals didn't quite match properly. There were also occasional glitches and some assets that looked noticeably rougher than everything around them. None of that ruined the game for me, but you definitely notice it. I also really didn't like the lack of proper manual saving. In a game where you're encouraged to explore and can miss evidence or optional interactions, relying heavily on checkpoints just creates unnecessary stress. Sometimes I just want to stop playing without wondering how much progress I'm going to lose. Investigation mode sharing functionality with weapon zoom also felt a little awkward because those are two completely different things I'm trying to do with the same control. One of my favourite sections was when Detroit turns into a full riot. Characters you've met earlier suddenly show up again and you can help them while everything around you is falling apart. It makes those earlier interactions feel worthwhile and makes Detroit feel more connected instead of NPCs just being disposable quest-givers. The ending was probably my biggest story issue. For me, defeating Antonowsky already felt like the natural climax. The main conflict felt finished and emotionally I was ready for the ending. Then the game keeps going and gives you another final boss. The fight itself was fine, but I didn't really need it. It felt like the game thought it needed one more "videogame final boss" even though the story had already reached its endpoint. More content doesn't automatically make an ending better. Overall, RoboCop: Rogue City is rough around the edges, but I had a really good time with it. The dialogue, animations, cutscenes and technical polish aren't always great, but the important part works: playing RoboCop feels like playing RoboCop. The combat is powerful, investigating is fun, the progression gives you meaningful choices, the soundtrack is great and there are enough small interactions throughout the game to keep it entertaining. It is definitely flawed, but after 18.3 hours of exploring and trying to find almost everything, I was still enjoying myself at the end. 7/10 — good game, great RoboCop game.
14 hours played
Sept. 2026
RoboCop: Rogue City is a love letter to the original 1987 film disguised as a AA fps. Developed by the same devs & studio behind Terminator: Resistance, it knows exactly what it wants to be, an honest 1980s action fantasy and giving what the fan wants. Its purely a RoboCop simulator. You are literally the RoboCop in this. But like every games it has its flaws. If you go into the game expecting some Cyberpunk 2077 polish or Doom Eternal speed, you will be disappointed, coz here it is RoboCop we are playing as and we all know he ain't smooth like the Doom Slayer and does lags or has system error sometimes. But if you want a hearty, gore, incredibly faithful 80s movie like, made in UE5 platform where you walk into a room, turn on targeting vision, and obliterate bad guys to the iconic Basil Poledouris's score in the background of the key moments of both action and dialogues, then go for it obviously when it is on sale. It might not be a smooth & perfect game but it achieved something much more rare...it actually makes you feel like the 'someone making love to your mother'ing ROBOCOP.
14 hours played
Aug. 2026
A very enjoyable experience! Cheesy dialogue with a give or take story, but all in the spirit of the films. It doesn't outstay it's welcome, with small but open levels to explore filled with satisfying physics and gore that's chaotic and fun, topped off by the really good looking graphics (however, a simple photo mode would have been great). Getting all the achievements was also fun alongside the main story, would highly recommend, especially at its sales price.
21 hours played
July 2026
I expected a decent shooter, but this turned out to be so much better. Walking through Detroit as RoboCop never gets old, every gunfight feels heavy, and the Auto-9 is just ridiculously satisfying to use. On top of that, the game actually respects the movies instead of simply borrowing the name. I had a great time from start to finish.
16 hours played
June 2026
With a genre as supersaturated as shooters it can be easy to gloss over this and think "been there, done that." but you would be wrong, because this game has actual personality, and it's ♥♥♥♥♥♥♥ awesome yeah the ed209's are a lazy bullet sponge but for 4$ I feel like I robbed the developers blind

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Frequently Asked Questions

RoboCop: Rogue City is currently priced at 3.99€ on Steam.

Yes, RoboCop: Rogue City is currently available at a 90% discount. You can purchase it for 3.99€ on Steam.

Yes, RoboCop: Rogue City received 24,622 positive votes out of a total of 28,630 achieving a rating of 8.44.
😎

RoboCop: Rogue City was developed by Teyon and published by Nacon.

Yes, RoboCop: Rogue City is playable and fully supported on Windows.

Yes, RoboCop: Rogue City is playable and fully supported on MacOS.

No, RoboCop: Rogue City is not playable on Linux.

Yes, RoboCop: Rogue City is playable on Steam Deck, though it might require a few minor tweaks. Make sure to check the Steam store page and community feedback on ProtonDB for exact compatibility details.

Yes, RoboCop: Rogue City is playable and fully supported on Steam Machine.

No, RoboCop: Rogue City does not support VR.

RoboCop: Rogue City is a single-player game.

Yes, there are 3 DLCs available for RoboCop: Rogue City. Explore additional content available for RoboCop: Rogue City on Steam.

No, RoboCop: Rogue City does not support mods via Steam Workshop.

No, RoboCop: Rogue City does not support Steam Remote Play.

Yes, RoboCop: Rogue City is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RoboCop: Rogue City.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 October 2026 20:57 UTC
SteamSpy data 29 October 2026 19:37 UTC
Steam price 29 October 2026 20:08 UTC
Steam reviews 22 October 2026 16:09 UTC

If you'd like to dive deeper into the details about RoboCop: Rogue City, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RoboCop: Rogue City
  • SteamCharts - Analysis of RoboCop: Rogue City concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RoboCop: Rogue City compatibility
RoboCop: Rogue City PEGI 18
Rating
8.4
24,622
4,008
Game modes
Features
Online players
255
Developer
Teyon
Publisher
Nacon
Release 02 Nov 2023
Platforms
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