Azur Lane Crosswave on Steam - User reviews, Price & Information

Quick menu

In the middle of each nation's normal training routine, a Joint Military Exercise was enacted. A select few from each nation were chosen to participate in this rigorous event. But, how did this event come to be? Are there other ulterior motives at play?

Azur Lane Crosswave is a rpg, action and anime game developed by Idea Factory, Compile Heart and FELISTELLA and published by Idea Factory International.
Released on February 13th 2020 is available only on Windows in 4 languages: English, Japanese, Traditional Chinese and Simplified Chinese.

It has received 7,350 reviews of which 5,073 were positive and 2,277 were negative resulting in a rating of 6.8 out of 10. 😐

The game is currently priced at 33.99€ on Steam.


The Steam community has classified Azur Lane Crosswave into these genres:

Media & Screenshots

Get an in-depth look at Azur Lane Crosswave through various videos and screenshots.

System requirements

These are the minimum specifications needed to play the game. For the best experience, we recommend that you verify them.

Windows
  • Requires a 64-bit processor and operating system
  • OS *: Windows 7 64bit (DirectX 11 equivalent)
  • Processor: Intel CPU Core-I5 3.2GHz or above
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750Ti or AMD R7 260X equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space
  • Sound Card: DirectSound (DirectX) compatible sound card
  • Additional Notes: Optimal 4k performance may require better than Recommended System Requirements

User reviews & Ratings

Explore reviews from Steam users sharing their experiences and what they love about the game.

