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RoboCop: Rogue City on Steam - User reviews, Price & Information

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Become the legendary part man, part machine, all cop hero and deliver justice in Old Detroit.

RoboCop: Rogue City is a fps, action and first-person game developed by Teyon and published by Nacon.
Released on November 02nd 2023 is available on Windows and MacOS in 12 languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Traditional Chinese and Simplified Chinese.

It has received 22,707 reviews of which 20,146 were positive and 2,561 were negative resulting in a rating of 8.7 out of 10. 😎

The game is currently priced at 3.99€ on Steam with a 90% discount, but you can find it for 1.14€ on Gamivo.


The Steam community has classified RoboCop: Rogue City into these genres:

Media & Screenshots

Get an in-depth look at RoboCop: Rogue City through various videos and screenshots.

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System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i7-4790 or Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: Intel Arc A380 or NVIDIA GeForce GTX 1650, 4 GB or AMD Radeon RX 480, 4 GB
  • Storage: 51 GB available space
  • Additional Notes: Requires a 64-bit processor and operating system
MacOS
  • Requires an Apple processor
  • OS: 15.5
  • Processor: Apple M1 to M3
  • Memory: 16 GB RAM
  • Storage: 51 GB available space

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

21 hours played
July 2026
I expected a decent shooter, but this turned out to be so much better. Walking through Detroit as RoboCop never gets old, every gunfight feels heavy, and the Auto-9 is just ridiculously satisfying to use. On top of that, the game actually respects the movies instead of simply borrowing the name. I had a great time from start to finish.
16 hours played
June 2026
With a genre as supersaturated as shooters it can be easy to gloss over this and think "been there, done that." but you would be wrong, because this game has actual personality, and it's ♥♥♥♥♥♥♥ awesome yeah the ed209's are a lazy bullet sponge but for 4$ I feel like I robbed the developers blind
43 hours played
May 2026
This was surprisingly fun, not exactly a 10/10 game but definitely worth playing. Graphics as well pretty much beautiful for an small dev team. Especially environment and effects. Lots of replayability since most of the gameplay progression are based on choices, and unlike most fake advertised "choices matter", in this game they actually do matter, you can change several outcomes based on your decisions as RoboCop.
18 hours played
Aug. 2025
🧐 My Opinion 🧐 At the very first, I was afraid I’d get bored : RoboCop is slow, clunky, overpowered – which is perfectly faithful to the movies, but not exactly fun to play. Luckily, once you clear the first mission, the game opens up: the police station hub, and then a fairly large district to explore, side missions, some freedom of approach. That’s when the atmosphere kicked in, and I found myself embracing the whole “walking fridge with a gun” experience. Still, the problem of RoboCop’s overwhelming power never fully goes away. I usually play FPS on the 3rd out of 4 difficulties, so I started there. After two hours I bumped it up to the hardest setting, but it still felt like “normal” difficulty in other shooters. Only the ending made me sweat a little – and that was mostly because I hadn’t picked the best ability to auto-repair my armor. Yet… it was fun. There’s something oddly satisfying about mowing down gangs of colorful scum – bikers, thugs, mercenaries – even if they rarely pose a real threat. The Auto-9 becomes a beast once upgraded with boards, and while other weapons exist (the sniper has its moments), they rarely matter compared to your iconic hand cannon. The mix between shooting sequences and quieter exploration/investigation phases works well and prevents fatigue. The atmosphere is the game’s greatest strength. Despite a modest budget (AA at best), it captures the dystopian, satirical tone of the original films. Social satire is there but pretty diluted – enough for a 2-hour movie, stretched over a 17-hour game, it loses some impact. The critique of capitalism feels toned down: the OCP boss comes across almost as a “nice guy” running a monstrous company, which is a bit too convenient. Still, the story itself is exactly what you’d expect from RoboCop: simple, effective, classic. Dialogue choices have limited impact but are enough to give you a sense of agency. Hearing Peter Weller back as RoboCop was a nice touch. I honestly thought it was an AI voice clone or a good imitator, until I checked Wikipedia and realized it was him in person. That added charm. Technically, the game is solid if not spectacular. Detroit looks gritty and realistic, though not exactly “pretty” – which kind of fits. Enemy AI is weak: they often wait around to be gunned down, or hide awkwardly while you pick off their friends. A bit more coordinated aggression would’ve raised the challenge a lot. On the plus side, I didn’t encounter any bugs at all. If you’ve played 'Terminator: Resistance', this feels like its spiritual sibling – same respect for the license, same sincerity. Overall I found it slightly less good, because RoboCop’s slow gameplay is less universally enjoyable than Terminator’s. Still, Teyon clearly improved in other areas. For fans of RoboCop, this is hard to pass. For FPS fans in general… it depends. If you’re looking for a high production value, dynamic shooter, you’ll be disappointed. But if you’re open to something different, and don’t mind a slower pace with a lot of atmosphere, you’ll probably enjoy it. “There Will Be Trouble.” That’s RoboCop in a nutshell: a bit outdated, a bit clunky, but with undeniable charm. The future used to look horrible but distant; now it looks horribly present. But we still miss RoboCop. It took me 17-hour to beat the game, without rushing. 💖 Pros 💖 - Atmosphere faithful to the movies, despite modest budget - Police station hub and open districts give a nice sense of place - Peter Weller reprising RoboCop adds authenticity - Auto-9 feels great to use and upgrade - Mix of shooting and exploration works well - Impressive enemy dismemberment 💀 Cons 💀 - RoboCop is too powerful, difficulty balance is off - Enemy AI is weak and rarely challenging - Other weapons mostly feel pointless next to the Auto-9 - Technically solid but far from pretty - Relatively short, limited replay value, NG+ adds little - Easy to miss a couple of side missions - Feel a bit pricey at US$50, try to grab it on sale
20 hours played
July 2025
For the first hour of the game, I thought it was the best thing ever released and couldn’t believe I hadn’t played it sooner. But then, things started to fall apart pretty quickly. 🔴 S-Tier Problems The first thing that got on my nerves was the checkpoint system, which doesn’t save your progress frequently enough. Every time I had to quit, I found myself hunting for the save icon in the upper-right corner - which meant I had to either start or finish a quest. So if you just spent an hour exploring, all of that progress would be lost unless you advanced the story. It’s incredibly inconvenient if you only have short windows of time to play. Next came the crashes. I had about 3–4 in my 20-hour playthrough, but unfortunately, they always happened at the end of long, multi-phase fights (including the final boss). RAM leaks? Happens with UE5 games a lot. That meant replaying bigger chunks of the game, and it was frustrating every single time. 🟡 Mid-Tier Issues Gunplay is very mid. Weapon design is great, and landing headshots - reinforced by excellent sound effects - feels satisfying. But try hitting anything at a distance? Good luck. Corners are also awkward to shoot from because many objects have larger-than-necessary collision bounds. You have to aim away from cover just to get a clear shot. The gore system and destructible environments do a great job compensating for that, but it's still annoying. The game lasts about 20 hours, but there’s not much real estate to explore. You constantly rotate between Downtown and the Police Precinct, with the occasional linear corridor thrown in. The levels are well-designed and atmospheric, but even the juciest orange can only be squeezed so many times. ✅ Highlights Despite all that, this is still a positive review. The game kept me engaged the whole way through. The story is solid, the side quests and police work mini-assignments are fantastic, so was the music. Voice acting is good across the board, but RoboCop’s delivery is something I couldn’t get enough of especially. This was my first exposure to the universe, so even if the lines are overused or cheesy - I didn’t care. I cracked up every time I heard “Your move, creep” or “There will be... trouble.” Fun times. And honestly? You can kind of excuse the flaws when you take into account the team size and budget. You can tell this game was made with love. And I had a great time with it.