Sept. 2025
Azur Lane: Crosswave is a console spin-off of the mobile gacha game, built as a hybrid between a light 3D action shooter and a visual novel, but mostly the latter. It’s mainly aimed at fans of the series—if you like the characters, their designs, and seeing them interact, this delivers. But as a game, it’s limited, with shallow combat and a heavy reliance on dialogue. I’d probably only recommend it on sale, unless you’re already a big fan of Azur Lane. Gameplay Combat puts you in control of three shipgirls with up to three support characters. Each class—destroyer, cruiser, battleship, carrier—has distinct stats, but battles play out similarly: dodge incoming projectiles, fire off weapons, and wait for cooldowns to reset before using them again. You’ll be spamming specials and watching health bars drain more than anything else. At first, it’s fun to experiment with different ships, but repetition sets in quickly. Most fights blur together, and there isn’t much depth beyond basic positioning and dodging. Progression during the story mostly relies on grinding levels and upgrading gear. Winning harder fights usually just comes down to stats—you grind until your numbers are high enough, then repeat the same loop. It’s serviceable but shallow, and combat ends up feeling like a break between the long stretches of visual novel dialogue instead of the main draw. Progression & Unlocks Where the game demands the most time isn’t in the campaign but in unlocking everything. To fill out the gallery, you need to “oath” every single shipgirl, which is an absurd grind. The process requires raising a ship’s affinity, which involves using them in battle 10 times, setting them as secretary and doing another 10 battles, and then leveling them up to 100. Technically, you can overlap some of these by keeping the same ship in your fleet and as secretary, but it still takes forever. And that’s just for one character—there are dozens of shipgirls, including supports, so you’re looking at more than 600 fights in total. On top of that, once they hit 100 you’ll need cognitive chips to push them further, and those only drop from specific battles in the final chapter depending on the ship. The whole process is a massive timesink, and unless you’re determined to see everything in the gallery, most players won’t come close to finishing it. This feels more like padding than rewarding progression, and it shows how much the game leans on fan dedication rather than satisfying gameplay. Story Crosswave has an original storyline separate from the mobile game, following Shimakaze and Suruga (Brand new shipgirls introduced in this game and later implemented into the mobile game) as they’re pulled into a joint exercise between Sakura Empire, Eagle Union, Iron Blood, and Royal Navy. Officially it’s a friendly drill, but in reality it’s about investigating mysterious glowing cubes linked to the Sirens—dangerous tech nobody fully understands . Most of the plot unfolds through dialogue rather than action. Chapters are mostly shipgirls debating, joking, or reacting to each other, with only the occasional fight. It works as a character showcase, but if you’re expecting a tight or dramatic narrative, it can feel like filler stretched across long scenes. Major Spoilers Ahead Things kick off when Sakura Empire finds some of these cubes and decides to host the “exercise” as a way to gather more while keeping up appearances. Shimakaze is chosen to represent her faction, while Suruga ends up reluctantly joining in. As you progress, you find out that the Sirens are directly tied to these cubes and have been manipulating events in the background. They aren’t just another enemy fleet; they’re essentially testing humanity, pushing them with tech far beyond anything the factions have. Shimakaze mostly plays the energetic newcomer role, while Suruga gets the heavier story beats—she’s constantly stressed, doubting her place, and becomes more involved once she realizes the cubes affect her and the Sakura Empire more than she expected . Along the way, you’ll see other factions play their part, but it’s clear that not everyone is being honest about their intentions. Some groups are hiding their involvement , and there are moments where alliances feel shaky because of how valuable these cubes are . By the end, the exercise is exposed for what it really is: a way to gather and control cube technology . The climax has Shimakaze and Suruga directly facing off against the Sirens , while also confronting the fact that their own factions have been less than transparent . It doesn’t go super deep compared to a mainline RPG, but it ties together the cube mystery , the Sirens manipulation , and the way each nation tries to use the situation to their advantage. Side Content Outside of the main campaign, there’s an Extreme Battle mode with repeatable fights that scale in difficulty. This is where you can grind resources, level up characters, and experiment with different builds. It extends the game’s length, but since combat doesn’t evolve much, it feels more like repetition than fresh content. As a sidenote, you can also get cognitive chips from certain Extreme Battles that spawn randomly after clearing stages. These are usually numbered 100+ and can appear even if you haven’t touched earlier Extreme Battles. The problem is that they’re completely unpredictable—you never know which mission will show up after a fight—so while they’re technically another farming method, they’re unreliable compared to just pushing through the final chapter fights. TL;DR: Azur Lane: Crosswave is a game for fans first. The story is an original spin-off arc centered on Shimakaze and Suruga, but it mostly serves as an excuse to show shipgirls interacting while fighting the Sirens again. Combat is functional but shallow, relying on grinding and repetitive fights. The real grind comes from progression—oathing every shipgirl to unlock the full gallery takes forever, requiring 600+ battles plus farming cognitive chips. If you like Azur Lane and just want to see more of the characters in a different format, this scratches that itch. If you’re looking for a deep action game or a meaningful narrative, you won’t find it here.
Expand the review
June 2025
As a big fan of the mobile game (been playing since 2019), I had relatively high hopes for Azur Lane Crosswave at release, and through playing it here and there over the years, I've come to find the game to be not as bad as many say, but also not amazing. Strictly a game I'd recommend for those who've at least tried the mobile game or even the anime first, or if you just really like VNs. The main issue is how the game was marketed. The screenshots and description give the impression that the majority of Crosswave is some kind of action-oriented wartime shooter with the adorable shipgirls, but much of the game is VN. While not that surprising given it's an Idea Factory game, if you come into the game not ready to read a lot of text, you'll be disappointed. The action that is there can be fun in bursts, and there are quite a lot of missions and stories to unlock, but they mostly play the same with little changes in scenery or battle conditions, and getting stronger equipment is just a matter of replaying those battles over and over, so repetition quickly sets in. Doing everything in the game also takes much grinding, a lot more than the mobile game in numerous regards. Where Crosswave excels is in presentation. While the fidelity of the environments isn't much to write home amount, the models for the playable shipgirls are cute and colorful, well animated, and the talent of the same VAs who voice the girls in the original game, lends a greater expression of personality here. Of course, the devs couldn't have a huge playable roster here; Azur Lane has hundreds of shipgirls! It's a decent selection of the four original factions, with a few taken from a couple of the smaller ones (besides, having too many playable characters would've made this game even more grindy than it already is). The story is nothing special but it's enjoyable and easy to follow, though you might be a little lost if you're a complete newcomer and don't read character bios in-game. I also had much fun using the photo mode. Overall, this game is quite a mixed bag, and while there is a lot of content here and honest effort put into the game, if you don't enjoy VNs nor grinding, you probably won't enjoy it as I have. If you are curious about it, grab it on sale as I did, because this game could have been a lot more, but on its own it's a decent VN with some shooting action added in.
Expand the review
Feb. 2025
The story is fun, the gameplay is simple but does not get THAT old because the game is not too long for it to get old. The DLC stories are fun as well, But beware! Getting 100% is a grind, even if it doesen't seem like it.
Expand the review
Dec. 2024
+ Shipgirls + Familiar faces (Starter squad, Prinz, Enty, etc) + Story is not just a re-hash of the gacha plot + No actual gacha mechanics, you just have to grind stages to unlock your favorites +/- Keyboard control defaults are a little wonky, but are freely customizable from the menus. -? Gameplay is a little repetitive, but if you are a long-time fan of Azur Lane, you're probably used to that and/or don't care -? Obtaining equipment blueprints is, predictably, somewhat grindy sometimes - some characters are Support-only, meaning they do not appear on the battle stages except as skill activation cut-ins TL;DR : if you like Azur Lane, you will probably enjoy this. Otherwise, you will possibly be disappointed.
Expand the review
Dec. 2024
I don't really have too many complaints about crosswave, I just think there's a lot of wasted potential. They could've done some really cool stuff but decided a visual novel was the best way to make it more self-contained. Call me back when we're fighting against siren kaijus with the monsters that accompany ironblood characters. Literally some of the coolest design ideas i've ever seen and nobody wants to do anything with them. Yostar is sitting on an IP that could have killed hoyo and nexon if they knew what they were doing.
Expand the review

Similar games

View all
Eternal Radiance Eternal Radiance is an action role-playing game about a squire named Celeste who begins a journey to prove herself worthy of becoming a true knight.

Similarity 88%
Price 16.79€
Rating 7.8
Release 15 Dec 2020
Samurai Vandalism The land of Yamato is filled with cruel rebels, oppressive nobles, and dangerous monsters. Fight as a Hozuki samurai to bring justice to the land!

Similarity 86%
Price 24.50€
Rating 7.4
Release 25 Aug 2023
Superdimension Neptune VS Sega Hard Girls A collaboration project between ASCII Media Works’ Dengeki Bunko and SEGA, the Sega Hard Girls are made up of various Sega consoles, including the Dreamcast, Sega Saturn, and Mega Drive! These anthropomorphized consoles are girls with an array of personalities and spunk, and this time they are teaming up with Neptune and IF for an...

Similarity 82%
Price -86% 2.38€
Rating 8.7
Release 12 Jun 2017
Super Neptunia RPG Neptune, stricken with amnesia, awakes in a mysterious world where 2D reigns supreme. With a little help from her friends, Neptune embark on a journey to regain her memory, save the world, and 3D games as we know it.

Similarity 82%
Price -90% 2.58€
Rating 7.5
Release 20 Jun 2019
Little Witch Academia: Chamber of Time Uncover the mysteries at Luna Nova Academy and experience the magical world of Studio Trigger style Japanese animation in Little Witch Academia: Chamber of Time.

Similarity 82%
Price -81% 7.63€
Rating 7.4
Release 15 May 2018
Death end re;Quest Death end re;Quest takes the classic turn-based RPG and flips it upside-down. Switch between the RPG action of the game world and the visual novel segments of the real world. In the realm of game development, it may seem all fun and games until the lines between fantasy and reality begin to blur.

Similarity 82%
Price -94% 1.63€
Rating 7.3
Release 16 May 2019
Dragon Spear Enjoy some cool blows and fascinating action moves! Hunting down powerful raid bosses with friends is also a must.

Similarity 81%
Price 12.49€
Rating 6.1
Release 16 Aug 2018
Mysteria ~Occult Shadows~ Explore the land of Sulnas as the "Shadow of Death", a cat girl who's dauntless and fierce. The land is poisoned by secret power and desperately needs salvation. Can you save it from its sure demise or will you doom its fate like everyone else would?