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Frequently Asked Questions

RoboCop: Rogue City is currently priced at 3.99€ on Steam.

Yes, RoboCop: Rogue City is currently available at a 90% discount. You can purchase it for 3.99€ on Steam.

Yes, RoboCop: Rogue City received 20,146 positive votes out of a total of 22,707 achieving a rating of 8.68.
😎

RoboCop: Rogue City was developed by Teyon and published by Nacon.

Yes, RoboCop: Rogue City is playable and fully supported on Windows.

Yes, RoboCop: Rogue City is playable and fully supported on MacOS.

No, RoboCop: Rogue City is not playable on Linux.

RoboCop: Rogue City is a single-player game.

Yes, there are 3 DLCs available for RoboCop: Rogue City. Explore additional content available for RoboCop: Rogue City on Steam.

No, RoboCop: Rogue City does not support mods via Steam Workshop.

No, RoboCop: Rogue City does not support Steam Remote Play.

Yes, RoboCop: Rogue City is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for RoboCop: Rogue City.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 22 July 2026 16:16 UTC
SteamSpy data 22 July 2026 15:20 UTC
Steam price 31 July 2026 10:46 UTC
Steam reviews 29 July 2026 03:50 UTC

If you'd like to dive deeper into the details about RoboCop: Rogue City, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about RoboCop: Rogue City
  • SteamCharts - Analysis of RoboCop: Rogue City concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck RoboCop: Rogue City compatibility
RoboCop: Rogue City PEGI 18
Rating
8.7
20,146
2,561
Game modes
Features
Online players
333
Developer
Teyon
Publisher
Nacon
Release 02 Nov 2023
Platforms
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