Similarity 81%
Price 12.79€
Rating 6.4
Release 29 Sep 2020
Dusk Diver 酉閃町 Dusk Diver is an anime style beat-em-up action game. You will be playing as Yumo, an ordinary high school girl, to fight with the Guardians against those Phantoms who dare to enter the realm of men.

Similarity 81%
Price -80% 6.97€
Rating 8.0
Release 23 Oct 2019
Forward to the Sky Reveal the story of the sky tower! Forward to the Sky is a third person action adventure game in the sky tower ruin. You are going to collect all the crystal pieces to connect the story and everything will be revealed once Princess reaches the top level.

Similarity 80%
Price -83% 1.40€
Rating 7.9
Release 29 Jan 2015
Dragon Star Varnir Fight in 3-tiered battles, devour your enemies, and customize your characters in this epic RPG to end the dragon's curse!

Similarity 79%
Price -84% 5.58€
Rating 7.4
Release 08 Oct 2019
Snow-Swept Quest A classic style turn-based RPG. Saya is stranded on an unfamiliar continent, surrounded by all manner of dangers. Will she make it home?

Similarity 79%
Price 8.19€
Rating 8.3
Release 30 Apr 2021

Frequently Asked Questions

Azur Lane Crosswave is currently priced at 33.99€ on Steam.

Azur Lane Crosswave is currently not on sale. You can purchase it for 33.99€ on Steam.

Azur Lane Crosswave received 5,073 positive votes out of a total of 7,350 achieving a rating of 6.77.
😐

Azur Lane Crosswave was developed by Idea Factory, Compile Heart and FELISTELLA and published by Idea Factory International.

Azur Lane Crosswave is playable and fully supported on Windows.

Azur Lane Crosswave is not playable on MacOS.

Azur Lane Crosswave is not playable on Linux.

Azur Lane Crosswave is a single-player game.

There are 8 DLCs available for Azur Lane Crosswave. Explore additional content available for Azur Lane Crosswave on Steam.

Azur Lane Crosswave does not support mods via Steam Workshop.

Azur Lane Crosswave supports Remote Play on Phone, Remote Play on Tablet and Remote Play on TV. Discover more about Steam Remote Play.

Azur Lane Crosswave is enabled for Steam Family Sharing. This means you can share the game with authorized users from your Steam Library, allowing them to play it on their own accounts. For more details on how the feature works, you can read the original Steam Family Sharing announcement or visit the Steam Family Sharing user guide and FAQ page.

You can find solutions or submit a support ticket by visiting the Steam Support page for Azur Lane Crosswave.

Data sources

The information presented on this page is sourced from reliable APIs to ensure accuracy and relevance. We utilize the Steam API to gather data on game details, including titles, descriptions, prices, and user reviews. This allows us to provide you with the most up-to-date information directly from the Steam platform.

Additionally, we incorporate data from the SteamSpy API, which offers insights into game sales and player statistics. This helps us present a comprehensive view of each game's popularity and performance within the gaming community.

Last Updates
Steam data 19 October 2025 18:29
SteamSpy data 29 October 2025 13:58
Steam price 29 October 2025 12:26
Steam reviews 29 October 2025 05:48

If you'd like to dive deeper into the details about Azur Lane Crosswave, we invite you to check out a few dedicated websites that offer extensive information and insights. These platforms provide valuable data, analysis, and user-generated reports to enhance your understanding of the game and its performance.

  • SteamDB - A comprehensive database of everything on Steam about Azur Lane Crosswave
  • SteamCharts - Analysis of Azur Lane Crosswave concurrent players on Steam
  • ProtonDB - Crowdsourced reports on Linux and Steam Deck Azur Lane Crosswave compatibility
Azur Lane Crosswave
Rating
6.8
5,073
2,277
Game modes
Features
Online players
3
Developer
Idea Factory, Compile Heart, FELISTELLA
Publisher
Idea Factory International
Release 13 Feb 2020
Platforms
Remote Play